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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
202
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Posted - 2013.07.09 19:03:00 -
[1] - Quote
For those who don't know, Planetary interaction in EVE is where pilots drop command centers on planets, and then places buildings for resource acquisition, refining, and manufacturing. These goods are then sent back into space and sold on the market.
Can we just make planetary interaction to be far more Dust oriented? The resources it collects can still be managed from EVE, but the control of the area, and a share of the profits through taxes should be with mercs on the ground.
Make each district an actual area on the globe and only with permission or a tax can someone place buildings on it. This will make certain resource rich areas of the globe have more lucrative districts than others. It also means harvesting resources on the edge of a district can warrant aggression, as it will inherently harvest from nearby districts. This means a lot of contesting over resources.
More resources somewhere else on the planet? Lets negotiate to have a suitable tax and yield amount to the district owner. Or someone could hire a DUST merc corp to attack and take over the district and give them full benefits.
Does it need to be everywhere? No, start in Molden Heath, give a bonus to those who control the district they are harvesting from, and a penalty to non controlled ones (a penalty in yield and equipment taxes). District taxes on equipment, can be set by the merc corps, either raised to increase profitability, or lowered encourage more settlement for PI. The goods harvested and manufactured are still technically within the control of the EVE pilot, but having poor relations or hostile relations with the district owner can warrant the district owner to take certain actions.
A) Heavily taxing equipment in controlled territory, essentially setting up martial law. EVE players can still mine for resources, but the mercs get a huge share of the cut. B) Seizing ground equipment in the district, making it unusable by anyone, possible handing over to other EVE players(ransom, or gifting) for their use. C) Destroying equipment. This can warrant a new game mode, or mini game. Instead of simply seizing it, if a DUST corp wants an asset out of their district, in order to protect their districts resource acquisition, they can choose this option.
If they are friendly districts they may be able to increase CPU or PG of a district to supplement the capsuleers.
I still am unsure if I want building equipment in other districts to be outright prohibited unless given permission. I like the idea of leaving it free to place things anywhere like it is, but with more merc control of districts, making building in unfriendly lands a bad idea.
Now this will not go well with many PI people in EVE, but most are doing PI on the side, and this only limits their options in merc contested space. When the mercs move to new regions, the rest of EVE will have to accept that the ground belongs to those who fight for it. The PI economy will still be EVE oriented, but owning a district needs to have a significant consequence on PI, and EVE needs more reasons to care about DUST, or there is no point in any of this.
TL;DR Give DUST corps control of EVERYTHING on the ground. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
205
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Posted - 2013.07.09 19:32:00 -
[2] - Quote
low genius wrote:PI is a broken mechanic in eve online. it's passive income, and ccp is trying to remove all passive incomes. god i hope they do :)
I think PI should be treated more as an economic bridge between EVE and DUST. This would have to come with an equally weighted EVE influence over DUST, such as troop transportation, orbitals only being available to those with a ship capable of firing them in space during the battle (no free OBs). EVE corps hire mercs to take districts and expand planetary resource acquisition. DUST corps hire pilots for OBs, transport, and escort. Hybrid corps use all there assets to try and control entire planets in Low sec. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
211
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Posted - 2013.07.09 21:05:00 -
[3] - Quote
Judy Maat wrote:THIS^^^^^^ this is the game I was hopping for when I bought a ps3.. I've never been so wrong..
I know the feeling. I to bought a PS3 for DUST. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
220
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Posted - 2013.07.10 12:51:00 -
[4] - Quote
Aikuchi Tomaru wrote:What does PI have to do with controlling districts anyways? In PI you just bomb your Command Center on a planet and then you can place stuff anywhere on it.
I would like to see some kind of PI interaction for Dusties with pushing a modificator around for th ebeginning. Eve players should be able to buy a CRU and place that on a planet. Then they can link it with an extractor or even just extractor heads. Now they can put up a contract for Dusties to defend that extractor / extractor head. Now the Dusties will defend that Extractor /extractor head against a wave of CPU enemies. If the Dusties win the extractor will be more effective for a week or so. If they lose it will be less effective, at some point it even may be just destroyed. This would make sure that Eve players have to do more to keep PI running and getting profits. It will also include a risk, because they can now actually lose buildings. But on the other hand it would even possible to get a decent profit from blue or green planets.
