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Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.26 06:13:00 -
[1] - Quote
I TAKE IT ALL BACK. LOL, apparently Core grenade spam is the new name of the game. "Core 514" weather its flaylocks or locus grenades, 8/10 times I fight someone who either starts a fight by trying to kill me with a grenade, OR they drop it out of desperation right before I kill them. My solution to this new found spamming...... Spam back. Me and my squad are just running strate up nanohives and standard/advanced locus grenades. Our new motto is "if we can throw more grenades then them, will win" interesting enough..... as soon as we deployed this method our scores (and morale) went back to like it was yesterday. We just finished a match using this new technique, I went 29 and 2. And my suits cheaper too, so that's nice. LOL. My personal goal is to spam them until they get a nerf, but that might just be wishful thinking. At any rate I refuse to not use them until there gone because the way I was playing yesterday just isn't valid anymore. LOL I think they call these sorts of things..... "hard counters", and as a result we were forced to hard counter back.
So yeah.... What do you guys think??? I thought it was funny how a grenade does 600 damage in an area about as wide as my proto nanohives are....... I mean..... its not game breaking I guess. But this is a problem that effects EVERYONE not just me with my playstyles (mountain snipers are exempt). It doesn't matter if your gallente, amar, min, cal, if you don't have more then 600 shields (or at-least 750 EHP) your going to get one hit killed by these things. Lol, spam FTW.
(BTW what my squad is doing right now is the extreme version of this..... limiting the amount of grenades you get from nanohives or whatever you guys might think wont make them any less powerful, because most people just aren't taking it to this level, and are still just as effective)
But seriously, am I the only one noticing this spam? or does someone else have the same problem? |
RKKR
The Southern Legion RISE of LEGION
122
|
Posted - 2013.06.26 06:24:00 -
[2] - Quote
You're late to the party...so no you are not the only one noticing it. |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 06:37:00 -
[3] - Quote
Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 06:38:00 -
[4] - Quote
Oh and granades do less damage to sheilds so you call assaul/logis should be fine :P |
Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.26 06:40:00 -
[5] - Quote
Sinboto Simmons wrote:Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters
HAHAHAHAHAHA sinboto prepare for a mega nerf. I WILL NOT STOP spamming these things until they get a nerf. Imagine a 6 man squad just tossing grenades into rooms over and over again without end due to nanohive spam. It doesn't matter how good your defense is, unless you have and equal or greater amount of grenades to throw back then your not going to win. This was proven within two games of field testing. Unfortunately its very late so we all had to get off, but yeah...... Im actively working against your suit sinboto! beacause Your explosives are actively working against me enjoying this game...... |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
213
|
Posted - 2013.06.26 06:42:00 -
[6] - Quote
it's a grenade what do you expect from it? At least normal locus (not contact) requires some skill to be used. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
43
|
Posted - 2013.06.26 06:42:00 -
[7] - Quote
People are just taking advantage of the fact that the on screen enemy grenade location icon is VERY broken/hardly ever works at all. Scrubs will do anything to make themselves look good on the leaderboards. |
dustwaffle
Ill Omens EoN.
101
|
Posted - 2013.06.26 06:47:00 -
[8] - Quote
Nice to see the whining divert away from the age old topics and move on to new areas.
No troll, do you guys have a list of topics about which to whine tucked away somewhere and can I get access to it? |
Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.26 06:51:00 -
[9] - Quote
Son-Of A-Gun wrote:People are just taking advantage of the fact that the on screen enemy grenade location icon is VERY broken/hardly ever works at all. Scrubs will do anything to make themselves look good on the leaderboards.
Even if theres grenade indicators people can still pull off grenade spam..... Do you think a grenade indicator would make any difference to me when someone is cooking a grenade for me? NO! instant explosion is an instant explosion! I expect grenades to be good, but not soooooo good that they one hit a proto suit that has less then 750 EHP...... I mean seriously! Ive been getting one hit killed by MILITIA grenades! with 550 EHP I thought that was was IMPOSSIBLE but it isn't..... just awful...... |
Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.26 06:54:00 -
[10] - Quote
shaman oga wrote:it's a grenade what do you expect from it? At least normal locus (not contact) requires some skill to be used.
