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Rinzler XVIII
Villore Sec Ops Gallente Federation
2
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Posted - 2013.07.04 09:18:00 -
[1] - Quote
Initial note :- I would rather matchmaking was fixed 1st and balanced out between players like this :- Academy 1- 500k - 1m sp Academy 2-1,000,001-3m sp Academy 3-3,000,001-5m sp Academy 4-5,000,000-8m sp Academy 5-8m+
Obviously change the names but I just wanted to give a basic example and furthermore if ppl join a game in a squad take the average sp of the squad (anyone with over 10m sp has it counted as a standard 10m sp so we dont get ppl with 18m sp squadding with ppl of 1m sp ad havign the average being 9/10m and puttign them into the elite gamemode and instead it will be 10m sp and 1m sp with the average being 5.5m and putting them in a gamemode of academy 4 with ppl of sp between 5-8m) If i haven't explained anything or you have any suggestions please feel free to mention them, this is just a basic idea and the more development and input others give the better it can be .. work in progress
Game Mode Idea
I just read a post from someone (cant remember their name but if they read this/someone says who it was i'll edit this and add their name because they gave me an idea on a game mode which is a development of his idea ((indoor infantry only map basically))
With this game supposedly being linked to Eve i do think they have missed 1 massive game mode and it's so blatantly obvious they'll kick themselves ...
Why are battles restricted to being fought on planetary locations ? I've seen alot of Eve videos which shows space stations accross the universe so why not create a game mode that allows mercs in dust to fight over the space stations on behalf of their eve counterparts, this game mode would be like skirmish in that each team has to fight and hold various points in the space station with no vehicles allowed inside the station, i would suggest that they fight over a control room which they have to capture and hold for a set period of time for them to win the game .. this can either be a defender and attacker game mode where 1 team has to defend the control room from the enemy and for the attacker to win they have to capture it from the defenders and hold it for 3 minutes or just a general infantry only domination map,
The attacker and defender game mode could easily be linked to eve lore wise so instead of just fighting over planetary locations for resources like you've done in PC once they have a certain amount of planets in a particular system they can then build a space station which allows them better production of resources such as clones, reduced vehicle production, special system only shops (a space station created in a caldari system sells unique caldari equipment from resources gathered from the planets under your control in that system,protects a certain amount of planets within that system from being attacked for a set period of time at a cost of ISK and this protection lasts 3 days and has a cd of 4 days eg you own 3 planets you can pay 200m ISK to protect 2 of the 3 planets for 3 days ( 1 planet has to be available to be attacked from enemies at all times but at least it stops corps being overrun due to repeat battles on 1 particular location so even if they lose it they still have 2 protected which means they can then go and attack someone else for the next 3 days knowing their remaining 2 planets are protected) this will encourage ppl to attack (because they wont be forced to defend all the time) and defend because you always have to have 1 planet available to be attacked if you end up only having 1 then you cant protect it with the space station anymore and have to defend it directly and this will stop ppl simply not showing up to defend because the next step after losing all planets in a system ... is a direct attack on the space station .. the thing that cost hundreds of millions of ISK to build that gives you various benefits in that system can be attacked and taken over, if you choose not to defend it then wave bye bye to all that ISK you pumped into it ..
