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TITANIC Xangore
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.06.25 18:47:00 -
[1] - Quote
Why do we not have better sniper scopes in this game? We are talking about the future where the longest shot I have seen made is about 467m which is only 1532 feet. In current standards there were farther shots made in the Vietnam war. 5-800m is standard operating for most military and police operations, and the longest shot on record is 1.5 miles which is 2430m! I'm not understanding how our scopes can barely sight someone at 350m and then with skill we can hit someone at 450m. We should be able to sight in much much better. Even if they were upgrades for scopes I would be ok with that. Give me my Charge sniper with a high fidelity scope and allow me to target 1000m out. This is sniping, I won't have some damn Duvolle assault rifle be able to shoot back at me. |
Sgt Buttscratch
G I A N T EoN.
228
|
Posted - 2013.06.25 18:52:00 -
[2] - Quote
582m is my longest kill with a Thale's.
I would sooner see scopes that allow us less range but are more effective within 50-200m range, than a scope that lets me see further. |
Daedric Lothar
Onslaught Inc RISE of LEGION
714
|
Posted - 2013.06.25 18:58:00 -
[3] - Quote
I don't see why the right stick doesn't allow you to zoom, that seems balanced. You can't move when scoped with a certain rifle, but the movement buttons give you a zoom feature. |
Sgt Buttscratch
G I A N T EoN.
228
|
Posted - 2013.06.25 19:13:00 -
[4] - Quote
Keep my redline and current range. rather than loose RL, but gain full map sniping |
Forlorn Destrier
ZionTCD
1018
|
Posted - 2013.06.25 20:24:00 -
[5] - Quote
TITANIC Xangore wrote:Why do we not have better sniper scopes in this game? We are talking about the future where the longest shot I have seen made is about 467m which is only 1532 feet. In current standards there were farther shots made in the Vietnam war. 5-800m is standard operating for most military and police operations, and the longest shot on record is 1.5 miles which is 2430m! I'm not understanding how our scopes can barely sight someone at 350m and then with skill we can hit someone at 450m. We should be able to sight in much much better. Even if they were upgrades for scopes I would be ok with that. Give me my Charge sniper with a high fidelity scope and allow me to target 1000m out. This is sniping, I won't have some damn Duvolle assault rifle be able to shoot back at me.
Old argument is old. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
355
|
Posted - 2013.06.25 21:37:00 -
[6] - Quote
What is this "feet" you are talking about? I tought all civilized countries used something called international sistem of measure. And there are no feet there. |
Albeon Dracon
Abandoned Privilege General Tso's Alliance
4
|
Posted - 2013.06.29 15:44:00 -
[7] - Quote
TITANIC Xangore wrote:Why do we not have better sniper scopes in this game? We are talking about the future where the longest shot I have seen made is about 467m which is only 1532 feet. In current standards there were farther shots made in the Vietnam war. 5-800m is standard operating for most military and police operations, and the longest shot on record is 1.5 miles which is 2430m! I'm not understanding how our scopes can barely sight someone at 350m and then with skill we can hit someone at 450m. We should be able to sight in much much better. Even if they were upgrades for scopes I would be ok with that. Give me my Charge sniper with a high fidelity scope and allow me to target 1000m out. This is sniping, I won't have some damn Duvolle assault rifle be able to shoot back at me.
I think this is mainly due to current map size and render distance. I'm sure you've already noticed that even at the maximum range of your scope, a lot of the terrain doesn't get drawn in. What's the use of a scope that can see 2000 meters if you can't see the boulder between you and your target? Or if you simply can't see your target. Also, current scopes can already see across most maps assuming there isn't a city in the middle obstructing your view. There are more graphical and logistical issues that need to be handled before the sniper scope distance is addressed. Personally, I'd love to see a scope with a variable zoom feature with 2-3 levels of zoom so you can go from near to far and be effective at several distances. Realistically I don't anticipate something like that for at LEAST another year. |
Den-tredje Baron
ParagonX
131
|
Posted - 2013.06.29 15:53:00 -
[8] - Quote
Sgt Buttscratch wrote:Keep my redline and current range. rather than loose RL, but gain full map sniping NO nonononono you called you'll get it.
