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Todbringer22
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.03 21:30:00 -
[1] - Quote
Hello,
first, im a heavy and tryed the forge gun and the HMG, but i can-¦t decide which one i should choose, then i wear a HMG, the Tanks are getting on my nervs, when i wear a forge gun, the players are doing it.
Which weapon should i take?
Question 2 : Which of this HMG types is better?
Type 1:
-Many shield extenders
-Many armor plates
This one gives many SP and AP but i think it slows you down to strong.
Type 2:
-Many shield extenders
-Damage mods
The goal of this one is to kill the enemy before he can do damage to the armor and does not slow you down.
?
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MassiveNine
Mannar Focused Warfare Gallente Federation
181
|
Posted - 2013.07.03 21:35:00 -
[2] - Quote
There is no "best" suit. Find what works best for you, and have multiple fittings and cycle through them in game to find what you like. |
EternalRMG
ZionTCD
313
|
Posted - 2013.07.03 21:59:00 -
[3] - Quote
I asume by you ,," and your name that youre german, Am i wrong? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1304
|
Posted - 2013.07.03 22:14:00 -
[4] - Quote
From what I am reading, you're choosing between the HMG and the Forge gun, then getting wailed on by either a tank when you have your HMG or by infantry when you run a Forge. I'm happy to report that this is completely intended.
If you would like somewhat of a way out of locking yourself into a role, the new Commando suit gives up a grenade slot and fitting modules in order to use two light weapon slots. This would let you equip any combination of two light weapons at the same time. AR and Swarms / SR and Plasma Cannon, to name a few that would suit what you're going for. It does not dual wield.
It does have drawbacks though, such as suffering from low / no module slots. I would think this is the suit you're going for if you want to be an all-rounder, otherwise take the HMG / Forge and play to your strengths.
EDIT: About your second question. If you choose the shield tank, you sacrifice slots that could be used for damage mods, but gain the ability to use low slots for speed (if you so choose). If you armor tank, you will run slower and have little / no base repair speed, however you will have higher HP (provided you go with the regular plates) and you get to use your high slots for damage modules. To try to be a jack-of-all-trades makes you decent, but not great. |
Darkpire 22
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.07.03 23:06:00 -
[5] - Quote
EDIT : (Im Todbringer22)
,,I asume by you ,," and your name that youre german, Am i wrong?"
Yes, i speak German.
,,There is no "best" suit. Find what works best for you, and have multiple fittings and cycle through them in game to find what you like."
Yes i know that, but one of the builds could be more situation depended than the other one. I mean, the one that fits better in the most situations. Which one would it be?
,,To try to be a jack-of-all-trades makes you decent, but not great. "
Yes, thats the thing, to be good in in both things but not great, OR great in one thing but not good in the other one..
But thanks for the replies, i think i try out the commando. |
Disturbingly Bored
The Strontium Asylum
387
|
Posted - 2013.07.03 23:39:00 -
[6] - Quote
Forge Gun is arguably the most difficult and most powerful weapon in the game. People with calm nerves and steady hands are monsters with the thing. But you need calm nerves and steady hands.
HMG has more room for error built into it because it's a bullet hose, but you need to know your maps and flank well to use it best.
As for module setups, I would agree with the others that there is no best. There are a lot of "worsts" though. Shield Extenders and Damage Mods are equally viable, but fill your lows with plates and/or armor reppers. The low-slot shield mods are a waste of limited fitting space.
If you go Commando... well, let me know what you think of it. The very least I can say is that you won't have any problems wondering what you should put in it's module slots. It doesn't have any. |
Todbringer22
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.05 14:44:00 -
[7] - Quote
Disturbingly Bored wrote:Forge Gun is arguably the most difficult and most powerful weapon in the game. People with calm nerves and steady hands are monsters with the thing. But you need calm nerves and steady hands.
HMG has more room for error built into it because it's a bullet hose, but you need to know your maps and flank well to use it best.
As for module setups, I would agree with the others that there is no best. There are a lot of "worsts" though. Shield Extenders and Damage Mods are equally viable, but fill your lows with plates and/or armor reppers. The low-slot shield mods are a waste of limited fitting space.
If you go Commando... well, let me know what you think of it. The very least I can say is that you won't have any problems wondering what you should put in it's module slots. It doesn't have any.
