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Roufato Kavlimou
Lucem Caelestem
7
|
Posted - 2013.06.25 22:44:00 -
[1] - Quote
Ok with the new patch we will have FINALLY the max range and falloff of every weapon.I like it but I think it will affect most snipers in a bad way. 1 sniper using kaalakiota sniper rifle with 3 complex damage mods,having lvl 5 sr proficiency will do 284hp per shot. Assuming that he hits 1 target 3 times(which is the clip size) he will do to him 849hp damage without calculating the chance to get a headshot. Most proto suits need 2-3 shots to get a kill and for a heavy if you are lucky and get a headshot 3-6. Most people run around with advance/proto suits with shield extenders with EHP about 500-900.
Now with the range thing.Max range of a sniper rifle is 599m which in this patch none can shoot that far because the enemy isn't rendered properly to shoot him even with Thale's.With the falloff range now if they don't change anything means that if I shoot someone at 599m I will do 0 damage to him.So optimal range for a sniper will be around 300-350m to do full damage.I think it is too close for a sniper to be because tar ar has about 70m max range and anyone can sprint to you and kill you.The role of the sniper will become useless and imho it is better to get a TAR AR and play.
TL'DR They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
PS.Also have a cookie reading this |
Arkena Wyrnspire
Turalyon Plus
1278
|
Posted - 2013.06.25 22:47:00 -
[2] - Quote
So you can snipe the entire map from the MCC instead of just most of it? |
Isaa Quade
PROJECT 86 U
164
|
Posted - 2013.06.25 22:47:00 -
[3] - Quote
Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
Yeah, because the one thing i want more than anything else is to be MCC sniped from even farther away |
Forlorn Destrier
ZionTCD
1018
|
Posted - 2013.06.25 22:55:00 -
[4] - Quote
Isaa Quade wrote:Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
Yeah, because the one thing i want more than anything else is to be MCC sniped from even farther away
Use cover. |
Crash Monster
Snipers Anonymous
781
|
Posted - 2013.06.25 22:55:00 -
[5] - Quote
Don't conflate the stupid MCC sniping with legitimate sniping... it sucks not even being able to see as far as the supposed range of your weapon. If nothing else... it's useful for calling out enemy movements. |
Isaa Quade
PROJECT 86 U
164
|
Posted - 2013.06.25 22:57:00 -
[6] - Quote
Forlorn Destrier wrote:Isaa Quade wrote:Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
Yeah, because the one thing i want more than anything else is to be MCC sniped from even farther away Use cover.
Use a real weapon |
DUST Fiend
OSG Planetary Operations Covert Intervention
4041
|
Posted - 2013.06.25 23:00:00 -
[7] - Quote
Isaa Quade wrote:Use a real weapon Like this? |
Isaa Quade
PROJECT 86 U
164
|
Posted - 2013.06.25 23:02:00 -
[8] - Quote
DUST Fiend wrote:Isaa Quade wrote:Use a real weapon Like this?
Thats an unfair comparison. Riddick is too badass |
Roufato Kavlimou
Lucem Caelestem
9
|
Posted - 2013.06.25 23:11:00 -
[9] - Quote
Isaa Quade wrote:Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
Yeah, because the one thing i want more than anything else is to be MCC sniped from even farther away
First MCC sniping has nothing to do with this.Only CCP know why they put them where they are and why.When you use "real weapon" that can kill me from 70m and you have 300 bullets to do it all the time so a sniper sacrifices clip size for range.Give me sights with the sniper rifle,increased clip size and I will come at the same range as you. |
Isaa Quade
PROJECT 86 U
170
|
Posted - 2013.06.26 00:00:00 -
[10] - Quote
Roufato Kavlimou wrote:Give me sights with the sniper rifle,increased clip size and I will come at the same range as you.
And thus Dust would descend into quickscoping dolphin diving mediocrity |
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Tactic Angel
GodsWolves
23
|
Posted - 2013.06.26 00:45:00 -
[11] - Quote
Crash Monster wrote:Don't conflate the stupid MCC sniping with legitimate sniping...