Snipers who leave the redline and go somewhere sneaky you're the good guys. Bastards who stay in their little protective bubble called the redline are just weak. Not saying that the redline should be taken away but hell the redline was somewhat ok in chromosome and as snipers can even jump into the MCC and snipe OUT of it sniping in skirmishes are just so broken.
Hell what is also broken is the price of the charge sniper rifle. A prototype weapon that cheap damm making a profit as a sniper can't be very hard. |
Nocturnal Soul
Immortal Retribution
11
|
Posted - 2013.06.29 15:56:00 -
[9] - Quote
Martin0 Brancaleone wrote:What is this "feet" you are talking about? I tought all civilized countries used something called international sistem of measure. And there are no feet there.
hey dip **** this is the English forum of dust we use feet,yards, and mile get over it troll |
Funkmaster Whale
0uter.Heaven League of Infamy
25
|
Posted - 2013.06.29 17:20:00 -
[10] - Quote
Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down and gut you like a fish, I should have that luxury. |
|
Buster Friently
Rosen Association
788
|
Posted - 2013.06.29 17:25:00 -
[11] - Quote
Funkmaster Whale wrote:Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down and gut you like a fish, I should have that luxury.
Redline sniping isn't an issue. They can be sniped, as you already mention. They can be forge gunned, shot with turrets, dropships, HAVs, etc.
Please pick up something other than your AR. |
Hagintora
Chatelain Rapid Response Gallente Federation
116
|
Posted - 2013.06.29 17:36:00 -
[12] - Quote
As someone who plays as a Sniper, I think the range is just fine. When they drop the next patch, it would be nice if they altered the scope accordingly. A 3 variable scope for Optimal, Effective, and Absolute Ranges. |
Funkmaster Whale
0uter.Heaven League of Infamy
25
|
Posted - 2013.06.29 17:48:00 -
[13] - Quote
Buster Friently wrote:Funkmaster Whale wrote:Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down and gut you like a fish, I should have that luxury. Redline sniping isn't an issue. They can be sniped, as you already mention. They can be forge gunned, shot with turrets, dropships, HAVs, etc. Please pick up something other than your AR.
I'm specced into ARs, Shotguns, Swarm Launchers, SMGs, and grenades, most level V but some only at advanced, thank you.
That being said, redline sniping is certainly an issue. Imaginary lines on the battlefield should not keep you safe. I totally respect snipers who go out of their way to put themselves on a tower with a dropship or sneak across the battlefield to snipe from the enemy's side. A sniper's ability should be determined by his accuracy but more importantly his cleverness to put himself where no one would expect.
Redlines completely put this to waste because the frightened little snipers know full well that big, bad Mr. AR can't come and get them in fear of spontaneously combusting behind the redline. Forge guns, turrets, dropships, and HAVs are hardly counters to redline snipers. You may see these things kill a sniper every now and then, but even then it's probably just some militia fit sniper who doesn't know what he's doing or where the 'good' redline spots are. The only surefire way to kill a redline sniper is with another sniper, and that does not justify a counter.
The redline is currently one of the most immersion-breaking things in the game right now, and people like you love to utilize it because you can't seem to be clever enough to put yourself where Mr. AR can't get to you otherwise. |
Jathniel
G I A N T EoN.
534
|
Posted - 2013.06.29 18:26:00 -
[14] - Quote
Funkmaster Whale wrote:Buster Friently wrote:Funkmaster Whale wrote:Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down and gut you like a fish, I should have that luxury. Redline sniping isn't an issue. They can be sniped, as you already mention. They can be forge gunned, shot with turrets, dropships, HAVs, etc. Please pick up something other than your AR. I'm specced into ARs, Shotguns, Swarm Launchers, SMGs, and grenades, most level V but some only at advanced, thank you. That being said, redline sniping is certainly an issue. Imaginary lines on the battlefield should not keep you safe. I totally respect snipers who go out of their way to put themselves on a tower with a dropship or sneak across the battlefield to snipe from the enemy's side. A sniper's ability should be determined by his accuracy but more importantly his cleverness to put himself where no one would expect. Redlines completely put this to waste because the frightened little snipers know full well that big, bad Mr. AR can't come and get them in fear of spontaneously combusting behind the redline. Forge guns, turrets, dropships, and HAVs are hardly counters to redline snipers. You may see these things kill a sniper every now and then, but even then it's probably just some militia fit sniper who doesn't know what he's doing or where the 'good' redline spots are. The only surefire way to kill a redline sniper is with another sniper, and that does not justify a counter. The redline is currently one of the most immersion-breaking things in the game right now, and people like you love to utilize it because you can't seem to be clever enough to put yourself where Mr. AR can't get to you otherwise.