This game mode will encourage alliances within a system for mutual protection or betrayal from a greedy corp who want that system to themselves, the benefits for a corp/alliance that have stations and planets will be huge but if you dont protect your assets the loss will be equally as big, this will make losing planetary locations and stations actually mean something and you could link this into Eve by allowing allied eve corps to use the stations as a safe haven in various locations accross the universe and give them access to mines shops within that system or have them as a base to initiate attacks on other ships, also if a space station is owned within a system and a planet is attacked the attackers wont be able to call in orbital attacks because it will be able to be attacked freely by allied ships within the system and the space station itself(can fit the station with defence mechanisms for enemy ships in the vicinity (Eve players will have to battle v each other to be able to provide support from space so a coordinated attack by Eve pilots and dust mercs can give them the advantage of preventing the enemy from calling in orbital attacks and hopefully this will mean a battle on the ground and a battle in space at the same time in the same location (if it was possible to show the graphic of a ship being destroyed in space for the troops fighting on the ground eg debris falling from space into the atmosphere that would be AWESOME but obviously that is ridiculously difficult to do and is more of a dream than a suggestion)
Alot of ideas and i'm sure there are things i've talked about which are stupid and impossible or extremely flawed but this is a suggestion and please give me feedback on what you think, how it could be implemented, suggestions on what else it could include/advancement of the idea and how it could be linked to Eve gameplay more because i've never played Eve so im goign in blind |
Rinzler XVIII
Villore Sec Ops Gallente Federation
2
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Posted - 2013.07.04 09:40:00 -
[2] - Quote
Bump |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
36
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Posted - 2013.07.04 10:07:00 -
[3] - Quote
No. Seperation of playerbase is bad. Just Remove PROTO gear and higher from Hisec battles. Simple. |
Rinzler XVIII
Villore Sec Ops Gallente Federation
2
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Posted - 2013.07.04 10:42:00 -
[4] - Quote
Aizen Intiki wrote:No. Separation of playerbase is bad. Just Remove PROTO gear and higher from Hisec battles. Simple.
Completely and utterly disagree with you .. i couldn't disagree with you more if you said the earth was flat .. you just want blueberries to kill and as i said when you hit 8m sp then everyone plays together anyway, this whole idea is aimed at balance and removing proto gear from battles altogether is stupid because ppl worked hard to earn their proto gear so why should'nt they be able to use it when they want ?? This set up enables players of similair sp and inevitably equipment play with and against each other leading to balanced games based on skill and stops turning new players away because they get stomped by ppl like you repeatedly .. my idea would increase the player base massively and if you actually read my post further than the 1st line you'd have seen the squad balance incorporated into the system so everyone could still play together only in a balanced scenario eg 12m vet 11m vet 10 m il vet 1m blue 700k new 2m new (the 3 vets all have sp maxed at 10m as explained in my OP) this puts the squad average sp at 6.1m and means they will take part in a academy 4 5-8m sp game.. i can tell you didn;t bother to read or try and understand my post because you missed this in my OP
I hate ppl like you who don;t read the post and instantly quash the idea without even trying to understand it, in future read what I write or don;t bother replying ... separation of the player base is paramount if you want new players to play and stay and this isn;t 100% seperation because ppl can still squad up only difference is that the games will still be balanced and new players starting the game actually have a chance to meet ppl add friends and get into corps without having to go through constant stomping for months on end |
tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2013.07.04 11:31:00 -
[5] - Quote
yep +1
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCCCCCCCCCCCEEEEEEEEEEEEE!!!!!!!!!!!!!!!! |
Rian CuThalion
D3LTA FORC3 Inver Brass
7
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Posted - 2013.07.04 11:40:00 -
[6] - Quote
+1
This would not only get newbs playing against each other (more equal game play), but this will also result in better blueberries for those in matches with the higher SP/gear. |
Rinzler XVII
Forsaken Immortals
3
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Posted - 2013.07.10 10:37:00 -
[7] - Quote
After seeing some gear restricted suggestions I remembered my brothers post .. BUMP .. this is a much better idea than gear restricted matches |
Skipper Jones
ZionTCD
346
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Posted - 2013.07.11 20:58:00 -
[8] - Quote
That would separate the players too much.
https://forums.dust514.com/default.aspx?g=posts&m=1009926#post1009926
This idea wouldn't separate the players but also have equal amount of skill on each side |
Oso Peresoso
RisingSuns
278
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Posted - 2013.07.11 21:02:00 -
[9] - Quote
strict matchmaking should only be for newbies. (<2m sp)
For players over that, a loose system based on preference, skill, and other factors needs to be in place, not some defined brackets. Someone with 3m sp should be eligible (if less likely) to be matched with a 15m sp player. |
ZDub 303
TeamPlayers EoN.
855
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Posted - 2013.07.11 21:27:00 -
[10] - Quote
too many divisions imo... If anything I think we should just make the academy 3m SP cutoff to give players a solid month in there. Maybe give them an 'elect out' option as well.
We also desperately need a much much better risk vs. reward system. Including removing prototype gear from IB, and a complete revamp of the FW system with higher rewards, and reducing the rewards for IB.