So i-¦ve tried the Commando dropsuit and it is something like an allrounder, but it-¦s not good in destroying tanks or killing people, cause like you said, the first dropsuit has no modules..
The best thing was the Equipment slot that i used for remove explosives for trolling in Skirmish, but how i said, the class itself wasn-¦t very good..
I tried HMG too, but there where always these shotgun-scouts that annoyed the **** out of me.
So i thinked of using a forge gun, the ishukone with damage mods and shield extenders, since i see the same Tank players in the same matches again and again.
Hmmmm..
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ChromeBreaker
SVER True Blood Public Disorder.
632
|
Posted - 2013.07.05 14:49:00 -
[8] - Quote
Both. Get FG III and the advanced Assault FG. And the same for the HMG. should be able to get them both quite quickly and then you will have the choice.
I recomend dmg mods in the highs, a plate and a repper in the lows. |
Azura Sakura
Militaires-Sans-Frontieres
191
|
Posted - 2013.07.05 14:50:00 -
[9] - Quote
Todbringer22 wrote:Disturbingly Bored wrote:Forge Gun is arguably the most difficult and most powerful weapon in the game. People with calm nerves and steady hands are monsters with the thing. But you need calm nerves and steady hands.
HMG has more room for error built into it because it's a bullet hose, but you need to know your maps and flank well to use it best.
As for module setups, I would agree with the others that there is no best. There are a lot of "worsts" though. Shield Extenders and Damage Mods are equally viable, but fill your lows with plates and/or armor reppers. The low-slot shield mods are a waste of limited fitting space.
If you go Commando... well, let me know what you think of it. The very least I can say is that you won't have any problems wondering what you should put in it's module slots. It doesn't have any. So i-¦ve tried the Commando dropsuit and it is something like an allrounder, but it-¦s not good in destroying tanks or killing people, cause like you said, the first dropsuit has no modules.. The best thing was the Equipment slot that i used for remove explosives for trolling in Skirmish, but how i said, the class itself wasn-¦t very good.. I tried HMG too, but there where always these shotgun-scouts that annoyed the **** out of me. So i thinked of using a forge gun, the ishukone with damage mods and shield extenders, since i see the same Tank players in the same matches again and again. Hmmmm.. Plus side for forge gun. Stay at the high ground and you can kill infantry in 1 hit :). Takes practice but you will be able to kill vehicles and infantry! |
Severance Pay
Purgatorium of the Damned League of Infamy
518
|
Posted - 2013.07.05 15:07:00 -
[10] - Quote
I am just gonna leave this here |
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Mobias Wyvern
Crux Special Tasks Group Gallente Federation
1
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Posted - 2013.07.06 00:18:00 -
[11] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Mobius Wyvern
BetaMax. CRONOS.
2167
|
Posted - 2013.07.06 01:08:00 -
[12] - Quote
Mobias Wyvern wrote:Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2
Coming to PS4 this year In the interest of presenting the full picture: The Enclave Leaves Planetside 2 After Months of No Fights and Broken Patches and Updates CEOPyrex on Supporting Dust 514 |
Todbringer22
Kameira Lodge Amarr Empire
0
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Posted - 2013.07.06 12:45:00 -
[13] - Quote
Now i-¦m a Forge Gunner and it is very efficient, the Assault variant is great against infantry and the Breach one for camping on higher grounds via dropship in the beginning of the match.
I already destroyed one PRO tank together with some others and destroyed two tanks alone in just one game.
But now i have questions on the fitting of the forgegun:
1. I think damage enhancers are really important for higher damage output, but the guard/guardian heavy does only have one High slot for them, the standard heavy dropsuit has 2 but no extra functions.The guard one does have bonus functions, i think it was at level 5, -25% Recoil on heavy weapons and -10% on reload speed.For what dropsuit should i go for?
2. Forgeguns are at level 4, weaponupgrades at level 1, should i first max forgeguns or should i go on weaponupgrades first? |
ER-Bullitt
Molon Labe. League of Infamy
31
|
Posted - 2013.07.06 13:25:00 -
[14] - Quote
For your dropsuit....
I use the Dren Heavy (comes with the elite pack) which has 1 high, 2 low slots. It has the same base stats as the lvl 1 Sentinel, minus the racial bonuses.
