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Exionous
The Brotherhood of Snipers
1
|
Posted - 2013.07.11 04:47:00 -
[1] - Quote
I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled*
1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist.
2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations.
3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look:
Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only
And the list goes on with Skirmish and Domination.
I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post.
Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
87
|
Posted - 2013.07.11 04:52:00 -
[2] - Quote
boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle |
Mobius Wyvern
BetaMax. CRONOS.
2417
|
Posted - 2013.07.11 04:55:00 -
[3] - Quote
Alabastor 'TheBlaster' Alcar wrote:boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle Seriously.
I'm kind of disappointed that you actually expect people to support you on something that stupid.
The bug is one that's already been talked about, and they've already mentioned that they're redoing the matchmaking system. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
87
|
Posted - 2013.07.11 05:18:00 -
[4] - Quote
my coment was specificly about the kill assists not about any of that other bullshlt.so, how at al stupid is it for someone who gets the final hit on to only get a kill assist?? thats pretty stupid if u ask me, so by his logic if he dammages someone by 90% of theirhp and they kill him and i just so happen to be in range and kill the asswipe who killed him i should only get an assist??? THAT MY FRIEND IS DUMB |
RINON114
B.S.A.A. General Tso's Alliance
269
|
Posted - 2013.07.11 06:37:00 -
[5] - Quote
Mobius Wyvern wrote:Alabastor 'TheBlaster' Alcar wrote:boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle Seriously. I'm kind of disappointed that you actually expect people to support you on something that stupid. The bug is one that's already been talked about, and they've already mentioned that they're redoing the matchmaking system. Sorry to say it, but THIS. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
93
|
Posted - 2013.07.11 07:35:00 -
[6] - Quote
THIS what???
and why the hell did u guys need to freakin quote me, this thread is only 5 posts long, could u really not come up with something to say??? i hate people who need to quote to make their posts longer. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 10:09:00 -
[7] - Quote
I can see reasoning behind this.
I think the main the problem getting so many assists is down to the TTK unless you are all headshots all the time then to put down some protos with shield tanking\regen it can take more bullets than you have in your main and sidearm to put somebody down particularly with the dodgy hit detection. This can lead to multiple reload engagements and after what can seem an eternity dancing around as bluedot can stroll over and get one lucky bullet and get the kill and the WP.
Some games I've gone 4 kills and 30+ assists because of this and I'm confident Ive done the most damage (90%+) in at least 20 of those assists. I'm not particularly worried and getting credit for the kill but what I would prefer is a better distribution of the points given, the person who dealt the most damage should be awarded the the most WP regardless of who put in the final bullet |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
144
|
Posted - 2013.07.11 10:15:00 -
[8] - Quote
All I see is *****, *****, moan, complain. Be quiet child.
Peace, Aizen |
KingBlade82
The Phoenix Federation
77
|
Posted - 2013.07.11 10:38:00 -
[9] - Quote
about the kill and assist system I think it should count as a kill to the person who gets the last hit or it wouldn't make any sense tbh but maybe give more than 25 or less than 25 for assist? |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 10:45:00 -
[10] - Quote
Aizen Intiki wrote:All I see is *****, *****, moan, complain. Be quiet child. Peace, Aizen And you in your infinite wisdom are talking to? |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
144
|
Posted - 2013.07.11 10:47:00 -
[11] - Quote
Cybus Trama'dol wrote:Aizen Intiki wrote:All I see is *****, *****, moan, complain. Be quiet child. Peace, Aizen And you in your infinite wisdom are talking to?
The OP of course.
Peace, Aizen |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.11 10:48:00 -
[12] - Quote
EVE rewards the player who placed the final blow on another player with a kill-mail. It can be as ridiculous as a newbie frigate (smallest and weakest ship in game, also FREE) shooting a civilian turret (weakest weapon in game) at a titan (largest, most expensive, and perhaps most powerful ship in game) but gets the final blow and the kill-mail of the titan. Of course the kill-mail lists whoever dealt the top damage as well (and every other single person involved in order of decreasing damage dealt).
DUST is working just like EVE, where the final blow dealt awards the player with the kill and the person with the most damage gets a complimentary kill assist (if they didn't get the final blow). At least in DUST, multiple people can get a kill assist while in EVE only one person can get top damage. Be happy that it's not just one person getting a kill assist.
Kill and kill-assist system working as intended. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 10:50:00 -
[13] - Quote
@ Aizen OK thats cool |
BL4CKST4R
WarRavens League of Infamy
709
|
Posted - 2013.07.11 11:01:00 -
[14] - Quote
Most FPS games are like this, whoever lands the killing shot gets the kill. I don't see this changing.
Exionous wrote:2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations.
Never had this happen maybe your lagging.
Exionous wrote:3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look:
Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only
And the list goes on with Skirmish and Domination.
This would remove any uniqueness to the game and put most people in the middle two tiers, the first tier is academy, and tier 3 would be to get a match in. What should be done is to give every dropsuit the same module distribution to lessen the gap between proto and basic but keep proto stronger. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
78
|
Posted - 2013.07.11 11:05:00 -
[15] - Quote
I agree with the first point. I like how BF3 did it. You get more points the more damage you did.
