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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4669
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Posted - 2013.07.05 00:37:00 -
[1] - Quote
This thread is not for map requests, or outpost requests, etc. This thread is for requests regarding the cosmetic elements of maps. Everyone is free to make suggestions.
[Skyboxes] I love this pink sky a lothttp://de.wallpapersus.com/wallpapers/2012/04/sonne-planeten-mars-natur-2048x2560.jpg Ominous red http://farm5.staticflickr.com/4133/5050279526_a9d92e46e2_z.jpg More night skies with EVE Online nebulae like this http://i1-games.softpedia-static.com/screenshots/EVE-Online-Eve-Fan-Fest-2011-New-Nebulae-Trailer_5.jpg Pretty green sky + araura borealis, Dust needs more green http://www.discovershareinspire.com/wp-content/uploads/2011/03/Green-Northern-Lights-.jpg [Plants] Plants don't have to evolve to be green and use chlorophyll, they can evolve to be all sorts of colors depending on the intensity of the light received from the parent star, and what the atmosphere allows. Example: around a dim (in visible light spectrum) red dwarf star, the plants might appear to be black so they can absorb all the light emitted. With that out of the way, hopefully there won't be "plants have to be green, chlorophyll idiot" posts. red grass and shrubs, look how gorgeous it is http://img545.imageshack.us/img545/2212/23398035.jpg black vegetation: would go well with dim suns
white vegetation: very very bright parent star
Whatever other color
[Terrain textures] Red sand, look at this photo http://media.lonelyplanet.com/lpi/25905/25905-3/681x454.jpg White sand http://whyfiles.org/wp-content/uploads/2011/08/white_sands_dune.jpg Frozen tundra http://www.alaska-in-pictures.com/data/media/19/frozen-tundra_5591.jpg Black rock surface: could be from past vocanic activity http://2.bp.blogspot.com/_rFmHfI7gbKI/TUlwauQZwWI/AAAAAAAAA64/FmC4vJrq4Z0/s640/Volcanic+rock.jpgCrystal formations on the ground: This could be especially beautiful on Manus Peak if the spikes are partially crystal http://assets.natgeotv.com/Shows/8918.jpg seriously, look at the size of the crystal formations on the photo.
pew pew, pew pew pew |
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CCP LogicLoop
C C P C C P Alliance
213
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Posted - 2013.07.05 04:03:00 -
[2] - Quote
I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4674
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Posted - 2013.07.05 04:14:00 -
[3] - Quote
CCP LogicLoop wrote:I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas. I hereby declare CCP LogicLoop my favorite dev |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
32
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Posted - 2013.07.05 04:16:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:CCP LogicLoop wrote:I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas. I hereby declare CCP LogicLoop my favorite dev
Seconded. GO KAGEHOSHI GO KEEP POSTING UNTILL ALL TEH DEVS RESPOND! |
Iron Wolf Saber
Den of Swords
5625
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Posted - 2013.07.05 05:33:00 -
[5] - Quote
I approve of this service. |
The-Errorist
BetaMax Beta CRONOS.
20
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Posted - 2013.07.05 05:55:00 -
[6] - Quote
I would really love to see black crystals or rocks on white sandy terrain in Dust some day. |
Vell0cet
Royal Uhlans Amarr Empire
37
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Posted - 2013.07.05 06:12:00 -
[7] - Quote
These are good suggestions. Dust really feels drab with the art direction. I know there are talented artists at CCP (just look at how beautiful EVE is), and there is such rich material to work with (multiple moons, planets, rings, nebulae, etc) all from the existing universe. Maybe performance has handcuffed the options here, or it's simply been a low priority relative to all of the work that needs doing, but all of the reviews I've read online mentioned it and I have to agree that the planets feel dull, barren and lifeless (borderline post-apocalyptic). Also the terrain is still relatively flat. It would be really cool to have some extreme elevation changes on some maps with very deep canyons, caves, etc. Water would help too of course, but I realize that's a whole other kettle of fish. There's over 5k systems in New Eden and they all feel so similar in Dust.
I look forward to seeing what the artists have up their sleeves in the future.
I will add that since 1.2 I saw a sunset with a lighting effect that had rays of light beaming through a structure, and it looked amazing. Nice work there. |
Eris Ernaga
Super Nerds
268
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Posted - 2013.07.05 06:38:00 -
[8] - Quote
I like the third and fourth post in the sky box but can't really stand colored skys makes everything look weird in Dust. |
The-Errorist
BetaMax Beta CRONOS.