I expect a militia grenade to NOT one hit kill my 550 EHP proto suit....... I don't expect a proto grenade to 1 hit kill any suit short of 800 hitpoints anywhere within a 7 meter radius of its blast point...... Im not expecting to be immune to grenades, its just awful that almost every engagement I had today started with someone throwing a grenade at me...... |
|
Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.26 06:55:00 -
[11] - Quote
dustwaffle wrote:Nice to see the whining divert away from the age old topics and move on to new areas.
No troll, do you guys have a list of topics about which to whine tucked away somewhere and can I get access to it?
Hey man, this is the only way to get things changed...... otherwise you gotta be in the CPM. Since im not in the CPM, this is all I can do to try and fix this problem...... |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 06:59:00 -
[12] - Quote
Marston VC wrote:Sinboto Simmons wrote:Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters HAHAHAHAHAHA sinboto prepare for a mega nerf. I WILL NOT STOP spamming these things until they get a nerf. Imagine a 6 man squad just tossing grenades into rooms over and over again without end due to nanohive spam. It doesn't matter how good your defense is, unless you have and equal or greater amount of grenades to throw back then your not going to win. This was proven within two games of field testing. Unfortunately its very late so we all had to get off, but yeah...... Im actively working against your suit sinboto! beacause Your explosives are actively working against me enjoying this game...... Personally I don't use granades much so this wouldn't effect me too much the situation you describe though takes teamwork and coordination, this is a tactical shooter after all, there are ways to counter this spamming such as sending a scout to flank as yall are so focused on your spamming.
Six of anything going off at once is extremly powerfull, I don't neef to remind you of the Lr in chrome now do I marston. |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 07:02:00 -
[13] - Quote
I will also say the granades do less damage the farther away you are so that 750 (I think) damage is not applied at the full 7.5 meters |
DJINN leukoplast
Hellstorm Inc League of Infamy
532
|
Posted - 2013.06.26 07:03:00 -
[14] - Quote
Since aiming in this game sucks so much, i use my M1's, and now my Cores, more than I do my gun (least it seems that way). It's pretty much my first reaction when I come across and battle an enemy player. And is my only reaction when I see 3 or more enemies in an area.
I have gotten quite good at cooking them and timing the throws right, it is very fun. Newer players must think they are impact nades by how I get them to explode pretty much right on contact with their feet.
I tried the thukkers and sucked horribly with them, I am just too used to cooking nades. Plus for some lame reason, you can't actually hold active thukkers without them blowing up in a few seconds (as if they were being cooked). WTF is that crap? They are impact nades, I should be able to run around with L2 depressed the entire match without them going off. Freakin CCP FPS greenhorns
Cores are beast though, got a mini-orbital the other night in which I killed at least 6 people in one throw. |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 07:03:00 -
[15] - Quote
I oppose you brother leave mine explosives alone!
Go complain bout the ar/sr or something lol |
Colonel Killar
DUST CORE DARKSTAR ARMY
41
|
Posted - 2013.06.26 07:07:00 -
[16] - Quote
Marston VC wrote:Sinboto Simmons wrote:Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters HAHAHAHAHAHA sinboto prepare for a mega nerf. I WILL NOT STOP spamming these things until they get a nerf. Imagine a 6 man squad just tossing grenades into rooms over and over again without end due to nanohive spam. It doesn't matter how good your defense is, unless you have and equal or greater amount of grenades to throw back then your not going to win. This was proven within two games of field testing. Unfortunately its very late so we all had to get off, but yeah...... Im actively working against your suit sinboto! beacause Your explosives are actively working against me enjoying this game...... flip around the MD and locus nades every week so the QQing is dynamic. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
44
|
Posted - 2013.06.26 07:08:00 -
[17] - Quote
Marston VC wrote:Son-Of A-Gun wrote:People are just taking advantage of the fact that the on screen enemy grenade location icon is VERY broken/hardly ever works at all. Scrubs will do anything to make themselves look good on the leaderboards. Even if theres grenade indicators people can still pull off grenade spam..... Do you think a grenade indicator would make any difference to me when someone is cooking a grenade for me? NO! instant explosion is an instant explosion! I expect grenades to be good, but not soooooo good that they one hit a proto suit that has less then 750 EHP...... I mean seriously! Ive been getting one hit killed by MILITIA grenades! with 550 EHP I thought that was was IMPOSSIBLE but it isn't..... just awful......
