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HowDidThatTaste
Internal Error. League of Infamy
3267
|
Posted - 2013.07.09 22:30:00 -
[1] - Quote
Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to made back!
Heavies need two nade slots |
Logi Bro
Greatness Achieved Through Training EoN.
1748
|
Posted - 2013.07.09 22:32:00 -
[2] - Quote
I can't say I've ever seen a troll post from you before.
No if you were being cereal. |
Cormack's Modified Griefer
Expert Intervention Caldari State
5
|
Posted - 2013.07.09 22:36:00 -
[3] - Quote
I'd perfer an equipment slot, because I hate spam.
|
HowDidThatTaste
Internal Error. League of Infamy
3270
|
Posted - 2013.07.09 22:42:00 -
[4] - Quote
Logi Bro wrote:I can't say I've ever seen a troll post from you before.
No if you were being cereal.
I'm trying to stay loyal to the heavy suit but loosing faith fast.
We can't out run nades for the most part we can't out hop lavs.
So I'm actually serious in this suggestion I need to be able to throw AV nades and also be able to throw reg nades against infantry.
If the concern is nade spam from a heavy maybe limit the slots to one set AV one set locus. |
Forlorn Destrier
Bullet Cluster
1103
|
Posted - 2013.07.09 22:44:00 -
[5] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to made back!
Heavies need two nade slots
I think 1 slot is enough, but just my opinion. |
HowDidThatTaste
Internal Error. League of Infamy
3270
|
Posted - 2013.07.09 22:47:00 -
[6] - Quote
Forlorn Destrier wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to made back!
Heavies need two nade slots I think 1 slot is enough, but just my opinion.
Respecting your opinion but why? Do you play as a heavy? |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
498
|
Posted - 2013.07.09 22:47:00 -
[7] - Quote
I'd love for them to create a suit that has two nade slots though, AV+flux would be fun to run at the same time. |
Logi Bro
Greatness Achieved Through Training EoN.
1755
|
Posted - 2013.07.09 22:48:00 -
[8] - Quote
HowDidThatTaste wrote:Logi Bro wrote:I can't say I've ever seen a troll post from you before.
No if you were being cereal. I'm trying to stay loyal to the heavy suit but loosing faith fast. We can't out run nades for the most part we can't out hop lavs. So I'm actually serious in this suggestion I need to be able to throw AV nades and also be able to throw reg nades against infantry. If the concern is made spam from a heavy maybe li it the slots to one set AV one set locus.
Spam is bad enough as it is, and this is just a case of making one suit a jack of all trades. What should I carry, Swarm Launcher or AR? Well, I am a Commando, so I can carry both! Too bad I can't do this on my Sentinel. Now, should I carry AV nades, or Locus nades? Well, since I am a Sentinel, I can do both now!
No one thing should be effective AV and AI at the same time, which is one reason why people call the Forge Gun complete bull. |
DJINN leukoplast
Hellstorm Inc League of Infamy
633
|
Posted - 2013.07.09 22:51:00 -
[9] - Quote
I think everybody needs two nades slots TBH. |
Knight SoIaire
Rent-A-Murder Taxi
1118
|
Posted - 2013.07.09 22:51:00 -
[10] - Quote
Pfft.
Heavies need to stop complaining. |
|
Cosgar
ParagonX
2516
|
Posted - 2013.07.09 22:52:00 -
[11] - Quote
I'd like to see heavy grenades instead. |
HowDidThatTaste
Internal Error. League of Infamy
3273
|
Posted - 2013.07.09 22:53:00 -
[12] - Quote
Make it a proto level requirement or another skill tree.
But the heavy suit is loosing its uniquness when a logie can tank as much HP |
Knight SoIaire
Rent-A-Murder Taxi
1118
|
Posted - 2013.07.09 22:53:00 -
[13] - Quote
DJINN leukoplast wrote:I think everybody needs two nades slots TBH.
Yes, exactly what we need, now that Cal Logi can carry Proto AV Nades AND Core Locuses.
Which means he can now spam AI Nades, while being as effective as a Forge Gun for AV, if thats not balanced, I dont know what is! |
HowDidThatTaste
Internal Error. League of Infamy
3273
|
Posted - 2013.07.09 22:54:00 -
[14] - Quote
Cosgar wrote:I'd like to see heavy grenades instead. Well that is a unique idea!
