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Jackof All-Trades
Bojo's School of the Trades
119
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Posted - 2013.07.16 01:13:00 -
[1] - Quote
It's awesome (: It's almost as great as it looked four years ago! Great stuff!
http://www.youtube.com/watch?v=vCIPDUh7NmM
http://www.youtube.com/watch?v=BvZawAaliSA
Seriously, CCP. You will never stop balancing and rebalancing weapons and dropsuits, and granted, many of them are extremely underpowered and many are overpowered. But that's how it is in EVE too, and DUST needs to catch up with that kind of playerbase to make this game a game worth playing. The above trailers showed extremely basic combat, but in compensation for that, it has incredible ideas implemented. Sensor booster installations! Commander MCCs! Do you realize that the new Black Ops or something is going to have something similar - and even are going to call it the 'Commander mode'? Do you really want your incredible idea to look like a copy of something like BLACK OPS??!! I don't!!!
The current gameplay shows no depth whatsoever. Mercenaries fight over repeated landscapes without interest. We were promised one universe, one shard. The only thing communicated across the two games of EVE and DUST is the fact that we can tell EVE players to nuke about fifty meters of space... after getting something like 1500 war points. There is no depth. Keep the instant battles for new players, but you cannot have exactly the same map on two different planets - it just doesn't happen, and I expect better of the people who invented EVE. I say expected, because I know this is a developing game, and things take time. But you need to sort out your priorities.
The gameplay is fine. People complain about it, it can be terrible, but it works. Now you have to remember why people play this game. Space mercenaries going anywhere, with as much freedom as the capsuleers themselves, roaming the universe. Why is there an MCC? What's the point? Why do we randomly appear cloaked on the battlefield? Oh, gameplay. That's a fair excuse for games these days - but not an CCP game. That's why CCP is so much better than the rest of the gaming world. Each ship in EVE stays true to its size, and each function has a reason and purpose - and beyond that, it makes sense. Let MCC's be player commandable, let them be shielded, give them the achilles heel of low fuel like you said you would all those years ago in 2011 in the blog by CCP Remnant here: http://dust514.com/news/blog/2011/11/the-future-of-war-dust-514s-mobile-command-center-mcc/. That was a good, and inspired method of gameplay! Why isn't it here?
Instead, I feel a shallow shooter that is loosely themed around the EVE Universe. But it isn't the EVE Universe. And I truly wish it were.
I will continue to play this game, but I have to say it is wearing on me. I am constantly being reminded over the time I've put into this game and the little rewards I've been given. Why play this game when all I can get is shallow entertainment over the glorious depth of EVE. Already I've pulled out of the game substantially, and am rarely hitting the skill cap. And still I play too much some say. I am inclined to agree with them. But it would be okay if I could brag about how deep this game is, how extraodinary its stories are and really tell people about how games can be as interesting and thought provoking as any fast paced and intellectual book or movie. EVE gives me that experience. Let DUST have it too.
When I began playing this game, I saw an amazing dream of mercenaries dropping onto hostile planets from orbit, Starships quietly relaying information to them. I saw their tactics and chess like strategies as they tried to out think their opponents more than they tried to outgun them. MCCs quietly hidden behind mountain ranges with fuel depots supporting it, an array of sensor boosters on the top of the mountain giving the taskforce the information they needed to take the base. All the while the defenders are trying to find where their base is, and more importantly, their MCC. They call in favors and cash to bring in Starships of their own, and the fight truly begins. Maps as big as the world is, limited by only how much is was really worth going. Why would you need a redline when the enemies are the other way? When the loot is the other way... When the wealth to fuel empires is in your hands. You could fly over to another continent, but why? Still, it is a big map, and vehicles are needed. LAVs and speeders deploy them relatively close to call in HAVs, while the aerial vehicles reconnaissance and set up small outposts to supply troops. This fight isn't planned. It isn't scheduled. It comes out of nowhere, and like in EVE, troops of both sides need to gather themselves to fight. The battle of the mind more than the battle of brute strength. There could be plenty of other explorations and industrial operations as is seen fit. But this is an FPS and this is what I see makes it an FPSMMO.
Again, thank you so much for this game, CCP. It has been an honour to play in your closed beta, and I am enjoying seeing it grow every month. But I may decide I will have to come back to it when its ready, which unfortunately, it clearly isn't yet. Till then, you can find me flying in the stars, and fighting on the ground.
