Delta 749 wrote:
I hear around 1.2 - 1.5 mil is the average cost of a well fit tank, a well fit tank with a decent driver is functionally invincible to everything but concentrated fire which is something that rarely happens in a pub match so going several rounds without losing a tank is a common occurrence so they arent really losing anything
The rest of your argument is well meaning but misguided and shows you have a lack of experience with the game that others have, we remember different builds with different costs and requirements and how they all played out and what behavior was common
What we have now while not ideal considering it could use some consolidation on some skills and altered bonus' on others is better than before and so are costs
Besides, the idea of balancing by cost is an idiotic one considering how many ways it can be broken, especially when market integration between Dust and EVE finally happens
A decent solution that should have been implemented ages ago is matchmaking by gear brackets, pretty hard to proto pubstomp people if you cant use your proto gear in the first place, obviously though FW and PC should be free for alls
So how will they balance market integration with the current system?
How will we solve the SP gap between vets and newbies?
How do we resolve protostomping?
How do we retain new players?
The answers to these questions, apparently, are simple. Implement matchmaking, you all say. Well then CCP has to make it clear that matchmaking is NOT what New Eden is all about! I joined because I wanted perpetual war, not perpetual matchmade games with people my own skill. War isn't matchmade.
So how else can we resolve these problems? If my problem is lack of experience, yours is too much! You have enough SP to be able to sit back and say "the SP system could use some consolidation" because whatever happens, you've got a fallback plan.
I'm thinking about the newbies who graduated from the Academy yesterday, who graduated today, who will graduate tomorrow, who are getting demolished because prototype gear is too bloody easy to run! Because the SP gap means even if players aren't protostomped, they're outplayed by the versatility of their opponents, who can counter any tactic they bring to bear simply by altering their gear to match it.
I'm thinking about where the SP system will take us in two years, or five years. How much starter SP will we give away for free by then to new players? How many respecs will we give out, after saying no more? How many skills have to become SP sinks for vets and unattainable goals for newbies?
What I actually mean when I say tanks and prototype/advanced dropsuit prices should be similar: technology wise, a dropsuit should be bloody advanced and that's where the cost comes from. For tanks, it's simply the sheer volume of material which goes into making the thing, and we have miners all over New Eden for that! Dropsuit designers, probably less so.
I'm trying to retain that essence of DUST 514 as One Universe//One War instead of Multiple Matchmade Categories//One War.
If players can access prototype gear now for cheap prices, once EVE ISK floods the market protostomping gets worse. I'm saying increase the price and remove the skill penalty BECAUSE it doesn't matter anymore! ISK matters! We're immortal mercenaries for god's sake, not monks training in remote monastaries, building up ki to unleash untold inner power. Make clones cost money, too. Make ammunition cost money. Make sights for your gun cost money.
No? But surely this is what they'll end up doing with SP eventually? Dividing skills further and further, making them more specific and more specific, but not lowering SP requirements, until newbies who simply want to have fun are met with a wall branded "LEARNING CURVE".
I'm trying in vain to find a solution to the dwindling player numbers on DUST. So please, PLEASE refrain from calling my ideas idiotic, because my keyboard warrior mode activates and walls of text appear. Unless you have a suitable alternative, BESIDES telling me to sit on my arse and wait for CCP to consolidate.