J Lav
Opus Arcana Orion Empire
104
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Posted - 2013.06.23 04:29:00 -
[1] - Quote
Thank you for asking.
Here's what I would do.
>. Make more than one kind - Transport and Combat -Transport would be a flying tank. Heavily armoured, and carry 6 people + pilot. 2 turrets, side mounted that are exclusive to dropships. These would be massive splash/ aura effect weapons, or extremely high rate of fire projectile weapons to cover the area and intimidate aggressors. -Combat vehicle would be small and sleek hover vehicles that seat 2-3 players. These are lightly armoured, nimble machines that take a primary dropship turret like above, and 1 secondary aura weapon - ie. EMP blast to shutdown shields and/or engines. Maybe even stall a nullcannon. These would be low-altitude vehicles, that are fast and highly maneuverable, but lightly armoured.
On the topic of WP's, -The Transport vehicle would be extremely heavily armoured (like 5000+ hp), but slow. Award people for players exiting the vehicle outside of the redline, and within a radius of an enemy objective. Each player would have a cool down timer attached to them when they exit of 1-2 min. This would also indirectly award WP for spawning into the dropship.
-Combat dropships are obviously awarded WP by blowing stuff up.
Logistics: -Transport ships should have a button to drop players , directly downward from the bottom of the ship, like a torpedo-high speed entry. The pilot would be able to initiate a menu that allows them to pick the slot, and execute the drop command. Players would also retain the ability to freely jump from the ship.
-Transport ships would operate on a thrust system as present.
-Combat ships would have a lower flight ceiling, and be vulnerable to light weapons fire, while having a simpler control scheme making them function more like a helicopter, and less like a thrust system. Using a levitation system, players could control their elevation with 2 buttons for up and down (mouse scroll), and maneuver in a self-levelling manner like a giro - using the left stick (kb). The primary turret controlled by the pilot, would rotate on a motorized gimbal, with the right stick, while the secondary weapon would be controlled by a second player.
Thanks for reading. |