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Cy Clone1
Kinsho Swords Caldari State
90
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Posted - 2013.07.10 17:43:00 -
[1] - Quote
As usual, ccp can you please release a statement regarding how you plan on making the non- assault dropships worthwhile. Are you planning on rewarding them as a support role should?
Now to get my complaining out in the open. Redline tankers need to go away thanks. |
loumanchew
Ametat Security Amarr Empire
123
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Posted - 2013.07.10 17:52:00 -
[2] - Quote
Yes, put all dropships with the same driving capabilities, leave the CRU in the logi and put a standard afterburner on the assault ones. Oh and give us more resistance, health, slots, cpu and pg. Oh and nerf proto forge and fix the redlining tanker problem. I'm so glad you are listening. thank you. |
Cy Clone1
Kinsho Swords Caldari State
91
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Posted - 2013.07.10 18:06:00 -
[3] - Quote
the logi just needs to be able to gain wp for filling a support role. Atm its too slow.
its difficult to say what can be done about red line tanks. |
gbghg
L.O.T.I.S. RISE of LEGION
2591
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Posted - 2013.07.10 18:12:00 -
[4] - Quote
I want my chassis mods back, they screwed up dropship handling so much I barely knew where I was going, this had the happy side effect of making me impossible to hit and letting me outrun swarms launched ridiculously close. |
Taurion Bruni
D3M3NT3D M1NDZ Orion Empire
132
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Posted - 2013.07.10 18:18:00 -
[5] - Quote
I would like to see the afterburner built in like the mcru, so that I might add more to my current python. Possily a shield extender or shield amplifiers |
Soldiersaint
Reaper Galactic
91
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Posted - 2013.07.10 18:25:00 -
[6] - Quote
Cy Clone1 wrote:As usual, ccp can you please release a statement regarding how you plan on making the non- assault dropships worthwhile. Are you planning on rewarding them as a support role should?
Now to get my complaining out in the open. Redline tankers need to go away thanks. no leave the red line tankers alone. |
Scheneighnay McBob
Blueberry Gunners
2192
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Posted - 2013.07.10 18:42:00 -
[7] - Quote
The old afterburners should also be a new variant of afterburners. Call them "burst" afterburners or something.
If you don't know what the old and/or new afterburners are like- Old afterburners used to give you an extremely powerful burst of speed for about a second, slow down, then give another similar burst shortly after. New afterburners give you a weaker, but steady burst of speed. |
gbghg
L.O.T.I.S. RISE of LEGION
2592
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Posted - 2013.07.10 18:45:00 -
[8] - Quote
Scheneighnay McBob wrote:The old afterburners should also be a new variant of afterburners. Call them "burst" afterburners or something.
If you don't know what the old and/or new afterburners are like- Old afterburners used to give you an extremely powerful burst of speed for about a second, slow down, then give another similar burst shortly after. New afterburners give you a weaker, but steady burst of speed. Old afterburners were also bloody annoying to control, their only downside. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
492
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Posted - 2013.07.10 19:12:00 -
[9] - Quote
gbghg wrote:Scheneighnay McBob wrote:The old afterburners should also be a new variant of afterburners. Call them "burst" afterburners or something.
If you don't know what the old and/or new afterburners are like- Old afterburners used to give you an extremely powerful burst of speed for about a second, slow down, then give another similar burst shortly after. New afterburners give you a weaker, but steady burst of speed. Old afterburners were also bloody annoying to control, their only downside. I think I was the only pilot to not use after burners(still don't actually)
Guess thats why my title of "Worst pilot" is still sticking with me.
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Serimos Haeraven
Deep Space Republic Top Men.
222
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Posted - 2013.07.10 19:16:00 -
[10] - Quote
After talking to Hans for a while (A CPM member) He directed me to a very important post that's a roadmap for all of these monthly updates, and it does (in generalities) seem to recognize the issues dropship pilots face.
CCP Eterne wrote:The dev blog we put out on Tuesday was our Uprising + the Future dev blog. If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.
- Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
- Improving controls for aiming
- Balancing Instant Battles so players are matched better
- Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
- Improving vehicle movement
- Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
- Improving infantry movement
- Making getting into battles provide more context about what's going on, why you're fighting, etc.
- Improving Planetary Conquest and making it more meaningful and interesting to be involved with
- Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
- Fixing bugs and exploits
- Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
- Improving situational awareness tools through the UI
- Improving the fitting experience through UI and better integration with the market
There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless. We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons. |
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
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Posted - 2013.07.10 19:21:00 -
[11] - Quote
Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . |
gbghg
L.O.T.I.S. RISE of LEGION
2592
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Posted - 2013.07.10 19:25:00 -
[12] - Quote
pegasis prime wrote:Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . Missiles are the most versatile small turret for dropships, they're decent enough against infantry, are the order of the day turret for dogfights, and are good against armour tanks and okay against shields. Blasters are horrible to aim but are ridiculously effective against infantry and shields, but are useless for dogfights. |
Skihids
Bullet Cluster
1723
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Posted - 2013.07.10 19:56:00 -
[13] - Quote
Dropships need a built in AB that is activated by L3, just like infantry sprint.
Give it a cap and recharge rate jut like infantry stamina. You already have the code so it shouldn't take long to accomplish. |
Serimos Haeraven
Deep Space Republic Top Men.
222
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Posted - 2013.07.10 19:58:00 -
[14] - Quote
gbghg wrote:pegasis prime wrote:Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . Missiles are the most versatile small turret for dropships, they're decent enough against infantry, are the order of the day turret for dogfights, and are good against armour tanks and okay against shields. Blasters are horrible to aim but are ridiculously effective against infantry and shields, but are useless for dogfights. I have skilled into proto blasters and proto missles for my Python and honestly, i would use my proto missles more just because of its dogfighting capabilities as well as how effective it is against infantry. I do enjoy the blaster however for shooting LAV's down quick, Cy Clone1 is actually the person who showed me the way of the blaster |
calisk galern
BurgezzE.T.F
523
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Posted - 2013.07.10 19:59:00 -
[15] - Quote
- you could give them armor reppers like the ones they use in space.....in comparison AIR to ground repairs is nothing compared to the distances they repair in space.
- past that you could make it easier to land the drop ships, as currently it's a bit ridiculous. I get where the problem was before, but I think they might of gone a bit too the extreme on that.
- next give them points for their mobile cru being active.
- 50 points for any kills gained by their gunners.
- finally give them points for actively scanning targets. |
gbghg
L.O.T.I.S. RISE of LEGION
2593
|
Posted - 2013.07.10 20:20:00 -
[16] - Quote
Serimos Haeraven wrote:gbghg wrote:pegasis prime wrote:Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . Missiles are the most versatile small turret for dropships, they're decent enough against infantry, are the order of the day turret for dogfights, and are good against armour tanks and okay against shields. Blasters are horrible to aim but are ridiculously effective against infantry and shields, but are useless for dogfights. I have skilled into proto blasters and proto missles for my Python and honestly, i would use my proto missles more just because of its dogfighting capabilities as well as how effective it is against infantry. I do enjoy the blaster however for shooting LAV's down quick, Cy Clone1 is actually the person who showed me the way of the blaster The thing I most like about using the blaster against LAV's is that occasionally you can take out the driver, but then again that can be done with missiles and there's something so very fun about swooping down firing a missile and stealing a tanks LAV kill. |
Serimos Haeraven
Deep Space Republic Top Men.
