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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1484
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Posted - 2013.07.02 14:49:00 -
[1] - Quote
It actually feels more fluid in this build and less clunky. I don't have to break my controller when I want to run. I only played a few games so I don't know if it is just first impressions are not.
Now...I love the movement speed, it resembles MAG but will be harder to kill until the aiming and hit detectin is fixed. Although, I will try to adjust and be fine. My only concern is for the heavies, though. I don't want a speed nerf but I'm thinking that they may need a buff in the turning radius for their HMG. I don't know, maybe the heavies are ok....may need some feedback from them.
All in all....this patch is the first patch that I've seen where the improvements are good ones without huge flaws. Nice job CCP |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
|
Posted - 2013.07.02 15:19:00 -
[2] - Quote
Razielraze wrote:Going to have to give a full nod on the mechanics so far. The feel is fluid all round, wasn't a MAG player so I can't share the experience between the two. Over all the movement isn't half bad. Maybe a tweak to the heavies turn speed but it is still something I can leave with. Visually the game is more than just coming along. Would have expected the visuals to be close to par when Unleashed hit, but a process that is being seen layer by layer. Other than balance between the shields and armor over all I don't really have much to really complain about, but the day is still young.
So.. Raz, since you're a heavy and not a scrub heavy, I can ask you this....How is the heavy/HMG vs the assault/scout in this build? Are you able to deal with the new strafing speeds of the other classes with the HMG? |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
|
Posted - 2013.07.02 15:21:00 -
[3] - Quote
Ghost Kaisar wrote:Razielraze wrote: Maybe a tweak to the heavies turn speed but it is still something I can leave with. If you're gonna buff a heavies turn speed, buff the scout's as well. Turn speed is what saves a scout vs a heavy, and we gotta keep our balance.
I was dancing around heavies this morning and I'm just an assault. So, I'm assuming that scouts are even better. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1489
|
Posted - 2013.07.03 19:27:00 -
[4] - Quote
DUST Fiend wrote:DDR 514 is back and as annoying as ever, even more so as a heavy because they can just dance back and forth at amazing speeds. CCP has no idea what they want to do for their game, dancing in a tanky FPS is just silly.
It's just like back in the before time, when people would dance the night away any time you get into a firefight. Why be tactical and stick to cover when you can juke and jive bullets?
O.o
Exactly lol.....hiding behind cover is for the suckas |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1495
|
Posted - 2013.07.04 11:14:00 -
[5] - Quote
XxWarlordxX97 wrote:Ydubbs81 RND wrote:It actually feels more fluid in this build and less clunky. I don't have to break my controller when I want to run. I only played a few games so I don't know if it is just first impressions are not.
Now...I love the movement speed, it resembles MAG but will be harder to kill until the aiming and hit detectin is fixed. Although, I will try to adjust and be fine. My only concern is for the heavies, though. I don't want a speed nerf but I'm thinking that they may need a buff in the turning radius for their HMG. I don't know, maybe the heavies are ok....may need some feedback from them.
All in all....this patch is the first patch that I've seen where the improvements are good ones without huge flaws. Nice job CCP But I still feel slow
I've seen fattys strafe like bawses |
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