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Niuvo
The Phoenix Federation
26
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Posted - 2013.06.21 05:02:00 -
[1] - Quote
What keeps you playing? How is the game balanced? What makes it fun? How has it gone for 10 years? What type of meaningful interactions would you like to see from me (dust players)?
I want to hear your opinions. thanks.
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DUST Fiend
OSG Planetary Operations Covert Intervention
3926
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Posted - 2013.06.21 05:10:00 -
[2] - Quote
I've only played a very little bit of EVE, and not usually by choice :(
I did however greatly enjoy my time with Planetary Interaction, and having some form of meaningful connection between PI and DUST would be pretty cool. Basically being able to zoom in further and actually place your facilities, and really expand what PI can do EVE side. Last time I played it was pretty straight forward, so even having something where DUST players can enter into a "map editor" mode to purchase and place structures, which can help or hinder PI operations in a given area.
And, while many EVE pilots obviously fear it; boarding parties. Both for ships and stations. A DUST player should NEVER be able to destroy any ship on their own, as far as I'm concerned. Even massive raids on Titans should only do moderate damage or take certain systems offline, provide stat penalties for all sorts of things, etc etc.
EVE pilots should be the one killing EVE pilots....for now....
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
210
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Posted - 2013.06.21 05:17:00 -
[3] - Quote
Niuvo wrote:What keeps you playing? How is the game balanced? What makes it fun? How has it gone for 10 years? What type of meaningful interactions would you like to see from me (dust players)?
I want to hear your opinions. thanks.
The game isn't balanced. Ive lost about 100,000,000 ISK against random ganks by players with years of experience over me, I've tried to afk other things and failed, ive been playing dust at the same time and lost ships....
In all honesty its the level of content that EVE has that keep me around, flying with fleet bro's to cap complexes for the amarr, playing cat and mouse with better PvPers than me, always looking for ways to make new ISK and more ISK over what I had before, simply waiting on skills to train.
What I want to see for Dust is ramping up the level of "I can **** with your **** before you **** with mine".
AKA I want to see mercs blowing my 50 Million ISK Harbinger out of the sky, I want to be able to go betray ground forces because another corp offered me more ISK (obviously an example you can't pay more than God), I want to see player nick off with other players ships, destroy them from the inside, fight in various themed battle types, have PvE missions to run when Im bored.
More importantly than that I want to see banners carried into batte as corp sized groups go at each other for a piece of land they may just be being payed for, and I want to see EVE players wanting these planets because the returns from them are great enough for them to bother. |
Niuvo
The Phoenix Federation
26
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Posted - 2013.06.21 05:26:00 -
[4] - Quote
[/quote]have PvE missions to run when Im bored.
More importantly than that I want to see banners carried into batte as corp sized groups go at each other for a piece of land they may just be being payed for, and I want to see EVE players wanting these planets because the returns from them are great enough for them to bother.[/quote]
It would be nice to see our corp and enemiee' corp flag so we/they can take it from us and feel the victory/shame in doing so.
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xHxHx AOD
Murder Taxi Inc.
0
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Posted - 2013.06.21 05:27:00 -
[5] - Quote
the null pvp and tears |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2013.06.21 05:28:00 -
[6] - Quote
DUST Fiend wrote:I've only played a very little bit of EVE, and not usually by choice :(
I did however greatly enjoy my time with Planetary Interaction, and having some form of meaningful connection between PI and DUST would be pretty cool. Basically being able to zoom in further and actually place your facilities, and really expand what PI can do EVE side. Last time I played it was pretty straight forward, so even having something where DUST players can enter into a "map editor" mode to purchase and place structures, which can help or hinder PI operations in a given area.
And, while many EVE pilots obviously fear it; boarding parties. Both for ships and stations. A DUST player should NEVER be able to destroy any ship on their own, as far as I'm concerned. Even massive raids on Titans should only do moderate damage or take certain systems offline, provide stat penalties for all sorts of things, etc etc.
EVE pilots should be the one killing EVE pilots....for now....
I'd love to see capital ship boarding. Anything that destabilizes power blocs in EVE is a good thing.
In EVE, it would be expensive as hell to set up (150 clones isn't cheap), but would trigger a mercenary war for control of the ship with the objective to protect the pod pilot.