They could even expand this. Enemy Eve players could make contracts for dusties to conquer a PI. Then the Eve player would get a notice and would have to make a contract for dusties which will defend the PI. These contracts can either be issued to a corp or to the general public (making them like FW matches). They could also issue contracts for a specific amount of players or contract single Dust players (this would be useful if they also have a Dust account and want to participate in the battle themselves).
Of course in every contract Eve players can determine how much money the Dusties get for losing and winning. I think this would be a great gameplay mode which allows more interaction between Eve and Dust.
I support any idea that give all control of ground Assets to Dust players on a practical scale. I only hold back from giving PI to Dust because it is still a FPS, on top of that it would require a full market integration, which is something I don't honestly see happening for a long time. PI in its current state is boring, and lets any old player just drop whatever they want on a planet. If we are fighting for these districts, we should have the right to say who can and can't be on it. I really can't stress enough how the planetary resource distribution would drive constant movement and territorial grabs.
The only risk to the economy is the initial rise in PI resource prices due to the higher risks involved, but this can be supplemented by an increase in resources. I'd hope they expand on this, but I'm looking for smaller changes first.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
220
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Posted - 2013.07.10 12:54:00 -
[5] - Quote
Captain Africa Clone1 wrote:
I always loved this idea and would hope it to could be part of the integration.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
224
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Posted - 2013.07.10 14:02:00 -
[6] - Quote
Oso Peresoso wrote:low genius wrote:PI is a broken mechanic in eve online. it's passive income, and ccp is trying to remove all passive incomes. god i hope they do :) Have you done PI? Its not very passive.
I have. At first it takes awhile to figure out how to do (like everything else in EVE) then it takes a bit to find and setup on a planet. Then it becomes extremely passive. In Hi sec it is almost completely passive, in low sec it becomes a bit harder, but it is still time mostly spent away from your assets. In low sec PI imagine if a hybrid corp took control of the space in a system and controlled all the ground assets. They could essentially run security for PI at the cost of limits and taxes on non corp entities.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
224
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Posted - 2013.07.10 14:54:00 -
[7] - Quote
I honestly don't know what CCP is actively working on, what they are only doing conceptually, and what things they've just said would be cool. This is why I feel like these whole forums are beating a dead horse sometimes. They may be looking and reading the feedback, and even using ideas, but the less they ask for us to expand, and the less they tell us about progress, which they could easily do, the more worthless this whole forum section becomes. My only fear is that they are afraid of letting something out into the game world with 0 player feddback, and then spend the next 3 months trying to fix something that could have easily been seen on the forums. I mean the players are a massive test and feedback pool, and we are 100% free. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
224
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Posted - 2013.07.10 15:09:00 -
[8] - Quote
To OSO
My point is that if they want to give Dust more power, and they want interaction, all planetary based actions should be in the realm of dust, and all space should be in the realm of EVE. PI is the only asset that is necessary for the EVE economy that is exclusively planetary. We take that, then we have a stake in the economy. POCO control would be ideal as a first step, and the rest of my idea hinges on a galactic scale of Dust. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
225
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Posted - 2013.07.10 19:03:00 -
[9] - Quote
To Oso
I see your point, and the direction to get what can be out soonest is the most important. Scale of Dust at this point is too small to make a sweeping change over all of New Eden, especially with limiting PC to one region and planet type. I would never want the prospect of PI in a merc contolled area to cause people to want to find an easier way going somewhere else, but the resources in other places are limited as well, and negotiations and support would mean planetary actions would just be something one could do on their own, the land has an owner now.
Now there could be certain benifits or bonuses a merc corp could give to their districts industry (through possible Dust industry). The control over how much people can take would mean a merc controlled planet could sit on as much of their resources as they want. It is not ideal for solo PI but power would have to shift and negotiations could give an allied corp a significant advantage. We can still let solo PI occur freely as it is in Hi-sec as planets can be "under control" of NPC corps and factions.
You don't even have to open up all the other regions to Dust yet, you just have to balance out the cost/risk of working in merc controlled space. In time as they open new regions, people will have to deal with the new system. It's a change that not everyone will like, but the economy needs PI resources, and balancing the cost/risk could make it innovative. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
225
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Posted - 2013.07.11 03:17:00 -
[10] - Quote
bump |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
467
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Posted - 2013.07.11 12:12:00 -
[11] - Quote
Actually I don't want industry like EVE in Dust. I want Dust to be able to regulate planetary industry, not actually do it. Dust is a FPS first and foremost. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
467
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Posted - 2013.07.11 16:40:00 -
[12] - Quote
Brasidas Kriegen wrote:Dust can't completely control PI as it would break EVE. PI is integral for things like tech 2 production and POS Fuel which means that if there weren't enough Dust players working on it, or certain Dust corps controlled the market etc it could make a lot of EVE corps and alliances unable to function. The games need to work together but not be unable to function without one another. So instead you could have Dust battles affect PI on planets for example, having increased or decreased output etc, but putting the production of a certain resource integral to the function of important aspects of EVE would break the game and its economy.
