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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
154
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Posted - 2013.07.04 06:14:00 -
[1] - Quote
Ok now that i spent a good 4-5 hours playing as a commando in one of my ALT accounts i can give a BETTER feedback on the dropsuit.
Sadly the commando dropsuit does not move as fast as predicted.I thought their sprinting speed went around the 6's. But the 5.5 is REALLY DISAPPOINTING.This means that with a Complex kinetic Catalizer the max speed achieved would be around 6.4,which is not bad, but not optimal so not using a complex armor repairer seems ******** in this case. . The suit compensates a LOT with the 2 Light weapon. With and Advanced Mass driver and a GEK. Or a GEK + Swarm launchers i could lay havok on enemy units pretty easily. Going games like 18-5 , 20-4 , 15-6 .... (AT Commando Advanced level).
The suit , in order to get any serious attention needs to address certain issues i WILL point out:
-They need a SERIOUS PG + CPU upgrade. Not only your slots are REALLY limited but the suit itself tries to avoid you filling them with proto/complex gear. -250 armor AND shield does not give the right for the commando to be called ''HEAVY''. In a game where assaults and logis run up to 750 total HP, the 900 the commando could achieve at proto level using ALL their slots for complex plates and shield extenders DOES NOT compensate. -The speed is too da** slow for it to be called a ''commando''
The drop suit is INDEED fun to play, but its massive hitbox, crimson coloring and slow movement makes you a moving target, that cant even fight back with a HMG nor take out tanks with a Forge Gun.
I ask of CCP to FIX the commando to make it a viable option for players.With 5 simple changes:
1) Either increase the sprinting speed of the suit by 0.4 (its a very good speed for a heavy,and can be upgraded up to 6.7 with a complex kinetic, giving it LOGI level speed) and increase their base armor and shield to 275 OR ; increase the DEFAULT armor and shield to 325.So that at level 5 passive skills you can rock a solid 812 HP without modules. (making the SENTINELS slower but with 1000 module-less total HP capacity and being able to carry HEAVY weapons.) Either of these would make the suit A LOT Better.
2)Increase the CPU / PG of the suit so the Poor amount of slots the commando has can be utilized easily by proto/complex gear,modules and weapons.
3) Give them 1 more low powered module. Even with this at PROTO level they would have only 4, the lowest of all dropsuits. (OR give them another equipment slot or a Grenade slot....SOMETHING LOL.)
4)LOWER their scan profile to 50.This would help the commando better at actually being, you know, a commando...(instead of a giant RED dot in every enemy's map.)
5)reduce the price tag on the proto Commando by 20000 ISK approx.
The suit is FUN to play, but it has no space in competitive playing as it is. The idea is good just poorly executed. With this fixes i present to you im sure some people would be willing to try the suit even at the ridiculous price you have them tagged for.
They still differentiate a LOT from HEAVIES with THESE changes: 1/Commandos will be faster but with less HP than the heavies. 2/Heavies can rock Heavy weapons but commandos have 2 light ones. 3/Heavies have grenades (offensive), commandos have equipment ( tactical) 4/Commando suits are more expensive but have reduced scan profile, making them avoid some surprise and unwanted situations.
on other notes CCP, remember to create ANOTHER racial type of commandos, but with a grenade slot instead of a equipment slot. Some people like that ;)
If anyone else hasbeen experimenting with the commandos , any feedback or ideas for fix are welcome....
my 2 cents.... |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
157
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Posted - 2013.07.05 00:10:00 -
[2] - Quote
Laurent Cazaderon wrote:i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint speed passively ?), the radar signature (has to be between assault and heavy) and base HP.
Regarding slots (low, high, grenade etc..) on the other hand, it needs to be a fitting wise limited suit. Slot layout is thus ok by me. Real pain seems to be the pg\cpu more than anything. Beside, dont forget you will probable get racial variant of this commando. Anyway good feedback as it shows the commando is not the totally useless piece of crap everyone was qqing about.
i'm pretty sure it's a fun suit to play with. That could be even funnier with slight adjustments.
TY yeah. I had to take my time to actually study it furthermore. And these are my findings. Again , even without another slot, they do need a big CPU/PG increase IMO...Specially being AMARR and all... (the amarr assault has logi level CPU/PG at 350 CPU and 70 PG...) |
KING CHECKMATE
Bragian Order Amarr Empire
488
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Posted - 2013.08.10 23:23:00 -
[3] - Quote
Nova Knife wrote:To be honest, I've always felt that the commando is just a worse knockoff of the black eagle scout.
The complete lack of slots to me makes it seem like the commando would have been much better if it was a scout variant, for the role they're trying to achieve.
A heavy suit just has too many drawbacks for what the commando gets in return (Two weapons, which /is/ a cool thing) but at the downsides of having poor survivability, and being unable to use the staple of the heavy class, which is heavy weapons.
A fast, fragile scout with increased offensive versatility would've been a much better fit, IMO.
I agree. Actually when i read about commandos i could swear it was a SCOUT suit like the Black eagle. I mean when i think of commandos the first thing i think off is High Offensive , High Speed and good infiltration skills. Not a fast b*sterd with the sprint speed of a turtle walking over peanut butter... >..>
If they are gonna be fat, at least give them HP to survive. i insist 300 armor 300 shield would be a LOT of improvement along with CPU - PG increase... |
KING CHECKMATE
Bragian Order Amarr Empire
492
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Posted - 2013.08.11 00:47:00 -
[4] - Quote
ladwar wrote:the plasma cannon on a maxed skilled commando w/ plasma cannon reload skills gives you the same direct damage DPS as a proto standard/breach forge. or go with the proto SL which has a base DPS of 1650 which is 3 times higher then forges and 2 times higher then assault forge.