The third point is stupid. Learn to play. The matchmaking they are planning is more than enough. Hint: They don't stomp you because of their gear, but because they have more experience and don't just run at you guns blazing. Use cover, be careful, stick to your squad. I've killed so many protos with my Militia Assault rifle that I stopped counting. Besides that I even rarely see or notice protos anymore. Either I mysteriously only get into matches without any protos or, for some reason, I am able to kill them even with my Militia assault rifel.
In addition splitting up the community like this would only hurt the game. We have about 7000 mercs at max on the server and you really want to split them up between 18 gameplay modes?! Especially because they would still always kill you. Because you know: More experience.
Quote:What should be done is to give every dropsuit the same module distribution to lessen the gap between proto and basic but keep proto stronger.
Plese don't. This would remove the uniqueness from the different suit-types. Why should I pay so much more ISK and SP for a suit when I can fit the same moduls anyways? Really: You need about 2 Million SP to be able to fit a single Protosuit. And then you just get some slightly better numbers? This would be totally not worth it. The gap between militia and proto is barely there anyways. Just use cover and stick to your squad. No problem. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
|
Posted - 2013.07.11 11:17:00 -
[16] - Quote
So much but hurt for such a small thread. |
Soldiersaint
Reaper Galactic
96
|
Posted - 2013.07.11 11:20:00 -
[17] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. The soldier who gets the final shot is the one who gets the kill.....what is so hard to understand about that?.......thats how all games work and thats how real life works.....it will never change |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.07.11 11:25:00 -
[18] - Quote
regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 11:38:00 -
[19] - Quote
Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. Pretty much what i was saying |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
52
|
Posted - 2013.07.11 11:40:00 -
[20] - Quote
Kills and assists: just fine. Matchmaking: Needs work (your idea would hurt the game but at least you're thinking) |
|
semperfi1999
Internal Error. League of Infamy
642
|
Posted - 2013.07.11 12:49:00 -
[21] - Quote
Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points.
Thats way too complicated of a system. Why would any developer bother to write that complex of an algorithm in their programming when the current one works fine. The only thing I think should change is anyone who had dmged the other person in the last x amount of time should get assist kill WPs.
BTW this is how almost every single FPS game works and the fact that you even have a problem with this shows that you dont play FPS games at all. BF3 is the only game I know of that gives you a percentage of points based on the mount of dmg done....but then everyone HP is the same. In this game you can have 200-1200 HP depending on your modules/suit. This would make calculating even something similar to what BF3 did extremely difficult. |
Oso Peresoso
RisingSuns
270
|
Posted - 2013.07.11 12:52:00 -
[22] - Quote
Kill assists are fine and you are one of maybe 2 people that has a problem with it. Although when destroying vehicles this does **** me off a bit, not so much with infantry kills.
Matchmaking based on gear is stupid. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 14:08:00 -
[23] - Quote
semperfi1999 wrote:Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. Thats way too complicated of a system. Why would any developer bother to write that complex of an algorithm in their programming when the current one works fine. The only thing I think should change is anyone who had dmged the other person in the last x amount of time should get assist kill WPs. BTW this is how almost every single FPS game works and the fact that you even have a problem with this shows that you dont play FPS games at all. BF3 is the only game I know of that gives you a percentage of points based on the mount of dmg done....but then everyone HP is the same. In this game you can have 200-1200 HP depending on your modules/suit. This would make calculating even something similar to what BF3 did extremely difficult. You do know percentages work the same no matter how big the numbers are I take it? The high HP in the game only compounds the problem that some people just take more bullets than you have to actually kill them... (cough Caldari Logi cough) But then you are IE so surely that must make you a headshot machine right????
Seeing as the focus of the game is supposed to be about WP accrual to help your squad\team then a fair distribution of said WP is key |
nukel head
Knights of No Republic The Superpowers
51
|
Posted - 2013.07.11 15:56:00 -
[24] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
I get a lot of my kills "stolen" also, but as long as the enemy is dead then mission accomplished. Matter of fact, I am much more angry when my team DOESN'T finish off an enemy I sacrificed my self to bring to the brink of death. |
semperfi1999
Internal Error. League of Infamy
642
|
Posted - 2013.07.11 18:13:00 -
[25] - Quote
Cybus Trama'dol wrote:semperfi1999 wrote:Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. Thats way too complicated of a system. Why would any developer bother to write that complex of an algorithm in their programming when the current one works fine. The only thing I think should change is anyone who had dmged the other person in the last x amount of time should get assist kill WPs. BTW this is how almost every single FPS game works and the fact that you even have a problem with this shows that you dont play FPS games at all. BF3 is the only game I know of that gives you a percentage of points based on the mount of dmg done....but then everyone HP is the same. In this game you can have 200-1200 HP depending on your modules/suit. This would make calculating even something similar to what BF3 did extremely difficult. You do know percentages work the same no matter how big the numbers are I take it? The high HP in the game only compounds the problem that some people just take more bullets than you have to actually kill them... (cough Caldari Logi cough) But then you are IE so surely that must make you a headshot machine right???? Seeing as the focus of the game is supposed to be about WP accrual to help your squad\team then a fair distribution of said WP is key
Well I must assume your reading comprehension must be somwhere close to 0. So I will do my best to spell it out for you. First read the post and the suggested workings of the WP/Kill mechanics noted by the person whom I originally quoted. Now note the fact that writing a algorithm that would take all possible situations into account (this also means if someone has fallen and dmged themselves now suddenly you dont get full WP for killing them but since all warpoints must be allocated the person who dmged themselves would likely earn WP for dmging themselves that percentage. Now that you begin to get a tiny inkling of an idea of how complex a system like this would be to write up.........
