Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2013.06.27 15:29:00 -
[1] - Quote
i wasted almost 500k sp getting Assault Rifle Fitting Optimization from lvl 0 to lvl 3 and notice it isn't doing anything to decrease the pg usage |
Rogatien Merc
Ill Omens EoN.
157
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Posted - 2013.06.27 18:06:00 -
[2] - Quote
EVE-Daniel wrote:i wasted almost 500k sp getting Assault Rifle Fitting Optimization from lvl 0 to lvl 3 and notice it isn't doing anything to decrease the pg usage, the AR's stil use the same PG as they did before training the skill Dem mathz...
Level III at 3%/level is 9% ... 9% of 9pg is <1. So you get zero benefit.
Kind of a **** skill. I recommend they change this to 6%/level so you see a drop of 1pg at level 2 and level 4. |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2013.06.27 18:28:00 -
[3] - Quote
Rogatien Merc wrote:EVE-Daniel wrote:i wasted almost 500k sp getting Assault Rifle Fitting Optimization from lvl 0 to lvl 3 and notice it isn't doing anything to decrease the pg usage, the AR's stil use the same PG as they did before training the skill Dem mathz... Level III at 3%/level is 9% ... 9% of 9pg is <1. So you get zero benefit. Kind of a **** skill. I recommend they change this to 6%/level so you see a drop of 1pg at level 2 and level 4. in other words i really did waste just under 500k sp? |
Doyle Reese
OSG Planetary Operations Covert Intervention
191
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Posted - 2013.06.27 18:45:00 -
[4] - Quote
but if you waste even MORE SP, you get to reduce your PG by ONE! (yes you did, and yes it sucks, sorry ) |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2013.06.27 19:11:00 -
[5] - Quote
Doyle Reese wrote:but if you waste even MORE SP, you get to reduce your PG by ONE! (yes you did, and yes it sucks, sorry ) lol i aint wasting 1.2mil sp on it x3 to get it to 5 just for 1 pg reduction which would be about 1.8mil total sp im gussing all togeather from 0 to 5 |
Delenne Arran
Ivory Hounds
8
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Posted - 2013.06.27 20:55:00 -
[6] - Quote
0.45 is correct. 10% of 3 is 0.30. 5% will be half of that, or 0.15. 0.15+0.30=0.45 |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
12
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Posted - 2013.06.27 21:01:00 -
[7] - Quote
Delenne Arran wrote:0.45 is correct. 10% of 3 is 0.30. 5% will be half of that, or 0.15. 0.15+0.30=0.45 but dust doesn't see it that way as apparently 9% of 3 is still 3 o.O according to dust |
Delenne Arran
Ivory Hounds
8
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Posted - 2013.06.27 21:48:00 -
[8] - Quote
A 9% reduction would put it at 2.73. I think the stat screen always rounds up, even when it's something like 50.33-->51. |
EVE-Daniel
Liandri Hel-Jumpers Liandri Covenant
13
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Posted - 2013.06.27 22:35:00 -
[9] - Quote
Delenne Arran wrote:A 9% reduction would put it at 2.73. I think the stat screen always rounds up, even when it's something like 50.33-->51. ya it rounds up in EVE as well go figure ccp needs to do something about this skill since most AR's have extremely low pg usage to start with, i just wanted to fit a grenade on 1 of my fits and i only needed 1 more pg so i thought i would train it to lvl 3 at least but didn't do anything to help my cause |
Jathniel
G I A N T EoN.
524
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Posted - 2013.06.27 22:51:00 -
[10] - Quote
EVE-Daniel wrote:Rogatien Merc wrote:EVE-Daniel wrote:i wasted almost 500k sp getting Assault Rifle Fitting Optimization from lvl 0 to lvl 3 and notice it isn't doing anything to decrease the pg usage, the AR's stil use the same PG as they did before training the skill Dem mathz... Level III at 3%/level is 9% ... 9% of 9pg is <1. So you get zero benefit. Kind of a **** skill. I recommend they change this to 6%/level so you see a drop of 1pg at level 2 and level 4. in other words i really did waste just under 500k sp?
Yeah, that skill is an "Endgame-Nothing better to spend your SP on" kind of skill (aka. SP Sink).
CCP conned you. |
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Buster Friently
Rosen Association
766
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Posted - 2013.06.27 23:10:00 -
[11] - Quote
You think that's bad. There's the equivalent skill for flaylocks.
Yeah, the proto flaylock normally consumes 2 pg.
Talk about a useless skill. |
Delenne Arran
Ivory Hounds
8
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Posted - 2013.06.28 00:24:00 -
[12] - Quote
It's useless alone, although you'd probably see an effect if you paired it with another fitting reduction skill. If the total change adds up to a full point, you should (probably) still get the reduction, even if it comes from different sources. |
xAckie
Ahrendee Mercenaries EoN.
223
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Posted - 2013.07.12 10:59:00 -
[13] - Quote
should reduce the duvolle by 1 due to rounding up/ down
check hydraslav
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ZDub 303
TeamPlayers EoN.
867
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Posted - 2013.07.12 19:21:00 -
[14] - Quote
On a duvolle it should reduce PG by 1 at levels 1-3-5.. at least last time I calculated.
They pretty much completely eliminated all CPU/PG reduction passives though, meaning its hard to find things for this to stack with to get that extra point. |
XiBravo
TeamPlayers EoN.
