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dman the great
OSG Planetary Operations Covert Intervention
13
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Posted - 2013.07.07 03:26:00 -
[1] - Quote
CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and use other weapons just get left to rot in the flaylocks waste, Please lower the splash and direct hit damage or remove it all together, people are being slaughtered by it more than HMG's witch are meant to slaughter! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
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Posted - 2013.07.07 04:22:00 -
[2] - Quote
dman the great wrote:CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and use other weapons just get left to rot in the flaylocks waste, Please lower the splash and direct hit damage or remove it all together, people are being slaughtered by it more than HMG's witch are meant to slaughter!
Please like this if you agree
It can only one shot scouts and badly fit militia suits...and even then, only if it hits directly. That's of course assuming that scout/militia is at full health. If he isn't at full health, he shouldn't be whining about a OHK.
Also, you need to reload after only 3 shots...and you need to hit with splash 3 times at least to kill anything decently fit. Direct hits are rare unless the opponent is a ****** who stands still or moves in a very predicable way...mostly because of bullet flight time. It takes a lot of skill to lead that gun correctly against non idiot opponents.
As for dps, while the flaylock's per shot damage is higher, dps isn't higher than for the smg or scrambler pistol for that matter. Again, the bullet flight time and small magazine are major drawbacks...and against well fit opponents who don't move predictably like idiots, the core isn't op.
You're asking for a nerf simply because you haven't figured out how to counter it yet...or your fit sucks. It's a PROTOTYPE level gun, it's supposed to be good. Have you tried the scrambler pistol at that level? Headshots OHK a ton just like the flaylock. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
186
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Posted - 2013.07.07 04:29:00 -
[3] - Quote
I try to avoid nerfing talks now unless they regard broken mechanics like re-line sniping or murder taxis.......but...
SOME dude got behind me and took 6 shots of his EXO mass driver to drop me... in the same game another guy shot at me twice with a Core Flay lock and i died....
Just pointing it out... |
dman the great
OSG Planetary Operations Covert Intervention
16
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Posted - 2013.07.07 12:17:00 -
[4] - Quote
R'adeh Hunt wrote:dman the great wrote:CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and use other weapons just get left to rot in the flaylocks waste, Please lower the splash and direct hit damage or remove it all together, people are being slaughtered by it more than HMG's witch are meant to slaughter!
Please like this if you agree It can only one shot scouts and badly fit militia suits...and even then, only if it hits directly. That's of course assuming that scout/militia is at full health. If he isn't at full health, he shouldn't be whining about a OHK. Also, you need to reload after only 3 shots...and you need to hit with splash 3 times at least to kill anything decently fit. Direct hits are rare unless the opponent is a ****** who stands still or moves in a very predicable way...mostly because of bullet flight time. It takes a lot of skill to lead that gun correctly against non idiot opponents. As for dps, while the flaylock's per shot damage is higher, dps isn't higher than for the smg or scrambler pistol for that matter. Again, the bullet flight time and small magazine are major drawbacks...and against well fit opponents who don't move predictably like idiots, the core isn't op. You're asking for a nerf simply because you haven't figured out how to counter it yet...or your fit sucks. It's a PROTOTYPE level gun, it's supposed to be good. Have you tried the scrambler pistol at that level? Headshots OHK a ton just like the flaylock.
Dude for one no not just scouts get 1 OHK I have 500 armor and 175 shields I loose shields very quikly but when a core flaylock shows up the practicly never existed because he instantly drops me with one shot, for example I was going from Alpha to Bravo on ashland and got sniped by a core flaylcok sitting in the crowsnest, had full shields, had full armor, so please explain to me how the core flaylock is not OP if it can one shot 500+ armor and 175 shields? hmm? |
STABBEY
WarRavens League of Infamy
34
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Posted - 2013.07.07 12:26:00 -
[5] - Quote
The flaylock 2 shot kills me in full proto, And im full shields! I agree flaylock is OP, everyone cried about TAC AR's and they got nerfed so hard that they are utterly useless, Flaylock is worse then the TAC ever was.
So, yes nerf the damned things or atleast drop the damage they do to shields, it should be ripping through armor not dominateing EVERYTHING. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
144
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Posted - 2013.07.07 13:08:00 -
[6] - Quote
STABBEY wrote:The flaylock 2 shot kills me in full proto, And im full shields! I agree flaylock is OP, everyone cried about TAC AR's and they got nerfed so hard that they are utterly useless, Flaylock is worse then the TAC ever was.
So, yes nerf the damned things or atleast drop the damage they do to shields, it should be ripping through armor not dominateing EVERYTHING.