What I am suggesting is quite simple. Right now it seems that only the last person to hurt an enemy (besides the person who gets the kill) actually gets assist points for the kill. In reality if you put 1 round into the enemy within a X period of time (probably before their HP starts to regen) then you get assist points for the kill. This means a squad can potentially get 1 kill and 5 assists for shooting at a single enemy (this is an example to illustrate my point since as previously discussed comprehension is an issue here). Notice this is how assist points for a kill works in 99% of all FPS games....the notable exceptions being BF3 and Dust 514 (BF3 which chose an even better route and Dust which chose the worst possible route in rewarding teamfire).
If this is not clear enough for you to comprehend then I apologize that I cannot make it any more clear than I already have and we will just have to go our separate ways in mutual understanding that you have no clue what I am talking about. |
Exionous
The Brotherhood of Snipers
4
|
Posted - 2013.08.08 20:22:00 -
[26] - Quote
Aizen Intiki wrote:All I see is *****, *****, moan, complain. Be quiet child. Peace, Aizen
All I can see is "blah blah blah I use full proto and love taking kills and being a troll." Seriously kid, if you don't like what I say, don't f***in' say anything, and get off the page. It's that simple. |
Buster Friently
Rosen Association
1513
|
Posted - 2013.08.08 20:40:00 -
[27] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
See, if you didn't kill your target, then you don't get the kill.
Simple. Obvious.
Also, as far as the sniper complaints, I've never had my sniper rifle not fire - though I have had it lag out and take almost a full second to do so. I'm guessing that what is happening to you is a result of the LOD/draw distance issue where you see what looks like a valid target, but the target is actually behind some structure that isn't being rendered properly. Thus you shoot, and hit nothing, but it looks like you should be hitting. This happens to me all the time. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 20:42:00 -
[28] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
naw you should get WP porportional to the damage dealt. so out of the 50 points for the kill, if you did 99% of the damage, you should get 49.9 WP, and the guy who got the last shot should get .1 WP. so, yeah he still got the kill but you got the most WPs. |
RoundEy3
Metal Mind Industries
307
|
Posted - 2013.08.08 20:51:00 -
[29] - Quote
I'll summarize the OP for anyone interested.
RRRRRRRAAAAAAAAGGGGGGEEEEEEE!!!!!!!
I'M GONNA QUIT IF YOU DON'T MAKE THIS ONE FEATURE WORK THE WAY I WANT IT TOOOOOOOO!!!!!
|
Beeeees
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.08.08 20:52:00 -
[30] - Quote
DUST is an inherently teamwork focused game.
There is no "I" in team. Whoever gets the kill should not matter, a point for your team is a point for your team. |
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Buster Friently
Rosen Association
1514
|
Posted - 2013.08.08 20:55:00 -
[31] - Quote
Beeeees wrote:DUST is an inherently teamwork focused game.
There is no "I" in team. Whoever gets the kill should not matter, a point for your team is a point for your team.
http://imgur.com/F6mGA |
ZDub 303
TeamPlayers EoN.
1552
|
Posted - 2013.08.08 21:01:00 -
[32] - Quote
How do you determine who deals majority damage when you account for regeneration?
Why should it even matter? If you can't finish the job you don't get the kill.
If I deal 90% of someone's health but I don't kill them, why should i be awarded with a kill? I didn't kill them, someone else did and I assisted, so I get an assist.
Seriously, we have much deeper problems in this game than who gets kill credit. If its enough that you want to quit the game, then you should probably go ahead and just do so. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 21:08:00 -
[33] - Quote
this isn't that big a deal. rogramming is hard stuff, and can get tedious, making mistakes can lead to glitches and errors. but a simple formular based on dividing a set value of WPs by the damage dealt could solve your problem.
there are plenty of constants. we know that you get 50 WPs for every kill (by team objective is 60), we also know the game keeps track of the damage you deal in approximately real time. so, once the down/death is registered, the game simply has to convert the amount of damage you did to the enemies current health limit* into a percentage and multiply to distribute the WPs evenly by damage dealt.
so, K * (Pd/Ch) = Wd ; where K is the constant (for infantry kill thats 50pts), Ch is current health of the target, Pd is player damage or your damage dealt, and Wd is war points distributed. Wd cannot be > K.
so if your do 200 ehp worth of damage to an opponent with 201 ehp, you will get the following: 50 * (200/201) = 49.75 WP
basically you received 99.50% of the WPs for that kill.
inversely, if you do perhaps 30ehp damage to an enemy with 700 ehp
50 * (30/700) = you get 2 WPs for the kill.
now what happens if lets say you do 9999 damage to a target that has 500 ehp (you hit him with an LAV)? using derrivatives you can make a limit but its better just to use the WD =< K equation. why?
