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Thread Statistics | Show CCP posts - 1 post(s) |
Chances Ghost
Inf4m0us ROFL BROS
263
|
Posted - 2013.07.09 10:07:00 -
[1] - Quote
my main suit is a basic logi with an exhile or a basic mass driver, basic plates and extenders, flux, uplink,nano, remote explosives
proto suits go boom
its the people who give up that are the problem, not the proto suits. the stomping only begins when the people like you start giving up and dont use uplinks, afk, snipe, and otherwise do nothing for half the game.
instead of doing that i kill proto suits ith my basic suit of explosive death.
when i get put up against a team of protos its my own team i curse not them
the only difference between me in that suit and someone with less than 4m SP are a few points in HP and a few points in damage, both of wich can be overcome by simply using better mods than me.
the problem with proto stomps is that you all give up, sun in on your own, dont focus fire, dont use uyplinks to establish a forward position, dont run away when outnumbered, and otherwise just seem to stop thinking and give up. |
Gigatron Prime
The.Primes
123
|
Posted - 2013.07.09 10:09:00 -
[2] - Quote
Wow. Never heard that before... blame the people that are getting their ass handed to them for not trying hard enough.
Lets just all stomp on hobos for being poor then. |
Delta 749
Kestrel Reconnaissance
905
|
Posted - 2013.07.09 10:10:00 -
[3] - Quote
I actually see guys from your corp running full proto fits and cruising in lavs running guys over fairly often, I guess that makes you the odd man out Kudos |
Chances Ghost
Inf4m0us ROFL BROS
263
|
Posted - 2013.07.09 10:10:00 -
[4] - Quote
Gigatron Prime wrote:Wow. Never heard that before... blame the people that are getting their ass handed to them for not trying hard enough.
Lets just all stomp on hobos for being poor then.
im blaming them for not trying at all :P
i do well enough, so its not a gear or SP problem now is it? |
Chances Ghost
Inf4m0us ROFL BROS
263
|
Posted - 2013.07.09 10:12:00 -
[5] - Quote
Delta 749 wrote:I actually see guys from your corp running full proto fits and cruising in lavs running guys over fairly often, I guess that makes you the odd man out Kudos
we have our LAV races, and our proto runs when we are grinding out our cap, but its not financially sustainable and theres only about 10 of us core players :P
for every game i run full proto i run 5 in basic gear. |
steadyhand amarr
Royal Uhlans Amarr Empire
790
|
Posted - 2013.07.09 10:12:00 -
[6] - Quote
Moning about the symptom not the cause. Never work in app supporer :-P |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
295
|
Posted - 2013.07.09 10:13:00 -
[7] - Quote
To an extent this is true. There's never an absolute reason to any problem, it's always a combination of several factors. People deciding the battle is already lost early on are surely one of those factors. |
Chances Ghost
Inf4m0us ROFL BROS
263
|
Posted - 2013.07.09 10:15:00 -
[8] - Quote
steadyhand amarr wrote:Moning about the symptom not the cause. Never work in app supporer :-P well the cause is that theres nothing better to spend ISK on then proto stomps
im complaining about people complaining really. |
meri jin
Goonfeet Top Men.
78
|
Posted - 2013.07.09 10:40:00 -
[9] - Quote
Solving this problem is very hard. You first need to prepare and fix some mechanics before you can chance the motivation. Yes, it is the motivation, I see a lot of people leaving games if they see >= 3 ppl from one corp. A couple just afk in the MCC, because GÇ£itGÇÖs not worth trying against themGÇ¥.
I see two major problems which need to be solved.