Imaginary redlines do not keep snipers safe. Imaginary redlines are there to prevent a team's position from being totally compromised and circumvented, and this is necessary since we're not in an open world.
You should add sniper rifles to your nice list of weapons that you're specced into. Use them, and you'll see very quickly why snipers prefer to be outside of AR range. The argument that snipers need to fight at closer ranges out of some sort of false sense of honor or respect (or even "balance") is moot. The weapon is balanced for use at ranges that just happen to often be in the redline. You won't see smart snipers fighting at closer ranges until sniper rifles are as easy to aim and use as ARs.
@OP: I made a thread recently, about using the weapon sights already in game, and allowing us to swap and switch those. No response thus far. The rendering problem would not be an issue for variable zoom scopes. Currently the game simply loads in objects if your vision is close enough to see them. I see this difference easily using an Ishukone SR vs. a Thale's. A variable zoom scope would be very simple to implement. Idk why we don't have these things yet, but i'm not going to speculate. |
Hagintora
Chatelain Rapid Response Gallente Federation
118
|
Posted - 2013.06.29 18:41:00 -
[15] - Quote
Funkmaster Whale wrote:The redline is currently one of the most immersion-breaking things in the game right now, and people like you love to utilize it because you can't seem to be clever enough to put yourself where Mr. AR can't get to you otherwise.
The redline isn't the problem, the size of the maps are. If the maps were big enough so that the closest Objective, from either Redline, was 600m there wouldn't be a problem. The Sniper would have to step 1m out of the redline just to scratch the paint on your shiny new Suit (especially after the Ranges are dropped in). In order to be effective at all, they would be forced to get closer, which would make them vulnerable to anybody who wants to go looking for them.
Larger maps = no redline sniping = no MCC sniping (since they're set further back in the Redzone anyway)
More people would take rides on Dropships in order to get to the Objectives (raising the overall worth of pilots dramatically) as well as LAV's and Drop Uplinks. Being Redlined by tanks might not be an issue anymore either, as there could be a large open area with no cover making them more vulnerable to enemy AV.
TL;DR The redline and Snipers aren't the issue, map size is. |
Funkmaster Whale
0uter.Heaven League of Infamy
25
|
Posted - 2013.06.29 18:45:00 -
[16] - Quote
Jathniel wrote:Funkmaster Whale wrote:Buster Friently wrote:Funkmaster Whale wrote:Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down and gut you like a fish, I should have that luxury. Redline sniping isn't an issue. They can be sniped, as you already mention. They can be forge gunned, shot with turrets, dropships, HAVs, etc. Please pick up something other than your AR. I'm specced into ARs, Shotguns, Swarm Launchers, SMGs, and grenades, most level V but some only at advanced, thank you. That being said, redline sniping is certainly an issue. Imaginary lines on the battlefield should not keep you safe. I totally respect snipers who go out of their way to put themselves on a tower with a dropship or sneak across the battlefield to snipe from the enemy's side. A sniper's ability should be determined by his accuracy but more importantly his cleverness to put himself where no one would expect. Redlines completely put this to waste because the frightened little snipers know full well that big, bad Mr. AR can't come and get them in fear of spontaneously combusting behind the redline. Forge guns, turrets, dropships, and HAVs are hardly counters to redline snipers. You may see these things kill a sniper every now and then, but even then it's probably just some militia fit sniper who doesn't know what he's doing or where the 'good' redline spots are. The only surefire way to kill a redline sniper is with another sniper, and that does not justify a counter. The redline is currently one of the most immersion-breaking things in the game right now, and people like you love to utilize it because you can't seem to be clever enough to put yourself where Mr. AR can't get to you otherwise. Imaginary redlines do not keep snipers safe. Imaginary redlines are there to prevent a team's position from being totally compromised and circumvented, and this is necessary since we're not in an open world. You should add sniper rifles to your nice list of weapons that you're specced into. Use them, and you'll see very quickly why snipers prefer to be outside of AR range. The argument that snipers need to fight at closer ranges out of some sort of false sense of honor or respect (or even "balance") is moot. The weapon is balanced for use at ranges that just happen to often be in the redline. You won't see smart snipers fighting at closer ranges until sniper rifles are as easy to aim and use as ARs. @OP: I made a thread recently, about using the weapon sights already in game, and allowing us to swap and switch those. No response thus far. The rendering problem would not be an issue for variable zoom scopes. Currently the game simply loads in objects if your vision is close enough to see them. I see this difference easily using an Ishukone SR vs. a Thale's. A variable zoom scope would be very simple to implement. Idk why we don't have these things yet, but i'm not going to speculate.
