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2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 08:45:00 -
[1] - Quote
As an avid Scout dropsuit user I find that as of right now, the Scout suit is inferior to the Heavies and Medium Dropsuits. They mainly rely on their speed to get anything done which can be quite effective. However, we scouts also rely on the lack of precision that enemies tend to have gotten since Uprising (I'm not bashing CCP, I love them they've made a phenomenally fun game with ENORMOUS potential, but right now that's just how it is) I was sitting on the main screen reading about scout suits and how they're specialized for speed, stealth, and assassination and that got me thinking of a way to maybe buff the scout suits and that's a cloaking mechanic. I'm not saying let a scout user be completely invisible 50% of the time. But maybe give them a piece of equipment that turns on a cloak(like the one that occurs during spawn protection but more visible so it isn't completely OP) for around 5 seconds for the Basic, 7 seconds for the advanced and 10 seconds for prototype. But it'll also have a drawback. Maybe they could drain your health as you keep it on. Or conversely, instead of it draining your health you can only have the cloak active if the equipment is in your hand.
Just throwing around some ideas, I hope maybe something like this gets implemented into the game to further enhance the "infiltrate, speed, stealth" role of the scout suit
Thanks for reading |
Queen of Uranus
Dust 514 Forum Trolls
45
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Posted - 2013.06.21 08:47:00 -
[2] - Quote
Lag + scout suit + nova knives = instant death. Now you want to cloak them? wtf? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
211
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Posted - 2013.06.21 08:50:00 -
[3] - Quote
2Bee Smith wrote:As an avid Scout dropsuit user I find that as of right now, the Scout suit is inferior to the Heavies and Medium Dropsuits. They mainly rely on their speed to get anything done which can be quite effective. However, we scouts also rely on the lack of precision that enemies tend to have gotten since Uprising (I'm not bashing CCP, I love them they've made a phenomenally fun game with ENORMOUS potential, but right now that's just how it is) I was sitting on the main screen reading about scout suits and how they're specialized for speed, stealth, and assassination and that got me thinking of a way to maybe buff the scout suits and that's a cloaking mechanic. I'm not saying let a scout user be completely invisible 50% of the time. But maybe give them a piece of equipment that turns on a cloak(like the one that occurs during spawn protection but more visible so it isn't completely OP) for around 5 seconds for the Basic, 7 seconds for the advanced and 10 seconds for prototype. But it'll also have a drawback. Maybe they could drain your health as you keep it on. Or conversely, instead of it draining your health you can only have the cloak active if the equipment is in your hand.
Just throwing around some ideas, I hope maybe something like this gets implemented into the game to further enhance the "infiltrate, speed, stealth" role of the scout suit
Thanks for reading
I would love to see this implemented. I'm thinking of respecting into the scout drop suit (AMARR scout) when I have the chance.
These Cloaking mods would make my plans for the build oh so much more possible.....Lasers and Marksman Scramblers would be epic when coupled with a Carthum Assault Scram Pistol, Cloaking Mods, Uplinks, and AV grenades. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
602
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Posted - 2013.06.21 08:55:00 -
[4] - Quote
Putting the strafe back to 90-95% of forward walking speed is what the scout really needs, IMO.
They're supposed to get a cloak, well everyone is. I think it should behave differently for the scout, as should all items that have an intended suit role. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2013.06.21 09:03:00 -
[5] - Quote
Maybe, but first it would be nice if Scouts (and light suits) got their passive scan range and movement speed buffed a bit so that they perform as advertised.
Cloaks aren't hard to balance, and could be installed as a new Light frame specialization. It grants visual obfuscation (not invisibility), resistance against LOS targeting, but not against passive radar detection (which is generally horrific, except by Scouts built for it). They can track you, but have to find the distortion and shoot at it.
There are a few other likely restrictions for being generally invisible, but you can leave it up to CCP to decide if it's a limited-use item (1-2 uses), duration limited, invokes a long weapon swap, or whatever, but being able to avoid direct LOS detection is a definite plus as a Light frame specialization.
Right now, everyone is blind because your hands drop off scanner range if you hold up your gun, making cloaking redundant. |
Tharak Meuridiar
The Empyrean Agency
88
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Posted - 2013.06.21 09:41:00 -
[6] - Quote
Queen of Uranus wrote:Lag + scout suit + nova knives = instant death. Now you want to cloak them? wtf?