Grenade cook does not equal grenade spam. It is not at all the same thing. Rarely do I die from people cooking grenades and forcing me into an explosion. What I die from a lot is someone bombarding an hot spot with several genades and because the grenade location icon never seems to work nearly at all, there is pretty much nothing you can do but die. I know that I am going to die because I heard them bounce on the ground near me or being thrown, but I have absolutely no idea which way to move in order to escape the explosion. I would like to see this grenade location icon fixed and then afterward i am quite certain that grenade spam very quickly fall out of fashion. |
Cass Barr
Red Star. EoN.
374
|
Posted - 2013.06.26 07:10:00 -
[18] - Quote
RKKR wrote:You're late to the party...so no you are not the only one noticing it.
|
dustwaffle
Ill Omens EoN.
101
|
Posted - 2013.06.26 07:15:00 -
[19] - Quote
Son-Of A-Gun wrote:Marston VC wrote:Son-Of A-Gun wrote:People are just taking advantage of the fact that the on screen enemy grenade location icon is VERY broken/hardly ever works at all. Scrubs will do anything to make themselves look good on the leaderboards. Even if theres grenade indicators people can still pull off grenade spam..... Do you think a grenade indicator would make any difference to me when someone is cooking a grenade for me? NO! instant explosion is an instant explosion! I expect grenades to be good, but not soooooo good that they one hit a proto suit that has less then 750 EHP...... I mean seriously! Ive been getting one hit killed by MILITIA grenades! with 550 EHP I thought that was was IMPOSSIBLE but it isn't..... just awful...... Grenade cook does not equal grenade spam. It is not at all the same thing. Rarely do I die from people cooking grenades and forcing me into an explosion. What I die from a lot is someone bombarding an hot spot with several genades and because the grenade location icon never seems to work nearly at all, there is pretty much nothing you can do but die. I know that I am going to die because I heard them bounce on the ground near me or being thrown, but I have absolutely no idea which way to move in order to escape the explosion. I would like to see this grenade location icon fixed and then afterward i am quite certain that grenade spam very quickly fall out of fashion. Solution, don't go in that hotspot where grenades are being spammed. Alternatively, flux the opposing team's nanohives. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
301
|
Posted - 2013.06.26 07:17:00 -
[20] - Quote
I ALWAYS find it interesting that Devs will spend so much time on the fine tuning of weapons that actually require skill to use effectively, but then OH HEY WE MADE THESE ONE SHOT WEAPONS THAT REQUIRE VERY LITTLE SKILL AT ALL LOL! |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
214
|
Posted - 2013.06.26 07:20:00 -
[21] - Quote
Marston VC wrote:I expect a militia grenade to NOT one hit kill my 550 EHP proto suit....... I don't expect a proto grenade to 1 hit kill any suit short of 800 hitpoints anywhere within a 7 meter radius of its blast point...... Im not expecting to be immune to grenades, its just awful that almost every engagement I had today started with someone throwing a grenade at me......