The argument was hardly about urging snipers to fight at closer ranges; it seems you completely misunderstood. The argument is that sniper's abuse a game mechanic that is supposed to do what you described, while at the same time is used instead to keep enemies at bay because a little imaginary line prevents me from getting to the sniper and killing him.
I can understand keeping a redline where people can spawn in safety and move out of to fight, but they should in no way be able to fight FROM the redline. The sniper's are part of the battlefield: they should be just as much in danger as everyone else, albeit a bit less because of range. The redline should in no way encompass huge vantage points like mountains (ex: the area under the MCC on the northern side of Manus Peak) for sniper's to sit in and take pot shots at people while being safe from harm's way. Do you really think sitting in an area where you can kill people at will while no one can get to you because they would suicide if they tried is fair and balanced? I would gladly take an AR nerf if it meant I could walk up that mountain and shoot you in the head with it. |
Jathniel
G I A N T EoN.
540
|
Posted - 2013.06.30 06:19:00 -
[17] - Quote
Funkmaster Whale wrote:Jathniel wrote:Funkmaster Whale wrote:Buster Friently wrote:Funkmaster Whale wrote:Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down and gut you like a fish, I should have that luxury. Redline sniping isn't an issue. They can be sniped, as you already mention. They can be forge gunned, shot with turrets, dropships, HAVs, etc. Please pick up something other than your AR. I'm specced into ARs, Shotguns, Swarm Launchers, SMGs, and grenades, most level V but some only at advanced, thank you. That being said, redline sniping is certainly an issue. Imaginary lines on the battlefield should not keep you safe. I totally respect snipers who go out of their way to put themselves on a tower with a dropship or sneak across the battlefield to snipe from the enemy's side. A sniper's ability should be determined by his accuracy but more importantly his cleverness to put himself where no one would expect. Redlines completely put this to waste because the frightened little snipers know full well that big, bad Mr. AR can't come and get them in fear of spontaneously combusting behind the redline. Forge guns, turrets, dropships, and HAVs are hardly counters to redline snipers. You may see these things kill a sniper every now and then, but even then it's probably just some militia fit sniper who doesn't know what he's doing or where the 'good' redline spots are. The only surefire way to kill a redline sniper is with another sniper, and that does not justify a counter. The redline is currently one of the most immersion-breaking things in the game right now, and people like you love to utilize it because you can't seem to be clever enough to put yourself where Mr. AR can't get to you otherwise. Imaginary redlines do not keep snipers safe. Imaginary redlines are there to prevent a team's position from being totally compromised and circumvented, and this is necessary since we're not in an open world. You should add sniper rifles to your nice list of weapons that you're specced into. Use them, and you'll see very quickly why snipers prefer to be outside of AR range. The argument that snipers need to fight at closer ranges out of some sort of false sense of honor or respect (or even "balance") is moot. The weapon is balanced for use at ranges that just happen to often be in the redline. You won't see smart snipers fighting at closer ranges until sniper rifles are as easy to aim and use as ARs. @OP: I made a thread recently, about using the weapon sights already in game, and allowing us to swap and switch those. No response thus far. The rendering problem would not be an issue for variable zoom scopes. Currently the game simply loads in objects if your vision is close enough to see them. I see this difference easily using an Ishukone SR vs. a Thale's. A variable zoom scope would be very simple to implement. Idk why we don't have these things yet, but i'm not going to speculate. The argument was hardly about urging snipers to fight at closer ranges; it seems you completely misunderstood. The argument is that sniper's abuse a game mechanic that is supposed to do what you described, while at the same time is used instead to keep enemies at bay because a little imaginary line prevents me from getting to the sniper and killing him. I can understand keeping a redline where people can spawn in safety and move out of to fight, but they should in no way be able to fight FROM the redline. The sniper's are part of the battlefield: they should be just as much in danger as everyone else, albeit a bit less because of range. The redline should in no way encompass huge vantage points like mountains (ex: the area under the MCC on the northern side of Manus Peak) for sniper's to sit in and take pot shots at people while being safe from harm's way. Do you really think sitting in an area where you can kill people at will while no one can get to you because they would suicide if they tried is fair and balanced? I would gladly take an AR nerf if it meant I could walk up that mountain and shoot you in the head with it.
