ER-Bullitt
Molon Labe. League of Infamy
31
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Posted - 2013.07.06 13:25:00 -
[1] - Quote
For your dropsuit....
I use the Dren Heavy (comes with the elite pack) which has 1 high, 2 low slots. It has the same base stats as the lvl 1 Sentinel, minus the racial bonuses.
MY everyday fitting is
Shield Extender (high) Armor Repairer (low) Armor Plates (Low) Advanced HMG (MH-82, standard... or M04, assault - longer range) depending on map Toxin SMG (sometimes a flaylock) M1 Locus Grenade (flux would be just as useful, since your HMG is less effective against shields)
The level of your mods will depend on your current skills and avaialble CPU/PG.
I use the assault HMG alot due to its greater range, and since the heavies primary role is point defense in CQC when I do switch to my standard HMG (more base damage) enemies tend to drop faster as I normally run around with the assault version with inferior base damage.
If you are forge gunning you want to run complex heavy damage mods in your high slot. I prefer the assault forge gun since it has the greatest DPS. WIth Forge gun proficiency lvl 3 and a comp heavy damage mod, the advanced assault forge (DAU) can 2 shot a turret installation, nice for some quick WP.
I would suggest getting your weapon upgrades to lvl 5 so you have access to complex damage mods. YOu dont really need to use proto forge guns, the advanced assault version does just fine in pub matches. Once your have weapon upgradeds done, then consider lvl 5 Forge Gun Operation, then at least lvl 3 proficiency. |
ER-Bullitt
Molon Labe. League of Infamy
32
|
Posted - 2013.07.06 20:56:00 -
[3] - Quote
J4yne C0bb wrote: Unlike the other merc, I would recommend going Sentinel, for the time being, to advanced. The regular Amarr heavy frame suits are way more expensive, and you spend too much dying at the beginning to make it cost effective. Some of my Sentinel suits run 20k with an MH-82 and enhanced mods, which will allow you to make a profit. I don't even use the medium frame anymore. And don't underestimate the bonus regarding heat buildup -- nothing sucks worse that to sieze up just as your about to finish somebody off.
This right here is why you need to be careful when you ask for advice on these forums. The regular amarr heavy suits are not more expensive than sentinel. And if you are talking skill points, it can get VERY costly to skill into sentinel past lvl 1. I recommend level 1 sentinel for pubs because it has more slots than the basic amarr heavy lvl 1, that is of course if you dont have the elite pack and access to the Dren suit. And there is no reason to run anything but a basic lvl 1 heavy suit in pubs, they do just find if you play smart.
Regarding the sentinel racial bonus, I think J4yne is confused about how the bonus works. It does not help with heat buildup, it reduces the feedback damage of a seized weapon. I can count on one hand the number of times I have seized with an HMG since I started playing this game. Reload speed is somewhat useful, but would you skill into this suit just for that? I certainly wouldnt.
Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level Amarr Sentinel Bonus: +2% to heavy weapon reload speed
With that said, J4nye makes some valid points.. nothing wrong with shield rechargers, regulators and repairers. Totally a viable option, less total health, more individual sustainability. That decision may also weigh on your squad makeup, if you are running with dedicated logis who will repair you then you should focus on maximum total HP. IF you run solo, or without logies, supply depots, or triage nanohives around.... you will want to consider different mods. Keep in mind tho, the depleted recharge delay for the Heavy suits is 10 seconds. An enhanced Regulator reduces that amount by 20%, leaving you with an 8 second recharge delay. So you have to decide, do I want 87 more HP (plates), or a 2 seconds shorter delay before recharing begins (regulator).
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