Grenades are one of the weapons that require most skill to be used, everyone can spam grenades, only skilled players know how to use them properly, so for me it's not a problem if they do a lot of damage. I agree with the guy who told that we need a better indicator, but if someone cook the nade for me he's good at it and he deserves the kill. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
44
|
Posted - 2013.06.26 07:23:00 -
[22] - Quote
dustwaffle wrote:Son-Of A-Gun wrote:Marston VC wrote:Son-Of A-Gun wrote:People are just taking advantage of the fact that the on screen enemy grenade location icon is VERY broken/hardly ever works at all. Scrubs will do anything to make themselves look good on the leaderboards. Even if theres grenade indicators people can still pull off grenade spam..... Do you think a grenade indicator would make any difference to me when someone is cooking a grenade for me? NO! instant explosion is an instant explosion! I expect grenades to be good, but not soooooo good that they one hit a proto suit that has less then 750 EHP...... I mean seriously! Ive been getting one hit killed by MILITIA grenades! with 550 EHP I thought that was was IMPOSSIBLE but it isn't..... just awful...... Grenade cook does not equal grenade spam. It is not at all the same thing. Rarely do I die from people cooking grenades and forcing me into an explosion. What I die from a lot is someone bombarding an hot spot with several genades and because the grenade location icon never seems to work nearly at all, there is pretty much nothing you can do but die. I know that I am going to die because I heard them bounce on the ground near me or being thrown, but I have absolutely no idea which way to move in order to escape the explosion. I would like to see this grenade location icon fixed and then afterward i am quite certain that grenade spam very quickly fall out of fashion. Solution, don't go in that hotspot where grenades are being spammed. Alternatively, flux the opposing team's nanohives.
No the solution is just what I said: fix the damn icon. |
King Kobrah
SyNergy Gaming EoN.
405
|
Posted - 2013.06.26 07:26:00 -
[23] - Quote
if they can hit you with a grenade, they're within shooting range, so it's your fault for not being aware of who's around you. They also have audio cues, you can hear the high pitched noise right before they go off.
I do agree they need to fix the icon though, that's just unacceptable |
Sinboto Simmons
SVER True Blood Public Disorder.
265
|
Posted - 2013.06.26 07:28:00 -
[24] - Quote
Yessssss oppose him my fellow lovers of explosives oppose him! |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
301
|
Posted - 2013.06.26 07:41:00 -
[25] - Quote
King Kobrah wrote:if they can hit you with a grenade, they're within shooting range, so it's your fault for not being aware of who's around you. They also have audio cues, you can hear the high pitched noise right before they go off.
I do agree they need to fix the icon though, that's just unacceptable
What's there to be aware of? Grenades don't require stealth. The problem is that shooting requires actual skill to kill with and grenades are meant to be unfair because in the real world soldiers don't respawn. It's just there because it's what you put into a game with army men in it. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
45
|
Posted - 2013.06.26 07:52:00 -
[26] - Quote
Novawolf McDustingham The514th wrote:King Kobrah wrote:if they can hit you with a grenade, they're within shooting range, so it's your fault for not being aware of who's around you. They also have audio cues, you can hear the high pitched noise right before they go off.
I do agree they need to fix the icon though, that's just unacceptable What's there to be aware of? Grenades don't require stealth. The problem is that shooting requires actual skill to kill with and grenades are meant to be unfair because in the real world soldiers don't respawn. It's just there because it's what you put into a game with army men in it.
In the real world, you have a much better ability to track any objects that may be flying through the air at any given time. You also have the ability to pinpoint the location of a given sound (such as a grenade hitting the ground near you). And this is why we need the grenade icon to be working properly. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
214
|
Posted - 2013.06.26 07:55:00 -
[27] - Quote
in real world war is not funny.... |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
45
|
Posted - 2013.06.26 07:57:00 -
[28] - Quote
shaman oga wrote:in real world war is not funny....
And neither is grenade spam.
This has been a public service massage. |
Zatara Rought
TeamPlayers EoN.
317
|
Posted - 2013.06.26 08:03:00 -
[29] - Quote
It's called noob tubes. They are there to allow new players an easy way to counter proto players, but if you go into PC and just made spam I will lol at you. If you haven't seen the extra credits noob tubes prevent new players from constantly getting stomped on my veterans who have better tactics/skill/gear. Playing PC will teach any made spammer that while it may be effective in certain situations in pub matches, there are much better strategies. Noob tubes are a way to balance for player skill. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
491
|
Posted - 2013.06.26 09:00:00 -
[30] - Quote
...
Okay. Grenades are fine.
Yes, they are powerful and capable of instakilling under certain conditions. But they have plenty of limitations and balancing things, don't forget those.
