Minor Treat
The Enclave Syndicate Dark Taboo
0
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Posted - 2013.07.02 18:37:00 -
[1] - Quote
Talos Alomar wrote:The new player experience needs to be improved, for sure. But if they up the amount of starter SP players get they better give that same amount of ISK to everyone else to compensate.
You guys know what can really help the new player experience?
You. We don't need to wait for CCP to do anything. Recruit some newbros and take them in under your wing.
that makes sense but Improvement in skill doesn't allow players to gain the skill points they need to earn their own play style. Just because someone takes a new player under their wing doesn't mean they can go toe to toe with a prototype dropsuit equiped player with the strongest gear in the game. reality is that equipment in this game trumps skill, but team tactics to determine who is the victory in the match.
Never the less this is a hindrance for new players because they will feel less encouraged to keep playing when all other players are constantly growing beyond them even though they are getting skill points. Players will get turned off by the reality that skill isn't what will determine their kill death ratio. K/D ratio does not determine a better player but it does determine what kind of effective frontline soldier you play as. if you are failing in K/D than Logistics is another option. But not everyone should be forced to become a logistics players just because they don't have the gear to stand against prototype equipment.
The only solution to this problem is allowing players to earn this prototype equipment sooner because grinding in this game takes tremendous time. By allowing players to have a higher skill point starting, will allow players to be more encourage to try other skill sets and determine what they enjoy more. |
Minor Treat
The Enclave Syndicate Dark Taboo
1
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Posted - 2013.07.03 16:19:00 -
[2] - Quote
Oso Peresoso wrote:Yeah well WP and SP aren't handed out only by going toe-to-toe with protosuits and winning. Take some militia suits and a drop uplink and go hit some skirmish matches.
Frankly, I think proto suits should stay good, and I think they're balanced against lower suits its most respects except for the massive HP certain proto suits can get (far more than std vs mlt or adv vs std).
The thing is, There is a limit to how much skill points you can receive in a weekly bonus. Sure you can receive about 800 skill points in a good skirmish match, but you received ten times that amount with the bonus. Now while you are growing in skill points so are your enemies as well. For the record i did not say hand them out, for beating them. The idea is to START with a Larger amount of SP so you can have that fighting chance against the Prototypes. EVERYONE i have invited into this game has been turned away because of the high level gear they can't achieve due to the long grind, but the grind is not the problem. Its the starting point to withstand against high level gear. See Milita users can go toe to toe with adv anyday of the week, but Prototype users will win 90% guarantee, people can go and try themselves and record it to prove me wrong. But I am a Trained Veteran, I know what tactics give highest percentage rates of survival but in this situation. Its like 3v1 just because your equiped with a high level suit. Now there is nothing wrong with the suit just the starting point for players. |