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Thread Statistics | Show CCP posts - 0 post(s) |
stlcarlos989
SVER True Blood Public Disorder.
219
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Posted - 2013.07.03 16:08:00 -
[1] - Quote
High strafing speeds are great because they require the ability to be able to maintain aim on a target that is moving while you are also moving but the strafe speeds should be suit dependent, scout>assault>logi>commando>heavy
The last 2 are a toss up really. |
stlcarlos989
SVER True Blood Public Disorder.
220
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Posted - 2013.07.03 16:17:00 -
[2] - Quote
DUST Fiend wrote:CCP really wants this to be a shooter that requires very little personal skill
Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of this trend
High strafe speeds with low bullet damage requires a lot of skill because you have to be able to maintain your aim of that target. You are a heavy which means you play with high HP and high dps so strafing isn't as important to you but to someone with less hp and low dps its everything. I quit dust when they first took it away months ago and I love it now that its back.
But I do agree about flaylocks and contact grenades they need to go. |
stlcarlos989
SVER True Blood Public Disorder.
220
|
Posted - 2013.07.03 16:32:00 -
[3] - Quote
Aisha Ctarl wrote:stlcarlos989 wrote:DUST Fiend wrote:CCP really wants this to be a shooter that requires very little personal skill
Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of this trend High strafe speeds with low bullet damage requires a lot of skill because you have to be able to maintain your aim of that target. You are a heavy which means you play with high HP and high dps so strafing isn't as important to you but to someone with less hp and low dps its everything. I quit dust when they first took it away months ago and I love it now that its back. But I do agree about flaylocks and contact grenades. Yeah and it plays like CoD now...it's horrible.
No it doesn't have you even played CoD? CoD would be like everyone in milita dropsuits and prototype weapons, everyone would die quickly and it would be based on whoever starts shooting first and it would make the MD the best weapon because it would be a OHK. Dust requires skill because you have to put a lot of bullets in the enemy and if the enemy has the ability to out strafe you and out aim you, you will die even if you shot first. When I first heard about this game almost 4 years ago the developers stated they wanted the gameplay to a cross between Halo and MAG and its finally getting there we don't have the bunny hopping which is fine (but adds to the skill IMHO) and we still don't have the team aspects of MAG but we are getting there. |
stlcarlos989
SVER True Blood Public Disorder.
220
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Posted - 2013.07.03 16:33:00 -
[4] - Quote
FATPrincess - XOXO wrote:The game is a joke in CQC.
-XOXO
Not for those of use who know how to aim and strafe at the same time |
stlcarlos989
SVER True Blood Public Disorder.
220
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Posted - 2013.07.03 16:37:00 -
[5] - Quote
FATPrincess - XOXO wrote:Aisha Ctarl wrote:Overall 1.2 made the game feel more twitchy and CoD-ish...I'm not liking it. COD is slow paced. Easier to track enemies, they don't bunny hop and can't strafe as ridiculously fast as in this game. The opposite is obviously good for someone who uses a mouse, like the OP. -XOXO
I use DS3 and put in almost 1000 hours in MAG as did the OP which is why we like high strafe speeds. |
stlcarlos989
SVER True Blood Public Disorder.
220
|
Posted - 2013.07.03 16:41:00 -
[6] - Quote
DUST Fiend wrote:stlcarlos989 wrote:FATPrincess - XOXO wrote:The game is a joke in CQC.
-XOXO Not for those of use who know how to aim and strafe at the same time It's not just aiming though, it's playing the prediction game. It's unnecessarily making people stop and do the Cha Cha in order to collect kills, buffs shield tankers even more, nerfs armor tankers even more, looks obnoxious, adds nothing of value to the game, and hands another advantage over to MKB users since strafing and aiming with a mouse is so easy a Cal Logi could do it
What you call tactical I call hiding behind cover and I will continue to dominate KBM user with my DS3 |
stlcarlos989
SVER True Blood Public Disorder.
220
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Posted - 2013.07.03 16:52:00 -
[7] - Quote
KING SALASI wrote:DUST Fiend wrote:stlcarlos989 wrote:DUST Fiend wrote:CCP really wants this to be a shooter that requires very little personal skill
Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of this trend High strafe speeds with low bullet damage requires a lot of skill because you have to be able to maintain your aim of that target. You are a heavy which means you play with high HP and high dps so strafing isn't as important to you but to someone with less hp and low dps its everything. I quit dust when they first took it away months ago and I love it now that its back. But I do agree about flaylocks and contact grenades they need to go. I play an AR heavy and don't tank. Strafing just encourages people to shield tank and to not engage their opponent tactically since they can just do the disco shuffle out in the wide open instead of encouraging them to break from cover to cover. Basically strafing just drastically lowers the seriousness of the game because it's hard to say a game is tactical when your ability to hop left and right is more important than your ability to identify and stick to proper cover. I hope you get selected as a CPM,because you make some great points. Disco dancung bunny hopping is back in full effect. I played 4 matches and logged off. Might play during the triple SP but i doubt it.
Bunny hopping could be a lot worse but we have jump stamina so unles you're talking about scout with stamina mods its not an issue.
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