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SirManBoy
Molon Labe. League of Infamy
79
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Posted - 2013.07.13 14:04:00 -
[1] - Quote
As an MD user who is ecstatic to have a working weapon again, I am worried that it is getting mentioned far too often with another explosive projectile device--the Flaylock pistol. The MD is fixed and it does exactly what it should do. A key difference between it and the Flaylock pistol is that the MD's CPU and PG usage (Ex. Freedom Mass Driver: 93 CPU, 14 PG) require the player to make sacrifices in how they fit their suit. Please be careful not to lump the MD in with the Flaylock pistol for this important reason. MD users are just as surprised as everyone else about the Flaylock's performance, but please don't screw us over during your witch-hunt against an entirely different weapon. |
Arkena Wyrnspire
Turalyon Plus
1905
|
Posted - 2013.07.13 14:06:00 -
[2] - Quote
Agreed. A lot of the people are mindlessly whinging though. |
Orion Vahid
DUST University Ivy League
54
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Posted - 2013.07.13 14:12:00 -
[3] - Quote
MD takes skill, Flaylock doesn't and it creates a **** load of smoke and you can't see ****. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
214
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Posted - 2013.07.13 14:17:00 -
[4] - Quote
The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. |
Medic 1879
Tritan's Onslaught RISE of LEGION
638
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Posted - 2013.07.13 16:35:00 -
[5] - Quote
Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
219
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Posted - 2013.07.13 16:53:00 -
[6] - Quote
Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget.
The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to reload (during which time the opponent is free to pump you full of bullets). Always a tradeoff.
And let's not forget about the MD's range advantage... |
Logi Stician
The Vanguardians
23
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Posted - 2013.07.13 17:18:00 -
[7] - Quote
R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to SWITCH TO YOUR OTHER FLAYLOCK (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage...
There you go friend, I fixed it for ya!
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Chunky Munkey
Amarr Templars Amarr Empire
754
|
Posted - 2013.07.13 17:18:00 -
[8] - Quote
R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to reload (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage...
Then reduce the splash damage. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
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Posted - 2013.07.13 17:19:00 -
[9] - Quote
Logi Stician wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to SWITCH TO YOUR OTHER FLAYLOCK (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... There you go friend, I fixed it for ya!
You can switch weapons too using a MD |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
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Posted - 2013.07.13 17:19:00 -
[10] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to reload (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... Then reduce the splash damage.
No! It already has significantly less range and needs to reload more often... |
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Justin Tymes
Raymond James Corp
209
|
Posted - 2013.07.13 17:21:00 -
[11] - Quote
R'adeh Hunt wrote:Logi Stician wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to SWITCH TO YOUR OTHER FLAYLOCK (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... There you go friend, I fixed it for ya! You can switch weapons too using a MD
Did you forget the fact that the MD has one of the lowest DPS ratings in the game, while the Flaylock is killing people in less then a second. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 17:23:00 -
[12] - Quote
Justin Tymes wrote:R'adeh Hunt wrote:Logi Stician wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to SWITCH TO YOUR OTHER FLAYLOCK (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... There you go friend, I fixed it for ya! You can switch weapons too using a MD Did you forget the fact that the MD has one of the lowest DPS ratings in the game, while the Flaylock is killing people in less then a second.
The flaylock's DPS isn't out of line compared to other proto sidearms. |
Chunky Munkey
Amarr Templars Amarr Empire
754
|
Posted - 2013.07.13 17:27:00 -
[13] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to reload (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... Then reduce the splash damage. No! It already has significantly less range and needs to reload more often...
Yeah, because it's a sidearm. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 17:28:00 -
[14] - Quote
Exactly, it has those drawbacks because it's a sidearm...just like the SP has less range and a smaller magazine compared to the SR. |
Void Echo
Internal Error. League of Infamy
583
|
Posted - 2013.07.13 17:31:00 -
[15] - Quote
someones are mad lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
5007
|
Posted - 2013.07.13 17:32:00 -
[16] - Quote
The MD definitely takes some skill and sacrifice to make work.
The only way you can fail at collecting a kill with the Flaylock is by using the very basic type. The advanced is a MONSTER and it's nothing compared to the proto.
Simplest weapon in the game, hands down. Whoever designed contact nades most certainly made this weapon. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
212
|
Posted - 2013.07.13 17:34:00 -
[17] - Quote
I see more Mass Drivers than I do Flaylocks, I've been killed innumerable times by Mass Drivers over the past few days.
Does it **** me off? Yes. Do I think they're OP? No. |
Mobius Wyvern
BetaMax. CRONOS.
2446
|
Posted - 2013.07.13 17:35:00 -
[18] - Quote
SirManBoy wrote:As an MD user who is ecstatic to have a working weapon again, I am worried that it is getting mentioned far too often with another explosive projectile device--the Flaylock pistol. The MD is fixed and it does exactly what it should do. A key difference between it and the Flaylock pistol is that the MD's CPU and PG usage (Ex. Freedom Mass Driver: 93 CPU, 14 PG) require the player to make sacrifices in how they fit their suit. Please be careful not to lump the MD in with the Flaylock pistol for this important reason. MD users are just as surprised as everyone else about the Flaylock's performance, but please don't screw us over during your witch-hunt against an entirely different weapon. The Mass Driver is a great weapon now.