Problem number one: Guiding/Leading the herd. In the most games more than half of the people are not in the squad. I think it would be great if randoms could get a fast join possibility like you see it in BF3. If you have a squad open, and you donGÇÖt lock it, this people can join you, and if there are leftovers, a new squad will be created. Now that you have the herd, you need to guide it. And the spin wheel squad commando menu=SQM is not a validate tool for this. We need something faster, and of course bug free. Things like: increasing the distance between the panels (in the SQM), adding new options, like showing a path or way to go, increasing the highlighting speed, by maybe highlight the enemies for the squad to see who is the squad / squad leader shooting right now are just a few possibilities. Guiding this herd is one problem.
Problem number two: Motivation. People need to see why it is worth killing a proto, CCP could accomplish that by showing at the end of the game more statistics, like GÇ£who killed the most expensive cloneGÇ¥, GÇ£how much ISK are destroyedGÇ¥, maybe even have a minimal chance to get the salvage loot from a killed enemy (not all the fit, just leftovers). The people must feel the need to join a squad. This could be accomplished via more WP, by more I mean: WP for spotting and scanning enemies and killing the highlighted (this should be the one highlighted via member via shooting at him, and not via the SQM) enemy. This are just examples, but this way even a sniper would feel the need to join a squad.
Now, I think this to things should be fixed, and you will see random groups rise against corp squads.
|
Chances Ghost
Inf4m0us ROFL BROS
264
|
Posted - 2013.07.09 10:44:00 -
[10] - Quote
meri jin wrote:Solving this problem is very hard. You first need to prepare and fix some mechanics before you can chance the motivation. Yes, it is the motivation, I see a lot of people leaving games if they see >= 3 ppl from one corp. A couple just afk in the MCC, because GÇ£itGÇÖs not worth trying against themGÇ¥.
I see two major problems which need to be solved.
Problem number one: Guiding/Leading the herd. In the most games more than half of the people are not in the squad. I think it would be great if randoms could get a fast join possibility like you see it in BF3. If you have a squad open, and you donGÇÖt lock it, this people can join you, and if there are leftovers, a new squad will be created. Now that you have the herd, you need to guide it. And the spin wheel squad commando menu=SQM is not a validate tool for this. We need something faster, and of course bug free. Things like: increasing the distance between the panels (in the SQM), adding new options, like showing a path or way to go, increasing the highlighting speed, by maybe highlight the enemies for the squad to see who is the squad / squad leader shooting right now are just a few possibilities. Guiding this herd is one problem.
Problem number two: Motivation. People need to see why it is worth killing a proto, CCP could accomplish that by showing at the end of the game more statistics, like GÇ£who killed the most expensive cloneGÇ¥, GÇ£how much ISK are destroyedGÇ¥, maybe even have a minimal chance to get the salvage loot from a killed enemy (not all the fit, just leftovers). The people must feel the need to join a squad. This could be accomplished via more WP, by more I mean: WP for spotting and scanning enemies and killing the highlighted (this should be the one highlighted via member via shooting at him, and not via the SQM) enemy. This are just examples, but this way even a sniper would feel the need to join a squad.
Now, I think this to things should be fixed, and you will see random groups rise against corp squads.
i fully agree, although i just know how much the proto suits are worth, and my poor little 15k clone killing off more than 600k worth in a single life is just funny as hell to me and thats why i do it. |
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Karazantor
Mannar Focused Warfare Gallente Federation
57
|
Posted - 2013.07.09 10:49:00 -
[11] - Quote
meri jin wrote:Solving this problem is very hard. You first need to prepare and fix some mechanics before you can chance the motivation. Yes, it is the motivation, I see a lot of people leaving games if they see >= 3 ppl from one corp. A couple just afk in the MCC, because GÇ£itGÇÖs not worth trying against themGÇ¥.
I see two major problems which need to be solved.
Problem number one: Guiding/Leading the herd. In the most games more than half of the people are not in the squad. I think it would be great if randoms could get a fast join possibility like you see it in BF3. If you have a squad open, and you donGÇÖt lock it, this people can join you, and if there are leftovers, a new squad will be created. Now that you have the herd, you need to guide it. And the spin wheel squad commando menu=SQM is not a validate tool for this. We need something faster, and of course bug free. Things like: increasing the distance between the panels (in the SQM), adding new options, like showing a path or way to go, increasing the highlighting speed, by maybe highlight the enemies for the squad to see who is the squad / squad leader shooting right now are just a few possibilities. Guiding this herd is one problem.