First, 'nades as themselves (not hive-spammed):
- Numbers being carried are quite limited and nanohive replenishemt is a bit clumsy way.
- Nades do have some delay before throwing (not instant).
- Most effective grenade use is still cooking, which takes microplanning and time.
- Long distance throws do take skill as they tend to bounce back from corners and walls nearby.
- Not to mention the fact that nades are from the few weps able to suicide you, the most likely ones.
- And finally - Core nades take significant amount of PG/CPU while fitting meaning you'll have to bargain somewhere else. (well maybe not with CA logi running pure assault)
Second, about the hive-nade spamming:
- This tactic was hampered somewhat by recent nanohive nerf: the easier-to-fit hives hand out only few nades.
- Expect future CA Logi nerf reduce the supply of nanohives on field as well.
- As already said, spamming is usually focused on one specific spot (room/CRU/whatever) and as such is are denial with ability to kill reds in that area. Giving up on going thru that spot works - and yes it's a matter of tactics and decisions whether you want to go thru there.
- The spammers are bound with the location of their hives - they cannot roam around endlessly killing. If they just stay there at their hives for minute or so, smart reds take advantage of their immobility.
- Spammers are especially vulnerable to nades themselves (sometimes even bouncing blue nades do the trick)
The expection to this is supply depot spamming which does suck - but on the other hand is even more predictable and stationary.
The biggest problem is within the mindset of people that while knowing few microtactical starting elements they expect the situations to end always the same. The expectations can be like "proto suit always wins lesser suits", "if I got head start on damage I must win" "If a red runs for cover he is a loser" and such. Naturally there's so many variables rocking those expectations, and grenades are a very big one.
Nades themselves can change the course of an encounter for either way. Hive-nade spam is also an effective momentary tactic on the field. |
|
Laurent Cazaderon
What The French CRONOS.
1638
|
Posted - 2013.06.26 09:13:00 -
[31] - Quote
Marston VC wrote:I TAKE IT ALL BACK. LOL, apparently Core grenade spam is the new name of the game. "Core 514" weather its flaylocks or locus grenades, 8/10 times I fight someone who either starts a fight by trying to kill me with a grenade, OR they drop it out of desperation right before I kill them. My solution to this new found spamming...... Spam back. Me and my squad are just running strate up nanohives and standard/advanced locus grenades. Our new motto is "if we can throw more grenades then them, will win" interesting enough..... as soon as we deployed this method our scores (and morale) went back to like it was yesterday. We just finished a match using this new technique, I went 29 and 2. And my suits cheaper too, so that's nice. LOL. My personal goal is to spam them until they get a nerf, but that might just be wishful thinking. At any rate I refuse to not use them until there gone because the way I was playing yesterday just isn't valid anymore. LOL I think they call these sorts of things..... "hard counters", and as a result we were forced to hard counter back.
So yeah.... What do you guys think??? I thought it was funny how a grenade does 600 damage in an area about as wide as my proto nanohives are....... I mean..... its not game breaking I guess. But this is a problem that effects EVERYONE not just me with my playstyles (mountain snipers are exempt). It doesn't matter if your gallente, amar, min, cal, if you don't have more then 600 shields (or at-least 750 EHP) your going to get one hit killed by these things. Lol, spam FTW.
(BTW what my squad is doing right now is the extreme version of this..... limiting the amount of grenades you get from nanohives or whatever you guys might think wont make them any less powerful, because most people just aren't taking it to this level, and are still just as effective)
But seriously, am I the only one noticing this spam? or does someone else have the same problem?
Main issue with the core grenades is the explosion radius. It's slightly too big and allows for slight pray and throw behavior. I just started using them after the respec and yes they're painfull. But, they're not entirely OP as you dont just need to push the button to kill. Unlike fused nades. To be honest, i havent seen much huge core spamming yet. Nanohives are so quickly depleted now that it's tough to sustain.
Nothing compared to the good ol thukker spam during the closed beta.