In this way... IB remains fairly level with no prototype dropsuits or weapons allowed.. much easier for people to get comfortable and learn to compete.
FW is for the prototype tryhards to earn some sort of currency (similar to Eve's loyalty points) to purchase exclusive FW gear... like officer gear for example. they also get higher isk and SP, to compensate for the increased difficultly.
Finally.. we really need to normalizate the number of slots on different tiers of gear. With the same number of module slots, you drastically decrease the powergap between proto and std gear... something I believe is really killing the NPE in this game (along with LLAVs...).
As a final measure... it may be worth looking at limited the number of players that can queue together for a game mode... say limiting to 3 for IB. This encourages grouping together for FW battles, and keeps solo queueing to IB. However, you can still play with a friend or two in IB... cause some of us do have friends we would like to play with .
These kinds of things give players the choice of their experience... not some mysterious matchmaking system that probably wont work anyways. |
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KingBlade82
The Phoenix Federation
77
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Posted - 2013.07.11 21:45:00 -
[11] - Quote
Like ive said before higher SP does not mean better players I made a suggestion thread already stating have militia only game modes so that way u can be on equal terms and not get destroyed by full proto squads
and like a few others said u don't want to split it up too much since the player base is rather small they should just have reg and militia but it be more beneficial to play on reg matches |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
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Posted - 2013.07.11 22:08:00 -
[12] - Quote
There is only one way to make a correct balance for match making.
You take up the total SP for every member in the squad. Then you match that squad up with another squad that is within some range, plus or minus, of that squad.
Example: -Player 1: 15m SP -Player 2-6: all 1m SP = 5m SP
Squad: 20m SP. This squad will be matched with other squads that are near 20m sp.
A squad where all 6 members have 15m SP will obviously not be matched with this squad as they wll be at (6*15m = 90m SP).
And players that are running solo will be put in matches where their total squad sp will match other squad's or other solo players. So a player with 20m SP will be playing against full squads that are around 20m sp.
This seriously is the easiest way to get a stable matchmaking scenario going on. No need for ******** academy levels, no need for players to cry about proto gear. Just put each squad in a pool and pull out the groups that fit together and make them fight each other. Yes match making may take an extra minute or two but each battle will be balanced all around.
Anyway, that's just my idea of a good match making scenario. It's simple to program... |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
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Posted - 2013.07.11 22:11:00 -
[13] - Quote
ZDub 303 wrote:As a final measure... it may be worth looking at limited the number of players that can queue together for a game mode... say limiting to 3 for IB, 6 for 'standard' FW matches, and potentially introducing a 'team queue' FW system with very high rewards for those who want to field a full team of 16. This encourages grouping together for FW battles, and keeps solo queueing to IB. However, you can still play with a friend or two in IB... cause some of us do have friends we would like to play with .
The team queue of 16 is the only thing you said that I actually cared about. Everything else was rubbish. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
|
Posted - 2013.07.11 22:16:00 -
[14] - Quote
Aizen Intiki wrote:No. Seperation of playerbase is bad. Just Remove PROTO gear and higher from Hisec battles. Simple.
You're an idiot who has no idea how people are in this game. yes everyone got rich when uprising hit. But, as things usually go, those players lost a lot of money from using proto gear. Most people know (including myself) use basic/advanced fits about 85% of the time when we play pub matches.
Proto gear at 200+k a suit and getting run over or militia locust grenaded is just ridiculous. Plus You only need to use a proto gun with blueprint suits to pub stomp. Hell, my favorite/main suit is a sever with all militia gear and an EC3 mass driver. Cost me 15k isk. I can die 10 times and still make profit on a match.
My point is, people don't always wear proto gear. You just need to learn to play, get better at the game. Then you can pub stomp with noob gear and laugh at those who still use proto gear to help them be successful. |
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CCP Nullarbor
C C P C C P Alliance
1837
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Posted - 2013.07.12 01:21:00 -
[15] - Quote
We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players. |
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LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.12 01:38:00 -
[16] - Quote
CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players. Love the confirmation of some sort of matchmaking but "closer to release "?? It's always cloak and dagger with CCP. We talking a month or a year? |
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CCP Nullarbor
C C P C C P Alliance
1837
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Posted - 2013.07.12 01:43:00 -
[17] - Quote
LongLostLust wrote:CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players. Love the confirmation of some sort of matchmaking but "closer to release "?? It's always cloak and dagger with CCP. We talking a month or a year?