Riiiiiiight |
Chunky Munkey
Amarr Templars Amarr Empire
641
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Posted - 2013.07.07 13:27:00 -
[7] - Quote
The problem is the improvement from standard to proto.
I can't remember how to use pi, but a 100% increase in radius is an enormous increase in AOE. It surpasses even the increase of the swarm launchers. |
Joretur
STRONG-ARMED BANDITS
11
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Posted - 2013.07.07 13:55:00 -
[8] - Quote
Flaylock and the flocks of people using them will be what drives me from this game. Just absolutely no fun when they walk around in hordes together just launching them like and endless M203. Pretty much pointless. |
Oso Peresoso
RisingSuns
146
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Posted - 2013.07.07 15:07:00 -
[9] - Quote
R'adeh Hunt wrote:
Also, you need to reload after only 3 shots...and you need to hit with splash 3 times at least to kill anything decently fit. Direct hits are rare unless the opponent is a ****** who stands still or moves in a very predicable way...mostly because of bullet flight time. It takes a lot of skill to lead that gun correctly against non idiot opponents.
Your entire point is invalidated because after 3 shots you just switch to your other flaylock. |
ZDub 303
TeamPlayers EoN.
616
|
Posted - 2013.07.07 15:56:00 -
[10] - Quote
FP just shoots too fast with too much splash.
The TTK on it is incredible for a 'tracker shooter'.
Its not extremely OP, but it needs to be toned down a bit for sure.
Normalizing splash radius to that of level 3 FP Op + adv FP (~1.7m) combined with a slight decrease in RoF and splash damage should balance the weapon pretty well.
Normalize all FPs to 1.7m change FP Op to increase splash damage by 5% and decrease splash damage by around 40%.
Decrease RoF by 15%.
would probably be fairly balanced and still useful after that. |
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Eno Raef
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.07.07 16:17:00 -
[11] - Quote
This weapon seems to be the new flavor of the month go to gun.
Before it was released, players already suspected it would be OP. CCP you should find out who those players are and hire them to help you create and balance weapons.
I'm sure the quicker sidearm swap isn't helping. Wear a Minmatar Assault suit and you can quick fire 8 rockets before reloading.
Improved sidearm swapping should be an SP skill, anyway. |
CLONE117
Planetary Response Organization
19
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Posted - 2013.07.07 17:46:00 -
[12] - Quote
ppl carry 2 of em on the field... just make it a primary weapon so they cant carry 2 of em..
that will ease the pain....
oh and lengthen its reload time.....its a missile launcher...
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Dezus 1000
Reaper Galactic
22
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Posted - 2013.07.07 17:56:00 -
[13] - Quote
It is not a valuable addition to the game. I also think it should be removed. Not only is it OP, it is a sidearm so it can be dual wielded for maximum ridiculousness. Seems like changes aren't tested before being instituted. Either way game would be better without, refund the SP into it and the cost of the skillbook. |
Orion Sanjeet
SyNergy Gaming EoN.
8
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Posted - 2013.07.07 18:02:00 -
[14] - Quote
I primarily use the flaylock, due to the fact that I am a dedicated Gallente logi and I still run out of CPU and PG so bear in mind if this weapon is going to be destroyed then a logistics weapon NEEDS to be implemented (perhaps allow the repair tool to inverse repair enemies at the same range that it repairs friendlies), however yes the flaylock does need nerfed in a way. The conclusion I have come up with is that the range needs to be reduced, and the optimal range to reduce the prototype to would have to be (I don't know the actual range so I will give an example) if you are standing on the edge of the of the top of one of the domes over C or D on line harvest for the round to explode 2.5m over the dirt. That way so it has to be a true CQC weapon and cannot be used to defend D or E on the bridge map. |
calisk galern
BurgezzE.T.F
430
|
Posted - 2013.07.07 18:05:00 -
[15] - Quote
my only problem wiht it is it should have the same cpu and pg as a proto smg. |
Orion Sanjeet
SyNergy Gaming EoN.
8
|
Posted - 2013.07.07 18:07:00 -
[16] - Quote
STABBEY wrote:The flaylock 2 shot kills me in full proto, And im full shields! I agree flaylock is OP, everyone cried about TAC AR's and they got nerfed so hard that they are utterly useless, Flaylock is worse then the TAC ever was.
So, yes nerf the damned things or atleast drop the damage they do to shields, it should be ripping through armor not dominateing EVERYTHING.