I just wanted to quote this so everyone who wanted to could see the word legitimate next to the word sniping. From the sounds of it, sniping, and whatever adjectives you would like to include with it, has not been greatly reduced or dissuaded by this change. |
calisk galern
BurgezzE.T.F
338
|
Posted - 2013.06.26 13:16:00 -
[12] - Quote
thanks to crap draw distance, our max range is 350-400 meters anyway, no matter how far the gun says we can fire we can't fire that far anyway so what's it matter. |
Delta 749
Kestrel Reconnaissance
592
|
Posted - 2013.06.26 13:18:00 -
[13] - Quote
Didnt the patch notes say the MCC sniping problem will be fixed, so everyone bitching about it can shut the hell up about that |
Michael Cratar
Fenrir's Wolves RUST415
224
|
Posted - 2013.06.26 13:20:00 -
[14] - Quote
Roufato Kavlimou wrote:Ok with the new patch we will have FINALLY the max range and falloff of every weapon.I like it but I think it will affect most snipers in a bad way. 1 sniper using kaalakiota sniper rifle with 3 complex damage mods,having lvl 5 sr proficiency will do 284hp per shot. Assuming that he hits 1 target 3 times(which is the clip size) he will do to him 849hp damage without calculating the chance to get a headshot. Most proto suits need 2-3 shots to get a kill and for a heavy if you are lucky and get a headshot 3-6. Most people run around with advance/proto suits with shield extenders with EHP about 500-900. Now with the range thing.Max range of a sniper rifle is 599m which in this patch none can shoot that far because the enemy isn't rendered properly to shoot him even with Thale's.With the falloff range now if they don't change anything means that if I shoot someone at 599m I will do 0 damage to him.So optimal range for a sniper will be around 300-350m to do full damage.I think it is too close for a sniper to be because tar ar has about 70m max range and anyone can sprint to you and kill you.The role of the sniper will become useless and imho it is better to get a TAR AR and play. TL'DR They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now. PS.Also have a cookie reading this
And people were saying I'm drunk |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
444
|
Posted - 2013.06.26 13:22:00 -
[15] - Quote
I'd be happy if they could switch back the rendering to actually render properly even from distance, it's silly how bad the rendering is.
Plus get back the old KBM aiming. Then you can keep the SR range at 599. For me the rendering is the biggest problem tbh.
/c |
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itsmellslikefish
DIOS X. II
39
|
Posted - 2013.06.26 13:35:00 -
[16] - Quote
Isaa Quade wrote:Forlorn Destrier wrote:Isaa Quade wrote:Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
Yeah, because the one thing i want more than anything else is to be MCC sniped from even farther away Use cover. Use a real weapon I fart in your general direction. Your mother was a hamster and you father smelt of eldiberry. |
D3LTA ARM3GGIDDO
D3LTA FORC3 Orion Empire
14
|
Posted - 2013.06.26 13:55:00 -
[17] - Quote
So no more MCC sniping? What are we going to cry about now? We need to complain about something. Bets are in. First complain will be about commando suits. |
Niuvo
The Phoenix Federation
42
|
Posted - 2013.06.26 15:26:00 -
[18] - Quote
Better weapon range, better rendering at long range, new Sniper rifles, more stability when you zoom in and zoom out, shakes way too much with operation lv. 5 |
Roufato Kavlimou
Lucem Caelestem
13
|
Posted - 2013.06.26 15:41:00 -
[19] - Quote
Niuvo wrote:Better weapon range, better rendering at long range, new Sniper rifles, more stability when you zoom in and zoom out, shakes way too much with operation lv. 5
I don't care about zoom stability when you zoom.I want back chromosome kbm inputs,better rendering and the ability to snipe from 599 range with optimal damage.Most people in chromosome where snipped from 700m away and they didn't ***** about it and they were playing the game.IF I do zero damage at 600m away with the rifle I would rather take the new commando dropsuit equip it with a TAR AR and Sniper rifle and I will try to quickscope ppl from 100m.If they get close I will change to GOD mode. |
Chinduko
KILL-EM-QUICK RISE of LEGION
238
|
Posted - 2013.06.26 15:52:00 -
[20] - Quote
If the sniper rifle is out of range to do the damage, move forward with the team. Sniping isn't supposed to be easy. The sniper can potentially be the most influential member of the team so difficulty should remain high for this class since it keeps them relatively safe compared to frontline players. Getting a one shot kill should be reserved for only the truly skilled or lucky headshots on light to medium suits. CCP does not need to make it easier for snipers at all. |
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Sgt Buttscratch
G I A N T EoN.