if you think snipers are "safe from harm's way" because of the redline, you haven't played long enough. Okay, I'll throw your words back at you: " Do you really think suicidally fighting with a weapon with comical levels of sway in an area where people can kill you EASILY is fair and balanced?"
The problem is clearly that you refuse to adapt, and insist and wanting to kill a redline sniper with an AR. Won't happen.
In fact, no good sniper is going to let himself get caught by any regular hand weapon if he can help it. The redzone IS meant to be FOUGHT FROM... without THAT the game will break... ESPECIALLY for snipers. Play a sniper. See for yourself, and you will never make a fuss about it again. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
42
|
Posted - 2013.06.30 06:57:00 -
[18] - Quote
I would just like to point out I have trekked well into the redline specifically to kill snipers with a shotgun blast to the back of the head, and made it out without spontaneously combusting.
On topic, I would much rather have scopes that Sgt Buttscratch described. I'm sick of how homogeneous snipers are, as the only viable tactic as of yet entails them only sitting at a nice, secluded, and distant vantage point (redzone, building) and snipe. I tried out sniping at closer ranges (~80m) and, well, I never did it again... |
Jathniel
G I A N T EoN.
540
|
Posted - 2013.06.30 07:21:00 -
[19] - Quote
Vicious Minotaur wrote:I would just like to point out I have trekked well into the redline specifically to kill snipers with a shotgun blast to the back of the head, and made it out without spontaneously combusting.
On topic, I would much rather have scopes that Sgt Buttscratch described. I'm sick of how homogeneous snipers are, as the only viable tactic as of yet entails them only sitting at a nice, secluded, and distant vantage point (redzone, building) and snipe. I tried out sniping at closer ranges (~80m) and, well, I never did it again...
This^
It's not like the sniper rifle beats the ARs dps. (Unless, we're talking Thale's) What is there to fear from them being used at mid-range?
They have small clips, shoot slower than their AR and SCR counterparts. Let us change the sight, and use them at mid-range.
Otherwise, fk the world. I'm going to keep sniping from the most obscure positions I can get. |
2100 Angels
The Southern Legion RISE of LEGION
145
|
Posted - 2013.06.30 11:41:00 -
[20] - Quote
Vicious Minotaur wrote:I would just like to point out I have trekked well into the redline specifically to kill snipers with a shotgun blast to the back of the head, and made it out without spontaneously combusting.
On topic, I would much rather have scopes that Sgt Buttscratch described. I'm sick of how homogeneous snipers are, as the only viable tactic as of yet entails them only sitting at a nice, secluded, and distant vantage point (redzone, building) and snipe. I tried out sniping at closer ranges (~80m) and, well, I never did it again...
Not that I'm opposed to positive changes to the sniper rifle and its scope, but I'd just like to point out that sitting on a hill in a nice secluded area is not the only "viable tactic", and I would encourage you to try other styles of gameplay. Granted it takes more practice to become effective at closer ranges, but It's far from impossible. My most common range is 100-200m in an ambush, and due to my lack of SP in sidearm skills I find myself often using the SR <50m relatively effectively.
Don't mistake this as advocacy for being a "run and gun" sniper, because I'ts not - that isn't what the role is; but there are much more effective ways of playing than "sitting at a nice, secluded, and distant vantage point".
Otherwise, I'm 100% a supporter for variable zoom scopes, however I wouldn't hold my breath until the modular (tech 3?) weapons are released in the "distant future" (see fanfest videos for roadmap on these).