21
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Posted - 2013.07.05 07:50:00 -
[9] - Quote
I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4679
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Posted - 2013.07.05 07:54:00 -
[10] - Quote
The-Errorist wrote:I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants. Dat contrast |
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Django Quik
R.I.f.t
807
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Posted - 2013.07.05 12:24:00 -
[11] - Quote
I like it all but would just add that I want proper grassy and snowy terrain, not just patches but full coverage and not just a dusty green colour shrubbery but vibrant grassy plains like you'd see in the English countryside.
Also, proper trees, not just little bushes. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
82
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Posted - 2013.07.05 13:42:00 -
[12] - Quote
Why does every thing alway have to be ugly?
I want to fight somewhere beautiful every once in a while. Like these places:
http://oddstuffmagazine.com/enchanting-landscapes-you-must-see.html |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4702
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Posted - 2013.07.05 23:14:00 -
[13] - Quote
OOOOOOOOOOOOH pretty, I would like these, though I would prefer if the trees looked more alien somehow. |
Robert JD Niewiadomski
NULLIMPEX INC
247
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Posted - 2013.07.06 00:17:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:OOOOOOOOOOOOH pretty, I would like these, though I would prefer if the trees looked more alien somehow. Is this alien enough? http://www.baobab.com/wp-content/uploads/2012/08/baobab-fruit-antioxidant-baomix-pulp-leaves-coffee-bio-cafe-biologique-organic-agoji-david-hervy-bio.jpg |
Krom Ganesh
Holdfast Syndicate Amarr Empire
74
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Posted - 2013.07.06 00:29:00 -
[15] - Quote
The-Errorist wrote:I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants.
Rather than just purple plants, I think various-colored coral plants wold look really nice. |
The-Errorist
BetaMax Beta CRONOS.
27
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Posted - 2013.07.06 03:18:00 -
[16] - Quote
Krom Ganesh wrote:The-Errorist wrote:I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants. Rather than just purple plants, I think various-colored coral plants wold look really nice. True |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4867
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Posted - 2013.07.13 05:12:00 -
[17] - Quote
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Lt Royal
Subdreddit Test Alliance Please Ignore
122
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Posted - 2013.07.13 05:26:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote: cosmetic elements of maps.
Not many people notice this or look up but on one of the night maps; theres a beautiful looking night sky of the stars and flowing Aurora BorealisGÇÖ. And a reminiscent looking Nebula/Galaxy which almost looks like GÇÿCloud RingGÇÖ but pulling colours from The Forge Nebula. IGÇÖm in total support on this one.
Everyone complains about low rez textures, IGÇÖm no expert but IGÇÖm sure it would be easy to have high rez background and ceiling images, which should make some of the haters happy. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5240
|
Posted - 2013.08.03 09:17:00 -
[19] - Quote
http://img.gawkerassets.com/img/18vrskl8y3dabjpg/original.jpg Added this skybox to the OP |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
204
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Posted - 2013.08.03 10:17:00 -
[20] - Quote
A thread about making the game more visually pleasant? I'm all for it!
The game already looks nice as is but if CCP is going for that big "AAA" then it needs to look amazing! Thank you DUST bunnies for another nice thread.
`Sigh. Just another fun game of DUST . |
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RINON114
B.S.A.A. General Tso's Alliance
467
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Posted - 2013.08.03 10:37:00 -
[21] - Quote
Lt Royal wrote:KAGEHOSHI Horned Wolf wrote: cosmetic elements of maps. Not many people notice this or look up but on one of the night maps; theres a beautiful looking night sky of the stars and flowing Aurora BorealisGÇÖ. And a reminiscent looking Nebula/Galaxy which almost looks like GÇÿCloud RingGÇÖ but pulling colours from The Forge Nebula. IGÇÖm in total support on this one. Everyone complains about low rez textures, IGÇÖm no expert but IGÇÖm sure it would be easy to have high rez background and ceiling images, which should make some of the haters happy. The first time I got on this map I literally just stopped dead and looked up for a few minutes. Every time I get on it now I do the same, just look and admire it. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5509
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Posted - 2013.08.22 21:44:00 -
[22] - Quote
CCP LogicLoop wrote:I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas.
