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Shion Typhon
Intara Direct Action Caldari State
163
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Posted - 2013.07.15 05:25:00 -
[1] - Quote
Kaze Eyrou wrote:Granted I've done both. And I've hated both.
So next time someone cries about the MCC camping, remember to take a step back and see if they are legitimately trying to solve the problem, or if they are simply the cause of the problem.
TL;DR: Pubstomping is causing people to AFK in the MCC, or worse yet is castrating the growth of the player base.
It's actually getting worse than this (at least during the Mordu's Challlenge). The top teams seem to be getting even more brutal and deliberately grinding the other team into submission.
Get 10 guys into the match, pop 5 LAVs and all spawn with flaylocks, now chase down individuals pubbers with 10 proto-using, LAV-driving, flaylock spamming guys on 1 militia dude. Its like its not enough to redline, you have to be a dipshit and ******* about it as well. Single guy dares to come out of the MCC, chase him with your whole team, murder taxi him then teabag him until he afks again. Maybe send him a ****** email after the match as well.
I'm sure some clown will claim this is part of the meta game and welcome to New Eden, because you know, that's awesome for the health of the game. |
Shion Typhon
Intara Direct Action Caldari State
163
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Posted - 2013.07.15 06:00:00 -
[2] - Quote
Vyzion Eyri wrote:
I have advocated constantly for:
1)the need for all items to be unlocked, without SP required to unlock them. 2)the need for prices of advanced and prototype gear to go up, high enough to rival tank prices currently. 3)the need for SP to only be used to improve the effectiveness of items, but per variant instead of per weapon, module, vehicle, etc.
basically, if ISK is used to balance the gap between vets and newbies, then all this goes away. Teams of 6-12 can only do so much if they run basic gear in games because advanced will cost too much. EXCEPT IN PC! Which is where prototype gear and advanced gear are used. In PC (and with the latest PC update we're already seeing the price of clones and biomass go up), ISK rewards should be huge compared to instant battles, where you can only make profit if you run militia or basic gear. Dying once in advanced or prototype gear in a public match should be so expensive you're set back 1-4 games.
Furthermore, the gap between vets and newbs balances itself, if vets decides to use expensive gear, their wallets drop more quickly compared to newbies who constantly run militia gear.
ISK is a terrible way to balance things, it creates all sorts of negative behaviours. Fear of death is already why you see redline sniping and no one willing to play to objectives. It also does nothing about the actual in-game problem, ISK costs are a meta level above the gun game itself.
Your suggestion also creates even more wealthy versus poor class warfare. If you're in a big corp who wins tonnes of PC battles as you suggest then you can bring your enormous wallet to bear when you play in regular battles whereas the other guy hasn't go the wallet to compete.
They made the difference between militia and proto far too great. The power gap between total newbie suit to best fit suit on planet should have been no more than 40-50% with a smaller price gap as well.
So Tl;dr, they should go in the opposite direction to your suggestion. |
Shion Typhon
Intara Direct Action Caldari State
165
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Posted - 2013.07.15 07:38:00 -
[3] - Quote
PonyClause Rex wrote:CCP fanbois will have you believe CCP didn't want those new players anyways and is catering to hard core elite group of gamer only and not the global FPS community at large
Try not to sweat it
The funny thing about this is that the REAL hardcore players, the professional players, are even more fussy than we are. Everything must be perfect, balance in a game is analysed down to 5% differences in combat power between different setups.
I used to listen to podcasts by professional tournament players when Guild Wars 2 came out. Holy **** did they dissect that game down to individual cooldowns on individual powers. |
Shion Typhon
Intara Direct Action Caldari State
166
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Posted - 2013.07.15 08:05:00 -
[4] - Quote
Vyzion Eyri wrote:The power gap should remain as is; we don't want to take away a sense of progression from grinders. Except now its ISK grinding instead of SP grinding, and you can lose ISK whereas you cannot lose SP. Which means those rich guys you talk about? They won't be rich for long if they spend their suits in public matches, and find they have to constantly buy more for PC. Like I said. Prototype suits should be equivalent of tanks. They should be top-tier, exclusive, inaccessible except for the most prestigious contractors or the most vital of corporation battles.
I don't think you realise how much ISK those beta players have compared to the new guys. What you're essentially suggesting is restricting game winning gear to people who have hundreds of millions of ISK or the big corps and the newer players never being able to afford running more than their standard fits.
What you are proposing will have the reverse effect to what you are trying to achieve. |
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