I hope you share the same dream for this game as I do. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
298
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Posted - 2013.07.16 01:15:00 -
[2] - Quote
This feels like it should go in Feedback. |
Jackof All-Trades
Bojo's School of the Trades
119
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Posted - 2013.07.16 01:17:00 -
[3] - Quote
but I want discussion. I want people to tell me if this is how they think the game should be, and if they want it to be, or otherwise.
Nonetheless, I see your point :p |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2013.07.16 01:17:00 -
[4] - Quote
:3 |
Jackof All-Trades
Bojo's School of the Trades
119
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Posted - 2013.07.16 01:27:00 -
[5] - Quote
This is for discussion - copy pasted in Feedback/Requests section. |
Alpha 443-6732
Not Guilty EoN.
28
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Posted - 2013.07.16 02:23:00 -
[6] - Quote
One of the most thoughtful and enriching posts on the forums. I agree 100% on everything you said. The 2009 version looks like what dust should be, and I hope we can reach that golden age where we have the great complexity and content that we are shown in the '09 previews, on top of solid and polished gameplay that we are attempting to achieve now.
We need people like you in the community to keep it healthy. I don't want this game to turn into a silly tracking shooter like doom or unreal (not to say that those games weren't good and took skill, their gameplay just doesn't fit the universe of new eden). I want it to be a serious tactical MMO where teamwork is valued above personal gun skill. |
Serimos Haeraven
Deep Space Republic Top Men.
262
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Posted - 2013.07.16 02:46:00 -
[7] - Quote
Trophy rooms!? What the hell is this bullshit they totally made up?? Because in 4 years it still isn't here, and that's not hard to do at all.. |
First Prophet
Jaguar Empire
659
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Posted - 2013.07.16 02:46:00 -
[8] - Quote
tl;dr |
Serimos Haeraven
Deep Space Republic Top Men.
262
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Posted - 2013.07.16 02:51:00 -
[9] - Quote
Devs, you need to sticky this, and sticky it now. |
NoExsplosionsMgee
The Vanguardians
12
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Posted - 2013.07.16 03:17:00 -
[10] - Quote
CCP should make a direct feed version of that demo. I would love to watch the 2009 version of Dust 514 in HD! |
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Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
234
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Posted - 2013.07.16 03:22:00 -
[11] - Quote
Seen it. Never watched the War Room one though. It looks so good, the planet looked more real, and there were reflections and everything looked so smooth. The hangar and trophy room looked cool too. This should be up there in the list of "Sh-- CCP needs to do"
Of course, first they need to fix the game. If 1.2 is any indication, they will. |
Mobius Wyvern
BetaMax. CRONOS.
2491
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Posted - 2013.07.16 03:30:00 -
[12] - Quote
Yeah, I'd say this is a candidate for a sticky.
I enjoy this game as much as I do because I have so many friends that play it, and that's also part of why I love EVE, though that's also driven in large part by my love of space combat and massive starships.
I want to see it become everything those trailers and blogs discussed, and I'm hoping, like many others, that this first expansion coming up in the Winter is going to be a home-run, because I think it's going to take something that major to really put this game on the map like it should be.
I was one of the people who was somewhat leery about the launch date they decided on, and it's pretty clear at this point that those of us who were worried and those of us who made our worries clear weren't just jumping at shadows.
I, and others, would have been more than happy to see this game stay in Open Beta until this Winter, when more content was ready and the game could truly match the vision they had for it. I mean, MechWarrior Online has been in Open Beta for over a year now.
Still, the decision was made, the launch occured when it did, and there's no going back.
I agree completely with the OP that while fixes to "core mechanics" are needed, there needs to be a far greater focus on what promised to make this game unique: a real, tangible connection to EVE Online, and not just me providing my ship for what are effectively killstreak bonuses. The Surface Infrastructure bonuses to EVE-side starbase towers was a good first step, but not nearly enough.
When I go through my Imgur account or my Pictures folder on my PC, I look at all the screenshots and concept art that have been released over the years, and I always think about what this game could be, not what it currently is.
Hell, I got into this game with the intention of specializing as a Fighter pilot, and we've had not even a word on when those will even be supported, or even when the maps will be big enough to make them feasible.