Problem number two: Motivation. People need to see why it is worth killing a proto, CCP could accomplish that by showing at the end of the game more statistics, like GÇ£who killed the most expensive cloneGÇ¥, GÇ£how much ISK are destroyedGÇ¥, maybe even have a minimal chance to get the salvage loot from a killed enemy (not all the fit, just leftovers). The people must feel the need to join a squad. This could be accomplished via more WP, by more I mean: WP for spotting and scanning enemies and killing the highlighted (this should be the one highlighted via member via shooting at him, and not via the SQM) enemy. This are just examples, but this way even a sniper would feel the need to join a squad.
Now, I think this to things should be fixed, and you will see random groups rise against corp squads.
A few really good points. I particularly like the 'Motivation' part of it. Definitely has potential. Couple that with a private, or non existent KDR measure and the game would suddenly have a whole lot more life. |
Glori Jinn
Dead Six Initiative Lokun Listamenn
19
|
Posted - 2013.07.09 10:52:00 -
[12] - Quote
I personally never give up (hence why my K:D is particularly bad, even for a support Logi), but it can be disheartening. I was one on one with a proto last night in my basic fitting, I was surviving ok (somehow) but in the time it took me to reload my AR his shield and armour were almost back, it would have taken me about a minute to kill him even if he was standing still and not shooting back at me!
Fortunately some team mates turned up just in time to help me finish him off, but my point is it can be quite disheartening and that's why much better matchmaking is required as I don't think I'm in the majority in my determination, and willingness to have a crappy K:D!
EDIT: By the way I was one on one as he surprised my at a spwan point, I wouldn't normally be on my own of course!
G |
Your Absolut End
Neanderthal Nation Public Disorder.
106
|
Posted - 2013.07.09 10:54:00 -
[13] - Quote
what about 70 instead of 50 WP on every Proto suit kill?
things could get interesting then lol |
Remm Duchax
ParagonX
61
|
Posted - 2013.07.09 10:55:00 -
[14] - Quote
I agree with the OP, they may have an advantage but if you decide how the fights goes you can stomp them! |
Chances Ghost
Inf4m0us ROFL BROS
265
|
Posted - 2013.07.09 10:55:00 -
[15] - Quote
Glori Jinn wrote:I personally never give up (hence why my K:D is particularly bad, even for a support Logi), but it can be disheartening. I was one on one with a proto last night in my basic fitting, I was surviving ok (somehow) but in the time it took me to reload my AR his shield and armour were almost back, it would have taken me about a minute to kill him even if he was standing still and not shooting back at me!
Fortunately some team mates turned up just in time to help me finish him off, but my point is it can be quite disheartening and that's why much better matchmaking is required as I don't think I'm in the majority in my determination, and willingness to have a crappy K:D!
EDIT: By the way I was one on one as he surprised my at a spwan point, I wouldn't normally be on my own of course!
G
my logi is built as teh creater of forward bases, and the defence of that base. so im usually on my own for alot of the game and use REs to great awesomeness... people really need to fluxx my entire position before trying to kill me.
its disheartening when nobody spawns in my glorious mine filled spawn point |
Glori Jinn
Dead Six Initiative Lokun Listamenn
19
|
Posted - 2013.07.09 10:56:00 -
[16] - Quote
Your Absolut End wrote:what about 70 instead of 50 WP on every Proto suit kill?
things could get interesting then lol WP awarded on relative merit of actions is a cracking idea!
So a proto killing a proto can be 50WP, but 60 for adv on proto, 70 for basic on proto etc, maybe even more...