162
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Posted - 2013.08.16 12:04:00 -
[15] - Quote
Is this skill working? Will lvl 1 reduce duvolle pg to 12? |
Stile451
Red Star. EoN.
188
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Posted - 2013.08.16 19:56:00 -
[16] - Quote
The skill is a placeholder. Don't put SP into it if you don't want to end up with something weird in the future. |
XiBravo
TeamPlayers EoN.
164
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Posted - 2013.08.17 09:19:00 -
[17] - Quote
XiBravo wrote:Is this skill working? Will lvl 1 reduce duvolle pg to 12?
Y/N? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1887
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Posted - 2013.08.18 00:31:00 -
[18] - Quote
I actually made a DELUXE thread about these skills that eventually got a DEV response. The unfortunate news is despite calling out things like the ammo skill for Swarm launchers, we only saw a change to Flaylocks in the last patch. |
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CCP Logibro
C C P C C P Alliance
512
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Posted - 2013.08.18 14:56:00 -
[19] - Quote
I'll see if I can get some info on what's happening with these skills in general (as per Zeylon's post). Just for my benefit and so I can cross check, what other skills have you guys noticed also not giving any actual benefit at certain levels? CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Doyle Reese
OSG Planetary Operations Covert Intervention
386
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Posted - 2013.08.18 16:40:00 -
[20] - Quote
pretty sure ALL weapon fitting operation skills are like that (except the Flaylock, which can get as cheap as a STD SMG now) |
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Mobius Kaethis
Molon Labe. League of Infamy
568
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Posted - 2013.08.18 17:17:00 -
[21] - Quote
CCP Logibro wrote:I'll see if I can get some info on what's happening with these skills in general (as per Zeylon's post). Just for my benefit and so I can cross check, what other skills have you guys noticed also not giving any actual benefit at certain levels?
All the optimization skills along with the dropsuit command skill (4 & 5 are totally useless), many skills at levels 2 & 5, and the Scrambler rifle operations skill (has no benefit for Assault SR). |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1895
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Posted - 2013.08.19 00:32:00 -
[22] - Quote
CCP Logibro wrote:I'll see if I can get some info on what's happening with these skills in general (as per Zeylon's post). Just for my benefit and so I can cross check, what other skills have you guys noticed also not giving any actual benefit at certain levels?
Depends on how broad you want that question to be I think. As just mentioned, there are various skills that both have no passives and unlock neither skills or vehicles past a certain level. Dropsuit Command is done at 3, Vehicle Command is also at 3 I believe, Dropsuit Upgrades never needs to be above 4, most Vehicle Op skills have no passive and unlock another vehicle skill at 3, meaning they never needs to be above 3 (may be due to lack of ADV or PRO models of vehicle) Vehicle Maneuvering has a similar issue, everything is unlocked at level 3, and there is no passive. Other vehicle upgrade skills also cap out at 3 for gear, but they have passives.
Those are mostly skills with no passives. As far as passives that don't do anything, or fail to provide benefits, Scrambler Rifle Op's passive does nothing for the assault at any level.
The actual weapon passives you can figure out just by the numbers if they do literally nothing (re: my previous post). With max ammo you can see that a Forge Gun gets 4 rounds at rank 5, which means one of those 5 ranks didn't give him a round. Swarm Launcher, Plasma Cannon, and Mass Driver are more iffy because of rounding. While this produces some obvious examples of 1 Rank =/= to 1 Round (or 1 rank =/= nothing), I would humbly suggest you expand your concept of usefulness with respect to the other ammo totals as well. That is, just because you're getting "something" every level doesn't mean it's a great return on your SP investment.
This comes up with the reload bonus for instance. You're always getting "something", but that something might be imperceptible.
The other weapon skills get more murky as far as per-level bonuses go. Consider that I used the vanilla proto varieties for most weapons to determine the numbers in my post. It's entirely probable that you will not see any difference per level when using a STD or ADV variant in many of those cases. So, you have to decide if having a skill do at least "something" every level as a metric is something you want to tack against the proto variants as a benchmark... or perhaps ADV/STD instead. I still think having the fitting optimization skills apply a flat +1 PG per level when using a given weapon variety would be useful across the board (especially as a way to get surplus PG on your suit by using STD weapons under 5 PG). |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
63
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Posted - 2013.08.19 11:58:00 -
[23] - Quote
With Zeylon's post above + his original thread I think he sums up pretty anything - lots of no-passive skills, skills which are useless beyond a certain level, and skills with questionable advantage, even at max level - and of course the skills having multipliers which seem excessive (like sidearms with same multipliers as light weapons)... |
Dehlia Metii
not in a corporation
57
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Posted - 2013.08.19 12:46:00 -
[24] - Quote
I'd add that there are still skills (Like dropsuit bonuses) that aren't particularly balanced well, but I think with respect to skills not doing anything... I guess that should probably take precedence. Besides, dropsuit skills are already supposed to see a balance pass in 1.4, right? |
Admonishment
The Enclave Syndicate Dark Taboo
5
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Posted - 2013.08.21 03:26:00 -
[25] - Quote
CCP Logibro wrote:I'll see if I can get some info on what's happening with these skills in general (as per Zeylon's post). Just for my benefit and so I can cross check, what other skills have you guys noticed also not giving any actual benefit at certain levels?
Shotgun proficiency skill, if it is doing anything its not noticeable even at higher levels.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2528
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Posted - 2013.08.22 22:57:00 -
[26] - Quote
http://blindmanmoon.blogspot.com/2013/07/coding-and-its-relation-to.html |
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