Says the person from the corp that has every member running proto cald logis. |
Buster Friently
Rosen Association
896
|
Posted - 2013.07.07 18:07:00 -
[17] - Quote
dman the great wrote:R'adeh Hunt wrote:dman the great wrote:CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and use other weapons just get left to rot in the flaylocks waste, Please lower the splash and direct hit damage or remove it all together, people are being slaughtered by it more than HMG's witch are meant to slaughter!
Please like this if you agree It can only one shot scouts and badly fit militia suits...and even then, only if it hits directly. That's of course assuming that scout/militia is at full health. If he isn't at full health, he shouldn't be whining about a OHK. Also, you need to reload after only 3 shots...and you need to hit with splash 3 times at least to kill anything decently fit. Direct hits are rare unless the opponent is a ****** who stands still or moves in a very predicable way...mostly because of bullet flight time. It takes a lot of skill to lead that gun correctly against non idiot opponents. As for dps, while the flaylock's per shot damage is higher, dps isn't higher than for the smg or scrambler pistol for that matter. Again, the bullet flight time and small magazine are major drawbacks...and against well fit opponents who don't move predictably like idiots, the core isn't op. You're asking for a nerf simply because you haven't figured out how to counter it yet...or your fit sucks. It's a PROTOTYPE level gun, it's supposed to be good. Have you tried the scrambler pistol at that level? Headshots OHK a ton just like the flaylock. Dude for one no not just scouts get 1 OHK I have 500 armor and 175 shields I loose shields very quikly but when a core flaylock shows up the practicly never existed because he instantly drops me with one shot, for example I was going from Alpha to Bravo on ashland and got sniped by a core flaylcok sitting in the crowsnest, had full shields, had full armor, so please explain to me how the core flaylock is not OP if it can one shot 500+ armor and 175 shields? hmm? You lie.
Direct hits from the flaylock do not exceed 300 pts. Even less if it isn't the core or no damage mods or shields are in play.
|
Buster Friently
Rosen Association
897
|
Posted - 2013.07.07 18:09:00 -
[18] - Quote
Dezus 1000 wrote:It is not a valuable addition to the game. I also think it should be removed. Not only is it OP, it is a sidearm so it can be dual wielded for maximum ridiculousness. Seems like changes aren't tested before being instituted. Either way game would be better without, refund the SP into it and the cost of the skillbook.
Let's just get rid of all non AR weapons. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.07.07 18:25:00 -
[19] - Quote
dman the great wrote:R'adeh Hunt wrote:dman the great wrote:CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and use other weapons just get left to rot in the flaylocks waste, Please lower the splash and direct hit damage or remove it all together, people are being slaughtered by it more than HMG's witch are meant to slaughter!
Please like this if you agree It can only one shot scouts and badly fit militia suits...and even then, only if it hits directly. That's of course assuming that scout/militia is at full health. If he isn't at full health, he shouldn't be whining about a OHK. Also, you need to reload after only 3 shots...and you need to hit with splash 3 times at least to kill anything decently fit. Direct hits are rare unless the opponent is a ****** who stands still or moves in a very predicable way...mostly because of bullet flight time. It takes a lot of skill to lead that gun correctly against non idiot opponents. As for dps, while the flaylock's per shot damage is higher, dps isn't higher than for the smg or scrambler pistol for that matter. Again, the bullet flight time and small magazine are major drawbacks...and against well fit opponents who don't move predictably like idiots, the core isn't op. You're asking for a nerf simply because you haven't figured out how to counter it yet...or your fit sucks. It's a PROTOTYPE level gun, it's supposed to be good. Have you tried the scrambler pistol at that level? Headshots OHK a ton just like the flaylock. Dude for one no not just scouts get 1 OHK I have 500 armor and 175 shields I loose shields very quikly but when a core flaylock shows up the practicly never existed because he instantly drops me with one shot, for example I was going from Alpha to Bravo on ashland and got sniped by a core flaylcok sitting in the crowsnest, had full shields, had full armor, so please explain to me how the core flaylock is not OP if it can one shot 500+ armor and 175 shields? hmm?
Core flaylock has only 239 direct damage and 214 splash. Let say it,s getting 50% more damage because of skills max to armor because it does 30% less damage to shield by design your looking at 350 damage approx. In no way can the one shot 600+ HP. Stop the QQ
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Eno Raef
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.07.07 19:04:00 -
[20] - Quote
What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically reduce its CQC capability while keeping its medium range potential.
Another possibility, it could be a Vehicle lock only weapon like a miniature swarm launcher. |
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sammus420
Goonfeet Top Men.
198
|
Posted - 2013.07.07 19:36:00 -
[21] - Quote
Eno Raef wrote:What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically reduce its CQC capability while keeping its medium range potential.