MY everyday fitting is
Shield Extender (high) Armor Repairer (low) Armor Plates (Low) Advanced HMG (MH-82, standard... or M04, assault - longer range) depending on map Toxin SMG (sometimes a flaylock) M1 Locus Grenade (flux would be just as useful, since your HMG is less effective against shields)
The level of your mods will depend on your current skills and avaialble CPU/PG.
I use the assault HMG alot due to its greater range, and since the heavies primary role is point defense in CQC when I do switch to my standard HMG (more base damage) enemies tend to drop faster as I normally run around with the assault version with inferior base damage.
If you are forge gunning you want to run complex heavy damage mods in your high slot. I prefer the assault forge gun since it has the greatest DPS. WIth Forge gun proficiency lvl 3 and a comp heavy damage mod, the advanced assault forge (DAU) can 2 shot a turret installation, nice for some quick WP.
I would suggest getting your weapon upgrades to lvl 5 so you have access to complex damage mods. YOu dont really need to use proto forge guns, the advanced assault version does just fine in pub matches. Once your have weapon upgradeds done, then consider lvl 5 Forge Gun Operation, then at least lvl 3 proficiency. |
Todbringer22
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.06 13:33:00 -
[15] - Quote
ER-Bullitt wrote:For your dropsuit....
I use the Dren Heavy (comes with the elite pack) which has 1 high, 2 low slots. It has the same base stats as the lvl 1 Sentinel, minus the racial bonuses.
MY everyday fitting is
Shield Extender (high) Armor Repairer (low) Armor Plates (Low) Advanced HMG (MH-82, standard... or M04, assault - longer range) depending on map Toxin SMG (sometimes a flaylock) M1 Locus Grenade (flux would be just as useful, since your HMG is less effective against shields)
The level of your mods will depend on your current skills and avaialble CPU/PG.
I use the assault HMG alot due to its greater range, and since the heavies primary role is point defense in CQC when I do switch to my standard HMG (more base damage) enemies tend to drop faster as I normally run around with the assault version with inferior base damage.
If you are forge gunning you want to run complex heavy damage mods in your high slot. I prefer the assault forge gun since it has the greatest DPS. WIth Forge gun proficiency lvl 3 and a comp heavy damage mod, the advanced assault forge (DAU) can 2 shot a turret installation, nice for some quick WP.
I would suggest getting your weapon upgrades to lvl 5 so you have access to complex damage mods. YOu dont really need to use proto forge guns, the advanced assault version does just fine in pub matches. Once your have weapon upgradeds done, then consider lvl 5 Forge Gun Operation, then at least lvl 3 proficiency.
Ok, then i first max weaponupgrades for the complex damage mods.
But i still have the question if i should take a dropsuit with 2 highslots for 2 damagemods and no bonuses OR the dropsuit with just 1 highslot but bonuses?
,,1. I think damage mods are really important for higher damage output, but the guard/guardian heavy does only have one High slot for them, the standard heavy dropsuit has 2 but no extra functions.The guard one does have bonus functions, i think it was at level 5, -25% Recoil on heavy weapons and -10% on reload speed.For what dropsuit should i go for?"
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itsmellslikefish
DIOS X. II
62
|
Posted - 2013.07.06 13:36:00 -
[16] - Quote
The best heavys a dead heavy. |
Todbringer22
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.06 14:13:00 -
[17] - Quote
itsmellslikefish wrote:The best heavys a dead heavy.
No.
,,1. I think damage mods are really important for higher damage output, but the guard/guardian heavy does only have one High slot for them, the standard heavy dropsuit has 2 but no extra functions.The guard one does have bonus functions, i think it was at level 5, -25% Recoil on heavy weapons and -10% on reload speed.For what dropsuit should i go for?"
Everyone got an answer?
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oso tiburon
The Generals EoN.
67
|
Posted - 2013.07.06 14:19:00 -
[18] - Quote
Todbringer22 wrote:Hello,
first, im a heavy and tryed the forge gun and the HMG, but i can-¦t decide which one i should choose, then i wear a HMG, the Tanks are getting on my nervs, when i wear a forge gun, the players are doing it.
Which weapon should i take?
Question 2 : Which of this HMG types is better?
Type 1:
-Many shield extenders
-Many armor plates
This one gives many SP and AP but i think it slows you down to strong.
Type 2:
-Many shield extenders
-Damage mods
The goal of this one is to kill the enemy before he can do damage to the armor and does not slow you down.