A grenade that hurts both equally and only a heavy can carry it |
First Prophet
Jaguar Empire
451
|
Posted - 2013.07.09 22:56:00 -
[15] - Quote
Ha. I can guarantee my scout is a bigger grenade magnet than you, and they all OHK me.
Give scouts 3 grenade slots. |
HowDidThatTaste
Internal Error. League of Infamy
3273
|
Posted - 2013.07.09 22:58:00 -
[16] - Quote
First Prophet wrote:Ha. I can guarantee my scout is a bigger grenade magnet than you, and they all OHK me.
Give scouts 3 grenade slots.
Even so you can jump away from a grenade and a lab. We just smile and burn |
Lance 2ballzStrong
SyNergy Gaming EoN.
2658
|
Posted - 2013.07.09 23:01:00 -
[17] - Quote
Knight SoIaire wrote:Pfft.
Heavies need to stop complaining.
no. till we get more suits and more weapons heavies should complain everyday tbh |
Severance Pay
Krullefor Organization Minmatar Republic
665
|
Posted - 2013.07.09 23:33:00 -
[18] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots The problem is that heavies have a large capacity grenade slot, but the market only sells small capacity grenades. CCP will need to release to them soon |
Son Down
SamsClub
29
|
Posted - 2013.07.10 00:51:00 -
[19] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots
Any post that includes "more grenades" is the worst possible solution to the current state of the game. |
Sloth9230
Reaper Galactic
2261
|
Posted - 2013.07.10 00:52:00 -
[20] - Quote
Severance Pay wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots The problem is that heavies have a large capacity grenade slot, but the market only sells small capacity grenades. CCP will need to release to them soon
|
|
Rynoceros
Rise Of Old Dudes
289
|
Posted - 2013.07.10 03:10:00 -
[21] - Quote
I like the 2 grenade slot idea on the Amarr suits, just remove the sidearm. Based on current Medium frame logic, I'd bet we'll see Nanos on the Caldari Heavies. Gallentes should have huge armor, terrible shields. No low slots, an extra high. Minmatar should be almost as fast as Assaults. But... |
Taurion Bruni
D3M3NT3D M1NDZ Orion Empire
131
|
Posted - 2013.07.10 03:15:00 -
[22] - Quote
But we only have one granade button. How would you throw the second? An equipment for only heavies? |
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 03:17:00 -
[23] - Quote
Sadly i disagree, 2 grenade slots jus adds to the heavys ability to own face and they already own all the face. Other qualitys of the suit should be improved instead |
Chunky Munkey
Amarr Templars Amarr Empire
735
|
Posted - 2013.07.10 03:20:00 -
[24] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots
Save it for a specialisation.
Hopefully we'll see these large-med-small capacity varieties in the near future, then your heavy might be packing little Cola grenades like in Fallout3 :P |
Alldin Kan
Internal Error. League of Infamy
367
|
Posted - 2013.07.10 03:43:00 -
[25] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots
No. |
HowDidThatTaste
Internal Error. League of Infamy
3281
|
Posted - 2013.07.10 03:46:00 -
[26] - Quote
Alldin Kan wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots No. Yes
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
360
|
Posted - 2013.07.10 03:47:00 -
[27] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots
+1 agreed.
I keep supporting heavies i just hope when the time comes they support us scouts.... |
Killar-12
Greatness Achieved Through Training EoN.
91
|
Posted - 2013.07.10 03:50:00 -
[28] - Quote
Knight SoIaire wrote:Pfft.
Heavies need to stop complaining. Why? |
Killar-12
Greatness Achieved Through Training EoN.
91
|
Posted - 2013.07.10 03:51:00 -
[29] - Quote
Cosgar wrote:I'd like to see heavy grenades instead. double the amount of grenades of each particular certian type for heavies. |
Logi Bro
Greatness Achieved Through Training EoN.
1777
|
Posted - 2013.07.10 03:52:00 -
[30] - Quote
Killar-12 wrote:Cosgar wrote:I'd like to see heavy grenades instead. double the amount of grenades of each particular certian type for heavies.