For this to work SP would have to be more closely linked to WP though. It wouldn't make a difference to those people earning the same SP AFKing as those getting their asses kicked down on the ground!
G |
meri jin
Goonfeet Top Men.
79
|
Posted - 2013.07.09 11:10:00 -
[17] - Quote
Chances Ghost wrote:meri jin wrote:Solving this problem is very hard. You first need to prepare and fix some mechanics before you can chance the motivation. Yes, it is the motivation, I see a lot of people leaving games if they see >= 3 ppl from one corp. A couple just afk in the MCC, because GÇ£itGÇÖs not worth trying against themGÇ¥.
I see two major problems which need to be solved.
Problem number one: Guiding/Leading the herd. In the most games more than half of the people are not in the squad. I think it would be great if randoms could get a fast join possibility like you see it in BF3. If you have a squad open, and you donGÇÖt lock it, this people can join you, and if there are leftovers, a new squad will be created. Now that you have the herd, you need to guide it. And the spin wheel squad commando menu=SQM is not a validate tool for this. We need something faster, and of course bug free. Things like: increasing the distance between the panels (in the SQM), adding new options, like showing a path or way to go, increasing the highlighting speed, by maybe highlight the enemies for the squad to see who is the squad / squad leader shooting right now are just a few possibilities. Guiding this herd is one problem.
Problem number two: Motivation. People need to see why it is worth killing a proto, CCP could accomplish that by showing at the end of the game more statistics, like GÇ£who killed the most expensive cloneGÇ¥, GÇ£how much ISK are destroyedGÇ¥, maybe even have a minimal chance to get the salvage loot from a killed enemy (not all the fit, just leftovers). The people must feel the need to join a squad. This could be accomplished via more WP, by more I mean: WP for spotting and scanning enemies and killing the highlighted (this should be the one highlighted via member via shooting at him, and not via the SQM) enemy. This are just examples, but this way even a sniper would feel the need to join a squad.
Now, I think this to things should be fixed, and you will see random groups rise against corp squads.
i fully agree, although i just know how much the proto suits are worth, and my poor little 15k clone killing off more than 600k worth in a single life is just funny as hell to me and thats why i do it.
It would be nice if CCP notice it :) |
Shion Typhon
Intara Direct Action Caldari State
107
|
Posted - 2013.07.09 11:53:00 -
[18] - Quote
Chances Ghost wrote: its the people who give up that are the problem, not the proto suits. the stomping only begins when the people like you start giving up and dont use uplinks, afk, snipe, and otherwise do nothing for half the game.
There are three reasons to play a non-PC match: 1) Improve your ISK position 2) Improve your SP position 3) Personal satisfaction of winning
If you are running a militia or extremely light fit number 1 is possible. If you are trying to run a middle ground fit you can only afford a few deaths per match before you start going backwards.
SP is based on time in game so the best SP gain is either not dying in the MCC or redline sniping
You aren't going to get the satisfaction of a round win because 99% of the time its your team of random militias vs 16 voice commed protos. So really, at the end of the day you are left with half of Number 3, your individual victory against 1 proto guy. Sometimes this goes your way, sometimes it doesn't.
Isn't exactly a burning fire of righteous fun impelling one to play game after game after game, is it.
|
Chibi Andy
Forsaken Immortals
289
|
Posted - 2013.07.09 12:29:00 -
[19] - Quote
well if it makes you happy i militia forge gunned a proto suit guy before
suffice to say he wasnt too pleased since now his perfect killing spree has ended due to that one death i gave him hehe |
Chances Ghost
Inf4m0us ROFL BROS
265
|
Posted - 2013.07.09 12:29:00 -
[20] - Quote
Shion Typhon wrote:Chances Ghost wrote: its the people who give up that are the problem, not the proto suits. the stomping only begins when the people like you start giving up and dont use uplinks, afk, snipe, and otherwise do nothing for half the game.