It'd be epic, and you'd get a real level of impact. You're saving (or screwing) someone's asset, and it's a pricey one. |
Tharak Meuridiar
The Empyrean Agency
86
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Posted - 2013.06.21 05:32:00 -
[7] - Quote
100 million ISK is nothing. I have a t1 non-faction battleship worth 3 times that much after fittings.
Why do I keep playing? Simple. I hate grinding. EVE and Dust 514 are the only major titles where I can have a steady job with lots of overtime, a social life, do whatever I want each time I play, and remain very competitive vs. no lifers. |
low genius
The Sound Of Freedom Renegade Alliance
105
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Posted - 2013.06.21 05:43:00 -
[8] - Quote
Niuvo wrote:What keeps you playing? How is the game balanced? What makes it fun? How has it gone for 10 years? What type of meaningful interactions would you like to see from me (dust players)?
I want to hear your opinions. thanks.
keep in mind that we're playing a full game, and you're playing a game in it's infancy. it's a pretty huge difference.
i keep playing eve because blowing up spaceships is badass.
the game is beautifully balanced. there is always a way to beat the guy across from you. it's paper-rock-scissors on crack. the fun factor comes from the 'weight' of your actions. right now the dust players don't have any sway in the market, or in assets, or any way really. there's no feeling of control in your environment the way eve provides it to you.
it's gone on for ten years because there's no 'respec'. you make your decisions, and you had better follow through with them. right now it's easy for people to complain about balance in dust, but nobody has even the base set of weapons. there will be a day where these skills we're training now are 'passe'. relatively useless because the bigger and better things are already here. it's hard to understand the scope of what ccp is trying to do because not even the base set of gear is available. i keep playing dust because i know what it will become, and how awesome it will be to have a launch character.
but six months or a year from now dust will be very different than it is now. that's just the way ccp does business. adapt or quit. |
Niuvo
The Phoenix Federation
26
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Posted - 2013.06.21 06:00:00 -
[9] - Quote
low genius wrote:
keep in mind that we're playing a full game, and you're playing a game in it's infancy. it's a pretty huge difference.
i keep playing eve because blowing up spaceships is badass.
the game is beautifully balanced. there is always a way to beat the guy across from you. it's paper-rock-scissors on crack. the fun factor comes from the 'weight' of your actions. right now the dust players don't have any sway in the market, or in assets, or any way really. there's no feeling of control in your environment the way eve provides it to you.
it's gone on for ten years because there's no 'respec'. you make your decisions, and you had better follow through with them. right now it's easy for people to complain about balance in dust, but nobody has even the base set of weapons. there will be a day where these skills we're training now are 'passe'. relatively useless because the bigger and better things are already here. it's hard to understand the scope of what ccp is trying to do because not even the base set of gear is available. i keep playing dust because i know what it will become, and how awesome it will be to have a launch character.
but six months or a year from now dust will be very different than it is now. that's just the way ccp does business. adapt or quit.
Beautiful. |
J-Lewis
Edimmu Warfighters Gallente Federation
156
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Posted - 2013.06.21 07:54:00 -
[10] - Quote
The fun factor also comes from PvP being 90% preparation 10% action. You get that much more of a rush.
Compare this to dust where you spend 90% of your time in action and 10% in preparation... Action gets dull.
... Dust should have been open world. |
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low genius
The Sound Of Freedom Renegade Alliance
107
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Posted - 2013.06.21 15:36:00 -
[11] - Quote
J-Lewis wrote:The fun factor also comes from PvP being 90% preparation 10% action. You get that much more of a rush.
Compare this to dust where you spend 90% of your time in action and 10% in preparation... Action gets dull.
... Dust should have been open world.
these days i fly tier one frigs. some nights i don't have time to go out for a cigarette lol
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iceyburnz
Crux Special Tasks Group Gallente Federation
908
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Posted - 2013.06.21 16:09:00 -
[12] - Quote
Niuvo wrote:What keeps you playing? How is the game balanced? What makes it fun? How has it gone for 10 years? What type of meaningful interactions would you like to see from me (dust players)?
I want to hear your opinions. thanks.
Eve is a banquet of things to do. If you get bored of one aspect, say running missions, you can run off and try exploring. Or join a corp and get involved in group activities. Or try wormhole space.