The devs have spoken with action! Behold a screenshot from 1.4: http://web.ccpgamescdn.com/dust/news.control/65076/1/uprising14beyondpic1.jpg
Now compare that to this sky I requested: http://de.wallpapersus.com/wallpapers/2012/04/sonne-planeten-mars-natur-2048x2560.jpg |
The-Errorist
Mannar Focused Warfare Gallente Federation
125
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Posted - 2013.08.22 22:17:00 -
[23] - Quote
It would be great if they add a skybox like these too: Bright yellow A dark tan and purple night sky with a distant star Giant moon with orange an blue sky |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
35
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Posted - 2013.08.22 22:27:00 -
[24] - Quote
It's all so beautiful, I would love to play in environments like the suggestions above. A Big +1 |
CLONE117
Planetary Response Organization Test Friends Please Ignore
173
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Posted - 2013.08.23 01:09:00 -
[25] - Quote
we dont need better graphics we need pve! |
KalOfTheRathi
Black Phoenix Mercenaries
579
|
Posted - 2013.08.23 01:16:00 -
[26] - Quote
CCP LogicLoop wrote:I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas. Gods, please limit the night time art. At least until TacNet actually provides its documented features.
Dark Is Not Fun At All. Pretty yes, but game play is more important than pretty.
Although you guys most certain believe the opposite considering the difference between Chromosome and Uprising. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
219
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Posted - 2013.08.23 01:21:00 -
[27] - Quote
CLONE117 wrote:we dont need better graphics we need pve!
Pretty sure those are two different teams. Not sure how good pve would be if you put a group of artists in charge of it but if that's what you want.... |
The-Errorist
Mannar Focused Warfare Gallente Federation
126
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Posted - 2013.08.23 02:20:00 -
[28] - Quote
KalOfTheRathi wrote:CCP LogicLoop wrote:I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas. Gods, please limit the night time art. At least until TacNet actually provides its documented features. Dark Is Not Fun At All. Pretty yes, but game play is more important than pretty. Although you guys most certain believe the opposite considering the difference between Chromosome and Uprising. You must have your settings for your TV not suitable for Dust. Most people don't have problems with visibility of information on dark maps; those who do should check out their settings on their TV: Color, contrast, brightness, white balance, and dynamic contrast if you have it. |
The-Errorist
Mannar Focused Warfare Gallente Federation
126
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Posted - 2013.08.23 02:25:00 -
[29] - Quote
CLONE117 wrote:we dont need better graphics we need pve! Your asking the wrong department of CCP.
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Synbot
Expert Intervention Caldari State
25
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Posted - 2013.08.23 04:11:00 -
[30] - Quote
There's day and night variations of map, but why not have dawns and dusks? Beautiful skies like the one you posted would could fit perfectly |
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The-Errorist
Mannar Focused Warfare Gallente Federation
137
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Posted - 2013.08.31 21:33:00 -
[31] - Quote
It would be great if we has a skybox that showed atmospheric superotation; the sky should have rapidly moving clouds and there should be lots of wind. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6459
|
Posted - 2013.10.07 15:35:00 -
[32] - Quote
(NEW REQUEST): Look at this photograph, these colors are amazing! http://ichef.bbci.co.uk/wwtravel/960_540/images/live/p0/1h/1q/p01h1qmx.jpg
(NEW REQUEST) Photographs from around the Dallol volcano http://ichef.bbci.co.uk/wwtravel/960_540/images/live/p0/1h/1q/p01h1qp3.jpghttp://www.photovolcanica.com/Pictures_V4/v4_hp3.jpghttp://photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/Content/dallol-minerals-974674-sw.jpg |
Vell0cet
Royal Uhlans Amarr Empire
413
|
Posted - 2013.10.07 19:18:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:
Fixed your links First Second Third |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6463
|
Posted - 2013.10.07 19:33:00 -
[34] - Quote
Oops, didn't notice it got messed up when I copied and pasted from the OP. Fixed it. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6470
|
Posted - 2013.10.07 23:53:00 -
[35] - Quote
Want |
Xaviah Reaper
Nyain San EoN.
83
|
Posted - 2013.10.08 00:02:00 -
[36] - Quote
I support the idea of weird plantlife 100%!! would make the game much more visually enjoyable and attractive for new comers! maybe even venomous or killer plants :D
i still want a PvE version of PC btw ...