I feel like this should be the case for both mass drivers and flaylocks. |
Cosgar
ParagonX
2262
|
Posted - 2013.07.07 19:37:00 -
[22] - Quote
Eno Raef wrote:What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically reduce its CQC capability while keeping its medium range potential.
Another possibility, it could be a Vehicle lock only weapon like a miniature swarm launcher. That's like adding an iron sight to the laser. Making a weapon harder to use is a horrible way to balance something. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.07.07 20:44:00 -
[23] - Quote
sammus420 wrote:Eno Raef wrote:What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically reduce its CQC capability while keeping its medium range potential. I feel like this should be the case for both mass drivers and flaylocks.
I agree. For those that remember MAG, this is how the grenade launcher was and it worked well. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.07.07 20:50:00 -
[24] - Quote
Cosgar wrote:Eno Raef wrote:What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically reduce its CQC capability while keeping its medium range potential.
Another possibility, it could be a Vehicle lock only weapon like a miniature swarm launcher. That's like adding an iron sight to the laser. Making a weapon harder to use is a horrible way to balance something.
Leaving the flay lock as too easy to use is not good for balance. |
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 21:48:00 -
[25] - Quote
Please see actual data on how OP the flaylock is here:
https://forums.dust514.com/default.aspx?g=posts&m=1024432#post1024432 |
Nocturnal Soul
Immortal Retribution
41
|
Posted - 2013.07.07 22:43:00 -
[26] - Quote
R'adeh Hunt wrote:dman the great wrote:CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and use other weapons just get left to rot in the flaylocks waste, Please lower the splash and direct hit damage or remove it all together, people are being slaughtered by it more than HMG's witch are meant to slaughter!
Please like this if you agree It can only one shot scouts and badly fit militia suits...and even then, only if it hits directly. That's of course assuming that scout/militia is at full health. If he isn't at full health, he shouldn't be whining about a OHK. Also, you need to reload after only 3 shots...and you need to hit with splash 3 times at least to kill anything decently fit. Direct hits are rare unless the opponent is a ****** who stands still or moves in a very predicable way...mostly because of bullet flight time. It takes a lot of skill to lead that gun correctly against non idiot opponents. As for dps, while the flaylock's per shot damage is higher, dps isn't higher than for the smg or scrambler pistol for that matter. Again, the bullet flight time and small magazine are major drawbacks...and against well fit opponents who don't move predictably like idiots, the core isn't op. You're asking for a nerf simply because you haven't figured out how to counter it yet...or your fit sucks. It's a PROTOTYPE level gun, it's supposed to be good. Have you tried the scrambler pistol at that level? Headshots OHK a ton just like the flaylock.
head-shots are harder to get then splash dmg. takes skill to lead that's utter bullshit its point and click. and the prototype mass driver is more of a side-arm compared to the flaylock.
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Munin-Frey
Fish Spotters Inc.
12
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Posted - 2013.07.08 00:34:00 -
[27] - Quote
They are obviously OP. That being said I don't mind them much.... They should have some downside. That guy who said they are hard to aim is full of it. The problem is that you can pop off three rounds quickly and nobody sticks around for the third shot so who cares how long the reload is. Personally I think they should do 25 points of damage per shot to the person using it. Anyone who has launched fireworks rockets from your hand knows how bad it hurts as they blast away. |
calisk galern
BurgezzE.T.F
431
|
Posted - 2013.07.08 00:40:00 -
[28] - Quote
Munin-Frey wrote:They are obviously OP. That being said I don't mind them much.... They should have some downside. That guy who said they are hard to aim is full of it. The problem is that you can pop off three rounds quickly and nobody sticks around for the third shot so who cares how long the reload is. Personally I think they should do 25 points of damage per shot to the person using it. Anyone who has launched fireworks rockets from your hand knows how bad it hurts as they blast away.
takes 6 shots to kill alot of proto heavies.
4-5 for caldari logis,
4 for most other proto shield tankers,
2-3 for most armor tankers |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
293
|
Posted - 2013.07.08 01:16:00 -
[29] - Quote
With a Range adjustment and a slight splash area nerf they should be ok... dont want to nerf it into oblivion either... |
dman the great
OSG Planetary Operations Covert Intervention
27
|
Posted - 2013.07.08 13:01:00 -
[30] - Quote
CCP do you see that this seriously needs to be nerfed, not for our benifet but for yours, people are thinking of leaving because of that one gun, remove it, nerf it, I don't care do something that will make it less of a ultra weapon and more of an actual weapon! |
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