245
|
Posted - 2013.06.26 16:05:00 -
[21] - Quote
Good snipers can make stuff render at 550m+, my longest kill 582m last night scored a 556m. Theres a few methods in 1.1 for getting what you want. 1.2 wont be an issue, plus, at 350m, if you don't understand your positioning versus the enemy positions, yes you will get tarcked down fast. |
IRuby Heart
DIOS EX.
786
|
Posted - 2013.06.26 16:07:00 -
[22] - Quote
lol
-1 |
DoomLead
Dead Six Initiative Lokun Listamenn
59
|
Posted - 2013.06.26 16:12:00 -
[23] - Quote
Roufato Kavlimou wrote:Niuvo wrote:Better weapon range, better rendering at long range, new Sniper rifles, more stability when you zoom in and zoom out, shakes way too much with operation lv. 5 I don't care about zoom stability when you zoom.I want back chromosome kbm inputs,better rendering and the ability to snipe from 599 range with optimal damage.Most people in chromosome where snipped from 700m away and they didn't biatch about it and they were playing the game.IF I do zero damage at 600m away with the rifle I would rather take the new commando dropsuit equip it with a TAR AR and Sniper rifle and I will try to quickscope ppl from 100m.If they get close I will change to GOD mode. here is a petition to ccp about this problem https://forums.dust514.com/default.aspx?g=posts&find=unread&t=89187 |
Sgt Buttscratch
G I A N T EoN.
245
|
Posted - 2013.06.26 16:23:00 -
[24] - Quote
DoomLead wrote:Roufato Kavlimou wrote:Niuvo wrote:Better weapon range, better rendering at long range, new Sniper rifles, more stability when you zoom in and zoom out, shakes way too much with operation lv. 5 I don't care about zoom stability when you zoom.I want back chromosome kbm inputs,better rendering and the ability to snipe from 599 range with optimal damage.Most people in chromosome where snipped from 700m away and they didn't biatch about it and they were playing the game.IF I do zero damage at 600m away with the rifle I would rather take the new commando dropsuit equip it with a TAR AR and Sniper rifle and I will try to quickscope ppl from 100m.If they get close I will change to GOD mode. here is a petition to ccp about this problem https://forums.dust514.com/default.aspx?g=posts&find=unread&t=89187
the problem isn't chromo vs 1.1/uprising. The problem we have is lack of understanding of range v rendering, and peoples patience. |
Maken Tosch
DUST University Ivy League
2896
|
Posted - 2013.06.26 16:42:00 -
[25] - Quote
Forlorn Destrier wrote:Isaa Quade wrote:Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
Yeah, because the one thing i want more than anything else is to be MCC sniped from even farther away Use cover.
You do realize that some of the few maps that we have consist of 80% open space, correct?
I remember the old days when snipers use to perch themselves on that infamous Witch Mountain in Manus Peak during Chromosome and were able to snipe off anyone even those who are deep in their own redline. I'm pretty sure the vast majority of the players here don't ever want to see that again. |
Sgt Buttscratch
G I A N T EoN.