HELL no. That really is asking for endless spam. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
591
|
Posted - 2013.07.10 03:52:00 -
[31] - Quote
Cormack's Modified Griefer wrote:I'd perfer an equipment slot, because I hate spam.
I had to post in this thread just because I couldn't not post to say that I lol'd at your name.
funny **** man, funny ****. |
stlcarlos989
SVER True Blood Public Disorder.
257
|
Posted - 2013.07.10 03:54:00 -
[32] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots
What are you going to sacrifice for a second grenade? sidearm? High Slot? Low slot? you can just get a second grenade without losing something. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
129
|
Posted - 2013.07.10 03:59:00 -
[33] - Quote
Lance 2ballzStrong wrote:Knight SoIaire wrote:Pfft.
Heavies need to stop complaining. no. till we get more suits and more weapons heavies should complain everyday tbh That's all we need proto heavy 3low slots two high slots with the strafing speed of a scout running flux nades, contact nades,complex heavy damage mod hmg, core faylock, side arm damage mod two complex kinetic cats, an complex armor repair lol gtfo.! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
129
|
Posted - 2013.07.10 04:03:00 -
[34] - Quote
Lmfao you have unlimited grenades, ammo an health , it's called a logi........ Get one |
HowDidThatTaste
Internal Error. League of Infamy
3283
|
Posted - 2013.07.10 04:05:00 -
[35] - Quote
stlcarlos989 wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots What are you going to sacrifice for a second grenade? sidearm? High Slot? Low slot? you can just get a second grenade without losing something. CPU pg hell a slot
|
XxWarlordxX97
Internal Error. League of Infamy
3951
|
Posted - 2013.07.10 04:13:00 -
[36] - Quote
Just give me one high slot |
Lance 2ballzStrong
SyNergy Gaming EoN.
2666
|
Posted - 2013.07.10 04:53:00 -
[37] - Quote
Need a heavy specific grenade.... a mininuke like Fallout... problem solved. |
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 04:53:00 -
[38] - Quote
HowDidThatTaste wrote:Logi Bro wrote:I can't say I've ever seen a troll post from you before.
No if you were being cereal. I'm trying to stay loyal to the heavy suit but loosing faith fast. We can't out run nades for the most part we can't out hop lavs. So I'm actually serious in this suggestion I need to be able to throw AV nades and also be able to throw reg nades against infantry. If the concern is nade spam from a heavy maybe limit the slots to one set AV one set locus.
Actually Taste this is one of the times I must disagree with you. I don't think heavies need a dual nade setup.
I believe 2 things will fix heavies.
the first, and most important, is fixing armor tanking so that it is as viable as shield tanking. this solves 99% of our regular problems.
The second I believe is an interesting idea: making the HMG do 75%-100% damage to light vehicles. This would make the HMG a hard counter to pancaking and LLAVs. Don't increase effectiveness against dropsuits, dropships or HAVs. When they are introduced, make then around 50% damage versus medium attack vehicles.
Try to imagine a logi LAV driver who suddenly sees a heavy shaving off his precious vehicle's HP like a belt sander stripping paint with his .50 caliber minigun with micronuclear impact rounds. |
The Robot Devil
BetaMax. CRONOS.
590
|
Posted - 2013.07.10 05:38:00 -
[39] - Quote
Logi Bro wrote:I can't say I've ever seen a troll post from you before.
No if you were being cereal.
Super Cereal |
calvin b
Molon Labe. League of Infamy
14
|
Posted - 2013.07.10 06:14:00 -
[40] - Quote
HowDidThatTaste wrote:Make it a proto level requirement or another skill tree.
But the heavy suit is loosing its uniquness when a logie can tank as much HP
Well said. The truth is there is no low, middle, and high classes. Scout should be fast with low detection the logi is a medic or support, the assault is front line and versatile, the Heavy is slow death machine able to withstand both infantry and mechanical. Does this sound familiar, it should this is how each class is described by the DEV's. Ask yourself, Have I been lied to? You have as we all have and all we do is complain about this or that and it seems very few things are solved. When someone makes a suggestion as to two nade slots for a heavy, the ******ng begins from all sides. Cant we all agree to just listen and make suggestions instead of your suit is worse or better for this reason or that. Lets work together and make this game even greater and if the DEV's cant make it reality we can at least dream it. |
|
Cormack's Modified Griefer
Expert Intervention Caldari State
24
|
Posted - 2013.07.10 06:17:00 -
[41] - Quote
Mistake |
Cormack's Modified Griefer
Expert Intervention Caldari State
24
|
Posted - 2013.07.10 06:19:00 -
[42] - Quote
Alaika Arbosa wrote:Cormack's Modified Griefer wrote:I'd perfer an equipment slot, because I hate spam.