There are three reasons to play a non-PC match: 1) Improve your ISK position 2) Improve your SP position 3) Personal satisfaction of winning If you are running a militia or extremely light fit number 1 is possible. If you are trying to run a middle ground fit you can only afford a few deaths per match before you start going backwards. SP is based on time in game so the best SP gain is either not dying in the MCC or redline sniping You aren't going to get the satisfaction of a round win because 99% of the time its your team of random militias vs 16 voice commed protos. So really, at the end of the day you are left with half of Number 3, your individual victory against 1 proto guy. Sometimes this goes your way, sometimes it doesn't. Isn't exactly a burning fire of righteous fun impelling one to play game after game after game, is it.
it IS the burning fire of righteous fun, in fact thats the only mindset that makes play against full proto pub stomps worth it,
sticking it to the proto stomps taking 5 or 6 of them out before getting killed as you set off more explosives for another kill or two is quite possably the most fun i can have in this game :P
it acomplishes both #1 and #2, and for #3 i have my proto fits i use to burn to my SP cap (as theres no other real purpose for ISK these days
redefine your definition of winning. its what the AFKers do to justify their shinanigans and its what i do to make the game hilariously fun.
find something thats fun and do it, its what the game is about. |
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.07.09 12:44:00 -
[21] - Quote
CCP needs to add SP bracket match making and also gear restricted match making. Once this is done the should completely remove time in game SP to having Only SP rewarded by a multiplication of your WPs... only faster than now so your not grinding constantly. Also they need to change Isk rewarded of win/loss to where it Actually matters.Once this has been done 99% of people will actually fight hard to win. Then this game will be much more exciting. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.07.09 12:50:00 -
[22] - Quote
Losing all the time is not fun. People play games to have fun.
Do the math. |
Matticus Monk
Ordus Trismegistus
192
|
Posted - 2013.07.09 12:51:00 -
[23] - Quote
Yeah man.... I mean why play if you're gonna suck dirt when the other guy is stronger....? Some people gotta win I guess, and they won't play if they can't WIN!
It helps to be in a squad or to start one instead of being a random. Man, I'd at least rather try to hold one objective and loose the others than to be redlined.
I only recall one game where I was stomped so bad I actually thought "what's the point?" And that only happened after we were redlined and the enemy pulled out all the tanks, LAV's and proto gear just to ensure we STAYED redlined.... even then, though. why give up? It's just a few ISK..... I guess in retrospect I take it as an compliment instead of the rampant bullying it was.... |
Chances Ghost
Inf4m0us ROFL BROS
265
|
Posted - 2013.07.09 12:54:00 -
[24] - Quote
Karl Koekwaus wrote:Losing all the time is not fun. People play games to have fun.
Do the math.
redifine winning and losing.
i fight economically, my goal is usually to cost as many players their profit for the game as possable, i against proto suits ill usually try to kill each proto once if possable, or just focus on a single poor sould in a caldari logi repeatedly till he stops running proto :P |
Oso Peresoso
RisingSuns
186
|
Posted - 2013.07.09 13:27:00 -
[25] - Quote
I actually agree with the OP, it takes all of 3 seconds to realize you're getting stomped and switch to your basic/militia fit that's still 75% effective as your 30k fit. And once you switch, you can go nuts, play ridiculous, get at least one proto kill or whatever.
Why? because losing is fun, to hell with KDR. |
Chances Ghost
Inf4m0us ROFL BROS
266
|
Posted - 2013.07.09 13:30:00 -
[26] - Quote
Oso Peresoso wrote:I actually agree with the OP, it takes all of 3 seconds to realize you're getting stomped and switch to your basic/militia fit that's still 75% effective as your 30k fit. And once you switch, you can go nuts, play ridiculous, get at least one proto kill or whatever.
