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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 91
 
 
      | Posted - 2013.07.11 10:34:00 -
          [1] - Quote 
 I have been playing with the plasma cannon for a while, even though it is currently quite broken.
 
 Some problems I have noticed:
 - It is very hard to hit fast going vehicles with the plasma cannon (AV grenades seem better at AV then the plasma cannon).
 - The plasma cannon barely damage vehicles (AV grenades seem better at AV then the plasma cannon).
 - The weapon is good versus infantry, but it is very unforgiving: It is hard to recover if you do not hit infantry with direct or splash damage.
 
 My proposal is to implement 'exotic' variants of the plasma cannon. The variants that exist right now lay a foundation for these "specialization variants" that supposedly solve some of the problems above:
 
 Breach plasma cannon (Anti-vehicle plasma cannon variant)
 Higher direct damage, smaller splash radius and splash damage, faster projectile speed.
 
 Assault plasma cannon (Anti-infantry specialization of plasma cannon)
 Rapid reload plasma cannon with lower direct damage and higher splash damage and splash radius.
 
 In general, as proposed earlier (in some thread I cannot find anymore), the plasma cannon could also leave some kind of AOE effect on the ground where it hits for example an ionized gas cloud (due to the electrons/protons in the plasma beam interacting with the environment) . This would distinguish and make the plasma cannon less like the mass driver with one big shot, and more like a cool futuristic weapon.
 
 Another suggestion is that the trail after the plasma round is ionized gas that deals AOE damage.
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        |  ALPHA DECRIPTER
 M.E.R.C. Conventional Forces
 D.E.F.I.A.N.C.E
 
 55
 
 
      | Posted - 2013.07.11 12:22:00 -
          [2] - Quote 
 No damage from trail!
 I hate explosive guns but this idea, for the most part, seems kinda cool.
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        |  Phantom Vaxer
 The Generals
 EoN.
 
 5
 
 
      | Posted - 2013.07.12 06:48:00 -
          [3] - Quote 
 The plasma cloud AoE DOT effect is a cool idea that I think should be implemented. Punish tanks when they decide no to move
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        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 95
 
 
      | Posted - 2013.07.12 06:55:00 -
          [4] - Quote 
 
 Phantom Vaxer wrote:The plasma cloud AoE DOT effect is a cool idea that I think should be implemented. Punish tanks when they decide no to move 
 Yes, since there is no such weapon today. It should make the plasma cannon unique and give it a tactical specialization for taking out tanks at close range.
 
 However, maybe the metal of the target hit by the plasma projectile should start melting causing damage over time.
 
 A ground target AOE is not that great, now that I have thought about it: You can just ride away from it and not take any damage.
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        |  Phantom Vaxer
 The Generals
 EoN.
 
 5
 
 
      | Posted - 2013.07.12 08:45:00 -
          [5] - Quote 
 
 Spectral Clone wrote:Phantom Vaxer wrote:The plasma cloud AoE DOT effect is a cool idea that I think should be implemented. Punish tanks when they decide no to move Yes, since there is no such weapon today. It should make the plasma cannon unique and give it a tactical specialization for taking out tanks at close range. However, maybe the metal of the target hit by the plasma projectile should start melting causing damage over time.  A ground target AOE is not that great, now that I have thought about it: You can just ride away from it and not take any damage. 
 They could but what if they don't notice at first? Could also act as anti-infantry by giving as obstacle in chokepoints
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        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 96
 
 
      | Posted - 2013.07.12 08:53:00 -
          [6] - Quote 
 
 Phantom Vaxer wrote: Could also act as anti-infantry by giving as obstacle in chokepoints 
 Mhm, I like this.
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        |  Phantom Vaxer
 The Generals
 EoN.
 
 5
 
 
      | Posted - 2013.07.12 09:12:00 -
          [7] - Quote 
 
 Spectral Clone wrote:Phantom Vaxer wrote: Could also act as anti-infantry by giving as obstacle in chokepoints Mhm, I like this. 
 Could be together. Like when the plasma contacts a surface it coats the surface with it and causes DoT. Like hit a group of enemies and they all get coated in the splash radius and take DoT definitely making the one shot per load less of a disadvantage
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        |  Phantom Vaxer
 The Generals
 EoN.
 
 6
 
 
      | Posted - 2013.07.12 10:40:00 -
          [8] - Quote 
 With the idea of a plasma slag that coats the blast radius that would create many different variants.
 
 But we gotta ask ourselves. Is this DoT effect right to be paired with the Plasma Cannon or should that be a new weapon.?Cause then should the Plasma Cannon just have initial detonation damage, DoT coating utility like acid., contain both damage abilities, or create a new weapon to have DoT and improve upon the scaling of the Plasma Cannon.
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        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 97
 
 
      | Posted - 2013.07.12 10:42:00 -
          [9] - Quote 
 I would like this thread to focus on discussions on how to make the plasma cannon a better weapon. It needs some tweaks really, not a complete overhaul.
 
 The area denial DOT weapon could be something else.
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        |  Phantom Vaxer
 The Generals
 EoN.
 
 6
 
 
      | Posted - 2013.07.12 23:53:00 -
          [10] - Quote 
 
 Spectral Clone wrote:I would like this thread to focus on discussions on how to make the plasma cannon a better weapon. It needs some tweaks really, not a complete overhaul.
 The area denial DOT weapon could be something else.
 
 I know, but honestly the Plasma Cannon just needs some extra love to make the overall weapon class better. Like without the speculation on new effects I think:
 
 -Adv and Proto scaling needs to be adjusted so you aren't paying 46k more for a lil over 100 damage.
 -Perhaps like breach variants being greatly higher power but longer charge up
 -A variant with like 3 shots per clip that when charged all 3 shots come out in a burst each having a lowered payload equaling about a bit over the standard in damage. You just have room for error to miss all 3 shots.
 -A lowered direct damage but greater splash damage variant
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        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 100
 
 
      | Posted - 2013.07.13 00:11:00 -
          [11] - Quote 
 
 Phantom Vaxer wrote:-A variant with like 3 shots per clip that when charged all 3 shots come out in a burst
 
 Adding this as an "burst" variant in the original post.
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        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 100
 
 
      | Posted - 2013.07.13 12:18:00 -
          [12] - Quote 
 Bump, to collect more feedback.
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        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 103
 
 
      | Posted - 2013.07.14 20:14:00 -
          [13] - Quote 
 Bump. Need feedback if this is how other dusters would like the plasma cannon to be in the future. I will try to get this collected info to CCP.
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        |  R'adeh Hunt
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 290
 
 
      | Posted - 2013.07.14 22:02:00 -
          [14] - Quote 
 My main gripe with it is that the bullet flight time is just too slow. Unless you're super close, by the time it hits you won't actually hit anything, no matter the splash radius.
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        |  Spectral Clone
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 146
 
 
      | Posted - 2013.07.18 10:23:00 -
          [15] - Quote 
 Bump. Need more mercs feedback on this weapon!
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