I had to post in this thread just because I couldn't not post to say that I lol'd at your name. funny **** man, funny ****.
Send me your eve name, since I assume that's how you got the reference. |
HowDidThatTaste
Internal Error. League of Infamy
3287
|
Posted - 2013.07.10 09:13:00 -
[43] - Quote
I guess all I'm asking is, is the heavy you thought you were playing against?
HEAVY
The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles.
And this is the weapon you wield?
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favour of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet, despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname "Death's Engine."
Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pin-point stream of gunfire with unmatched killing potential.
Understood?
https://forums.dust514.com/default.aspx?g=posts&t=51891&find=unread
Weapon damage model/HMG balance: We will be monitoring weapons damage and balancing carefully. We also have a set of various incremental changes to weapons in general (not just the HMG) that are being deployed immediately. CCP Remnant will be discussing this issue in this forum thread in greater detail and holding discussions about this issue, but hereGÇÖs the TL;DR version: In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range. The updates to this are going out right now as I type this. You can analyze details of this using this spreadsheet here we provided from what launched May 6th with Uprising deployment, to this new one we are providing right now with all the updates here. |
Laurent Cazaderon
What The French CRONOS.
1793
|
Posted - 2013.07.10 09:18:00 -
[44] - Quote
HowDidThatTaste wrote:I guess all I'm asking is, is the heavy you thought you were playing against? HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles. And this is the weapon you wield? A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favour of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet, despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname "Death's Engine." Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pin-point stream of gunfire with unmatched killing potential. Understood? https://forums.dust514.com/default.aspx?g=posts&t=51891&find=unreadWeapon damage model/HMG balance: We will be monitoring weapons damage and balancing carefully. We also have a set of various incremental changes to weapons in general (not just the HMG) that are being deployed immediately. CCP Remnant will be discussing this issue in this forum thread in greater detail and holding discussions about this issue, but hereGÇÖs the TL;DR version: In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill .
2nd Grenade slot ? Why ? The main thing heavies need is more base HP. And a slight tweak to their turn speed. Purpose of tanks is to to swallow damage. Which they dont at the moment. |
HowDidThatTaste
Internal Error. League of Infamy
3287
|
Posted - 2013.07.10 09:19:00 -
[45] - Quote
Did I read that right? Did it say low grade explosives?
Go toe to toe against vehicles?
Immune to side arms?
You all play this game assuming this should be the intented role of the heavy. Yet anytime one speaks loudly .
Insert comments below. |
HowDidThatTaste
Internal Error. League of Infamy
3287
|
Posted - 2013.07.10 09:23:00 -
[46] - Quote
Laurent Cazaderon wrote:HowDidThatTaste wrote:I guess all I'm asking is, is the heavy you thought you were playing against? HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles. And this is the weapon you wield? A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favour of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet, despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname "Death's Engine." Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pin-point stream of gunfire with unmatched killing potential. Understood? https://forums.dust514.com/default.aspx?g=posts&t=51891&find=unreadWeapon damage model/HMG balance: We will be monitoring weapons damage and balancing carefully. We also have a set of various incremental changes to weapons in general (not just the HMG) that are being deployed immediately. CCP Remnant will be discussing this issue in this forum thread in greater detail and holding discussions about this issue, but hereGÇÖs the TL;DR version: In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill . 2nd Grenade slot ? Why ? The main thing heavies need is more base HP. And a slight tweak to their turn speed. Purpose of tanks is to to swallow damage. Which they dont at the moment.
Hmmmm?
OK what happened to the rest?
Turn speed?
Swallow damage? Better than a Cal logi?
HP is the heavies go to distinction? Please read the rest of the post above. What happened to toe. To toe?