50 * (9999/500) = 1000 wps for 1 kill....lol. so with the limit set. yoou can't get more than 50 pts.
*current health, is the shield and Armor the enemy had before depletion/recharge. so if you stripe a scouts shields 5 times, you have done lets say 400 ehp worth pf damage to a scout with 70 shields and 90 armor. so to prevent this, from currpting calculations, on the current health of the last recharge counts. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 21:10:00 -
[34] - Quote
ZDub 303 wrote:How do you determine who deals majority damage when you account for regeneration?
Why should it even matter? If you can't finish the job you don't get the kill.
If I deal 90% of someone's health but I don't kill them, why should i be awarded with a kill? I didn't kill them, someone else did and I assisted, so I get an assist.
Seriously, we have much deeper problems in this game than who gets kill credit. If its enough that you want to quit the game, then you should probably go ahead and just do so.
whole heartedly agree
|
Meeko Fent
Seituoda Taskforce Command Caldari State
545
|
Posted - 2013.08.08 21:45:00 -
[35] - Quote
Exionous wrote:3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look:
Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only
And the list goes on with Skirmish and Domination.
I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post.
Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. This is the Matchmaking I want.
And I want it bad.
I can take an Organized squad whooping me, but a disorganized squad that wins only because they spammed the most proto is what really annoys me.
As a note to those who are going to say this is bad cause they are saying "Oh, but my proto fit has STD gear on it!" the system would filter out proto gear, but allow lower gear levels in higher gear battles.
And, then if you run Proto, you would be able to make money in the Proto Matches.
Plas one for you, but you might need a bucket of ice water to cool down.
Remain calm, and all shall be brought to thee |
Fiddler Galaine
The United Federation New Eden Dark Taboo
10
|
Posted - 2013.08.08 22:02:00 -
[36] - Quote
I'd be fine with simple Random vs. Random and Squad vs. Squad matchmaking (with a player upgrade to 36).
Militia + Standard and Advanced + Prototype wouldn't be too bad, but separating all modes specifically by each suit type is going to void the point of upgrading to a better suit unless we're talking about a massive payout differences between modes. |
Tal-Rakken
DUST University Ivy League
47
|
Posted - 2013.08.08 22:03:00 -
[37] - Quote
1) maybe one day we will see a more advanced wp allocation based on damage dealt(with a bonuses amount to the final blow ofc) but this is not something I want the develop wasting their time on while their game has major major issues that severely overshadow this mild nuisance.
2) at what range is it that you are shooting at I've found that over 250/300 meters the rendering through the rifle scope falls apart not showing pieces of cover and sometimes showing people fully behind cover who are out in he open. This is a rendering issue not a problem with the gun not firing.
3) I too get annoyed with people running in proto wolf packs and this is an issue that newer players run into as soon as they start playing the game now(lol 400wp academy is pointless). I hope ccps new matchmaking will help this issue but only time will tell.[*] |
Viktor Zokas
187.
155
|
Posted - 2013.08.08 22:09:00 -
[38] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
But, if he gets the kill, then he is the killer. Just because you failed to kill him with the ~70 rounds + sidearm doesn't mean that someone else who finishes shouldn't get the kill.
Also, can I have your stuff? |
Soldiersaint
Deepspace Digital
312
|
Posted - 2013.08.08 23:18:00 -
[39] - Quote
This game is about teammowrk. there is no such thing as kill stealing. go back to cod. if someone killed the guy you were shooting so what? your nothing but selfish trash. |
Exionous
Abandoned Privilege General Tso's Alliance
9
|
Posted - 2013.08.14 15:29:00 -
[40] - Quote
Aikuchi Tomaru wrote:I agree with the first point. I like how BF3 did it. You get more points the more damage you did.
The third point is stupid. Learn to play. The matchmaking they are planning is more than enough. Hint: They don't stomp you because of their gear, but because they have more experience and don't just run at you guns blazing.
They stomp me--and my squad whom I am sticking by--because their gear has 600+ shields/armour and they have Duvolles strapped up with proficiency level 5 and possibly damage modifiers so they can run at you guns blazing because they can't be stopped by anyone else except some other kid in a "logi" suit.