?
young fat one times are hard in the land of the fattys tis a dark time for our kind all clones are using explosives scarmblers we are endangered . try many things but above all use the cheapest setups you have until the ccp gods hear our pleas of mercy . assult forge guns backed by smgs have become my ally in these darktimes as my tanks are useless . find the high ground and bring a nano hive stay out of the reach of flaylocks and md . if youre going to run hmg ... damage mods , complex damage mods stay away from the sentinel suit stay in the basic |
Todbringer22
Kameira Lodge Amarr Empire
0
|
Posted - 2013.07.06 14:24:00 -
[19] - Quote
oso tiburon wrote:Todbringer22 wrote:Hello,
first, im a heavy and tryed the forge gun and the HMG, but i can-¦t decide which one i should choose, then i wear a HMG, the Tanks are getting on my nervs, when i wear a forge gun, the players are doing it.
Which weapon should i take?
Question 2 : Which of this HMG types is better?
Type 1:
-Many shield extenders
-Many armor plates
This one gives many SP and AP but i think it slows you down to strong.
Type 2:
-Many shield extenders
-Damage mods
The goal of this one is to kill the enemy before he can do damage to the armor and does not slow you down.
?
young fat one times are hard in the land of the fattys tis a dark time for our kind all clones are using explosives scarmblers we are endangered . try many things but above all use the cheapest setups you have until the ccp gods hear our pleas of mercy . assult forge guns backed by smgs have become my ally in these darktimes as my tanks are useless . find the high ground and bring a nano hive stay out of the reach of flaylocks and md . if youre going to run hmg ... damage mods , complex damage mods stay away from the sentinel suit stay in the basic
Thanks, and what about this question:
,,1. I think damage mods are really important for higher damage output, but the guard/guardian heavy does only have one High slot for them, the standard heavy dropsuit has 2 but no extra functions.The guard one does have bonus functions, i think it was at level 5, -25% Recoil on heavy weapons and -10% on reload speed.For what dropsuit should i go for?"
?
|
oso tiburon
The Generals EoN.
67
|
Posted - 2013.07.06 14:36:00 -
[20] - Quote
Todbringer22 wrote:oso tiburon wrote:Todbringer22 wrote:Hello,
first, im a heavy and tryed the forge gun and the HMG, but i can-¦t decide which one i should choose, then i wear a HMG, the Tanks are getting on my nervs, when i wear a forge gun, the players are doing it.
Which weapon should i take?
Question 2 : Which of this HMG types is better?
Type 1:
-Many shield extenders
-Many armor plates
This one gives many SP and AP but i think it slows you down to strong.
Type 2:
-Many shield extenders
-Damage mods
The goal of this one is to kill the enemy before he can do damage to the armor and does not slow you down.
?
young fat one times are hard in the land of the fattys tis a dark time for our kind all clones are using explosives scarmblers we are endangered . try many things but above all use the cheapest setups you have until the ccp gods hear our pleas of mercy . assult forge guns backed by smgs have become my ally in these darktimes as my tanks are useless . find the high ground and bring a nano hive stay out of the reach of flaylocks and md . if youre going to run hmg ... damage mods , complex damage mods stay away from the sentinel suit stay in the basic Thanks, and what about this question: ,,1. I think damage mods are really important for higher damage output, but the guard/guardian heavy does only have one High slot for them, the standard heavy dropsuit has 2 but no extra functions.The guard one does have bonus functions, i think it was at level 5, -25% Recoil on heavy weapons and -10% on reload speed.For what dropsuit should i go for?" ? get into at least adv basic its 2 h 2 l the low complex plates and complex repper the high damage mods stacked if you gonna hmg stay in cover
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Scheneighnay McBob
Bojo's School of the Trades
1924
|
Posted - 2013.07.06 17:09:00 -
[21] - Quote
I prefer putting a plate and reps in the low slots, damage mods in the high slots. |
noobsniper the 2nd
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.07.06 17:20:00 -
[22] - Quote
i just armour and shield tank 1268 total hp ROAR |
ER-Bullitt
Molon Labe. League of Infamy
32
|
Posted - 2013.07.06 18:59:00 -
[23] - Quote
Go to Amarr basic heavy lvl 5 (grants access to proto suit) I do not advise investing in Amarr Sentinel (lvl 1 is good for pubs) The Sentinel racial bonuses are not very good (is this what you mean by guard/guarian??)