Plasma cannons suck. As they are now that is.
I cant even imagine anything more under powered than a Commando plus Plasma cannons.... i just cant.
Maybe a militia basic suit and a militia swarm launcher with no side arm,but thats it XD |
KING CHECKMATE
Bragian Order Amarr Empire
505
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Posted - 2013.08.12 21:51:00 -
[5] - Quote
ladwar wrote:KING CHECKMATE wrote:ladwar wrote:the plasma cannon on a maxed skilled commando w/ plasma cannon reload skills gives you the same direct damage DPS as a proto standard/breach forge. or go with the proto SL which has a base DPS of 1650 which is 3 times higher then forges and 2 times higher then assault forge. Plasma cannons suck. As they are now that is. I cant even imagine anything more under powered than a Commando plus Plasma cannons.... i just cant. Maybe a militia basic suit and a militia swarm launcher with no side arm,but thats it XD it is a harder to use weapon, true. but changes and updates will happen and it won't be the most underpowered weapon forever.
Well of course broski, i dont have anything against the Plasma cannon at all and i HOPE it gets buffed.
Just as things are now you might as well just run around with a Mass driver and a Swarm launcher, that would work XD |
KING CHECKMATE
Bragian Order Amarr Empire
516
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Posted - 2013.08.13 02:57:00 -
[6] - Quote
DoomLead wrote:West Warder wrote:It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging delay time and some amount of self-repairing armor without modules. Just 1 or maybe 2 armor points per second. Equipping a repairing module should add its quantity over the dropsuit self-repairing capabilities. The bonus to module efficacy is fine (and it should indicate that it works specifically to shield and armor enlargers), it won't be bad to increase that bonus to 5%, instead of 2%, having into account that a Commando soldier has to endure heavy fire. To counter the slower movement speed: Default auto-repairing abilities. That would be a not too over-powered solution, to make Commando a more viable role in battle. taken from another post
West Warder is delusional
Commandos are not ''harder'' than ANY Medium frame.
At proto level there is not a SINGLE Mid Frame with less than 600 - 750 HP unless its a specified type of load out say stealth etc...
Commandos LACK slots, there by the only low powered one will be obviously used for a Armor repairer.
The 2 high slots, IF USED FOR 2 Cx Shield extenders it would end up being: 66 x [1.25 (Shield ext bonus per level) + 1.25 (''new commando bonus'' as perWest)] = 99 + shields
99 x 2 = 198
The commando has 250 armor and shields , at proto passive bonus they end up having 625 total.
625 + 198 = 823 total HP (and i dont even think he can fit in 2 ADV Light weapons LOL)
So we have a Proto Commando with 823 HP! sturdy enough?
My Alt character i amarr Assault: At passive lv 5 it has a total of 450 HP +3 complex shield extenders (82.5 each) = 247.5 +1 Enhanced armor plate ( 108 {ty to armor plate bonus per level}) = 108 TOTAL: 805.75
At best ,Commando suits are AS tough as Assault suits, but with Much less speed, CPU/PG, Module customization, an equipment slot , radar performance, stamina performance...etc...
No. they need serious buff. a LOT more CPU/Pg to be able to use the few slots they have,DECREASE their Scan Profile a LOT but leave their crappy scan profile And increase un-upgraded armor and shield to 300 each....(And of course, make them cheaper by at least 15-20k...)
This would make Commandos viable.... IMO that is. |
KING CHECKMATE
Bragian Order Amarr Empire
520
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Posted - 2013.08.13 04:08:00 -
[7] - Quote
Ty mate. I think the idea of the commando is good .We can all agree the mere idea of having 2 Light weapons is dreamy. Just poorly executed.
I know CCP has already some info on this and the lack of commandos should be a huge hint. Even if they DONT read my post im sure they will be buffing them in some way. |
KING CHECKMATE
Bragian Order Amarr Empire
533
|
Posted - 2013.08.13 21:52:00 -
[8] - Quote
Mobius Wyvern wrote:I still don't understand why they have to have equal shield and armor hitpoints?
Since it's an Amarrian suit, why doesn't it have more armor like other Amarrian suits?
In DUST , except for the Logi, Amarr suits have equal Shield and armor. Gallante : Can Armor tank Caldari: Shield Tank Amarr : Dual Tank Minmatar: Speedster
Yesterday i was playing again with the commando suit. I got pretty decent games the last one being 14-3 with it. I was using A scrambler Rifle and Mass driver. Still, movement amd HP was the main issue here. The 2 light weapons complement each other (I change the Mass Driver For Swarm launchers if needed) and of course two light weapons get the job done, BUT this is the light weapons , the suit isnt doing anything right except letting me use them XD. I got chased and followed by a Cal Logi Adv and i think that dude was packing about 450 shields and maybe 150 armor? still 600 is more than my 575 i have..
So he had 25 more HP, yeah i have 2 light weapons and he doesnt have a side arm, but he has 3 equipment slots and 5 low/high p slots! i have...wait for it... 1 High powered slot >..> ...
balance anyone.I would like to stop using my heavy and scout and run in a commando with Proto Swarm Launcher and Proto Scrabler Rifle. MAke it cappen CCP XD |
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