But hell, at least we know what you use out there. Have fun when they remove all the high-powered/low-powered module slots for your Gk.0, yeah? I'll greatly enjoy killing you over and over again when you're back to your Gallente medium frame. |
|
Exionous
Abandoned Privilege General Tso's Alliance
9
|
Posted - 2013.08.14 15:32:00 -
[41] - Quote
ALPHA DECRIPTER wrote:Kills and assists: just fine. Matchmaking: Needs work (your idea would hurt the game but at least you're thinking)
Thanks for the feedback. I'm still trying to devise a better way. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
29
|
Posted - 2013.08.14 15:36:00 -
[42] - Quote
Mobius Wyvern wrote:Alabastor 'TheBlaster' Alcar wrote:boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle Seriously. I'm kind of disappointed that you actually expect people to support you on something that stupid. The bug is one that's already been talked about, and they've already mentioned that they're redoing the matchmaking system. IKR what about reloading you cant shoot a bullet if you dont have any in the first place! |
low genius
the sound of freedom Renegade Alliance
292
|
Posted - 2013.08.14 18:21:00 -
[43] - Quote
tl;dr
looks like a qq thread... |
Tiffany NE Shephard
Opus Arcana Covert Intervention
12
|
Posted - 2013.08.14 18:25:00 -
[44] - Quote
OP needs more time in dust academy before coming back into the fray...just saying. |
Exionous
Abandoned Privilege General Tso's Alliance
12
|
Posted - 2013.08.16 03:15:00 -
[45] - Quote
Tiffany NE Shephard wrote:OP needs more time in dust academy before coming back into the fray...just saying.
I'll remember that the next time I go 10/0 on you. |
TechMechMeds
Swamp Marines Kleenex Inc.
174
|
Posted - 2013.08.16 04:02:00 -
[46] - Quote
Can I have your stuff lol |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:12:00 -
[47] - Quote
I aggree about kill steal to a degree, if p1 and p2 team take down p3 and were bothe shooting him till he died most damage gets kill if you take cover before he dies and still had more damage other guy should get kill |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:17:00 -
[48] - Quote
My solution for match making is a tier system once a week it takes average wp per battle and if you do really good you go up Really bad go down simple and effective |
lithkul devant
Legions of Infinite Dominion
24
|
Posted - 2013.08.16 05:11:00 -
[49] - Quote
The OP does have a point in what he is saying, especially since the devs did that BS with academy, wtf were they thinking, were they smoking something really hard? Anyways, lets be honest with ourselves, someone who has 6million sp, against someone who has 12million sp, the obvious advantage is going to the person with 12million sp, even if they are running in just milita or the freebie gear, now you might ask yourself why is this, why would someone running militia gear be stronger then someone running advanced or standard gear who is of lower sp. The answer is very simple, if you know how to upgrade your suit for max effect, that once pissant militia AR now can have over +9% dmg bonus without even a single item being allocated towards bonus dmg, along with roughly 15-20% extra armor and shields without having to do anything yet again.
So it is not the suits that are just the problem at times, it is the skill tree and how the sp is put upon it, now someone with 9 mill compared to the 6mill is not going to have that much of an advantage in anything to the degree that the 12mill will have over the 6mil. Now if the 12mil people start using proto gear, the 6mil and under people are usually just plainly screwed as the proto people will be hitting a hell of a lot harder, be able to take more damage and typically be able to move around faster. (depending on what mods they are using) This can be shown with how powerful logi's of high lvl compared to those of low lvl, including the fact that many of them considered themselves front line offense for a long time.
For the sniper rifle problem, I believe this is usually caused by lag within the game, if a game is being to laggy it is often best just to turn off the game and do something else for a while, otherwise you will end up just raging at the game. I am hoping that either patch 1.4 or 1.5 will fix a lot of these issues, however, I have not gotten any information about when they are to be released or what is really in them.
For the Kill and assist kill, this has vexed me from time to time as well, where I have nearly killed someone by myself to have someone get in a lucky bullet or for the one I am trying to kill to commit suicide. I do feel that the person who gets in the last bullet should get the "kill" however points should go according to who did the most damage and that the "killing" shot should just be bonus points ontop of who did the most damage. Now I know this annoys people for other reasons as well, such as about the KD ratio for after the match and overall stats, simply put they need to add in other stats that show how useful a player was being for each one of these as has been stated by a logi group more then a few times.
In short, the game needs a lot of improvement on different things but it could be much more fun quite soon, take a month off and chill off while the game catches up in the technical aspects that way you're not raging constantly. |
Skipper Jones
Militaires-Sans-Frontieres
632
|
Posted - 2013.08.16 05:14:00 -
[50] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1
1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this?
2. Never heard or seen it.
3 Gear based matchmaking is and never will be functional. For many reasons. |
|
Niuvo
The Phoenix Federation
349
|
Posted - 2013.08.16 06:42:00 -
[51] - Quote
All I can really say is that the game is very, very unfair. We already know all the bs that goes down. Look at the kill feed once in a while, really look at it, That is what's sickening. |
excillon
united we stand x
19
|
Posted - 2013.08.16 08:08:00 -
[52] - Quote
Skipper Jones wrote:Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1 1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this? 2. Never heard or seen it. 3 Gear based matchmaking is and never will be functional. For many reasons.
True. Who's to say I didn't enter a match in a Raven, then switch half way through to a proto?
You could however do it by WP with players though, spread it out so both sides are even in total accrued WP to date, as that would be an indicator of skill level. Even then, what if squads enter in to the picture and can't be broken up?