Let me educate you about nova knife scouts. A basic scout with a nova knife won't one shot much of anything, even if the knife is charged. What makes nova knives so deadly is the melee is the most upgradeable damage in the game.
Upgrading the Minmatar scout suit skill gives +5% damage to nova knives per level. Of course those suits have the lowest total HP of any suit in the entire game, and cost more SP to train into than medium suits.
The other big upgrade is a module that goes into your highslot and buffs melee damage by 30-50%. Plus it's 10% more effective for each level you train it's skill, granting up to a 75% damage boost. And I know one of the prerequisites to even get that skill is level 5 in another skill.
So if you spend a ton of SP for a highslot module on the lowest HP suit in the game, which takes more SP to run than most suits, and you get that suit within melee range of your target, you can 1 shot them with knives that take 2 seconds to charge unless you shell out for the more expensive ones, which you probably need to one shot heavier suits anyway.
So if we added a cloaking module which would also probably cost a lot of SP, ISK, and a high slot, you're concerned this could be overpowered?
There are faster and cheaper paths to things that will get you kills easier. Like tanks. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
73
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Posted - 2013.06.21 10:22:00 -
[7] - Quote
I know they have been saying for quite some time they will implement cloaking. I hope to god they never do. |
iceyburnz
Crux Special Tasks Group Gallente Federation
892
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Posted - 2013.06.21 10:42:00 -
[8] - Quote
Commander Tuna wrote:I know they have been saying for quite some time they will implement cloaking. I hope to god they never do.
They gave us active scanners for a reason. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
73
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Posted - 2013.06.21 10:48:00 -
[9] - Quote
iceyburnz wrote:Commander Tuna wrote:I know they have been saying for quite some time they will implement cloaking. I hope to god they never do. They gave us active scanners for a reason. That's not a good counter. It won't help with the invisible snipers on the hills. Also say the scanners will only show the red markers above the cloaked enemies's heads, there are alot of instances where that wouldn't even be helpful. Its to early to tell how it would be implemented so ill hold my breath for now. |
XeroTheBigBoss
TeamPlayers EoN.
533
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Posted - 2013.06.21 10:55:00 -
[10] - Quote
The day Scouts get cloak is the day this game goes to ****. |
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Dust HaHakoke
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2013.06.21 11:15:00 -
[11] - Quote
I've seen plenty of well known fps use some form of cloaking and you guys expect it to break this game? wow..... |
Queen of Uranus
Dust 514 Forum Trolls
46
|
Posted - 2013.06.21 11:20:00 -
[12] - Quote
Tharak Meuridiar wrote:Queen of Uranus wrote:Lag + scout suit + nova knives = instant death. Now you want to cloak them? wtf? Let me educate you about nova knife scouts. A basic scout with a nova knife won't one shot much of anything, even if the knife is charged. What makes nova knives so deadly is the melee is the most upgradeable damage in the game. Upgrading the Minmatar scout suit skill gives +5% damage to nova knives per level. Of course those suits have the lowest total HP of any suit in the entire game, and cost more SP to train into than medium suits. The other big upgrade is a module that goes into your highslot and buffs melee damage by 30-50%. Plus it's 10% more effective for each level you train it's skill, granting up to a 75% damage boost. And I know one of the prerequisites to even get that skill is level 5 in another skill. So if you spend a ton of SP for a highslot module on the lowest HP suit in the game, which takes more SP to run than most suits, and you get that suit within melee range of your target, you can 1 shot them with knives that take 2 seconds to charge unless you shell out for the more expensive ones, which you probably need to one shot heavier suits anyway. So if we added a cloaking module which would also probably cost a lot of SP, ISK, and a high slot, you're concerned this could be overpowered? There are faster and cheaper paths to things that will get you kills easier. Like tanks.
yes |
Queen of Uranus
Dust 514 Forum Trolls
46
|
Posted - 2013.06.21 11:22:00 -
[13] - Quote
Dust HaHakoke wrote:I've seen plenty of well known fps use some form of cloaking and you guys expect it to break this game? wow.....