Jathniel wrote:Otherwise, fk the world. I'm going to keep sniping from the most obscure positions I can get.
does this mean you've taken up sniping again? Haven't seen you in-game in a while! |
|
Albeon Dracon
Abandoned Privilege General Tso's Alliance
5
|
Posted - 2013.06.30 11:59:00 -
[21] - Quote
People whine constantly about redline and MCC sniping, but here's the actual truth of it. You can rarely see anything of worth from an MCC, and only get real kills sniping from one if your team is getting so severely raped that the enemy is camping as close as they can get to your spawn. The only possible exception to this is in like 2 of the Domination maps. As for redline sniping, it's a nonissue. As a sniper, the first place I look for enemy snipers is on the opposing team's redline. If you're a sniper, and you're in an obvious spot, you're dead. I love redline snipers. Why? Free kills. I love MCC snipers. Why? No real threat. The only people who complain about these two brands of poor snipers are people who can't get at them. Well rejoice. That's what your snipers are for...killing their snipers. AV weapons kill vehicles, that's their special role. Snipers kill all the people in strange, unreachable spots. That's our special role. Please don't hate us because we can do something you can't. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
348
|
Posted - 2013.06.30 12:05:00 -
[22] - Quote
God another my scope doesn't see far enough QQ thread. The maps are not any whare near big enough for the sniper scope range to be increased unless your one of these I cant quite get far enough into my redline to snipe because my scope cant see all the way to the otherside of the map. |
Jathniel
G I A N T EoN.
544
|
Posted - 2013.06.30 17:53:00 -
[23] - Quote
2100 Angels wrote:Vicious Minotaur wrote:I would just like to point out I have trekked well into the redline specifically to kill snipers with a shotgun blast to the back of the head, and made it out without spontaneously combusting.
On topic, I would much rather have scopes that Sgt Buttscratch described. I'm sick of how homogeneous snipers are, as the only viable tactic as of yet entails them only sitting at a nice, secluded, and distant vantage point (redzone, building) and snipe. I tried out sniping at closer ranges (~80m) and, well, I never did it again... Not that I'm opposed to positive changes to the sniper rifle and its scope, but I'd just like to point out that sitting on a hill in a nice secluded area is not the only "viable tactic", and I would encourage you to try other styles of gameplay. Granted it takes more practice to become effective at closer ranges, but It's far from impossible. My most common range is 100-200m in an ambush, and due to my lack of SP in sidearm skills I find myself often using the SR <50m relatively effectively. Don't mistake this as advocacy for being a "run and gun" sniper, because I'ts not - that isn't what the role is; but there are much more effective ways of playing than "sitting at a nice, secluded, and distant vantage point". Otherwise, I'm 100% a supporter for variable zoom scopes, however I wouldn't hold my breath until the modular (tech 3?) weapons are released in the "distant future" (see fanfest videos for roadmap on these). Jathniel wrote:Otherwise, fk the world. I'm going to keep sniping from the most obscure positions I can get. does this mean you've taken up sniping again? Haven't seen you in-game in a while!
Well, said. Fighting at closer ranges is possible. Fighting at closer ranges effectively depends on how we utilize the terrain. Often times, the best spot is the most obvious spot, because it's the one spot people getting sniped never look. Distant and obscure isn't the only option.
I just wish I could put a proper scope on for those rare close range engagements.
But yes, I received a respec, and went back into sniping 100%. Even better than before... It feels just as good as sniping in the Precursor build. Open maps, Precursor level redzones, and weapon damage. (and the nice buff to the Charge sniper). I'm loving it man. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
17
|
Posted - 2013.06.30 19:27:00 -
[24] - Quote
Nocturnal Soul wrote:Martin0 Brancaleone wrote:What is this "feet" you are talking about? I tought all civilized countries used something called international sistem of measure. And there are no feet there. hey dip **** this is the English forum of dust we use feet,yards, and mile get over it troll
Well ...
This game IS designed by europeans.
If I'm not mistaken almost all militaries in the world use the metric system.
Munch |
alec trebec
Subsonic Synthesis Alpha Wolf Pack
1
|
Posted - 2013.06.30 19:39:00 -
[25] - Quote
Nocturnal Soul wrote:Martin0 Brancaleone wrote:What is this "feet" you are talking about? I tought all civilized countries used something called international sistem of measure. And there are no feet there. hey dip **** this is the English forum of dust we use feet,yards, and mile get over it troll
As far as I know out of the all the English speaking countries in the world. Only 1 doesn't use the metric system, (coincidentally out of the English speaking countries. That same country is in among the bottom 50% of nations with English as its official language with adults who have post secondary education) |
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