I do agree that Proto's need limits. If their access could be restricted to PC matches, it would probably help with new people getting discouraged.
Overall, I used to get pissed off by Proto people, but I realized that one day I'll get there too, I run BPO so I'm not really losing anything, and I'm earning SP and ISK regardless. So I use the opportunity to learn from the more advanced players, and maybe, if I get lucky, run one of them over in an LAV.
|
jace silencerww
D3M3NT3D M1NDZ
5
|
Posted - 2013.08.16 16:16:00 -
[53] - Quote
excillon wrote:Skipper Jones wrote:Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1 1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this? 2. Never heard or seen it. 3 Gear based matchmaking is and never will be functional. For many reasons. True. Who's to say I didn't enter a match in a Raven, then switch half way through to a proto? You could however do it by WP with players though, spread it out so both sides are even in total accrued WP to date, as that would be an indicator of skill level. Even then, what if squads enter in to the picture and can't be broken up? I do agree that Proto's need limits. If their access could be restricted to PC matches, it would probably help with new people getting discouraged. Overall, I used to get pissed off by Proto people, but I realized that one day I'll get there too, I run BPO so I'm not really losing anything, and I'm earning SP and ISK regardless. So I use the opportunity to learn from the more advanced players, and maybe, if I get lucky, run one of them over in an LAV. the gear rank could be set so you could not use gear that was higher then the set game. you enter in militia & standard it would lock out gear adv & higher.
Wp are not a true indicator of skill. i know a guy who made two profile and on his second one since open beta he run a 1 day active, caps it and has ran passive sp on it since. now he has over 9 million sp with less than 500,000 WP. while his main is at 17 millon sp and 1,300,000+ WP i know there are others who do this as well. but is it the best way i heard so far in match making.
here is a thought what about a rank system? level 1 though (not set on top #) and use WP as the ruler? the more WP the high you go up. that way it can even out the teams but still has a problem with it like a whole squad of SVER, Imperfects or What the french would be hard for it to set up even teams unless it could limit one side to less players to help the teams be even.
As for Proto only in PC what about players who do not do PCs? that would be unfair to them. we have earned the sp we put in our time to get it. however i know we need a way to stop proto stomping.
but they do need a way to stop killstealing. i try not to unless the player is in trouble like p1 has took alot out of p2 and p2 is a heavy p1 is reloading and hurt and p2 is about to kill him then i would help out to save p1 but nomrally i let p1 get his kill. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1488
|
Posted - 2013.08.16 16:22:00 -
[54] - Quote
A fix to this is planned as part of the new granular WP system which is in the works right now (ETA SoonTM).
0.02 ISK Cross |
bethany valvetino
Dead Six Initiative Lokun Listamenn
83
|
Posted - 2013.08.16 16:31:00 -
[55] - Quote
Of all the things to have a whine about....
this has to be one of the most ********.
E-peen denial is an awful thing.... lol |
Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 17:09:00 -
[56] - Quote
excillon wrote:Skipper Jones wrote:Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1 1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this? 2. Never heard or seen it. 3 Gear based matchmaking is and never will be functional. For many reasons. True. Who's to say I didn't enter a match in a Raven, then switch half way through to a proto? You could however do it by WP with players though, spread it out so both sides are even in total accrued WP to date, as that would be an indicator of skill level. Even then, what if squads enter in to the picture and can't be broken up? I do agree that Proto's need limits. If their access could be restricted to PC matches, it would probably help with new people getting discouraged. Overall, I used to get pissed off by Proto people, but I realized that one day I'll get there too, I run BPO so I'm not really losing anything, and I'm earning SP and ISK regardless. So I use the opportunity to learn from the more advanced players, and maybe, if I get lucky, run one of them over in an LAV.
Although what you said is true, I wasn't even talking about switching in match.
I mean a lot of people run suits that have different types of equipment, guns, suits etc. Like myself. I run a ADV suit (most of the time) with ADV gun, STD sidearm, PRO damage mods, ADV armor plates, and STD equipment. Which rank do I go into? Not to mention my MLT heavy, or my STD logi, or my ADV logi, or even my MLT scout. My suits are so mixed up gear wise that this method wouldn't work
I think that time played and total WPs should be what decides who you get put into. |
Niuvo
The Phoenix Federation
351
|
Posted - 2013.08.16 21:08:00 -
[57] - Quote
D legendary hero wrote:this isn't that big a deal. rogramming is hard stuff, and can get tedious, making mistakes can lead to glitches and errors. but a simple formular based on dividing a set value of WPs by the damage dealt could solve your problem.
there are plenty of constants. we know that you get 50 WPs for every kill (by team objective is 60), we also know the game keeps track of the damage you deal in approximately real time. so, once the down/death is registered, the game simply has to convert the amount of damage you did to the enemies current health limit* into a percentage and multiply to distribute the WPs evenly by damage dealt.
so, K * (Pd/Ch) = Wd ; where K is the constant (for infantry kill thats 50pts), Ch is current health of the target, Pd is player damage or your damage dealt, and Wd is war points distributed. Wd cannot be > K.
so if your do 200 ehp worth of damage to an opponent with 201 ehp, you will get the following: 50 * (200/201) = 49.75 WP
basically you received 99.50% of the WPs for that kill.
inversely, if you do perhaps 30ehp damage to an enemy with 700 ehp
50 * (30/700) = you get 2 WPs for the kill.
now what happens if lets say you do 9999 damage to a target that has 500 ehp (you hit him with an LAV)? using derrivatives you can make a limit but its better just to use the WD =< K equation. why?
