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Jackof All-Trades
Bojo's School of the Trades
119
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Posted - 2013.07.16 01:13:00 -
[1] - Quote
It's awesome (: It's almost as great as it looked four years ago! Great stuff!
http://www.youtube.com/watch?v=vCIPDUh7NmM
http://www.youtube.com/watch?v=BvZawAaliSA
Seriously, CCP. You will never stop balancing and rebalancing weapons and dropsuits, and granted, many of them are extremely underpowered and many are overpowered. But that's how it is in EVE too, and DUST needs to catch up with that kind of playerbase to make this game a game worth playing. The above trailers showed extremely basic combat, but in compensation for that, it has incredible ideas implemented. Sensor booster installations! Commander MCCs! Do you realize that the new Black Ops or something is going to have something similar - and even are going to call it the 'Commander mode'? Do you really want your incredible idea to look like a copy of something like BLACK OPS??!! I don't!!!
The current gameplay shows no depth whatsoever. Mercenaries fight over repeated landscapes without interest. We were promised one universe, one shard. The only thing communicated across the two games of EVE and DUST is the fact that we can tell EVE players to nuke about fifty meters of space... after getting something like 1500 war points. There is no depth. Keep the instant battles for new players, but you cannot have exactly the same map on two different planets - it just doesn't happen, and I expect better of the people who invented EVE. I say expected, because I know this is a developing game, and things take time. But you need to sort out your priorities.
The gameplay is fine. People complain about it, it can be terrible, but it works. Now you have to remember why people play this game. Space mercenaries going anywhere, with as much freedom as the capsuleers themselves, roaming the universe. Why is there an MCC? What's the point? Why do we randomly appear cloaked on the battlefield? Oh, gameplay. That's a fair excuse for games these days - but not an CCP game. That's why CCP is so much better than the rest of the gaming world. Each ship in EVE stays true to its size, and each function has a reason and purpose - and beyond that, it makes sense. Let MCC's be player commandable, let them be shielded, give them the achilles heel of low fuel like you said you would all those years ago in 2011 in the blog by CCP Remnant here: http://dust514.com/news/blog/2011/11/the-future-of-war-dust-514s-mobile-command-center-mcc/. That was a good, and inspired method of gameplay! Why isn't it here?
Instead, I feel a shallow shooter that is loosely themed around the EVE Universe. But it isn't the EVE Universe. And I truly wish it were.
I will continue to play this game, but I have to say it is wearing on me. I am constantly being reminded over the time I've put into this game and the little rewards I've been given. Why play this game when all I can get is shallow entertainment over the glorious depth of EVE. Already I've pulled out of the game substantially, and am rarely hitting the skill cap. And still I play too much some say. I am inclined to agree with them. But it would be okay if I could brag about how deep this game is, how extraodinary its stories are and really tell people about how games can be as interesting and thought provoking as any fast paced and intellectual book or movie. EVE gives me that experience. Let DUST have it too.
When I began playing this game, I saw an amazing dream of mercenaries dropping onto hostile planets from orbit, Starships quietly relaying information to them. I saw their tactics and chess like strategies as they tried to out think their opponents more than they tried to outgun them. MCCs quietly hidden behind mountain ranges with fuel depots supporting it, an array of sensor boosters on the top of the mountain giving the taskforce the information they needed to take the base. All the while the defenders are trying to find where their base is, and more importantly, their MCC. They call in favors and cash to bring in Starships of their own, and the fight truly begins. Maps as big as the world is, limited by only how much is was really worth going. Why would you need a redline when the enemies are the other way? When the loot is the other way... When the wealth to fuel empires is in your hands. You could fly over to another continent, but why? Still, it is a big map, and vehicles are needed. LAVs and speeders deploy them relatively close to call in HAVs, while the aerial vehicles reconnaissance and set up small outposts to supply troops. This fight isn't planned. It isn't scheduled. It comes out of nowhere, and like in EVE, troops of both sides need to gather themselves to fight. The battle of the mind more than the battle of brute strength. There could be plenty of other explorations and industrial operations as is seen fit. But this is an FPS and this is what I see makes it an FPSMMO.
Again, thank you so much for this game, CCP. It has been an honour to play in your closed beta, and I am enjoying seeing it grow every month. But I may decide I will have to come back to it when its ready, which unfortunately, it clearly isn't yet. Till then, you can find me flying in the stars, and fighting on the ground.
I hope you share the same dream for this game as I do. |
Jackof All-Trades
Bojo's School of the Trades
119
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Posted - 2013.07.16 01:17:00 -
[2] - Quote
but I want discussion. I want people to tell me if this is how they think the game should be, and if they want it to be, or otherwise.