What happened to immune to sidearms? |
HowDidThatTaste
Internal Error. League of Infamy
3287
|
Posted - 2013.07.10 09:28:00 -
[47] - Quote
Its just an idea crap on it all you want. The heavy needs something. A heavy grenade that does damage to both is a viable idea!
|
oso tiburon
The Generals EoN.
144
|
Posted - 2013.07.10 11:30:00 -
[48] - Quote
HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots or at least x2 ammo count
|
oso tiburon
The Generals EoN.
144
|
Posted - 2013.07.10 11:33:00 -
[49] - Quote
Laurent Cazaderon wrote:HowDidThatTaste wrote:I guess all I'm asking is, is the heavy you thought you were playing against? HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles. And this is the weapon you wield? A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favour of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet, despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname "Death's Engine." Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pin-point stream of gunfire with unmatched killing potential. Understood? https://forums.dust514.com/default.aspx?g=posts&t=51891&find=unreadWeapon damage model/HMG balance: We will be monitoring weapons damage and balancing carefully. We also have a set of various incremental changes to weapons in general (not just the HMG) that are being deployed immediately. CCP Remnant will be discussing this issue in this forum thread in greater detail and holding discussions about this issue, but hereGÇÖs the TL;DR version: In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill . 2nd Grenade slot ? Why ? The main thing heavies need is more base HP. And a slight tweak to their turn speed. Purpose of tanks is to to swallow damage. Which they dont at the moment. heres my question my suit is big i mean big ok so that leaves alot of room for generators and shield things ok why is it a scout or assult shield go up like boom .. i was watching a team mate telling to to give it a minute that his shields were lo..... and their back |
Banning Hammer
Tal-Romon Legion Amarr Empire
269
|
Posted - 2013.07.10 11:40:00 -
[50] - Quote
Nothing is enough with you guys.. always want more. The Commando suit sucks big time.. But hey !! lets add another grenade slot to the already OP suit...that is far more important, because you guys need to get kills alot faster and easier ... |
|
castba
Penguin's March
24
|
Posted - 2013.07.10 13:32:00 -
[51] - Quote
XxWarlordxX97 wrote:Just give me one more high slot Agreed, but only for sentinel (gotta have some incentive to spec into them). |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
583
|
Posted - 2013.07.10 13:38:00 -
[52] - Quote
We are ALL grenade magnets lol |
steadyhand amarr
Royal Uhlans Amarr Empire
860
|
Posted - 2013.07.10 13:47:00 -
[53] - Quote
Iv just moved back to heavy suits as I feel they are now viable again since the imimprovements and I got to stay if your having verc issues... Bring a forge. :-P |
ER-Bullitt
Molon Labe. League of Infamy
63
|
Posted - 2013.07.10 16:09:00 -
[54] - Quote
Disagree.
Being slow is our achilles heel. Keeps us balanced.
If they fix damage from LAV's impacting suits somehow we will all be better off. Perhapsdo a percentage of damage based on speed of the vehicle capped out at "x" damage. And perhaps allow kills on suits with lower hp but faster movement/jump and those with the ability to avoid the LAV in the first place. Heavies inability to avoid LAV's is our slow speed, which is a counter to our high HP, and we have these HP which means nothing when being run over by murdertaxi. Rock, paper, where is the scissor?
Heavies can eat a locus nade for bfast and keep it moving. Flux gndaes leave us vulnerable for ~ 10 seconds before our shields start coming back, unless you run regulators. But we still have about 506-900 lolarmor HP after that. Given the current state of armor, and it's numerous drawbacks (explosives and speed reduction) it creates a double edged sword. I fear flux nades more than locus tbh.
Adjust movement in general, LAV's, armor. That's what I would like to see tweaked.
Overall Heavies ain't that bad right now, we have seen worse and better days. |
XxWarlordxX97
Internal Error. League of Infamy
3952
|
Posted - 2013.07.10 16:17:00 -
[55] - Quote
castba wrote:XxWarlordxX97 wrote:Just give me one more high slot Agreed, but only for sentinel (gotta have some incentive to spec into them).
