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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1136
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Posted - 2013.08.11 05:49:00 -
[31] - Quote
Captain Africa Clone1 wrote:Tallen Ellecon wrote:To OSO
My point is that if they want to give Dust more power, and they want interaction, all planetary based actions should be in the realm of dust, and all space should be in the realm of EVE. PI is the only asset that is necessary for the EVE economy that is exclusively planetary. We take that, then we have a stake in the economy. POCO control would be ideal as a first step, and the rest of my idea hinges on a galactic scale of Dust. Tallen ... remember we are MERCS not industrialists or entrepreneurs. Let the Eve Industrial Mongols create the stuff. All we need to do is hold them for ransom. This means taking over a POCO and charging tax on every shipment that goes through , with the added bonus of protecting their POCO from other SCUMBAG Mercs. Walla we have passive income without getting your hands dirty in PI. If you want to be an industrialist ..then play Eve its an awesome game. Us Mercs we do our talking with bullet spray ...
That doesn't mean we as merc cant he hired to provide on behalf of the industrialists to provide security services in the form of protection, management, and search and destroy missions.
I feel like dust will never be the most popular session based shooter, but what it will provide is context and actual meaning to your sessions you invest in the game and that will be its draw.
Hell I if PI opened up and gave bonuses to FW I would be all over those planets so fast..... Make mobile system command centres, construct hidden planetside orbital defence cannons to lure enemy battelships to their doom, etc |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
748
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Posted - 2013.09.23 20:35:00 -
[32] - Quote
For those of us who enjoy the larger political/market aspects of EVE this entire idea is oriented towards bringing some of that to DUST. It still is limited enough that unless you are a super sized corp spanning many districts it would be relatively easy to manage a few districts. Even the management itself could remain on the EVE side of a DUST corp.
I envision a day when two corps share a planet in relative peace, until one decides it wants a resource not plentiful in it's districts and wishes to seize them. They attack districts on the planet with the help of their EVE side support. If the attacked corp wants to retaliate by less direct means they can either hire free agents DUST side to help defend districts, or contract EVE corps to clear the skies and support them on the ground. Like any war the conflict will have a toll on not just the fighters wallets but resources in a region. Prices go up in the region as the assets change hands on the ground making it harder to get to market. These little things have large impacts, battles fought on ground actually affect everyone EVE side.
On the other other side of that an EVE corp with a solid Navy can turn the tides of battles for even a relatively smaller corp through orbital support and improved logistics. Any powerful DUST corp can take hold of a planet and make money, but if they want to control multiple planets, they'll need a Navy. A large Navy can also keep assets from leaving the planet or being built, with proper blockades (and blockade runners), financially strangling any corp dependent on PI.
EVE will always dominate the skies, and DUST the ground, but this way they not only benefit from working together, it will be a necessity for interstellar and interplanetary conquest.
Simply put the changes would be:
EVE: PI relatively the same, but district control controls all assets in it, either directly or through taxes.. EVE: New Warbarge ship with MCC s. Warbarges are bought/built in EVE, they have limited OB capabilities and specialized clone and MCC cargoholds. DUST: MCCs are bought in DUST before a battle (similar to attacking costs now). If you don't control an adjacent district, you need a warbarge to buy an MCC. MCCs are free for defenders. (they never left after taking control) EVE/DUST: Clones are an asset like everything else. Excess clones are sold off as usual but they can be moved like anything else. A Warbarge can only carry a certain number of clones itself, and is the vessel needed to deploy them into battle. If an attacker wants more they can store them on a freighter or other vessels, but they can only be deployed from a warbarge. This is important for logistics, if you want to move a large army from one planet to another, be prepared to escort them. Clones don't need a customs office to move on and off planet as long as their is a warbarge. DUST: Money is now made through corp taxes and district taxes on PI, as well as excess clones. EVE: The ability to destroy assets in owned districts, whether the assets are owned or not.
All my ideas have keeping the two games independent enough to allow personal freedom a priority. Making large scale control and conquer dependent on interaction secondary, but a necessity. Everything else is to keep the actual actions and game play dynamic and interesting. |
Vesago Ghostcore
Rejected Clones
19
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Posted - 2013.09.23 21:23:00 -
[33] - Quote
My Eve toons, and my Eve corp are heavily invested in PI.
First, POCO's are expensive, fighting for control of them, or blowing them up would cost Eve toons resources they don't want to have to rebuy or reconquer. I think most eve players and corps would be pissed, and would just move on to other things.
Setting up PI on a planet is also expensive, time consuming, and collecting it all has costs as well. If Dust toons start blowing **** up Eve players loose resources, and as it has already been stated, its boring. Basically toons will stop working PI and no longer give you more **** to blow up...