The Flaylock Pistol is just easymode. |
Chunky Munkey
Amarr Templars Amarr Empire
754
|
Posted - 2013.07.13 17:49:00 -
[19] - Quote
R'adeh Hunt wrote:Exactly, it has those drawbacks because it's a sidearm...just like the SP has less range and a smaller magazine compared to the SR.
The SP penalises those with bad aim. The FL encourages it. The improvement from standard to proto of a flaylock is over 100%. That is absurd by any standard. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 17:51:00 -
[20] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Exactly, it has those drawbacks because it's a sidearm...just like the SP has less range and a smaller magazine compared to the SR. The SP penalises those with bad aim. The FL encourages it. The improvement from standard to proto of a flaylock is over 100%. That is absurd by any standard.
The flaylock also sucks at range while the SP is a beast if used properly...again, it's balanced. |
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Cosgar
ParagonX
2636
|
Posted - 2013.07.13 17:58:00 -
[21] - Quote
Don't worry abou the MD being nerfed. It'll take an office LAN party for that to happen again. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 17:59:00 -
[22] - Quote
Cosgar wrote:Don't worry abou the MD being nerfed. It'll take an office LAN party for that to happen again.
Good one
As funny as it is though, it's kinda scary to know that CCP considers this a valid way to decide if a weapon is OP |
Kekklian Noobatronic
Goonfeet Top Men.
172
|
Posted - 2013.07.13 18:00:00 -
[23] - Quote
No. The Mass Driver is not the Flaylock. But with it's utterly stupid explosion radius and damage, it's not hard to see how they get lumped together. |
Cat Merc
DUST University Ivy League
3055
|
Posted - 2013.07.13 18:01:00 -
[24] - Quote
R'adeh Hunt wrote:The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. When other sidearms have full damage output by shooting in your general direction and not hitting you directly, call me. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 18:02:00 -
[25] - Quote
Cat Merc wrote:R'adeh Hunt wrote:The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. When other sidearms have full damage output by shooting in your general direction and not hitting you directly, call me.
The SMG has the same advantage...the knife does even more damage and the SP is much better at range. They all have their advantages and disadvantages.
The "general direction" thing only works at really close range either unless you're facing dumb opponents who stand still or move in ridiculously predictable ways (which means the gun isn't OP, but the opponents are morons). |
Orion Vahid
DUST University Ivy League
62
|
Posted - 2013.07.13 18:46:00 -
[26] - Quote
R'adeh Hunt wrote:The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. Oh, so it's fair that I die in my Heavy suit to 2 shots of some **** with proto FL stacking 1 million damage mods? Please tell me more about how to "adapt my tactics". |
Galvan Nized
Deep Space Republic Top Men.
98
|
Posted - 2013.07.13 19:35:00 -
[27] - Quote
R'adeh Hunt wrote:Cat Merc wrote:R'adeh Hunt wrote:The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. When other sidearms have full damage output by shooting in your general direction and not hitting you directly, call me. The SMG has the same advantage...the knife does even more damage and the SP is much better at range. They all have their advantages and disadvantages. The "general direction" thing only works at really close range either unless you're facing dumb opponents who stand still or move in ridiculously predictable ways (which means the gun isn't OP, but the opponents are morons).
The splash damage needs reduced. I mean cmon its like 88.5% of direct damage. Why even aim at a person when you can just aim at their feet? We don't need to over nerf it but that needs reduced it doesn't make sense.
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Chunky Munkey
Amarr Templars Amarr Empire
754
|
Posted - 2013.07.13 19:54:00 -
[28] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Exactly, it has those drawbacks because it's a sidearm...just like the SP has less range and a smaller magazine compared to the SR. The SP penalises those with bad aim. The FL encourages it. The improvement from standard to proto of a flaylock is over 100%. That is absurd by any standard. The flaylock also sucks at range while the SP is a beast if used properly...again, it's balanced.
Nearly all weapons suck at range, and nearly all weapons are beasts "if used properly".
The flaylock has massive dps, requires little aim, requires even less fitting space, and its "used properly" criteria involves shooting in the general direction of your enemy's knees, rather than having to land headshots with the SP, catching your opponents off guard with the SMG, or dedicating several million skillpoints to a fitting with the knives.
I'm struggling to take you seriously in this comversation. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
226
|
Posted - 2013.07.13 20:28:00 -
[29] - Quote
Orion Vahid wrote:R'adeh Hunt wrote:The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. Oh, so it's fair that I die in my Heavy suit to 2 shots of some **** with proto FL stacking 1 million damage mods? Please tell me more about how to "adapt my tactics".
2 shots? What kind of heavy with less than 600hp are you running?
But yeah, if he stacks damage mods he sacrifices tank...so he dies when someone sneezes at him, that's a totally fair tradeoff. |
Justin Tymes
Raymond James Corp
209
|
Posted - 2013.07.13 21:33:00 -
[30] - Quote
Kekklian Noobatronic wrote:No. The Mass Driver is not the Flaylock. But with it's utterly stupid explosion radius and damage, it's not hard to see how they get lumped together.
Explosion damage is weak against shields, which are vastly superior to armor, and the MD DPS is one of the worst in the game. Get better. |
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hackerzilla
Defenders of the Helghast Dream
80
|
Posted - 2013.07.13 21:35:00 -
[31] - Quote
+1 As a MD lover I hate it when people claim that it's OP or something ridiculous. If they hopped off the AR bus for a sec they would realize the MD takes skill. |
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