+1 support |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6710
|
Posted - 2013.10.26 22:56:00 -
[37] - Quote
UPDATE: The old icy ground and mist needs to return, it looks better than our current snow. This old dev diary shows it. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1569
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Posted - 2013.10.26 23:40:00 -
[38] - Quote
Yeah, I'd love it if the skies had multiple suns (even casting dual shadows) making it really obvious that there actually are two suns in the system, lighting the planet we're fighting on.
And I seem to recall really bright suns that actually caused me to squint at the screen. Whilst not advisable for most matches, why not have them sometimes? Dynamism ftw.
As for plants, please! Anything will do. Dotting the distant mountains, perhaps. Growing in tubes in research facilities. Crawling up walls of the abandoned compounds. How about hiring a biologist for New Eden, since we've already got some economists for EVE? :D |
Victor Czar
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
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Posted - 2013.10.27 15:16:00 -
[39] - Quote
This might be a bit of a stupid question, but would bio-luminescent plants in general and ones that react to the presence of players in particular be possible?
I don't know about you guys, but I think that it'd be pretty cool if some night-time maps had grass that glowed blue-green normally but when stepped on would change colour to yellow or red. You could do a similar thing with trees though those would have to have a detection range or something. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6745
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Posted - 2013.10.27 19:27:00 -
[40] - Quote
Victor Czar wrote:This might be a bit of a stupid question, but would bio-luminescent plants in general and ones that react to the presence of players in particular be possible?
I don't know about you guys, but I think that it'd be pretty cool if some night-time maps had grass that glowed blue-green normally but when stepped on would change colour to yellow or red. You could do a similar thing with trees though those would have to have a detection range or something. That is biologically possible, but I don't think the devs have the time and resources to do something that absolutely ******* awesome. |
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lordjanuz
Norwegian Dust514 Corporation Top Men.
211
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Posted - 2013.10.27 21:28:00 -
[41] - Quote
+ 1 OP |
Iron Wolf Saber
Den of Swords
9741
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Posted - 2013.10.27 21:38:00 -
[42] - Quote
anymore ideas popped up? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6752
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Posted - 2013.10.27 22:59:00 -
[43] - Quote
Iron Wolf Saber wrote:anymore ideas popped up? My most recent request was the return of the Codex icy misty mood, its much better than the snow maps we have now in my opinion. Is it possible for CCP to make moving auroras? one of the current skyboxes has them, but its static. The Caldari Prime even had dynamic moving things in the skybox, so I would assume the answer is yes. Anyway, this would make a much better aurora skybox than the one we currently have. Still waiting on the plant colors and stuff. |
Draxus Prime
BurgezzE.T.F Public Disorder.
1571
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Posted - 2013.10.27 23:06:00 -
[44] - Quote
bring back old lightning storm/rain |
Artificer Ghost
Bojo's School of the Trades
1133
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Posted - 2013.10.27 23:17:00 -
[45] - Quote
When jungle/forest/foggy maps are out, that'll be my favorite time.
Also, foggy just gave me and idea: Maps that favor a certain class. Or map variants. Not actually giving a buff or bonus or nerf to any class when on that map, but make a physical and/or atmospherical difference to that map to make playing one class a little easier.
When Active Cloaking is a thing, for example, having fog on the map would (Just by logic) make you harder to see. Having fog makes shimmers in the air less noticeable, and stuff. Even if it's not that thick, it'd be a little more difficult to spot someone cloaking.
For the Heavies/Assaults, design the maps to where there's "hotspots" sort of. Like, a lot of roads and halls and side-rooms, and then one room that is a big engagement point. I couldn't give an example, but make it have enough entry points to make it a popular area, and give it two distinct sides. That way, you could create prolonged, standing firefights where both teams are trying to push at the other team. Of course, make some corridors blend with others, so someone on one side could get in behind the other side, for a flanking opportunity.
Logistics: I'm not sure. The hotspot idea would make Logistics shine as well, so I guess that works to.
And lastly, a jungle/forest area that's easy to get lost in, but no so easy that you could lose your squadmates by blinking. It'd create a sort of "alone" feeling if you lost your squadmates. In an atmosphere where it's easy to lose your teamamates, added on with fog and complexity, it'd make for some very cool engagements or areas. Just my opinion though. In a game, the sense of being lost and without help is pretty terrifying, and feeling fear while playing a game helps immerse the player. In my experience, at least. |
Jadek Menaheim
WarRavens League of Infamy
180
|
Posted - 2013.10.28 02:26:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote: Crystal formations on the ground: This could be especially beautiful on Manus Peak if the spikes are partially crystal http://assets.natgeotv.com/Shows/8918.jpg seriously, look at the size of the crystal formations on the photo.
