Funkmaster Whale wrote:Buster Friently wrote:Funkmaster Whale wrote:Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down and gut you like a fish, I should have that luxury.
Redline sniping isn't an issue. They can be sniped, as you already mention. They can be forge gunned, shot with turrets, dropships, HAVs, etc.
Please pick up something other than your AR.
I'm specced into ARs, Shotguns, Swarm Launchers, SMGs, and grenades, most level V but some only at advanced, thank you.
That being said, redline sniping is certainly an issue. Imaginary lines on the battlefield should not keep you safe. I totally respect snipers who go out of their way to put themselves on a tower with a dropship or sneak across the battlefield to snipe from the enemy's side. A sniper's ability should be determined by his accuracy but more importantly his cleverness to put himself where no one would expect.
Redlines completely put this to waste because the frightened little snipers know full well that big, bad Mr. AR can't come and get them in fear of spontaneously combusting behind the redline. Forge guns, turrets, dropships, and HAVs are hardly counters to redline snipers. You may see these things kill a sniper every now and then, but even then it's probably just some militia fit sniper who doesn't know what he's doing or where the 'good' redline spots are. The only surefire way to kill a redline sniper is with another sniper, and that does not justify a counter.
The redline is currently one of the most immersion-breaking things in the game right now, and people like you love to utilize it because you can't seem to be clever enough to put yourself where Mr. AR can't get to you otherwise.
Imaginary redlines do not keep snipers safe.
Imaginary redlines are there to prevent a team's position from being totally compromised and circumvented, and this is necessary since we're not in an open world.
You should add sniper rifles to your nice list of weapons that you're specced into. Use them, and you'll see very quickly why snipers prefer to be outside of AR range. The argument that snipers need to fight at closer ranges out of some sort of false sense of honor or respect (or even "balance") is moot.
The weapon is balanced for use at ranges that just happen to often be in the redline. You won't see smart snipers fighting at closer ranges until sniper rifles are as easy to aim and use as ARs.
@OP:
I made a thread recently, about using the weapon sights already in game, and allowing us to swap and switch those. No response thus far.
The rendering problem would not be an issue for variable zoom scopes. Currently the game simply loads in objects if your vision is close enough to see them. I see this difference easily using an Ishukone SR vs. a Thale's.
A variable zoom scope would be very simple to implement.
Idk why we don't have these things yet, but i'm not going to speculate.