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Tharak Meuridiar
The Empyrean Agency
92
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Posted - 2013.06.21 16:29:00 -
[13] - Quote
low genius wrote:i keep playing dust because i know what it will become, and how awesome it will be to have a launch character.
but six months or a year from now dust will be very different than it is now. that's just the way ccp does business. adapt or quit.
This is a big one here. I got in on EVE very close after release because I was playing Freelancer (The best game ever made, can't wait for Star Citizen) and a lot of my FL buddies were trying it. Had I stuck with EVE all those years my character would be awesome. But unfortunately I gave away my original account and spent long periods of time without a subscription. My character is still very competitive but it can't fill all the roles I wish it could.
With Dust, I wanted to get in on the ground floor right away. 10 years later, when this game has more content than any other FPS in existence, and all the bugs are worked out, my character will be completely maxed out in a huge variety of roles. I'll be a jack of all trades, and master of them too.
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Oso Peresoso
Condotta Rouvenor Gallente Federation
23
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Posted - 2013.06.21 18:28:00 -
[14] - Quote
My own journey in Eve has taken me to some incredible places and introduced me to incredible people. I tend to play in 3-6 month stints before taking a long term break, just because being into Eve is an intense experience (or it can be a very boring one). Living full-time out in nullsec with a corporation of people that you rely on for everything is a formative experience and changes how you perceive every other aspect of the game. Really, its other people, be they allies, enemies, or bystanders, that are the content of the game, which keeps it fresh. The game rewards intelligence, initiative, and nerves of steel.
Ship to ship pvp combat, when its not 15 guys catching one guy traveling, is a real adrenaline rush that cannot be compared to any other video game experience. Coming away from a good engagement with shaky hands is not uncommon, even for veterans. Over the years I've been a part of frigate wolfpacks roaming deep in enemy territory, occasionally getting trapped behind enemy lines by a response force in a dead-end system, faced with running a literal gauntlet or logging off to try to get out in the morning (i've done both successfully). I've flown with with a stealth bomber gang in a system with 800+ hostiles, picking off targets of opportunity. I've flown battleships in large fleet engagements, fighting over control of valuable moons. I've camped bottlenecks in enemy supplylines, inflicting billions in damage, and I've baited and killed others doing the same. I've hunted down targets in nullsec. I've mercilessly stalked targets in hisec among the faceless crowds of hisec with alts, stockpiling intel on the locations of their assets, bases of operations, and leading to lightning strikes or deadly traps against juicy, expensive ships. I've found targets of in wormhole space, and I've also gotten lost there too, managing to find my way out only several hours later, but faced with a journey across half the cluster to get back to my stomping grounds. On the PVE end, I've taken ships worth well over 2 billion isk into deadly NPC dungeons in locations that also put me at great risk from other players. I've also taken rookie pilots and old friends alike into such places for some collaborative PVE action.
I've also engaged in space-business, investing significant amounts of my own isk into risky and labor-intensive ventures, such as running moon-extraction starbases (without the support of a large alliance) and producing minmatar logistics ships. I've lost a few hundred million over the years in poorly-researched, bandwagon-inspired market speculation, and made almost as much from the appreciating value of resources that I was too lazy to sell sooner. I've examined markets and made purchases from trade hubs, hired other players to move my stuff to remote locations, and sold it for tidy profits, enriching myself and benefiting my allies. They really aren't kidding about "spreadsheets in space."
I've been in small corps, and big corps, and small corps again. I've met all kinds of people and even met a few in real life. I've gone solo, I've lived in nullsec sov space, I've lived in nullsec in a small organization harassing the big ones. I've lived in hisec, I've lived in the north, I've lived in the south. I've done missions, I've done mining, I've done industry, trading, and planetary interaction. I've done exploration, scouting, surveying. I've fought in wars, I've watched wars, I've profiteered, I've spied. I've taken raw recruits who've been mining and never seen pvp and turned them into capable and intelligent pilots, and bloodthirsty killers at that. Mentoring is in fact one of my favorite things to do, I prefer it to outright leadership.