Soon |
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LongLostLust
Dead Six Initiative Lokun Listamenn
62
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Posted - 2013.07.12 01:46:00 -
[18] - Quote
CCP Nullarbor wrote:LongLostLust wrote:CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players. Love the confirmation of some sort of matchmaking but "closer to release "?? It's always cloak and dagger with CCP. We talking a month or a year? Soon Then he trolls me. Classic CCP. You wonder why people don't stay with this game |
Meeko Fent
Seituoda Taskforce Command Caldari State
259
|
Posted - 2013.07.12 02:18:00 -
[19] - Quote
LongLostLust wrote:CCP Nullarbor wrote:LongLostLust wrote:CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players. Love the confirmation of some sort of matchmaking but "closer to release "?? It's always cloak and dagger with CCP. We talking a month or a year? Soon Then he trolls me. Classic CCP. You wonder why people don't stay with this game He isn't trolling you, he's joking around.
Lighten up.
If DUST losses so much player count, it can just be taken off the PStore and Dev'd with EVE surplus. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4842
|
Posted - 2013.07.12 02:26:00 -
[20] - Quote
CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players. I think SP should play some part though, because in 2 equally good teams, the one with the most SP will likely win. |
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Skipper Jones
ZionTCD
349
|
Posted - 2013.07.12 02:27:00 -
[21] - Quote
CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players.
YESSS! MY PRAYERS HAVE BEEN ANSWERED.
That is the best way to do it. IMO |
LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.12 02:30:00 -
[22] - Quote
Meeko Fent wrote:LongLostLust wrote:CCP Nullarbor wrote:LongLostLust wrote:CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players. Love the confirmation of some sort of matchmaking but "closer to release "?? It's always cloak and dagger with CCP. We talking a month or a year? Soon Then he trolls me. Classic CCP. You wonder why people don't stay with this game He isn't trolling you, he's joking around. Lighten up. If DUST losses so much player count, it can just be taken off the PStore and Dev'd with EVE surplus. If you don't think that trademarking soon isn't just a big f u to its own customer base I'm guessing your in the minority. It's like saying "when I get there" when asked when you will arrive. It's a non answer, rude and disgraceful for a company |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
55
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Posted - 2013.07.12 03:09:00 -
[23] - Quote
Some people are just far to sensitive.
Will soonTM effect your life in anyway? No? Then quit crying and man the hell up!
Take it as a "it's 100% going to happen before you die" as apposed to no answer what-so-ever.
Seriously would you rather someone say "when I get there" or just out-right ignore you as if you don't matter? |
Skipper Jones
ZionTCD
351
|
Posted - 2013.07.12 03:46:00 -
[24] - Quote
ALPHA DECRIPTER wrote:Some people are just far to sensitive.
Will soonTM effect your life in anyway? No? Then quit crying and man the hell up!
Take it as a "it's 100% going to happen before you die" as apposed to no answer what-so-ever.
Seriously would you rather someone say "when I get there" or just out-right ignore you as if you don't matter?
What If someone gets shot in a alley way in their young lives before it comes out? |
Flawless Mirage
Valhalla Gardains
0
|
Posted - 2013.07.12 06:22:00 -
[25] - Quote
CCP Nullarbor wrote:We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to release.
But rest assured, we want to make sure people are having fun and balanced matches without creating artificial fences around groups of players.
Besides the "Mostly" part; who do you really think is gonna win in a fight between two different player with vastly different SP amounts?
Lets say that P1 (Player one) has 6,500,000 SP and that P2 (Player 2) has 43,500,000 SP; that P1 is more skilled than P2; that P1 has one type of prototype gear vs. P2's full prototype outfitting; who do you really think will win?
Sure, maybe if P1 manages to catch P2 off guard he'd win that fight (1vs1 First clone to die)... but, more than likely P1 won't.
Since P2 is not only a veteran and knows what he/she is doing, has completely skilled into what they want to specialize in.
Possible differences in the amount of skill; lets say.....
