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HowDidThatTaste
Internal Error. League of Infamy
3267
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Posted - 2013.07.09 22:30:00 -
[1] - Quote
Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to made back!
Heavies need two nade slots |
HowDidThatTaste
Internal Error. League of Infamy
3270
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Posted - 2013.07.09 22:42:00 -
[2] - Quote
Logi Bro wrote:I can't say I've ever seen a troll post from you before.
No if you were being cereal.
I'm trying to stay loyal to the heavy suit but loosing faith fast.
We can't out run nades for the most part we can't out hop lavs.
So I'm actually serious in this suggestion I need to be able to throw AV nades and also be able to throw reg nades against infantry.
If the concern is nade spam from a heavy maybe limit the slots to one set AV one set locus. |
HowDidThatTaste
Internal Error. League of Infamy
3270
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Posted - 2013.07.09 22:47:00 -
[3] - Quote
Forlorn Destrier wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to made back!
Heavies need two nade slots I think 1 slot is enough, but just my opinion.
Respecting your opinion but why? Do you play as a heavy? |
HowDidThatTaste
Internal Error. League of Infamy
3273
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Posted - 2013.07.09 22:53:00 -
[4] - Quote
Make it a proto level requirement or another skill tree.
But the heavy suit is loosing its uniquness when a logie can tank as much HP |
HowDidThatTaste
Internal Error. League of Infamy
3273
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Posted - 2013.07.09 22:54:00 -
[5] - Quote
Cosgar wrote:I'd like to see heavy grenades instead. Well that is a unique idea!
A grenade that hurts both equally and only a heavy can carry it |
HowDidThatTaste
Internal Error. League of Infamy
3273
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Posted - 2013.07.09 22:58:00 -
[6] - Quote
First Prophet wrote:Ha. I can guarantee my scout is a bigger grenade magnet than you, and they all OHK me.
Give scouts 3 grenade slots.
Even so you can jump away from a grenade and a lab. We just smile and burn |
HowDidThatTaste
Internal Error. League of Infamy
3281
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Posted - 2013.07.10 03:46:00 -
[7] - Quote
Alldin Kan wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots No. Yes
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HowDidThatTaste
Internal Error. League of Infamy
3283
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Posted - 2013.07.10 04:05:00 -
[8] - Quote
stlcarlos989 wrote:HowDidThatTaste wrote:Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back!
Heavies need two nade slots What are you going to sacrifice for a second grenade? sidearm? High Slot? Low slot? you can just get a second grenade without losing something. CPU pg hell a slot
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HowDidThatTaste
Internal Error. League of Infamy
3287
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Posted - 2013.07.10 09:13:00 -
[9] - Quote
I guess all I'm asking is, is the heavy you thought you were playing against?
HEAVY
The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles.
And this is the weapon you wield?
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favour of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet, despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname "Death's Engine."
Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pin-point stream of gunfire with unmatched killing potential.
Understood?
https://forums.dust514.com/default.aspx?g=posts&t=51891&find=unread
Weapon damage model/HMG balance: We will be monitoring weapons damage and balancing carefully. We also have a set of various incremental changes to weapons in general (not just the HMG) that are being deployed immediately. CCP Remnant will be discussing this issue in this forum thread in greater detail and holding discussions about this issue, but hereGÇÖs the TL;DR version: In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range. The updates to this are going out right now as I type this. You can analyze details of this using this spreadsheet here we provided from what launched May 6th with Uprising deployment, to this new one we are providing right now with all the updates here. |
HowDidThatTaste
Internal Error. League of Infamy
3287
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Posted - 2013.07.10 09:19:00 -
[10] - Quote
Did I read that right? Did it say low grade explosives?
Go toe to toe against vehicles?
Immune to side arms?
You all play this game assuming this should be the intented role of the heavy. Yet anytime one speaks loudly .
Insert comments below. |
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HowDidThatTaste
Internal Error. League of Infamy
3287
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Posted - 2013.07.10 09:23:00 -
[11] - Quote
Laurent Cazaderon wrote:HowDidThatTaste wrote:I guess all I'm asking is, is the heavy you thought you were playing against? HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles. And this is the weapon you wield? A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favour of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet, despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname "Death's Engine." Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pin-point stream of gunfire with unmatched killing potential. Understood? https://forums.dust514.com/default.aspx?g=posts&t=51891&find=unreadWeapon damage model/HMG balance: We will be monitoring weapons damage and balancing carefully. We also have a set of various incremental changes to weapons in general (not just the HMG) that are being deployed immediately. CCP Remnant will be discussing this issue in this forum thread in greater detail and holding discussions about this issue, but hereGÇÖs the TL;DR version: In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill . 2nd Grenade slot ? Why ? The main thing heavies need is more base HP. And a slight tweak to their turn speed. Purpose of tanks is to to swallow damage. Which they dont at the moment.
Hmmmm?
OK what happened to the rest?
Turn speed?
Swallow damage? Better than a Cal logi?
HP is the heavies go to distinction? Please read the rest of the post above. What happened to toe. To toe?
What happened to immune to sidearms? |
HowDidThatTaste
Internal Error. League of Infamy
3287
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Posted - 2013.07.10 09:28:00 -
[12] - Quote
Its just an idea crap on it all you want. The heavy needs something. A heavy grenade that does damage to both is a viable idea!
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