Why? because losing is fun, to hell with KDR.
thats why we need to measure victorys with isk lost/destroyed ratios instead.
he who wins the game but lost 4 mil to do so against militia fits diddnt truly win anything at all |
Soldiersaint
Reaper Galactic
73
|
Posted - 2013.07.09 13:32:00 -
[27] - Quote
Chances Ghost wrote:Karl Koekwaus wrote:Losing all the time is not fun. People play games to have fun.
Do the math. redifine winning and losing. i fight economically, my goal is usually to cost as many players their profit for the game as possable, i against proto suits ill usually try to kill each proto once if possable, or just focus on a single poor soul in a caldari logi repeatedly till he stops running proto :P ^^^^^^^^^^THIS^^^^^^^ IS MY MISSION GIVEN TO ME BY GALLANTE HIGH COMMAND!!!!! RUN AWAY IN FEAR PROTO SOLDIERS YOU ARE FINISHED |
Guinevere Bravo
SVER True Blood Public Disorder.
236
|
Posted - 2013.07.09 13:51:00 -
[28] - Quote
Right im going to detail a few 'issues';
A true full proto stomp is very rare. Yes there could be a few guys running proto suits, but their worth is 3-5 X your suits worth. Who should win in an engagement?
MCC afkers, a true pathetic excuse of a clone IMHO. I will not condone it. But with CCP unable to combat it currently and the rewards great some say 'you would be a fool not too'.
Giving up? Well i can honesty say ive never given up, and will throw suits for the win. I wont speak for everybody but this is normally the case.
If your having problems then you either need 4-5 friends or a decent corp who will field good squads *Cough**Cough* Neanderthal Nation *Cough**Cough* Its alll about team play, not lonewolf unless your a sniper.
I will shill the STB feeder corp because it does it job excellantly, you fight with the STB guys and get a to know them, fight with them and chew them fat with them. I promise we aren't as 'arrogant, ignorant or unfriendly' and we are portrayed sometimes.
Your issues with DUST are YOURS,a people whom recognise what the issues are, will adapt and apply to a decent corp.
Hell, you started your own decent 6man corp? Come talk to me. We can talk diplomacy like normal human beings. Think your gonna start a 6man corp and rule New Eden? I have news for you and its ALL bad.
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dday3six
Intrepidus XI
51
|
Posted - 2013.07.09 13:57:00 -
[29] - Quote
Chances Ghost wrote:Oso Peresoso wrote:I actually agree with the OP, it takes all of 3 seconds to realize you're getting stomped and switch to your basic/militia fit that's still 75% effective as your 30k fit. And once you switch, you can go nuts, play ridiculous, get at least one proto kill or whatever.
Why? because losing is fun, to hell with KDR. thats why we need to measure victorys with isk lost/destroyed ratios instead. he who wins the game but lost 4 mil to do so against militia fits diddnt truly win anything at all
You're highly unlikely to cost a single person 4 mil. Inflating the numbers to argue your cause is bad rhetoric. |
Chances Ghost
Inf4m0us ROFL BROS
267
|
Posted - 2013.07.09 14:06:00 -
[30] - Quote
dday3six wrote:Chances Ghost wrote:Oso Peresoso wrote:I actually agree with the OP, it takes all of 3 seconds to realize you're getting stomped and switch to your basic/militia fit that's still 75% effective as your 30k fit. And once you switch, you can go nuts, play ridiculous, get at least one proto kill or whatever.
Why? because losing is fun, to hell with KDR. thats why we need to measure victorys with isk lost/destroyed ratios instead. he who wins the game but lost 4 mil to do so against militia fits diddnt truly win anything at all You're highly unlikely to cost a single person 4 mil. Inflating the numbers to argue your cause is bad rhetoric.
2 falchions = 4 mil (bad example i know but still)
with my low gear wearing hilarious antics and an organised squad weve managed to cost other full proto squads an averrage of 6 deaths
1.2mil * 6 squad members....
expensive pub match victrory
all costing my team under a mil combined :P
ive been playing econimoc warfare for many months now, im starting to get good at it :P |
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