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Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
199
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Posted - 2013.07.14 07:22:00 -
[1] - Quote
maluble wrote:Why can dropships out run my swarm launcher that is ridiculous please fix.
swarms need a speed buff but with a nerf on the push collision done so when they go faster they don`t flip the DS, full speed light frame ADS and aerial active fuel mods do shouldn`t get a nerf since they should get you out of the area very quickly to get away from the swarms but I can`t say its balanced that they can out run, it seems odd saying full speed light frame DS can`t outrun them but balance wise its fine, us air guys got plenty of room to get out of range. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
199
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Posted - 2013.07.14 07:27:00 -
[2] - Quote
Iron Wolf Saber wrote:Learn 2 Launch Better.
Iron wolf tries to mimic the majority of the public by saying a simple statement without saying anything to add reason to the claim, DS are UP but that doesn`t mean the OP is wrong to say this, he is actually right (read my last post). Nothing to make the swarms super fast and a nerf on their collision push so DS don`t flip is a good balance, considering the delay of implementing it we can expect this to be added along with DS buffs for balance and this balance is the right way to go. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
199
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Posted - 2013.07.14 13:41:00 -
[3] - Quote
I still think giving them a MINOR speed buff with the cost of collision push on impact and lowering there turn speed is fare, that allows swarmer's to be better at A2A especially when LAAs arrive and allow pilots to dodge, all it takes is them to be ready and hope there aren't to many swarms.
I was talking to a clan mate last night and I happen to agree, pilots can get out of dodge to fast and are cowardly as tankers in the redline. The maps only get bigger from here and having a pilot able to escape after taking 1-3 swarm packs if he reacts immediately (that's considering the average AV numbers) is low, I`m not saying buff the swarms any where else my buff / nerf opinions were listed but from a pilots perspective when swarms are going at me:
militia: not a care in the world, they need 4-5 to be an issue STD: meh, I`ll move when they have 3 ADV: I can stay here and take some shots just for 1 more moment PRO: pull out and run directly at him and back repeatedly till I got his position and lower his ammo then go for the kill (as long as he doesn`t have ammo regain that I can`t shoot as I fly by and if he doesn`t have good meta AV buddy's I`ll be fine, but at the cost of a lot of battle time in ambushes, objective modes don`t have this issue so commonly. |
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