The Commando suits are a whole different discussion and cannot equip heavy weapons, but they have nice racial bonuses.
Hope this helps |
J4yne C0bb
DUST University Ivy League
42
|
Posted - 2013.07.06 20:17:00 -
[24] - Quote
I started as a logi originally, and got a little tired of this, so I switched to heavy recently. I've quite enjoyed my fat suit in the last few weeks... for reference, I run mostly Sentinel advanced A/1 suits. Unlike the other merc, I would recommend going Sentinel, for the time being, to advanced. The regular Amarr heavy frame suits are way more expensive, and you spend too much dying at the beginning to make it cost effective. Some of my Sentinel suits run 20k with an MH-82 and enhanced mods, which will allow you to make a profit. I don't even use the medium frame anymore. And don't underestimate the bonus regarding heat buildup -- nothing sucks worse that to sieze up just as your about to finish somebody off.
Todbringer22 wrote:first, im a heavy and tryed the forge gun and the HMG, but i can-¦t decide which one i should choose
Both. I switch back and forth between them at depots, depending on what is needed. Skill into level 3 for forge and HMG to start, and build into proficiency from there, while still using your advanced weapons like the MH-82 and 9K330.
Todbringer22 wrote:Question 2 : Which of this HMG types is better?
Honestly, I don't like either of those types. My personal opinion (which I'm sure other heavys may disagree with) is that shield OR armor tanking is a waste of modules. If you have Dropsuit Armor and Shield Upgrades to 5 (extra 5% per level total hp), that puts you at 506 hp shield and 506 hp armor. You already ARE tanked. So then, the key is to maximize and maintain what you already have, which means skilling into repair modules, shield rechargers, and shield regulators. On my Sentinel A/1, my high slot goes to my recharger (actually energizer now), and my 3 low slots have 2 enhanced armor reppers and 1 enhanced regulator. The regulator is important -- as a heavy, you should be popping in and out of cover, and this will lessen the shield delay timer, getting you back into battle faster. The recharger is important cause it take a freaking long time (combat-wise) to charge up 500hp worth of shield hp. The faster, the better.
I would recommend against damage mods, cause I think that's a waste -- you should be skilling up into HMG proficiency to take care of that worry. You'll notice a big jump in your kills when you start skilling into it.
my .02 isk. |
ER-Bullitt
Molon Labe. League of Infamy
32
|
Posted - 2013.07.06 20:56:00 -
[25] - Quote
J4yne C0bb wrote: Unlike the other merc, I would recommend going Sentinel, for the time being, to advanced. The regular Amarr heavy frame suits are way more expensive, and you spend too much dying at the beginning to make it cost effective. Some of my Sentinel suits run 20k with an MH-82 and enhanced mods, which will allow you to make a profit. I don't even use the medium frame anymore. And don't underestimate the bonus regarding heat buildup -- nothing sucks worse that to sieze up just as your about to finish somebody off.
This right here is why you need to be careful when you ask for advice on these forums. The regular amarr heavy suits are not more expensive than sentinel. And if you are talking skill points, it can get VERY costly to skill into sentinel past lvl 1. I recommend level 1 sentinel for pubs because it has more slots than the basic amarr heavy lvl 1, that is of course if you dont have the elite pack and access to the Dren suit. And there is no reason to run anything but a basic lvl 1 heavy suit in pubs, they do just find if you play smart.
Regarding the sentinel racial bonus, I think J4yne is confused about how the bonus works. It does not help with heat buildup, it reduces the feedback damage of a seized weapon. I can count on one hand the number of times I have seized with an HMG since I started playing this game. Reload speed is somewhat useful, but would you skill into this suit just for that? I certainly wouldnt.
Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level Amarr Sentinel Bonus: +2% to heavy weapon reload speed
With that said, J4nye makes some valid points.. nothing wrong with shield rechargers, regulators and repairers. Totally a viable option, less total health, more individual sustainability. That decision may also weigh on your squad makeup, if you are running with dedicated logis who will repair you then you should focus on maximum total HP. IF you run solo, or without logies, supply depots, or triage nanohives around.... you will want to consider different mods. Keep in mind tho, the depleted recharge delay for the Heavy suits is 10 seconds. An enhanced Regulator reduces that amount by 20%, leaving you with an 8 second recharge delay. So you have to decide, do I want 87 more HP (plates), or a 2 seconds shorter delay before recharing begins (regulator).
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