The integral part of PI in EVE is precisely why I want it to be in Dust control. Like I said hi-sec and unconquered regions can still be merc free PI. PI feels like nothing more than just a placeholder for ACTUAL planetary interaction. I don't expect anyone who has been having minimal problems doing PI for the past couple of years to like it, but a non game breaking incremental change can really tear down some big walls between the two games.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
748
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Posted - 2013.09.23 20:35:00 -
[13] - Quote
For those of us who enjoy the larger political/market aspects of EVE this entire idea is oriented towards bringing some of that to DUST. It still is limited enough that unless you are a super sized corp spanning many districts it would be relatively easy to manage a few districts. Even the management itself could remain on the EVE side of a DUST corp.
I envision a day when two corps share a planet in relative peace, until one decides it wants a resource not plentiful in it's districts and wishes to seize them. They attack districts on the planet with the help of their EVE side support. If the attacked corp wants to retaliate by less direct means they can either hire free agents DUST side to help defend districts, or contract EVE corps to clear the skies and support them on the ground. Like any war the conflict will have a toll on not just the fighters wallets but resources in a region. Prices go up in the region as the assets change hands on the ground making it harder to get to market. These little things have large impacts, battles fought on ground actually affect everyone EVE side.
On the other other side of that an EVE corp with a solid Navy can turn the tides of battles for even a relatively smaller corp through orbital support and improved logistics. Any powerful DUST corp can take hold of a planet and make money, but if they want to control multiple planets, they'll need a Navy. A large Navy can also keep assets from leaving the planet or being built, with proper blockades (and blockade runners), financially strangling any corp dependent on PI.
EVE will always dominate the skies, and DUST the ground, but this way they not only benefit from working together, it will be a necessity for interstellar and interplanetary conquest.
Simply put the changes would be:
EVE: PI relatively the same, but district control controls all assets in it, either directly or through taxes.. EVE: New Warbarge ship with MCC s. Warbarges are bought/built in EVE, they have limited OB capabilities and specialized clone and MCC cargoholds. DUST: MCCs are bought in DUST before a battle (similar to attacking costs now). If you don't control an adjacent district, you need a warbarge to buy an MCC. MCCs are free for defenders. (they never left after taking control) EVE/DUST: Clones are an asset like everything else. Excess clones are sold off as usual but they can be moved like anything else. A Warbarge can only carry a certain number of clones itself, and is the vessel needed to deploy them into battle. If an attacker wants more they can store them on a freighter or other vessels, but they can only be deployed from a warbarge. This is important for logistics, if you want to move a large army from one planet to another, be prepared to escort them. Clones don't need a customs office to move on and off planet as long as their is a warbarge. DUST: Money is now made through corp taxes and district taxes on PI, as well as excess clones. EVE: The ability to destroy assets in owned districts, whether the assets are owned or not.
All my ideas have keeping the two games independent enough to allow personal freedom a priority. Making large scale control and conquer dependent on interaction secondary, but a necessity. Everything else is to keep the actual actions and game play dynamic and interesting. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
750
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Posted - 2013.09.24 00:57:00 -
[14] - Quote
Draco Cerberus wrote: I'm not sure if you really understands what it takes in time to run 6 pilots all doing PI. On average there is no "side" PI only PI as a source of income or as a pittance. There is no real inbetween. If a player is doing PI for ISK then there is a lot of hauling which is time intensive as haulers move slow. Often with many jumps before reaching a suitable market and certainly is not a task to be undertaken by someone who doesn't even fly a spaceship. As for PI benefits for corps owning districts I absolutely agree, but until Dust happens in W-Space or Null Sec I would say no.
Edit: On a side note, I do feel that Null sec and W-space would be the perfect place for vets to ply their trade vs sleeper rogue drones and such as well as have corp bases on planet where they can deploy and feel secure (relatively) in their own bases and corp hangouts.
My idea goes far, but only because I'm asking for more than I know I can get in hopes that I can get plenty. I want cross game immersion to exist in such a way that they actually feel like one universe, where they are independent for the most part but interdependent in PI. |
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