If you want real interaction, then why not suggest that whenever there is a battle on a planet eve players get notifications in system... then why not let me fly in atmosphere and randomly kill dust mercs just for fun... maybe there could be a bounty I could get paid by the planets "owner" Oh wait, let me get my 30 friends to come with me... battles would get short fast. Proto suits wont last seconds against a destroyer.
Stop trying to find ways Dust can affect Eve, try to find ways they can compliment each other. |
Draco Cerberus
Hellstorm Inc League of Infamy
327
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Posted - 2013.09.23 22:42:00 -
[34] - Quote
Tallen Ellecon wrote:For those who don't know, Planetary interaction in EVE is where pilots drop command centers on planets, and then places buildings for resource acquisition, refining, and manufacturing. These goods are then sent back into space and sold on the market.
Can we just make planetary interaction to be far more Dust oriented? The resources it collects can still be managed from EVE, but the control of the area, and a share of the profits through taxes should be with mercs on the ground.
Make each district an actual area on the globe and only with permission or a tax can someone place buildings on it. This will make certain resource rich areas of the globe have more lucrative districts than others. It also means harvesting resources on the edge of a district can warrant aggression, as it will inherently harvest from nearby districts. This means a lot of contesting over resources.
More resources somewhere else on the planet? Lets negotiate to have a suitable tax and yield amount to the district owner. Or someone could hire a DUST merc corp to attack and take over the district and give them full benefits.
Does it need to be everywhere? No, start in Molden Heath, give a bonus to those who control the district they are harvesting from, and a penalty to non controlled ones (a penalty in yield and equipment taxes). District taxes on equipment, can be set by the merc corps, either raised to increase profitability, or lowered encourage more settlement for PI. The goods harvested and manufactured are still technically within the control of the EVE pilot, but having poor relations or hostile relations with the district owner can warrant the district owner to take certain actions.
A) Heavily taxing equipment in controlled territory, essentially setting up martial law. EVE players can still mine for resources, but the mercs get a huge share of the cut. B) Seizing ground equipment in the district, making it unusable by anyone, possible handing over to other EVE players(ransom, or gifting) for their use. C) Destroying equipment. This can warrant a new game mode, or mini game. Instead of simply seizing it, if a DUST corp wants an asset out of their district, in order to protect their districts resource acquisition, they can choose this option.
If they are friendly districts they may be able to increase CPU or PG of a district to supplement the capsuleers.
I still am unsure if I want building equipment in other districts to be outright prohibited unless given permission. I like the idea of leaving it free to place things anywhere like it is, but with more merc control of districts, making building in unfriendly lands a bad idea.
Now this will not go well with many PI people in EVE, but most are doing PI on the side, and this only limits their options in merc contested space. When the mercs move to new regions, the rest of EVE will have to accept that the ground belongs to those who fight for it. The PI economy will still be EVE oriented, but owning a district needs to have a significant consequence on PI, and EVE needs more reasons to care about DUST, or there is no point in any of this.
TL;DR Give DUST corps control of EVERYTHING on the ground. I'm not sure if you really understands what it takes in time to run 6 pilots all doing PI. On average there is no "side" PI only PI as a source of income or as a pittance. There is no real inbetween. If a player is doing PI for ISK then there is a lot of hauling which is time intensive as haulers move slow. Often with many jumps before reaching a suitable market and certainly is not a task to be undertaken by someone who doesn't even fly a spaceship. As for PI benefits for corps owning districts I absolutely agree, but until Dust happens in W-Space or Null Sec I would say no.
Edit: On a side note, I do feel that Null sec and W-space would be the perfect place for vets to ply their trade vs sleeper rogue drones and such as well as have corp bases on planet where they can deploy and feel secure (relatively) in their own bases and corp hangouts. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
750
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Posted - 2013.09.24 00:57:00 -
[35] - Quote
Draco Cerberus wrote: I'm not sure if you really understands what it takes in time to run 6 pilots all doing PI. On average there is no "side" PI only PI as a source of income or as a pittance. There is no real inbetween. If a player is doing PI for ISK then there is a lot of hauling which is time intensive as haulers move slow. Often with many jumps before reaching a suitable market and certainly is not a task to be undertaken by someone who doesn't even fly a spaceship. As for PI benefits for corps owning districts I absolutely agree, but until Dust happens in W-Space or Null Sec I would say no.
Edit: On a side note, I do feel that Null sec and W-space would be the perfect place for vets to ply their trade vs sleeper rogue drones and such as well as have corp bases on planet where they can deploy and feel secure (relatively) in their own bases and corp hangouts.
My idea goes far, but only because I'm asking for more than I know I can get in hopes that I can get plenty. I want cross game immersion to exist in such a way that they actually feel like one universe, where they are independent for the most part but interdependent in PI. |
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