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Laurent Cazaderon
What The French CRONOS.
1638
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Posted - 2013.06.26 09:13:00 -
[31] - Quote
Marston VC wrote:I TAKE IT ALL BACK. LOL, apparently Core grenade spam is the new name of the game. "Core 514" weather its flaylocks or locus grenades, 8/10 times I fight someone who either starts a fight by trying to kill me with a grenade, OR they drop it out of desperation right before I kill them. My solution to this new found spamming...... Spam back. Me and my squad are just running strate up nanohives and standard/advanced locus grenades. Our new motto is "if we can throw more grenades then them, will win" interesting enough..... as soon as we deployed this method our scores (and morale) went back to like it was yesterday. We just finished a match using this new technique, I went 29 and 2. And my suits cheaper too, so that's nice. LOL. My personal goal is to spam them until they get a nerf, but that might just be wishful thinking. At any rate I refuse to not use them until there gone because the way I was playing yesterday just isn't valid anymore. LOL I think they call these sorts of things..... "hard counters", and as a result we were forced to hard counter back.
So yeah.... What do you guys think??? I thought it was funny how a grenade does 600 damage in an area about as wide as my proto nanohives are....... I mean..... its not game breaking I guess. But this is a problem that effects EVERYONE not just me with my playstyles (mountain snipers are exempt). It doesn't matter if your gallente, amar, min, cal, if you don't have more then 600 shields (or at-least 750 EHP) your going to get one hit killed by these things. Lol, spam FTW.
(BTW what my squad is doing right now is the extreme version of this..... limiting the amount of grenades you get from nanohives or whatever you guys might think wont make them any less powerful, because most people just aren't taking it to this level, and are still just as effective)
But seriously, am I the only one noticing this spam? or does someone else have the same problem?
Main issue with the core grenades is the explosion radius. It's slightly too big and allows for slight pray and throw behavior. I just started using them after the respec and yes they're painfull. But, they're not entirely OP as you dont just need to push the button to kill. Unlike fused nades. To be honest, i havent seen much huge core spamming yet. Nanohives are so quickly depleted now that it's tough to sustain.
Nothing compared to the good ol thukker spam during the closed beta.
Regarding flaylock pistols, yes they're annoying. Been thinkin they'll be a problem since FF and first hands on it. There again, radius is slightly too big at proto level. Yes it's only 1-2m but that still says "AIM AT DA FEET". I'd be all in favor of raising direct hit damage and lowering splash damage. That would make it a skilled weapon. Lore wise, just say that when the rocket hits the target directly, it drills through armor before exploding |
Laurent Cazaderon
What The French CRONOS.
1638
|
Posted - 2013.06.26 09:15:00 -
[32] - Quote
KEROSIINI-TERO wrote:... Okay. Grenades are fine. Yes, they are powerful and capable of instakilling under certain conditions. But they have plenty of limitations and balancing things, don't forget those. First, 'nades as themselves (not hive-spammed):
- Numbers being carried are quite limited and nanohive replenishemt is a bit clumsy way.
- Nades do have some delay before throwing (not instant).
- Most effective grenade use is still cooking, which takes microplanning and time.
- Long distance throws do take skill as they tend to bounce back from corners and walls nearby.
- Not to mention the fact that nades are from the few weps able to suicide you, the most likely ones.
- And finally - Core nades take significant amount of PG/CPU while fitting meaning you'll have to bargain somewhere else. (well maybe not with CA logi running pure assault)
Second, about the hive-nade spamming:
- This tactic was hampered somewhat by recent nanohive nerf: the easier-to-fit hives hand out only few nades.
- Expect future CA Logi nerf reduce the supply of nanohives on field as well.
- As already said, spamming is usually focused on one specific spot (room/CRU/whatever) and as such is are denial with ability to kill reds in that area. Giving up on going thru that spot works - and yes it's a matter of tactics and decisions whether you want to go thru there.
- The spammers are bound with the location of their hives - they cannot roam around endlessly killing. If they just stay there at their hives for minute or so, smart reds take advantage of their immobility.
- Spammers are especially vulnerable to nades themselves (sometimes even bouncing blue nades do the trick)
The expection to this is supply depot spamming which does suck - but on the other hand is even more predictable and stationary.
The biggest problem is within the mindset of people that while knowing few microtactical starting elements they expect the situations to end always the same.The expectations can be like "proto suit always wins lesser suits", "if I got head start on damage I must win" "If a red runs for cover he is a loser" and such. Naturally there's so many variables rocking those expectations, and grenades are a very big one. Nades themselves can change the course of an encounter for either way. Hive-nade spam is also an effective momentary tactic on the field.
Nice, i endorse that post |
Import Beercase
Red Fox Brigade
26
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Posted - 2013.06.26 09:30:00 -
[33] - Quote
KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b]
This is for everyone!
If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS?
My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck.
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xAckie
Ahrendee Mercenaries Omega Commission
182
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Posted - 2013.06.26 09:33:00 -
[34] - Quote
Quote:[quote=KEROSIINI-TERO] Okay. Grenades are fine. Yes, they are powerful and capable of instakilling under certain conditions. But they have plenty of limitations and balancing things, don't forget those. First, 'nades as themselves (not hive-spammed):
- Numbers being carried are quite limited and nanohive replenishemt is a bit clumsy way.
- Nades do have some delay before throwing (not instant).
- Most effective grenade use is still cooking, which takes microplanning and time.
- Long distance throws do take skill as they tend to bounce back from corners and walls nearby.
- Not to mention the fact that nades are from the few weps able to suicide you, the most likely ones.
- And finally - Core nades take significant amount of PG/CPU while fitting meaning you'll have to bargain somewhere else. (well maybe not with CA logi running pure assault)
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Zatara Rought
TeamPlayers EoN.