222
|
Posted - 2013.07.10 20:29:00 -
[17] - Quote
gbghg wrote:Serimos Haeraven wrote:gbghg wrote:pegasis prime wrote:Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . Missiles are the most versatile small turret for dropships, they're decent enough against infantry, are the order of the day turret for dogfights, and are good against armour tanks and okay against shields. Blasters are horrible to aim but are ridiculously effective against infantry and shields, but are useless for dogfights. I have skilled into proto blasters and proto missles for my Python and honestly, i would use my proto missles more just because of its dogfighting capabilities as well as how effective it is against infantry. I do enjoy the blaster however for shooting LAV's down quick, Cy Clone1 is actually the person who showed me the way of the blaster The thing I most like about using the blaster against LAV's is that occasionally you can take out the driver, but then again that can be done with missiles and there's something so very fun about swooping down firing a missile and stealing a tanks LAV kill. Yeah i have done that with missles about 5 times so far, and it's so awesome each time. Honestly i do enjoy the blaster, but i think the XT-Accelerated is my match made in dropship heaven. |
gbghg
L.O.T.I.S. RISE of LEGION
2593
|
Posted - 2013.07.10 20:35:00 -
[18] - Quote
Serimos Haeraven wrote:gbghg wrote:Serimos Haeraven wrote:gbghg wrote:pegasis prime wrote:Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . Missiles are the most versatile small turret for dropships, they're decent enough against infantry, are the order of the day turret for dogfights, and are good against armour tanks and okay against shields. Blasters are horrible to aim but are ridiculously effective against infantry and shields, but are useless for dogfights. I have skilled into proto blasters and proto missles for my Python and honestly, i would use my proto missles more just because of its dogfighting capabilities as well as how effective it is against infantry. I do enjoy the blaster however for shooting LAV's down quick, Cy Clone1 is actually the person who showed me the way of the blaster The thing I most like about using the blaster against LAV's is that occasionally you can take out the driver, but then again that can be done with missiles and there's something so very fun about swooping down firing a missile and stealing a tanks LAV kill. Yeah i have done that with missles about 5 times so far, and it's so awesome each time. Honestly i do enjoy the blaster, but i think the XT-Accelerated is my match made in dropship heaven. Same, greatest moment of my dust life was when I killed a LLAV driver on my first shot with an XT Accelerated missile turret, only thing that stopped me shouting down the mic was the fact we were in a corp match and Free had given us a 5 minute lecture on the fact that we were going to keep the comms clear or bad stuff would happen. |
Serimos Haeraven
Deep Space Republic Top Men.
222
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Posted - 2013.07.10 20:54:00 -
[19] - Quote
Although what's incredibly effective (Cy Clone1 and i tried this our recently) Is when you have 2 ADS's, one with a blaster (Clone1) and the other using an XT-Accelerated (Me). In our matches we were going 16-0 on average, and Cy Clone even went like, 25-0 on one match i believe. |
CharCharOdell
Shining Flame Amarr Empire
390
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Posted - 2013.07.10 20:58:00 -
[20] - Quote
Cy Clone1 wrote:As usual, ccp can you please release a statement regarding how you plan on making the non- assault dropships worthwhile. Are you planning on rewarding them as a support role should?
Now to get my complaining out in the open. Redline tankers need to go away thanks.
I'll leave the redline when I get my PG back! |
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gbghg
L.O.T.I.S. RISE of LEGION
2598
|
Posted - 2013.07.10 21:02:00 -
[21] - Quote
Serimos Haeraven wrote:Although what's incredibly effective (Cy Clone1 and i tried this our recently) Is when you have 2 ADS's, one with a blaster (Clone1) and the other using an XT-Accelerated (Me). In our matches we were going 16-0 on average, and Cy Clone even went like, 25-0 on one match i believe. Nice, I've learned to be wary of having two allied dropships even remotely near each other though, too high a chance that you could collide if something goes wrong or AV starts shooting. I've had collisions when both of us dived on the same target, his controller broke and he sailed effortlessly into me, one of us gets hit by a forge/rail gun and gets knocked into the other...
You get the picture, it can be effective if done right though. |
Cy Clone1
Kinsho Swords Caldari State
97
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Posted - 2013.07.10 21:20:00 -
[22] - Quote
Serimos Haeraven wrote:Although what's incredibly effective (Cy Clone1 and i tried this our recently) Is when you have 2 ADS's, one with a blaster (Clone1) and the other using an XT-Accelerated (Me). In our matches we were going 16-0 on average, and Cy Clone even went like, 25-0 on one match i believe.
I would definitely recommend doing what Serimos is saying. As way to focus down heavy targets, spot av players, and share the incoming damage. Not to mention its nice having a really good dog fighter while running blasters. |
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