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Serimos Haeraven
Deep Space Republic Top Men.
222
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Posted - 2013.07.10 19:16:00 -
[1] - Quote
After talking to Hans for a while (A CPM member) He directed me to a very important post that's a roadmap for all of these monthly updates, and it does (in generalities) seem to recognize the issues dropship pilots face.
CCP Eterne wrote:The dev blog we put out on Tuesday was our Uprising + the Future dev blog. If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.
- Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
- Improving controls for aiming
- Balancing Instant Battles so players are matched better
- Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
- Improving vehicle movement
- Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
- Improving infantry movement
- Making getting into battles provide more context about what's going on, why you're fighting, etc.
- Improving Planetary Conquest and making it more meaningful and interesting to be involved with
- Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
- Fixing bugs and exploits
- Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
- Improving situational awareness tools through the UI
- Improving the fitting experience through UI and better integration with the market
There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless. We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons. |
Serimos Haeraven
Deep Space Republic Top Men.
222
|
Posted - 2013.07.10 19:58:00 -
[2] - Quote
gbghg wrote:pegasis prime wrote:Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . Missiles are the most versatile small turret for dropships, they're decent enough against infantry, are the order of the day turret for dogfights, and are good against armour tanks and okay against shields. Blasters are horrible to aim but are ridiculously effective against infantry and shields, but are useless for dogfights. I have skilled into proto blasters and proto missles for my Python and honestly, i would use my proto missles more just because of its dogfighting capabilities as well as how effective it is against infantry. I do enjoy the blaster however for shooting LAV's down quick, Cy Clone1 is actually the person who showed me the way of the blaster |
Serimos Haeraven
Deep Space Republic Top Men.
222
|
Posted - 2013.07.10 20:29:00 -
[3] - Quote
gbghg wrote:Serimos Haeraven wrote:gbghg wrote:pegasis prime wrote:Iv seen a few logi dropships that have withstood 2 shotts from my glads cannon (comoressed particle cannon with 2 htfs) . If fully maxed and fitted right they can acctually take a bit of a beating. Although I have only seen maby 3 or 4 pilots that are any good with the assault varient . Iv had too many of them just hover infront of me and hit me with their missiles lol. (Thedy be a bit more effecrive with a 20gj scattered ion cannon against my shields . Missiles are the most versatile small turret for dropships, they're decent enough against infantry, are the order of the day turret for dogfights, and are good against armour tanks and okay against shields. Blasters are horrible to aim but are ridiculously effective against infantry and shields, but are useless for dogfights. I have skilled into proto blasters and proto missles for my Python and honestly, i would use my proto missles more just because of its dogfighting capabilities as well as how effective it is against infantry. I do enjoy the blaster however for shooting LAV's down quick, Cy Clone1 is actually the person who showed me the way of the blaster The thing I most like about using the blaster against LAV's is that occasionally you can take out the driver, but then again that can be done with missiles and there's something so very fun about swooping down firing a missile and stealing a tanks LAV kill. Yeah i have done that with missles about 5 times so far, and it's so awesome each time. Honestly i do enjoy the blaster, but i think the XT-Accelerated is my match made in dropship heaven. |
Serimos Haeraven
Deep Space Republic Top Men.
222
|
Posted - 2013.07.10 20:54:00 -
[4] - Quote
Although what's incredibly effective (Cy Clone1 and i tried this our recently) Is when you have 2 ADS's, one with a blaster (Clone1) and the other using an XT-Accelerated (Me). In our matches we were going 16-0 on average, and Cy Clone even went like, 25-0 on one match i believe. |
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