As much as I love this idea, I can only imagine how risky maps if the idea was fully realized in mind with laser weapons. Crystals may act as focusing beams or splitters creating area kill zones with well placed shots. |
Jadek Menaheim
WarRavens League of Infamy
180
|
Posted - 2013.10.28 02:34:00 -
[47] - Quote
If you really want to think 'out there' in terms of terrain design, why not have mercs fight on the surface of a sleeper dyson sphere. This would integrate with EVE corporations scrambling to scan and harvest technology. Dust mercs would provide the footholds for these competing corporations to maintain a research presence and their salvage operations. However, after a point the sphere would become aware that it is being pilfered and awaken automated defenses.
You would have a texture mesh that is deliriously mechanical. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6767
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Posted - 2013.10.28 02:37:00 -
[48] - Quote
Jadek Menaheim wrote:If you really want to think 'out there' in terms of terrain design, why not have mercs fight on the surface of a sleeper dyson sphere. This would integrate with EVE corporations scrambling to scan and harvest technology. Dust mercs would provide the footholds for these competing corporations to maintain a research presence and their salvage operations. However, after a point the sphere would become aware that it is being pilfered and awaken automated defenses. I love out there crazy awesome scifi stuff, but I was trying to think about what's actually possible right now for Dust. |
Jadek Menaheim
WarRavens League of Infamy
180
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Posted - 2013.10.28 02:46:00 -
[49] - Quote
KAGEHOSHI Horned Wolf wrote:I love out there crazy awesome scifi stuff, but I was trying to think about what's actually possible right now for Dust.
The next best thing I can come up with for map textures is the etching and scarification of Europa's surface.
There's also a lot that's eerily beautiful in the colors to work with here.
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Jadek Menaheim
WarRavens League of Infamy
180
|
Posted - 2013.10.28 02:57:00 -
[50] - Quote
Would it be a cop out for the terrain department to put salt flats in the mix? I'm hard pressed to say if that would stifle game play if everyone was on a level open battlefield with miles of visibility. |
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Jadek Menaheim
WarRavens League of Infamy
182
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Posted - 2013.10.28 03:21:00 -
[51] - Quote
As for other plants and textures types I would recommend....
-Slime Mold Variations -Shale -Oil Spill or Industrial Leak |
Draco Cerberus
Hell's Gate Inc
434
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Posted - 2013.10.28 03:39:00 -
[52] - Quote
http://i.imgur.com/oJJ5YXz.jpg
The trees and the pile of driftwood would all be great textures as would the stones. |
Jadek Menaheim
WarRavens League of Infamy
183
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Posted - 2013.10.28 16:08:00 -
[53] - Quote
Two more.
-Flowing red rock textures with a deeply saturated blue sky. -Refuse Pile
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Minako Nakajima
The Surrogates Of War
26
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Posted - 2013.10.28 21:00:00 -
[54] - Quote
Yes! Please!
MNKJ // Terminally Insane
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Krom Ganesh
Holdfast Syndicate Amarr Empire
746
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Posted - 2013.11.25 17:03:00 -
[55] - Quote
Moon Skybox: For fights on moons No atmosphere so lots of stars and nebulas No atmosphere also means the systems star will appear much brighter Also need to have the planet the moon orbits in the sky
!
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Reno Pechieu
Algintal Core Gallente Federation
27
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Posted - 2013.11.25 17:26:00 -
[56] - Quote
If this adds more variation to the maps, IGÇÖm all in. Also, more plants and things to hide behind would be great.
Night, twilight and other sky stuff is also decried.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Solaire Randash
SVER True Blood Public Disorder.
71
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Posted - 2013.11.26 01:36:00 -
[57] - Quote
CCP LogicLoop wrote:I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas. Yes! I love that you guys are open to more alien- looking planets.
You blow up one sun, and suddenly everyone expects you to walk on water- Samantha Carter
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7970
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Posted - 2014.01.10 14:44:00 -
[58] - Quote
Would be nice to have some very light sprinkle of snow (just recolor the ash used in the Volcano mood or Caldari Prime)
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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