319
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Posted - 2013.06.26 16:16:00 -
[35] - Quote
Zatara Rought wrote:It's called noob tubes. They are there to allow new players an easy way to counter proto players, but if you go into PC and just made spam I will lol at you. If you haven't seen the episode of "extra credits" noob tubes prevent new players from constantly getting stomped on by veterans who have better tactics/skill/gear, it allows them a beginners way of getting cheap kills on much better players. Playing PC will teach any nade spammer that while it may be effective in pub matches, there are much better strategies that require more skill. Noob tubes are a way to balance for player skill and prevent new players quitting the game because of not having access and not being skilled. Leave bases alone. If Marston wants to nade spam, so be it. The nice thing about him doing that is he will propagate its role as a noob tube, much like murder taxis and flaylocks. Any player that relies on noob tube strategies will be crushed by a great player who's developed and implemented much better strategies.
For your consideration |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
495
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Posted - 2013.06.26 22:16:00 -
[36] - Quote
Import Beercase wrote:KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b] This is for everyone! If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS? My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck.
I clarify a bit: I'm not expecting nanohive nerf.
I am personally (and I emphasize that me myself personally) expecting a CALDARI Logi suit downtuning. This is NOT official. But I find it likely to come. And if it does happen, there will be less people running logi suits and therefore reducing the amount of hives people bring in to the field. |
dustwaffle
Ill Omens EoN.
113
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Posted - 2013.06.27 02:19:00 -
[37] - Quote
Import Beercase wrote:KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b] This is for everyone! If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS? My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck. Nice rant there, now how about something constructive? |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
9
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Posted - 2013.06.27 02:55:00 -
[38] - Quote
dustwaffle wrote:Import Beercase wrote:KEROSIINI-TERO wrote:...
Expect future CA Logi nerf reduce the supply of nanohives on field as well.
[/b][/b] This is for everyone! If Ccp nerfs nanohives even more why not take out injectors, repair tools and droplinks. Make only one suit with 1000EHP and movement of 10m/s . Let only 10m+ sp players play and have fun. I dont get this nerf thing why almost everytime someone on the forums wants the thing that kills you to be nerfed? WHY DO YOU PLAY FPS IF YOU CANT TAKE HITS? My squad mates gets killed more in a night than you elite players die in a month. None of us wants to nerf anything. We will not quit game if it is going bad. We will not quit if matchmaking makes it unfair. Laugh all you can for us. We will continue have joy in this game no matter how hard it is. You people should hear the joy on comms when we shoot someone with pumped up cal logi with duvolle and rip that suit apart with teamwork and good luck. Nice rant there, now how about something constructive?
Oh! Oh! Oh! Meeee! I wanna be constructive!! How about the grenades light up when primed? So it could be like, you prime it then throw it. "Oh ****! There's a deadly orange ball of death coming my way! I actually see it! I should run out of the blast radius!" and as the timer shortens the light blinks faster and faster and faster. Telling the thrower and victim it's about to blow up. It can also include a smoke trail while it's being thrown to show wheres its been thrown. Why smoke? You could say that the chemical reactions are making that smoke.
Well that's my idea. Sure, there still will be spamming. But it will bring us one step closer to our rave party I never got in uprising. I'm tellin' ya, Interstellar bacon strobe party is the way to go. |
Marston VC
SVER True Blood Public Disorder.
395
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Posted - 2013.06.27 04:31:00 -
[39] - Quote
Sinboto Simmons wrote:Marston VC wrote:Sinboto Simmons wrote:Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters HAHAHAHAHAHA sinboto prepare for a mega nerf. I WILL NOT STOP spamming these things until they get a nerf. Imagine a 6 man squad just tossing grenades into rooms over and over again without end due to nanohive spam. It doesn't matter how good your defense is, unless you have and equal or greater amount of grenades to throw back then your not going to win. This was proven within two games of field testing. Unfortunately its very late so we all had to get off, but yeah...... Im actively working against your suit sinboto! beacause Your explosives are actively working against me enjoying this game...... Personally I don't use granades much so this wouldn't effect me too much the situation you describe though takes teamwork and coordination, this is a tactical shooter after all, there are ways to counter this spamming such as sending a scout to flank as yall are so focused on your spamming. Six of anything going off at once is extremly powerfull, I don't neef to remind you of the Lr in chrome now do I marston.
Theres also a counter to the flanking scout...... three SR rounds to the face |
Sinboto Simmons
SVER True Blood Public Disorder.
267
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Posted - 2013.06.27 04:47:00 -
[40] - Quote
Marston VC wrote:Sinboto Simmons wrote:Marston VC wrote:Sinboto Simmons wrote:Honestly if you sink the sp into something to get it to level 5 then it should murder things moe effectively......now if only I could get ccp to realize that the same is true for remote explosives *sigh*
Oh and no messing with my explosives marston or I'll put REs in your merc quarters HAHAHAHAHAHA sinboto prepare for a mega nerf. I WILL NOT STOP spamming these things until they get a nerf. Imagine a 6 man squad just tossing grenades into rooms over and over again without end due to nanohive spam. It doesn't matter how good your defense is, unless you have and equal or greater amount of grenades to throw back then your not going to win. This was proven within two games of field testing. Unfortunately its very late so we all had to get off, but yeah...... Im actively working against your suit sinboto! beacause Your explosives are actively working against me enjoying this game...... Personally I don't use granades much so this wouldn't effect me too much the situation you describe though takes teamwork and coordination, this is a tactical shooter after all, there are ways to counter this spamming such as sending a scout to flank as yall are so focused on your spamming. Six of anything going off at once is extremly powerfull, I don't neef to remind you of the Lr in chrome now do I marston. Theres also a counter to the flanking scout...... three SR rounds to the face See a counter to everything |
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