Don't mention KZ3 plz. Was not impressed. |
Sinboto Simmons
SVER True Blood Public Disorder.
256
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Posted - 2013.06.22 22:18:00 -
[14] - Quote
Commander Tuna wrote:iceyburnz wrote:Commander Tuna wrote:I know they have been saying for quite some time they will implement cloaking. I hope to god they never do. They gave us active scanners for a reason. That's not a good counter. It won't help with the invisible snipers on the hills. Also say the scanners will only show the red markers above the cloaked enemies's heads, there are alot of instances where that wouldn't even be helpful. Its to early to tell how it would be implemented so ill hold my breath for now. Cloak is equipment that you must be 'holding' to activate so no being invisible and shooting at the same time yes? Not only that but it'll most likely be heavy on the cpu side as well so if you're using a half decent sniper that puts damage mods out of the question as well as other equipment if you so happened to be a logi
Edit:although for those with melee enhancements I suppose you could smack someone upside the head while cloaked |
Scheneighnay McBob
Bojo's School of the Trades
1727
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Posted - 2013.06.22 22:23:00 -
[15] - Quote
Cloaks are SoonGäó Already confirmed in a dev blog |
mollerz
Minja Scouts
493
|
Posted - 2013.06.22 22:30:00 -
[16] - Quote
Tharak Meuridiar wrote:Queen of Uranus wrote:Lag + scout suit + nova knives = instant death. Now you want to cloak them? wtf? Let me educate you about nova knife scouts. A basic scout with a nova knife won't one shot much of anything, even if the knife is charged. What makes nova knives so deadly is the melee is the most upgradeable damage in the game. Upgrading the Minmatar scout suit skill gives +5% damage to nova knives per level. Of course those suits have the lowest total HP of any suit in the entire game, and cost more SP to train into than medium suits. The other big upgrade is a module that goes into your highslot and buffs melee damage by 30-50%. Plus it's 10% more effective for each level you train it's skill, granting up to a 75% damage boost. And I know one of the prerequisites to even get that skill is level 5 in another skill. So if you spend a ton of SP for a highslot module on the lowest HP suit in the game, which takes more SP to run than most suits, and you get that suit within melee range of your target, you can 1 shot them with knives that take 2 seconds to charge unless you shell out for the more expensive ones, which you probably need to one shot heavier suits anyway. So if we added a cloaking module which would also probably cost a lot of SP, ISK, and a high slot, you're concerned this could be overpowered? There are faster and cheaper paths to things that will get you kills easier. Like tanks.
Oh brother.
Let me educate you, son.
Melee is not knives. Any high slot buff to melee (the mybrofil biotic right?) only affects melee. A Lv 5 minja scout will have a 25% buff to melee AND knives. The sidearm dam mods buff the knives. the myrofibryl buffs the melee.
so a lv 5 minja has a melee of 100 dam based on skill/suit. You can stack myrofibryl and if at level five you get a boost to it's effacy, but i don't know the numbers.
I run a adv suit (mostly) with Ishnoks and a complex sidearm dam mod. I one hit the F out of people when I charge hit them. repeatedly sometimes :) I mostly go for slashes tho, and sometimes OHK them, but sometimes it takes 2-3 hits. heavies definitely 3 hits. |
Crash Monster
Snipers Anonymous
719
|
Posted - 2013.06.22 22:41:00 -
[17] - Quote
I run a scout... and I have to say even I'm a bit concerned about the potential for mayhem with cloaking.
1) I'm sure they can counter it some way that makes it not all powerful. 2) I'm not sure how you counter the cloak without making it not worth the bother.
I suppose they could make it so that you couldn't move or fire a weapon if you wanted to be cloaked. So, it would suit a sniper waiting for a target. Wait, open fire until someone is dead, run around for a bit waiting for cool down, activate cloak and wait for more prey.
Seriously, I want to go hack that one objective on the enemy side when there are 10 cloaked snipers I cannot see until they start spanking me?
Hoping they have better ideas for this than I do. |
Mobius Wyvern
BetaMax. CRONOS.
2051
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Posted - 2013.06.22 23:10:00 -
[18] - Quote
Queen of Uranus wrote:Lag + scout suit + nova knives = instant death. Now you want to cloak them? wtf? Cloaks are confirmed. Deal with it. |
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