245
|
Posted - 2013.06.26 16:50:00 -
[26] - Quote
Maken Tosch wrote:Forlorn Destrier wrote:Isaa Quade wrote:Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now.
Yeah, because the one thing i want more than anything else is to be MCC sniped from even farther away Use cover. You do realize that some of the few maps that we have consist of 80% open space, correct? I remember the old days when snipers use to perch themselves on that infamous Witch Mountain in Manus Peak during Chromosome and were able to snipe off anyone even those who are deep in their own redline. I'm pretty sure the vast majority of the players here don't ever want to see that again.
I liked Manus Peak, but I'd agree current sniping terms are better. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
107
|
Posted - 2013.06.26 17:15:00 -
[27] - Quote
Roufato Kavlimou wrote:Ok with the new patch we will have FINALLY the max range and falloff of every weapon.I like it but I think it will affect most snipers in a bad way. 1 sniper using kaalakiota sniper rifle with 3 complex damage mods,having lvl 5 sr proficiency will do 284hp per shot. Assuming that he hits 1 target 3 times(which is the clip size) he will do to him 849hp damage without calculating the chance to get a headshot. Most proto suits need 2-3 shots to get a kill and for a heavy if you are lucky and get a headshot 3-6. Most people run around with advance/proto suits with shield extenders with EHP about 500-900. Now with the range thing.Max range of a sniper rifle is 599m which in this patch none can shoot that far because the enemy isn't rendered properly to shoot him even with Thale's.With the falloff range now if they don't change anything means that if I shoot someone at 599m I will do 0 damage to him.So optimal range for a sniper will be around 300-350m to do full damage.I think it is too close for a sniper to be because tar ar has about 70m max range and anyone can sprint to you and kill you.The role of the sniper will become useless and imho it is better to get a TAR AR and play. TL'DR They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now. PS.Also have a cookie reading this good about time they fixed snipers. nothing should have 0 risk and all reward in dust..while they are at it they should up your protos to the same isk cost as the rest of us 2500 isk fora proto is wrong |
Zanzbar clone
Seraphim Initiative. CRONOS.
20
|
Posted - 2013.06.26 17:40:00 -
[28] - Quote
snipers are fine the way they are really, besides the lame mcc sniping some people resort to. as it it now i can be quite effective if i take the time to find a good spot while requiring me to remain close enough to the action to still need to watch my back, if sombody manages to sneak up on me without my noticing then i deserve the outcome.
the only thing i dont want to see is the effective ranges to be like in early builds where an assault rifle can take out a sniper at 250m in the time it takes the sniper to put a secont shot into them.
their damages are certainly in no need of buffing, yes it might take 5 shots to drop a heavy with a basic riffle but if you max out all the snipper skills you can drop any suit in 3 shots or less so buffing them would make people like me who have specialized their skilltree become overpowered.
and yes the charge rifles need their price brought back up in line with the ishkone. |
Sleepy Zan
Shape Entirety
2305
|
Posted - 2013.06.26 17:40:00 -
[29] - Quote
Snipers these days sicken me. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 17:43:00 -
[30] - Quote
Sleepy Zan wrote:Snipers these days sicken me. DUST these days sickens me.
:/ |
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calisk galern
BurgezzE.T.F
338
|
Posted - 2013.06.26 17:59:00 -
[31] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Snipers these days sicken me. DUST these days sickens me. :/
really? I had no idea I figured all those threads/post you make day after day after day after day after day after day was just a joke |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
12
|
Posted - 2013.06.26 18:13:00 -
[32] - Quote
As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:16:00 -
[33] - Quote
calisk galern wrote:really? I had no idea I figured all those threads/post you make day after day after day after day after day after day was just a joke Nope, forum PvP is far more engaging than in game PvP
U mad bro? |
calisk galern
BurgezzE.T.F
339
|
Posted - 2013.06.26 18:18:00 -
[34] - Quote
DUST Fiend wrote:calisk galern wrote:really? I had no idea I figured all those threads/post you make day after day after day after day after day after day was just a joke Nope, forum PvP is far more engaging than in game PvP U mad bro?
not as mad as you sis |
Sgt Buttscratch
G I A N T EoN.