P2 has decided to completely skill into (as an armored tanker, w/ high dps output) Medium Gallente Drop-suit, Flaylock Pistols, Core Drop-suit Operations, Shotguns, Medium Gallente Logistics Drop-suit, Weaponry, Sidearm Operation, Light Weapon Operation, Armour Plating, Armour Repair Systems, Shield Extension, Shield Recharging, Shield Regulation, Cardiac Regulation, Hand to Hand Combat, Kinetic Catalyzation, Precision Enhancement, Profile Dampening, Range Amplification, Shotgun Ammo Capacity, Shotgun Fitting Optimization, Shotgun Operation, Shotgun Proficiency, Shotgun Rapid Reload, Flaylock Pistol Ammo Capacity, Flaylock Pistol Fitting Optimization, Flaylock Pistol Operation, Flaylock Pistol Proficiency, Flaylock Pistol Rapid Reload
P2 has decided to somewhat skill into (Level 2-4) shielding, drop-suit biotics, vehicle command, caldari LAVs, and caldari LLAVS.
Compared to:
P1 has completely skilled into nova knives, nova knife proficiency, sidearm operations, drop-suit upgrades, drop-suit biotic upgrades, Cardiac Regulation, Hand to Hand, Combat Kinetic Catalyzation,
P1 somewhat skilled into (Level 1-3) Shield Extension, Shield Recharging, Shield Regulation, Profile Dampening, Range Amplification
Might/probably won't make sense to you (Since its 3:45 A.M. = I'm tired). Bottom line players with more SP have a huge advantage over player with less SP; the SP cap does not. Help. Us. At. All. It only helps CCP by giving players who want to catch up an incentive to buy boosters and aurum.... |
Oso Peresoso
RisingSuns
292
|
Posted - 2013.07.12 13:30:00 -
[26] - Quote
LongLostLust wrote:CCP Nullarbor wrote:LongLostLust wrote: Love the confirmation of some sort of matchmaking but "closer to release "?? It's always cloak and dagger with CCP. We talking a month or a year?
Soon Then he trolls me. Classic CCP. You wonder why people don't stay with this game
Flawless victory by Nullarbor. Really, asking a question like that, you totally deserved it.
<3 CCP. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
82
|
Posted - 2013.07.12 13:35:00 -
[27] - Quote
This would seperate the players just as much. First of all: People have to learn that the different gear isn't the problem. The gear is only a slight advantage. Nothing more. It's not impossible killing a proto guy with militia equip. |
Meeko Fent
Seituoda Taskforce Command Caldari State
262
|
Posted - 2013.07.12 14:53:00 -
[28] - Quote
Oso Peresoso wrote:LongLostLust wrote:CCP Nullarbor wrote:LongLostLust wrote: Love the confirmation of some sort of matchmaking but "closer to release "?? It's always cloak and dagger with CCP. We talking a month or a year?
Soon Then he trolls me. Classic CCP. You wonder why people don't stay with this game Flawless victory by Nullarbor. Really, asking a question like that, you totally deserved it. <3 CCP. This is why I think every forumer goes to Dev posts. |
Mobius Wyvern
BetaMax. CRONOS.
2427
|
Posted - 2013.07.12 16:12:00 -
[29] - Quote
LongLostLust wrote: If you don't think that trademarking soon isn't just a big f u to its own customer base I'm guessing your in the minority. It's like saying "when I get there" when asked when you will arrive. It's a non answer, rude and disgraceful for a company
You made what was effectively an attack post, and he gave you a somewhat snarky answer. That seems like a perfectly reasonable response to me.
I mean, you could have just asked if it was coming for 1.3, or a later build?
But no, he makes a post about them listening to feedback and working on a new, better system, and the first thing you do is go on the attack, and then get offended when not shown the proper contrition you seem to think you deserve.
Grow up. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
2
|
Posted - 2013.07.12 20:12:00 -
[30] - Quote
LongLostLust wrote: If you don't think that trademarking soon isn't just a big f u to its own customer base I'm guessing your in the minority. It's like saying "when I get there" when asked when you will arrive. It's a non answer, rude and disgraceful for a company
Yes, so much so that almost every other company does it when discussing timeline's and release dates for certain features.
The snowflake is strong with this one. |
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