Nonetheless, I see your point :p |
Jackof All-Trades
Bojo's School of the Trades
119
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Posted - 2013.07.16 01:27:00 -
[3] - Quote
This is for discussion - copy pasted in Feedback/Requests section. |
Jackof All-Trades
Bojo's School of the Trades
133
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Posted - 2013.07.16 07:27:00 -
[4] - Quote
Thanks for all the kind words, guys. It really means a lot, and I'm glad there are kindred spirits out there.
and those of you criticizing the gameplay in the gameplay trailers I provided, I actually said that it was basic, and urged you to look more into the depth of the ideas at work. The gameplay we have right now is far better than what is shown there. |
Jackof All-Trades
Bojo's School of the Trades
133
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Posted - 2013.07.16 07:29:00 -
[5] - Quote
Edit: Double Post |
Jackof All-Trades
Bojo's School of the Trades
134
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Posted - 2013.07.16 11:44:00 -
[6] - Quote
It is surely a challenge for CCP, and I respect that. But I really want the vision for this game, for its that which makes it unique to any other. Otherwise, we may as well all leave now. |
Jackof All-Trades
Bojo's School of the Trades
155
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Posted - 2013.07.17 09:10:00 -
[7] - Quote
The trailers I supplied had superior ideas and features but inferior gunplay, graphics and implementation of classical FPS elements to which we have today. DUST 514 is a good game as it stands, with balancing always needing to be done, but it has always aspired to be the 'thinking man's FPS'. Skirmish 1.0 is the game mode in where you flew an MCC to dock at the enemy command post to allow a complete system hack of the district, and thereby bring it under your control. This method allowed controllable MCC's, able to be owned and able to be fitted without making tanking overpowered as it would if it were to be implemented in the current Skirmish. The idea of installations as being nothing more than a module of the MCC is something that allows intricate tactics when it comes to starving an MCC of power and information, and ultimately giving the opposite team the upper hand. It is gameplay like this that will catapult DUST 514 to the highest point in gameplay, and it is this game that I seek to find through this thread. |
Jackof All-Trades
Bojo's School of the Trades
162
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Posted - 2013.07.18 02:49:00 -
[8] - Quote
Jaqen Morghalis wrote:da GAND wrote:semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. it seems like anyone can be considered a fanboy these days I'm a fanboy ...of boobs... ...and cake. But the cake's a lie O.O
Have to say I'm disappointed this hasn't gotten a dev responseGǪ |
Jackof All-Trades
Bojo's School of the Trades
165
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Posted - 2013.07.18 07:41:00 -
[9] - Quote
I'm glad to see some agree. |
Jackof All-Trades
Bojo's School of the Trades
167
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Posted - 2013.07.18 11:21:00 -
[10] - Quote
Shion Typhon wrote:Well, after yet another match of LAV + Flaylock spam by stacked proto teams amid various game bugs and other assorted fail I realised I can't play more than 2 matches in a row without quitting out in rage and wishing explosive diarrhea on the whole dev team. I even tried afking in the MCC for slackass-SP gain and even this made me angry.
Time for a long, long ragecation from this toilet of a game. I really really really tried to like Dust and my OCD pushed me far past my usual BS tolerance levels but enough is enough. I think this game has even managed to poison my enjoyment of EVE.
I'll look in on 1.3 to see if its some sort of cosmic miracle that fixes the 20 greatest issues of the game. With common sense suggesting this is unlikely I think I'll say goodbye for 6 months and check back to see if CCP have developed a clue. It's your kind of reaction I slowly feel befalling all of us, and I don't want it to bectgis eat. Which is why I would hopexrfis discussion gets some response. |
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Jackof All-Trades
Bojo's School of the Trades
178
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Posted - 2013.07.19 07:14:00 -
[11] - Quote
Mobius Wyvern wrote:da GAND wrote:Mobius Wyvern wrote:da GAND wrote:Shion Typhon wrote:Well, after yet another match of LAV + Flaylock spam by stacked proto teams amid various game bugs and other assorted fail I realised I can't play more than 2 matches in a row without quitting out in rage and wishing explosive diarrhea on the whole dev team. I even tried afking in the MCC for slackass-SP gain and even this made me angry.
Time for a long, long ragecation from this toilet of a game. I really really really tried to like Dust and my OCD pushed me far past my usual BS tolerance levels but enough is enough. I think this game has even managed to poison my enjoyment of EVE.
I'll look in on 1.3 to see if its some sort of cosmic miracle that fixes the 20 greatest issues of the game. With common sense suggesting this is unlikely I think I'll say goodbye for 6 months and check back to see if CCP have developed a clue. I took a break for about a week, if your'e tired of the game it's best to take a long break. Maybe not 6 months but maybe a few months That's actually the position I'm in due to not currently having a PS3 available. I've only been able to play the game when I visit a friend of mine, but those play sessions usually last no less than 6 hours, so I've been getting a good idea as to the mechanics of each patch. oh cool, I wouldn't expect a whole lot from the next patch. CCP already has so much to fix, so much to balance and so much content to deliver that's past due Well, they said before 1.2 that these patches are mainly going to consist of what fixes they have ready for deployment by the time the patch rolls around, but they still put in some new assets, and there was that thread last night with completed 3D renders of the Combat Rifle, Magsec SMG, and Bolt Pistol, so I wouldn't say it's outside the realm of possibility that we might be seeing those weapons soon. To be clear, that gallery also had renders of most of the other weapons we have in-game. Sorry, but it's mostly confirmed that that is a fan source. |
Jackof All-Trades
Bojo's School of the Trades
180
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Posted - 2013.07.21 04:50:00 -
[12] - Quote
da GAND wrote:any links to that gallery? http://flewda.cghub.com/images/
It's a debatable source. Either way, I wouldn't source your claims on it. |
Jackof All-Trades
Bojo's School of the Trades
181
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Posted - 2013.07.24 01:07:00 -
[13] - Quote
da GAND wrote:I didn't see that in the trailer, I only saw the commando suit in it, but i'll take a look at it again In the kill feed. |
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