245
|
Posted - 2013.06.26 18:20:00 -
[35] - Quote
Poonmunch wrote:As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents.
Agree with MCC, needs to go.
Redline is fine, they are always able to be counter sniped.
damage fall off for a sniper needs to be from 650+ meters minimum
I can render people out at just below 600m, not an issue, if you know how. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:21:00 -
[36] - Quote
calisk galern wrote:not as mad as you sis I'm pretty happy, actually. This game used to aggravate me a lot but that's because I really cared about and was personally invested in it.
Now I know better. I have seen the light. |
calisk galern
BurgezzE.T.F
339
|
Posted - 2013.06.26 18:27:00 -
[37] - Quote
Sgt Buttscratch wrote:Poonmunch wrote:As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents. Agree with MCC, needs to go. Redline is fine, they are always able to be counter sniped. damage fall off for a sniper needs to be from 650+ meters minimum I can render people out at just below 600m, not an issue, if you know how.
let's see all you need to get 600m rendering is the following.
step 1 - reduce the graphics setting on your ps3 to Pong settings.
step 2- face north then spin 273.4 Degrees right
step 3 - shoot the nearest heavy once in the head, this must bring him to exactly 0 armor and 0 shield, as long as this heavy is alive this trick will continue to work.
step 4 - crouch and then stand up exactly 19 times.
step 5 - swear a blood oath to dark god of omen and sacrifice 2 pigs
step 6 - turn off the play station and then repeat the process and in the next match you play you will have a 600 meter render distance for exactly 50 seconds, make the best of it. |
Sgt Buttscratch
G I A N T EoN.
245
|
Posted - 2013.06.26 18:31:00 -
[38] - Quote
calisk galern wrote:Sgt Buttscratch wrote:Poonmunch wrote:As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents. Agree with MCC, needs to go. Redline is fine, they are always able to be counter sniped. damage fall off for a sniper needs to be from 650+ meters minimum I can render people out at just below 600m, not an issue, if you know how. let's see all you need to get 600m rendering is the following. step 1 - reduce the graphics setting on your ps3 to Pong settings. step 2- face north then spin 273.4 Degrees right step 3 - shoot the nearest heavy once in the head, this must bring him to exactly 0 armor and 0 shield, as long as this heavy is alive this trick will continue to work. step 4 - crouch and then stand up exactly 19 times. step 5 - swear a blood oath to dark god of omen and sacrifice 2 pigs step 6 - turn off the play station and then repeat the process and in the next match you play you will have a 600 meter render distance for exactly 50 seconds, make the best of it.
requires 2* things, not listed above, I play with full settings on ps3 also. |
I VOTED FOR-KODOS
Absentee AFK Regiment
41
|
Posted - 2013.06.26 20:39:00 -
[39] - Quote
Arkena Wyrnspire wrote:So you can snipe the entire map from the MCC instead of just most of it? I just skimmed through the patch notes yesterday but i thought i read that the mcc shield wasnt going to let any bullets pass through. not sure if it is friendly/enemy fire or both. come to think about it not sure if its the shield in the port or around the mcc. im a damn noob. |
Shiney Berbles
Nephilim Initiative
6
|
Posted - 2013.07.04 15:52:00 -
[40] - Quote
Right now I am using the charge sniper rifle and can put out around 400 points per full charge. With the new patch ill have to focus on upgrading from tier 3 damage mods to the complex damage mods.. if they switch back to 100/195 (headshots) ill be more deadly! As far as range, I havnt had an issue, my longest kill is about 535ish and with the map layouts and how little I see other snipers, range hasnt come into play. The only thing I would like to see changed is at distance the map and red dots tend to cut in and out of the map.
Ill adapt as I need to, to keep reaching out to touch red dots! |
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