Forlorn Destrier
Bullet Cluster
1105
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Posted - 2013.07.10 16:30:00 -
[2] - Quote
HowDidThatTaste wrote:Forlorn Destrier wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to made back!
Heavies need two nade slots I think 1 slot is enough, but just my opinion. Respecting your opinion but why? Do you play as a heavy?
1. You would only be able to throw one grenade at a time; stacking multiple AV nades wouldn't make you survive a single "road kill moment" are more effectively - it just makes you stay on the field longer when you do survive (without a resupply). By the same token, stacking multiple AP grenades would have the impact of making you even more butch when defending objectives, effectively giving you what I would see as a 50% power upgrade since each nade has the ability to taking out multiple targets at once. 2. Sentinels already have extra HP to get them to stay in the battle longer past a single engagement. 3. By design, the Sentinel suit is meant to defend areas, and not move from objective to objective; if the primary concern is getting from objective to objective safely (and not be roadkill), there are other mechanics already built into the game to help you do so - specifically your own LAV. Deployment times for vehicles is now about 3 seconds instead of 15-30, so the delay in deployment is negligible 4.Additional slots will unbalance the suit making it harder to kill. Given that this is one of the harder suits to kill as is (I've fought against you, and seen what you can do alone, not to mention when you are paired up with one of your friends or another heavy), there would have to be something to compensate for the added power you wield. What would you propose doing to offset the extra power bump you are getting for a fairly balanced suit? You don't have an equipment slot to lose. Would you give up the sidearm perhaps?
I have played heavy, admittedly not recently. I joined the beta in May 2012, so I can say with confidence that the current iteration of the Sentinel is the most balanced as it stands. (leaving HMG out of the equation - which by the way if you are suggesting this as a way to offset the recent downgrade in HMG I think this is the wrong way to do so - kudos to thinking outside the box for this issue though).
Hope that explains my reasoning - let me know if you disagree with this and why. I am open to changing my opinion if given a reason to do so - especially since you are suggesting this change in good faith, and sine I respect your gameplay.
-FD |