50 * (9999/500) = 1000 wps for 1 kill....lol. so with the limit set. yoou can't get more than 50 pts.
*current health, is the shield and Armor the enemy had before depletion/recharge. so if you stripe a scouts shields 5 times, you have done lets say 400 ehp worth pf damage to a scout with 70 shields and 90 armor. so to prevent this, from currpting calculations, on the current health of the last recharge counts. good post, but WTF. Don't listen to OP. I agree with what one person said "i get more mad if I sacrificed myself to wound a guy and then my blueberry doesn't finish him off" Especially a big heavy. |
Exionous
Abandoned Privilege General Tso's Alliance
16
|
Posted - 2013.08.19 15:09:00 -
[58] - Quote
Cybus Trama'dol wrote:I can see reasoning behind this.
I think the main the problem getting so many assists is down to the TTK unless you are all headshots all the time then to put down some protos with shield tanking\regen it can take more bullets than you have in your main and sidearm to put somebody down particularly with the dodgy hit detection. This can lead to multiple reload engagements and after what can seem an eternity dancing around as bluedot can stroll over and get one lucky bullet and get the kill and the WP.
Some games I've gone 4 kills and 30+ assists because of this and I'm confident Ive done the most damage (90%+) in at least 20 of those assists. I'm not particularly worried and getting credit for the kill but what I would prefer is a better distribution of the points given, the person who dealt the most damage should be awarded the the most WP regardless of who put in the final bullet
Well hell, seeing that ... every other FPS ever made is like this (it just seems to be 200% worse on this game, I really have no clue why) I would be able to withstand going 12/42/5 a little more confidently if I were given more WP for my "kill assists" that I do 95% of the damage. I'm just one of those people that cares about his KDR--on this game that is--so getting 40 kill assists in a match where I should be going more around 32/12/5 (it is possible when the entire enemy team is using MLT and STD) doesn't make me feel to happy about things. A BF3 variant would be nicer, but as someone else posted, that would be pretty difficult to do considering everybody has a different total HP. Maybe it can get worked out, maybe something even better will be implemented. |
Exionous
Abandoned Privilege General Tso's Alliance
16
|
Posted - 2013.08.19 15:12:00 -
[59] - Quote
bethany valvetino wrote:Of all the things to have a whine about....
this has to be one of the most ********.
E-peen denial is an awful thing.... lol
How does your brain function? Too much troll fat up there.
Blah blah blah shut up and get off my forum, whiney *****. |
Exionous
Abandoned Privilege General Tso's Alliance
16
|
Posted - 2013.08.19 15:17:00 -
[60] - Quote
lithkul devant wrote:The OP does have a point in what he is saying, especially since the devs did that BS with academy, wtf were they thinking, were they smoking something really hard? Anyways, lets be honest with ourselves, someone who has 6million sp, against someone who has 12million sp, the obvious advantage is going to the person with 12million sp, even if they are running in just milita or the freebie gear, now you might ask yourself why is this, why would someone running militia gear be stronger then someone running advanced or standard gear who is of lower sp. The answer is very simple, if you know how to upgrade your suit for max effect, that once pissant militia AR now can have over +9% dmg bonus without even a single item being allocated towards bonus dmg, along with roughly 15-20% extra armor and shields without having to do anything yet again.
So it is not the suits that are just the problem at times, it is the skill tree and how the sp is put upon it, now someone with 9 mill compared to the 6mill is not going to have that much of an advantage in anything to the degree that the 12mill will have over the 6mil. Now if the 12mil people start using proto gear, the 6mil and under people are usually just plainly screwed as the proto people will be hitting a hell of a lot harder, be able to take more damage and typically be able to move around faster. (depending on what mods they are using) This can be shown with how powerful logi's of high lvl compared to those of low lvl, including the fact that many of them considered themselves front line offense for a long time.
For the sniper rifle problem, I believe this is usually caused by lag within the game, if a game is being to laggy it is often best just to turn off the game and do something else for a while, otherwise you will end up just raging at the game. I am hoping that either patch 1.4 or 1.5 will fix a lot of these issues, however, I have not gotten any information about when they are to be released or what is really in them.
For the Kill and assist kill, this has vexed me from time to time as well, where I have nearly killed someone by myself to have someone get in a lucky bullet or for the one I am trying to kill to commit suicide. I do feel that the person who gets in the last bullet should get the "kill" however points should go according to who did the most damage and that the "killing" shot should just be bonus points ontop of who did the most damage. Now I know this annoys people for other reasons as well, such as about the KD ratio for after the match and overall stats, simply put they need to add in other stats that show how useful a player was being for each one of these as has been stated by a logi group more then a few times.