No for the basic and the sentinel |
Spkr4theDead
Namtar Elite Gallente Federation
326
|
Posted - 2013.07.10 16:17:00 -
[56] - Quote
No, they don't. |
XxWarlordxX97
Internal Error. League of Infamy
3952
|
Posted - 2013.07.10 16:18:00 -
[57] - Quote
Knightshade Belladonna wrote:We are ALL grenade magnets lol
giving heavies 2 nade slots will only make it worse People who just spec in nades will like it |
XxWarlordxX97
Internal Error. League of Infamy
3952
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Posted - 2013.07.10 16:18:00 -
[58] - Quote
Spkr4theDead wrote:No, they don't. ? |
Forlorn Destrier
Bullet Cluster
1105
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Posted - 2013.07.10 16:30:00 -
[59] - Quote
HowDidThatTaste wrote:Forlorn Destrier wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to made back!
Heavies need two nade slots I think 1 slot is enough, but just my opinion. Respecting your opinion but why? Do you play as a heavy?
1. You would only be able to throw one grenade at a time; stacking multiple AV nades wouldn't make you survive a single "road kill moment" are more effectively - it just makes you stay on the field longer when you do survive (without a resupply). By the same token, stacking multiple AP grenades would have the impact of making you even more butch when defending objectives, effectively giving you what I would see as a 50% power upgrade since each nade has the ability to taking out multiple targets at once. 2. Sentinels already have extra HP to get them to stay in the battle longer past a single engagement. 3. By design, the Sentinel suit is meant to defend areas, and not move from objective to objective; if the primary concern is getting from objective to objective safely (and not be roadkill), there are other mechanics already built into the game to help you do so - specifically your own LAV. Deployment times for vehicles is now about 3 seconds instead of 15-30, so the delay in deployment is negligible 4.Additional slots will unbalance the suit making it harder to kill. Given that this is one of the harder suits to kill as is (I've fought against you, and seen what you can do alone, not to mention when you are paired up with one of your friends or another heavy), there would have to be something to compensate for the added power you wield. What would you propose doing to offset the extra power bump you are getting for a fairly balanced suit? You don't have an equipment slot to lose. Would you give up the sidearm perhaps?
I have played heavy, admittedly not recently. I joined the beta in May 2012, so I can say with confidence that the current iteration of the Sentinel is the most balanced as it stands. (leaving HMG out of the equation - which by the way if you are suggesting this as a way to offset the recent downgrade in HMG I think this is the wrong way to do so - kudos to thinking outside the box for this issue though).
Hope that explains my reasoning - let me know if you disagree with this and why. I am open to changing my opinion if given a reason to do so - especially since you are suggesting this change in good faith, and sine I respect your gameplay.
-FD |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
175
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Posted - 2013.07.10 16:34:00 -
[60] - Quote
HowDidThatTaste wrote:Its just an idea crap on it all you want. The heavy needs something. A heavy grenade that does damage to both is a viable idea!
That makes more sense than the ability to spam bullets AND grenades |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
175
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Posted - 2013.07.10 16:41:00 -
[61] - Quote
oso tiburon wrote: heres my question my suit is big i mean big ok so that leaves alot of room for generators and shield things ok why is it a scout or assult shield go up like boom .. i was watching a team mate telling to to give it a minute that his shields were lo..... and their back
So you want more HP and better regeneration or just better regeneration?
CCP really needs to work out resistances so Heavies can withstand AR/SMG fire better.
Also - LAV's should flip and lose like half of their HP when they hit a Heavy. The heavy could lose like a third of their HP (just numbers to get across the point) |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
22
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Posted - 2013.07.10 16:44:00 -
[62] - Quote
We will probably get Large Capacity Grenades when they come out. |
Killar-12
Greatness Achieved Through Training EoN.
96
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Posted - 2013.07.10 16:50:00 -
[63] - Quote
Here's an idea give heavies 200 more HP I don't care where just add 200 HP not a great fix but the heavy is helped and give a better turn speed. |
Sloth9230
Deepspace Digital
2354
|
Posted - 2013.07.14 21:18:00 -
[64] - Quote
Logi Bro wrote:Killar-12 wrote:Cosgar wrote:I'd like to see heavy grenades instead. double the amount of grenades of each particular certian type for heavies. HELL no. That really is asking for endless spam. And they are going to restock how? |
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