To address one of the points he made, however, they explained at FanFest that producing unique terrain for each planet is completely and utterly impossible. They can make several "terrain maps" and then modify the texturing, weather, lighting, and content of them, but that's the maximum extent of what they can do without trying to run a script to randomly generate all that terrain, and then try and have the client download it before each battle. Keep in mind that SOE, for instance, uses procedural generation to produce all their terrain for Planetside 2, and then a friend of mine on the mapping team and his coworkers have to go back over that with a fine-toothed comb to fix the hundreds of bugged textures and stuck spots that are left by this process. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
92
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Posted - 2013.07.16 03:55:00 -
[13] - Quote
+1
I like to call dust a Good start, it needs a lot of work still, but its fun. |
SnakeSix
Pradox One
38
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Posted - 2013.07.16 04:02:00 -
[14] - Quote
Incredibly well written +1 from me.
This game has loads of potential....but the ISK/SP grinding is very tiring.
The new "events" leave a bad taste imo, its like "Pay attention to our game...."
Needs work, and this post pretty much describes what it could become. |
MlDDLE MANGEMENT
lMPurity
130
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Posted - 2013.07.16 04:20:00 -
[15] - Quote
Play PS2, it has some of that depth and complexity with regards to staging of firefights. And they are adding more meta to it with each update that comes regularly and they dont screw it up.
Meanwhile abandon your dreams and hopes for the potential of what this game could be that you envision. It would require an entire overhaul and while id love to see it happen, CCP doesnt have the team needed to pull a Squre Enix and simply go right back to the drawing board. |
Mobius Wyvern
BetaMax. CRONOS.
2493
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Posted - 2013.07.16 04:22:00 -
[16] - Quote
MlDDLE MANGEMENT wrote:Play PS2, it has some of that depth and complexity with regards to staging of firefights. And they are adding more meta to it with each update that comes regularly and they dont screw it up.
Meanwhile abandon your dreams and hopes for the potential of what this game could be that you envision. It would require an entire overhaul and while id love to see it happen, CCP doesnt have the team needed to pull a Squre Enix and simply go right back to the drawing board. I was wondering when you were going to show up. Feel better now? |
McFurious
TeamPlayers EoN.
186
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Posted - 2013.07.16 04:26:00 -
[17] - Quote
+1
I love the game as well but it's been really rough going so far. Some things have changed for the better and some for the worse and some haven't changed much at all since closed beta. I expected a whole lot more from this game by this point but there's obviously some issues in the developement departments.
I hear EVE started in a similar way. I just hope it doesn't take 9 more years before the game works as advertised. |
Mobius Wyvern
BetaMax. CRONOS.
2497
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Posted - 2013.07.16 05:22:00 -
[18] - Quote
McFurious wrote:+1
I love the game as well but it's been really rough going so far. Some things have changed for the better and some for the worse and some haven't changed much at all since closed beta. I expected a whole lot more from this game by this point but there's obviously some issues in the developement departments.
I hear EVE started in a similar way. I just hope it doesn't take 9 more years before the game works as advertised. Yeah, same here. Personally, I'm hoping to see Dust in a much better place after the first expansion.
Recall, for instance, that EVE didn't used to let you warp at 0 on gates, so the only way to avoid getting killed anytime you tried to jump to another system was to buy package of bookmarks set 15km behind the gate on each approach vector from other players.
It's come a long damn way since then. |
hooc order
Deep Space Republic Top Men.
688
|
Posted - 2013.07.16 05:58:00 -
[19] - Quote
Jackof All-Trades wrote:but I want discussion. I want people to tell me if this is how they think the game should be, and if they want it to be, or otherwise.
Nonetheless, I see your point :p
In the first few seconds of the first video i see two guys shooting at one another in the middle of a street...not a leaf or a pebble between them for cover.
*shrugs*
I guess i should be happy they weren't dancing and bunny hopping |
Mobius Wyvern
BetaMax. CRONOS.
2499
|
Posted - 2013.07.16 06:12:00 -
[20] - Quote
hooc order wrote:Jackof All-Trades wrote:but I want discussion. I want people to tell me if this is how they think the game should be, and if they want it to be, or otherwise.
Nonetheless, I see your point :p In the first few seconds of the first video i see two guys shooting at one another in the middle of a street...not a leaf or a pebble between them for cover. *shrugs* I guess i should be happy they weren't dancing and bunny hopping Actually the same thing I thought when I was watching the presentation.
The unfortunate fact of most on-stage shooter demonstrations is just how "staged" they have to be since they're design to show off the game.