Regarding flaylock pistols, yes they're annoying. Been thinkin they'll be a problem since FF and first hands on it. There again, radius is slightly too big at proto level. Yes it's only 1-2m but that still says "AIM AT DA FEET". I'd be all in favor of raising direct hit damage and lowering splash damage. That would make it a skilled weapon. Lore wise, just say that when the rocket hits the target directly, it drills through armor before exploding |
Laurent Cazaderon
What The French CRONOS.
1638
|
Posted - 2013.06.26 09:15:00 -
[32] - Quote
KEROSIINI-TERO wrote:... Okay. Grenades are fine. Yes, they are powerful and capable of instakilling under certain conditions. But they have plenty of limitations and balancing things, don't forget those. First, 'nades as themselves (not hive-spammed):
- Numbers being carried are quite limited and nanohive replenishemt is a bit clumsy way.
- Nades do have some delay before throwing (not instant).
- Most effective grenade use is still cooking, which takes microplanning and time.
- Long distance throws do take skill as they tend to bounce back from corners and walls nearby.
- Not to mention the fact that nades are from the few weps able to suicide you, the most likely ones.
- And finally - Core nades take significant amount of PG/CPU while fitting meaning you'll have to bargain somewhere else. (well maybe not with CA logi running pure assault)
Second, about the hive-nade spamming:
- This tactic was hampered somewhat by recent nanohive nerf: the easier-to-fit hives hand out only few nades.
- Expect future CA Logi nerf reduce the supply of nanohives on field as well.
- As already said, spamming is usually focused on one specific spot (room/CRU/whatever) and as such is are denial with ability to kill reds in that area. Giving up on going thru that spot works - and yes it's a matter of tactics and decisions whether you want to go thru there.
- The spammers are bound with the location of their hives - they cannot roam around endlessly killing. If they just stay there at their hives for minute or so, smart reds take advantage of their immobility.
- Spammers are especially vulnerable to nades themselves (sometimes even bouncing blue nades do the trick)
The expection to this is supply depot spamming which does suck - but on the other hand is even more predictable and stationary.
The biggest problem is within the mindset of people that while knowing few microtactical starting elements they expect the situations to end always the same.The expectations can be like "proto suit always wins lesser suits", "if I got head start on damage I must win" "If a red runs for cover he is a loser" and such. Naturally there's so many variables rocking those expectations, and grenades are a very big one. Nades themselves can change the course of an encounter for either way. Hive-nade spam is also an effective momentary tactic on the field.
Nice, i endorse that post |
Import Beercase
Red Fox Brigade
26
|
Posted - 2013.06.26 09:30:00 -
[33] - Quote
KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b]
This is for everyone!
If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS?
My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck.
|
xAckie
Ahrendee Mercenaries Omega Commission
182
|
Posted - 2013.06.26 09:33:00 -
[34] - Quote
Quote:[quote=KEROSIINI-TERO] Okay. Grenades are fine. Yes, they are powerful and capable of instakilling under certain conditions. But they have plenty of limitations and balancing things, don't forget those. First, 'nades as themselves (not hive-spammed):
- Numbers being carried are quite limited and nanohive replenishemt is a bit clumsy way.
- Nades do have some delay before throwing (not instant).
- Most effective grenade use is still cooking, which takes microplanning and time.
- Long distance throws do take skill as they tend to bounce back from corners and walls nearby.
- Not to mention the fact that nades are from the few weps able to suicide you, the most likely ones.
- And finally - Core nades take significant amount of PG/CPU while fitting meaning you'll have to bargain somewhere else. (well maybe not with CA logi running pure assault)
|
Zatara Rought
TeamPlayers EoN.
319
|
Posted - 2013.06.26 16:16:00 -
[35] - Quote
Zatara Rought wrote:It's called noob tubes. They are there to allow new players an easy way to counter proto players, but if you go into PC and just made spam I will lol at you. If you haven't seen the episode of "extra credits" noob tubes prevent new players from constantly getting stomped on by veterans who have better tactics/skill/gear, it allows them a beginners way of getting cheap kills on much better players. Playing PC will teach any nade spammer that while it may be effective in pub matches, there are much better strategies that require more skill. Noob tubes are a way to balance for player skill and prevent new players quitting the game because of not having access and not being skilled. Leave bases alone. If Marston wants to nade spam, so be it. The nice thing about him doing that is he will propagate its role as a noob tube, much like murder taxis and flaylocks. Any player that relies on noob tube strategies will be crushed by a great player who's developed and implemented much better strategies.