In short, the game needs a lot of improvement on different things but it could be much more fun quite soon, take a month off and chill off while the game catches up in the technical aspects that way you're not raging constantly.
Finally, someone with a little bit of intelligence. You trolls can take a lesson off this man. You have very valid points that me and several friends have already pointed out and agreed on. |
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Exionous
Abandoned Privilege General Tso's Alliance
17
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Posted - 2013.08.19 15:21:00 -
[61] - Quote
Soldiersaint wrote:This game is about teammowrk. there is no such thing as kill stealing. go back to cod. if someone killed the guy you were shooting so what? your nothing but selfish trash.
I don't even like COD. Their assist system is even worse than this games (which still hasn't been fixed but I'm not in any hurry now anyway). There's a reason your comment has 0 likes. What is this teammowrk you speak of?
Go back to Skyrim, troll. |
Niuvo
The Phoenix Federation
366
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Posted - 2013.08.19 18:05:00 -
[62] - Quote
I had a dream where if you tried getting into a battle it will say that you can't because you do not have higher level suits/mods/equipment. Insight on how the tier system can work. There should be a tier where you fit in with other people of your level. Neither way below or way above. |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
12
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Posted - 2013.08.19 18:58:00 -
[63] - Quote
pegasis prime wrote:So much but hurt for such a small thread.
butt* |
Exionous
Abandoned Privilege General Tso's Alliance
18
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Posted - 2013.08.24 22:10:00 -
[64] - Quote
Niuvo wrote:I had a dream where if you tried getting into a battle it will say that you can't because you do not have higher level suits/mods/equipment. Insight on how the tier system can work. There should be a tier where you fit in with other people of your level. Neither way below or way above.
Pff, better than nothing. I just want to stop these protostomps. It's just ridiculous and immature. |
Thurak1
Psygod9
66
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Posted - 2013.08.24 22:31:00 -
[65] - Quote
Right so when i have been hammering a tank with 5 rounds of forge gun fire and i am just about to polish it off with a final blast some people think its correct that someone with a AR gets credit for the kill simply because they did that 1 last hp of damage to it. HA no. if CCP didnt have their head wedged so far up their colon maybe we would have a system that gives kill credit based on damage % of target. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
883
|
Posted - 2013.08.24 23:42:00 -
[66] - Quote
Alabastor 'TheBlaster' Alcar wrote:my coment was specificly about the kill assists not about any of that other bullshlt.so, how at al stupid is it for someone who gets the final hit on to only get a kill assist?? thats pretty stupid if u ask me, so by his logic if he dammages someone by 90% of theirhp and they kill him and i just so happen to be in range and kill the asswipe who killed him i should only get an assist??? THAT MY FRIEND IS DUMB IMHO, this is flawed.
There shouldn't be kills like in lobby shooters, there should be kills like in Eve.
WP should awarded for the % of damage you inflict, give a small bonus for Top Damage Dealer and a small bonus for Final Blow and give everyone who contributed damage the kill.
This is a clean, simple way to do things that already has a precedent in New Eden, it also makes sense to reward the team that got the kill in a team based game and no one feels that they had their kill "stolen" since everyone is given credit. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
281
|
Posted - 2013.08.24 23:52:00 -
[67] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
1. FIx this now, fix that now. Do you know how many things people expect CCP to work on? They can't do everything at the same time. This seems to be the biggest problem on these forums. People expect "their" changes to be implemented first. If they don't do it in the next patch CCP is instantly crap and doesn't do anything. CCP may not be the fastest team on earth and in comparison they are reltively slow. But at least they think about stuff and even try stuff out many people think would be stupid. But contrary of what most of you think this is actually a good thing.
Also the points awarded for kills and assists are not really that big a problem that it needs instant fixing. I'm pretty sure you snatched at least as much kills as were snatched from you. No harm done at all.
2. What? The game doesn't have bullet drop? That's some thing that needs changing first.
3. These are, again, just your thoughts. Not everybodys opinion. Especially the gear restrictions sounds like a lot of crap to me. We have 5000 players online at the same at the moment. And you want to split them up not between 4 different gameplay modes, but between 13? With most people playing Militia and Standard anyways? Think these things through before you propose them. |
Faquira Bleuetta
Pure Innocence. EoN.
69
|
Posted - 2013.08.25 00:09:00 -
[68] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
Instant Battle - Ambush - player tha sux and have less skill than Exionous |
CLONE117
Planetary Response Organization Test Friends Please Ignore
185
|
Posted - 2013.08.25 01:28:00 -
[69] - Quote
i do think the reason for pub stomps is mainly based on equipment...
not skill..
ive seen players in proto gear tank lots of stuff...
its the gear...its kind of obvious..
sure its more expensive but we have pc now..any corp with a ton of districts will have enough funds to run straight proto every match for the rest of their lives....
thats why a gear restrication would be nice...
as it would comepletely obliterate the existence of pubstomps and even alot of stuff out...
of course lower tiers should get to join the higher tiers... for more challenge.. |
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