Thus, obvious infinite-health mods, players that go out of their way to aim badly so as not to kill the guy doing the demonstration, or getting into a mostly stationary gunfight where it takes forever for two people to kill each other at point blank generally come with the territory. |
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Rinzler XVII
Forsaken Immortals Top Men.
38
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Posted - 2013.07.16 06:24:00 -
[21] - Quote
First Prophet wrote:tl;dr
Shouldn't that be Too Lazy : dislike reading ??
If you didn;t read the post then .. DON'T REPLY ... fcking moron |
Jackof All-Trades
Bojo's School of the Trades
133
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Posted - 2013.07.16 07:27:00 -
[22] - Quote
Thanks for all the kind words, guys. It really means a lot, and I'm glad there are kindred spirits out there.
and those of you criticizing the gameplay in the gameplay trailers I provided, I actually said that it was basic, and urged you to look more into the depth of the ideas at work. The gameplay we have right now is far better than what is shown there. |
Jackof All-Trades
Bojo's School of the Trades
133
|
Posted - 2013.07.16 07:29:00 -
[23] - Quote
Edit: Double Post |
KingBlade82
The Phoenix Federation
91
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Posted - 2013.07.16 07:42:00 -
[24] - Quote
Like ive said before the game needs to be in beta still when developers release a half ass project u come up with this
When I was part of the closed beta I had such high hopes for this but they r not putting the effort id like to see and if they say its cause the team is too small working on it hirer more people, BETTER PEOPLE whatever it takes to meet standards we all have for games
This game could be a masterpiece if only given great care |
Jackof All-Trades
Bojo's School of the Trades
134
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Posted - 2013.07.16 11:44:00 -
[25] - Quote
It is surely a challenge for CCP, and I respect that. But I really want the vision for this game, for its that which makes it unique to any other. Otherwise, we may as well all leave now. |
KING SALASI
MAJOR DISTRIBUTION
122
|
Posted - 2013.07.16 13:03:00 -
[26] - Quote
1st mistake comparimg Dust to Eve is a big no no.
2nd mistake thinking the people who made Eve is making Dust answer is ni
3rd mistake posting this here and not in IRC chat. CCP only listens to the fanboys in IRC GD is for lol's.
Finally CCP is slow with everything lets see how these so called rapid updates pan out in the coming months. |
Hecarim Van Hohen
Bullet Cluster
72
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Posted - 2013.07.16 13:06:00 -
[27] - Quote
Did you just give positive feedback? +1 to you good sir, I feel like I'd seen a unicorn just now :D |
Mobius Wyvern
BetaMax. CRONOS.
2509
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Posted - 2013.07.16 13:15:00 -
[28] - Quote
Jackof All-Trades wrote:It is surely a challenge for CCP, and I respect that. But I really want the vision for this game, for its that which makes it unique to any other. Otherwise, we may as well all leave now. I'm with you there.
I was just watching Rooks and Kings' video "Calrion Call 3" last night, and I found myself wishing I could pull off something like that in Dust, spending all that time on research and planning and bringing down the enemy with superior coordination and tactics. |
MlDDLE MANGEMENT
lMPurity
133
|
Posted - 2013.07.16 13:27:00 -
[29] - Quote
Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Play PS2, it has some of that depth and complexity with regards to staging of firefights. And they are adding more meta to it with each update that comes regularly and they dont screw it up.
Meanwhile abandon your dreams and hopes for the potential of what this game could be that you envision. It would require an entire overhaul and while id love to see it happen, CCP doesnt have the team needed to pull a Squre Enix and simply go right back to the drawing board. I was wondering when you were going to show up. Feel better now?
Nope but hopefully a visit from the PS2 bomber will cheer me up. |
Mobius Wyvern
BetaMax. CRONOS.
2509
|
Posted - 2013.07.16 13:30:00 -
[30] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Play PS2, it has some of that depth and complexity with regards to staging of firefights. And they are adding more meta to it with each update that comes regularly and they dont screw it up.
Meanwhile abandon your dreams and hopes for the potential of what this game could be that you envision. It would require an entire overhaul and while id love to see it happen, CCP doesnt have the team needed to pull a Squre Enix and simply go right back to the drawing board. I was wondering when you were going to show up. Feel better now? Nope but hopefully a visit from the PS2 bomber will cheer me up. I guess. I've never really found watching someone script-bomb to be particularly entertaining. |
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