Doshneil Antaro
SVER True Blood Public Disorder.
74
|
Posted - 2013.06.30 17:11:00 -
[1] - Quote
First of lavs : all of the free (aka blueprints) need to be nerfed down to being paper thin short of being pimped out by a good player. If it has militia fittings, it should only be used to get from point to b.
HAVs : armor rappers are pretty op. You can get a tank down to one more swarm shot worth of damage, but by the time it hits, the armor is already 3/4 of the way full. Shield tanks are fine, but only 2-3 forges can take one down efficiently, and flux nades are hard as hell to get one on it, next to impossible to get two.
Swarms : need to be faster, but more realistic. no more of this 180 degree flips and 45 degree turns. Also there should be a delay as the next rounds are being chambered, but they should stay locked on.
Flux nades : need a av variant. cooking and aiming makes it a real challenge to hit tanks, dumb luck to hit lavs, and don't bother trying for a second. The lavs will already be miles away, and the tanker will be fleeing.
proximity mines : not sure what damage they do, but should do damage equally to shield and armor, or make shield and armor variants. 2-3 free lavs dead, 6 for well fitted advanced lavs, 8-10 for tanks. Uber tanks needing more, and more players working together planting and luring vehicles onto them. |
Doshneil Antaro
SVER True Blood Public Disorder.
77
|
Posted - 2013.06.30 17:58:00 -
[2] - Quote
Idye Lotz wrote:Newman Robinson wrote:KAGEHOSHI Horned Wolf wrote:You're either a troll or very ignorant about what its like for tankers. I recommend making an alt account and skill into tanks to see the massive SP and ISK costs associated with tanks, and to see how easily all that ISK can be destroyed by much cheaper prototype AV weapons. You don't know the rules of the forums because you have violated them and you have no idea what it is like to have 3 people with prototype grenades and prototype swarm launchers try to take out an prototype LAV/HAV. I recommend that you play the game more and put some skill into your AV grenades along with your Swarm Launcher to see how much little damage it does to counter the HAV and LAV. The SP and ISK costs associated with the LAV and HAV are irrelevant. Your argument is invalid due to your close mindedness and bias opinion. Your kidding right? Serious, you don't even need prototype nades or swarm launchers to take out tanks. One swarm launcher is plenty to take out tanks, two milita swarm launchers with flux is pretty much done. Your kidding right? At least about the Flux. As a tanker, your weapons have further range than one can throw a grenade, you should use that to your advantage. Also read the post above yours about the Flux grenade especially. |