For your consideration |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
495
|
Posted - 2013.06.26 22:16:00 -
[36] - Quote
Import Beercase wrote:KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b] This is for everyone! If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS? My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck.
I clarify a bit: I'm not expecting nanohive nerf.
I am personally (and I emphasize that me myself personally) expecting a CALDARI Logi suit downtuning. This is NOT official. But I find it likely to come. And if it does happen, there will be less people running logi suits and therefore reducing the amount of hives people bring in to the field. |
dustwaffle
Ill Omens EoN.
113
|
Posted - 2013.06.27 02:19:00 -
[37] - Quote
Import Beercase wrote:KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b] This is for everyone! If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS? My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck. Nice rant there, now how about something constructive? |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
9
|
Posted - 2013.06.27 02:55:00 -
[38] - Quote
dustwaffle wrote:Import Beercase wrote:KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b] This is for everyone! If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS? My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck. Nice rant there, now how about something constructive?
Oh! Oh! Oh! Meeee! I wanna be constructive!! How about the grenades light up when primed? So it could be like, you prime it then throw it. "Oh ****! There's a deadly orange ball of death coming my way! I actually see it! I should run out of the blast radius!" and as the timer shortens the light blinks faster and faster and faster. Telling the thrower and victim it's about to blow up. It can also include a smoke trail while it's being thrown to show wheres its been thrown. Why smoke? You could say that the chemical reactions are making that smoke.
Well that's my idea. Sure, there still will be spamming. But it will bring us one step closer to our rave party I never got in uprising. I'm tellin' ya, Interstellar bacon strobe party is the way to go. |
Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.27 04:31:00 -
[39] - Quote
Sinboto Simmons wrote:Marston VC wrote:Sinboto Simmons wrote:Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters HAHAHAHAHAHA sinboto prepare for a mega nerf. I WILL NOT STOP spamming these things until they get a nerf. Imagine a 6 man squad just tossing grenades into rooms over and over again without end due to nanohive spam. It doesn't matter how good your defense is, unless you have and equal or greater amount of grenades to throw back then your not going to win. This was proven within two games of field testing. Unfortunately its very late so we all had to get off, but yeah...... Im actively working against your suit sinboto! beacause Your explosives are actively working against me enjoying this game...... Personally I don't use granades much so this wouldn't effect me too much the situation you describe though takes teamwork and coordination, this is a tactical shooter after all, there are ways to counter this spamming such as sending a scout to flank as yall are so focused on your spamming. Six of anything going off at once is extremly powerfull, I don't neef to remind you of the Lr in chrome now do I marston.
Theres also a counter to the flanking scout...... three SR rounds to the face |
Sinboto Simmons
SVER True Blood Public Disorder.
267
|
Posted - 2013.06.27 04:47:00 -
[40] - Quote
Marston VC wrote:Sinboto Simmons wrote:Marston VC wrote:Sinboto Simmons wrote:Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters HAHAHAHAHAHA sinboto prepare for a mega nerf. I WILL NOT STOP spamming these things until they get a nerf. Imagine a 6 man squad just tossing grenades into rooms over and over again without end due to nanohive spam. It doesn't matter how good your defense is, unless you have and equal or greater amount of grenades to throw back then your not going to win. This was proven within two games of field testing. Unfortunately its very late so we all had to get off, but yeah...... Im actively working against your suit sinboto! beacause Your explosives are actively working against me enjoying this game...... Personally I don't use granades much so this wouldn't effect me too much the situation you describe though takes teamwork and coordination, this is a tactical shooter after all, there are ways to counter this spamming such as sending a scout to flank as yall are so focused on your spamming. Six of anything going off at once is extremly powerfull, I don't neef to remind you of the Lr in chrome now do I marston. Theres also a counter to the flanking scout...... three SR rounds to the face See a counter to everything |
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