I've been playing on and off for 7 years. My two characters have 70 and 60 million skillpoints. I even have a carrier. Yet with all that I've only been to maybe... 10-15% of the solar systems in the game at least once, and there are whole avenues of gameplay that I've never even touched. One of the reasons I keep coming back to Eve is that it keeps getting better. I feel an incredible connection to my own characters as they've grown in skills over the years. And they're always there waiting, deadlier and more capable than the last time. |
Mobius Wyvern
BetaMax. CRONOS.
2035
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Posted - 2013.06.21 18:49:00 -
[15] - Quote
Niuvo wrote:What keeps you playing? How is the game balanced? What makes it fun? How has it gone for 10 years? What type of meaningful interactions would you like to see from me (dust players)?
I want to hear your opinions. thanks.
I want to be able to skill my main character into War Barges.
Other than that, more incentives on both sides for the use of EVE-side orbital strikes.
Long term, I want Walking-in-Stations to encompass both games, so after a tough PC battle, I can dock up, decant, and go join our Dust members at a virtual bar for a virtual beer. |
Maken Tosch
DUST University Ivy League
2769
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Posted - 2013.06.21 19:13:00 -
[16] - Quote
Niuvo wrote:What keeps you playing? How is the game balanced? What makes it fun? How has it gone for 10 years? What type of meaningful interactions would you like to see from me (dust players)?
I want to hear your opinions. thanks.
1. The market shenanigans.
2. Players have total control over everything including the market and assets bought and sold in it.
3. The asshattery.
4. Flexible payment plans brought about by PLEX (thank god), player-controlled market, free PR provided by a bunch of scheming players, and the fact that actual ISK has actual value.
5. I want to see Eve players linking up with Dust players via Planetary Interaction (Eve-controlled colonies). |
J-Lewis
Edimmu Warfighters Gallente Federation
156
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Posted - 2013.06.21 19:15:00 -
[17] - Quote
Tharak Meuridiar wrote:low genius wrote:i keep playing dust because i know what it will become, and how awesome it will be to have a launch character.
but six months or a year from now dust will be very different than it is now. that's just the way ccp does business. adapt or quit. This is a big one here. I got in on EVE very close after release because I was playing Freelancer (The best game ever made, can't wait for Star Citizen) and a lot of my FL buddies were trying it. Had I stuck with EVE all those years my character would be awesome. But unfortunately I gave away my original account and spent long periods of time without a subscription. My character is still very competitive but it can't fill all the roles I wish it could. With Dust, I wanted to get in on the ground floor right away. 10 years later, when this game has more content than any other FPS in existence, and all the bugs are worked out, my character will be completely maxed out in a huge variety of roles. I'll be a jack of all trades, and master of them too.
Sorry to burst your bubble but at this rate if CCP add the 30 racial variants of weapons and suits you're looking at 300 million SP in weaponry alone.
GL with that.
e: There's a hidden message in this post. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
363
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Posted - 2013.06.21 19:33:00 -
[18] - Quote
EVE is great because of the sandbox. You can just run around and do whatever. Blow people up, get blown up, have a good time, doesn't matter.
DUST, with its instanced matches, lacks that entirely. It needs an open world infrastructure to ever be the kind of game one would expect an FPS in the EVE universe to be. |
Vanadis Radort
Core Industry. Insidious Empire
6
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Posted - 2013.06.21 19:36:00 -
[19] - Quote
Hello !
If you want try EvE: (21 days and not onlly 14 ;) ) https://secure.eveonline.com/trial/?invc=ac88838b-5600-404b-9d2d-0c75a3a6080a&action=buddy
Actually, EvE is the lone universe to be REALLY alive (All other MMO are just RPG online).
EVE is a MMO AND RPG you can Roleplay, have real impact on the universe life and economy, you can modify the map (like building Stations ect)
I seriously Recommend the Trial JUST for culture :) |
Xender17
Intrepidus XI Omega Commission
182
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Posted - 2013.06.21 19:38:00 -
[20] - Quote
True Adamance wrote:Niuvo wrote:What keeps you playing? How is the game balanced? What makes it fun? How has it gone for 10 years? What type of meaningful interactions would you like to see from me (dust players)?
I want to hear your opinions. thanks.
The game isn't balanced. Ive lost about 100,000,000 ISK against random ganks by players with years of experience over me, I've tried to afk other things and failed, ive been playing dust at the same time and lost ships.... That's why its experience... Because they are bound to be much better. |
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