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The dark cloud
Seraphim Initiative. CRONOS.
1503
|
Posted - 2013.06.19 07:48:00 -
[1] - Quote
Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that. |
Daylon Daxx
Resheph Interstellar Strategy Gallente Federation
34
|
Posted - 2013.06.19 08:00:00 -
[2] - Quote
Personally, I would just like to see the Omega Boosters back. So I can get 48k daily passive SP on one char, or 24k each with an alt. |
Kitten Empress
Ametat Security Amarr Empire
677
|
Posted - 2013.06.19 08:21:00 -
[3] - Quote
Why do you think they made it active in the first place? This game is terrible in the basic things, no one would play without a carrot on a stick like SP. |
PonyClause Rex
TRAMADOL KNIGHTS
135
|
Posted - 2013.06.19 08:30:00 -
[4] - Quote
Kitten Empress wrote:Why do you think they made it active in the first place? This game is terrible in the basic things, no one would play without a carrot on a stick like SP.
I sometimes feel like im one of very few who used to or still likes to play a game because its fun and not because of carrots, gratifying medals or achievements
Me and friends played many shooters round after round just because we had a blast and there was no level system no Prada or Gucci suits just guns, 'splosions, and GG's at the end of a round.
|
Tony Calif
Seraphim Initiative. CRONOS.
2344
|
Posted - 2013.06.19 09:01:00 -
[5] - Quote
No. Players who play should get better faster than players who don't play. Simple. I hardly ever cap out, and tbh don't give a rats ass. I'm happy with what passive SP I do get. Playing gives bonus sp. I see no problem. |
The Robot Devil
BetaMax. CRONOS.
465
|
Posted - 2013.06.19 09:10:00 -
[6] - Quote
The dark cloud wrote:Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that.
I have been saying this for a year now.
Although I do think we should have active sp, it should just be 1/10 the rate we get now with the passive increased. Just drop the first zero off. 5 per kill,3 per assist and 10 for hacks. Active SP adds the feeling of a job to the game and the misconception that grinding out SP is the only way to be competitive. Keep the boosters and all that jazz but slow down the active SP to encourage players to play for fun not grind. Reward us for playing but don't punish us who can't play daily or spend hour upon hours online. I am not complaining about my situation or talking about new players. I think burn out will be our biggest problem once we get the game moving. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
37
|
Posted - 2013.06.19 09:16:00 -
[7] - Quote
Kitten Empress wrote:Why do you think they made it active in the first place? This game is terrible in the basic things, no one would play without a carrot on a stick like SP.
Yep, what else can you play the game for ? Is not competitive leagues in Dust 514, no story line progression, no unlockable areas, no big bosses that you need to get ready for, nothing to spend your isk on....and so on. |
Matticus Monk
Ordus Trismegistus
60
|
Posted - 2013.06.19 09:19:00 -
[8] - Quote
I'm all for a switch to entirely passive SP, or just a reduction on the weekly active SP cap so hitting the cap isn't as time consuming. For the most part I still play for fun, but there are some weeks where I just don't have the time to get close to the weekly cap.
Alternatively, some type of rollover SP system would be fine as well, so SP isn't "lost" from week to week if you don't cap out.
|
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.06.20 03:10:00 -
[9] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Queen of Uranus
Dust 514 Forum Trolls
45
|
Posted - 2013.06.20 03:19:00 -
[10] - Quote
The dark cloud wrote:Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that.
I love this idea. That way noobs will NEVER catch up to me. Do it CCP! I need moar carebearing. |
|
Jay Westen
Atlantis Prime Mercenary Group
27
|
Posted - 2013.06.20 04:01:00 -
[11] - Quote
I rarely if ever cap out, and I have no issue with 'keeping' up. Active SP gives players a reward for continuing play, if not al it would be is isk, and I just saw a post about how the isk reward is to high for instant matches and let players keep using proto suits continuously. I think the reward system is good as is, or maybe do away with the cap and let players level as they wish, then allow players to remain in the academy as long as they wish, but limit the use of certain gear in the academy matches to keep people from using proto and advanced gear. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
465
|
Posted - 2013.06.20 04:08:00 -
[12] - Quote
Remove the cap, remove passive SP, and cut tree requirements in half. So the ladi-dadi-what if someone fills their skill tree in a year, or if we all do? Unless an advantage is an advantage, it is not an advantage. We are only little wads of flickering spittle to EvE players anyway, might as well let us grind our way to the imaginary top of our imaginary heap in this imaginary corner of an imaginary galaxy.
Geez. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
847
|
Posted - 2013.06.20 04:30:00 -
[13] - Quote
Nah. Don't be so concerned about others having more SP. Play as much as you want to because you want to. Seriously, what's a few million sp difference anyways? You take a break and don't cap out and then what? Suddenly you're losing? I doubt it. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
466
|
Posted - 2013.06.20 04:34:00 -
[14] - Quote
Iskandar Zul Karnain wrote:Nah. Don't be so concerned about others having more SP. Play as much as you want to because you want to. Seriously, what's a few million sp difference anyways? You take a break and don't cap out and then what? Suddenly you're losing? I doubt it.
That's why I have always said (well, first time, but hey):
This should just be one endless match on one map that you just quit and rejoin as you wish. |
Sgt Buttscratch
G I A N T EoN.
176
|
Posted - 2013.06.20 04:39:00 -
[15] - Quote
would I prefer people don't have to work for their ****...this is New Eden not Obamerica, welfare is fail, and dust doesn't need it. You want SP grind. |
GVGMODE
GVGMODE.
10
|
Posted - 2013.06.20 04:40:00 -
[16] - Quote
The game is bad already, players have no real willingness to play and moving to a full passive system will result in nobody playing but a small amount.
Why would you play if you are not forced into cap to keep up with everybody? Is it because you love the aim issues? Is it the awesome weapon ranges or balance? Is it the game mode variety? Is it the lag and frame rate drop? Is it the barely noticeable connection between EVE and Dust?
lol I would prefer a passive system so I don't have to play this game for 10 years which by that time, Dust should be at least decent. |
2100 Angels
The Southern Legion RISE of LEGION
141
|
Posted - 2013.06.20 04:45:00 -
[17] - Quote
The dark cloud wrote:Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that.
I actually support this, but it would be have to be changed in conjunction with other changes, specifically to the importance of ISK. At the moment the primary incentive for playing is SP. If this were to change, it would likely change to a focus on getting ISK. Now, currently, there is not really any reason for an individual to amass ISK with the exception of funding suits or vehicles. A "carrot", or a number of them, would need to be introduced to create some sort of goal for people to work towards.
In EVE, this works because the carrot is affording ships for PVP (which can be quite expensive), in game resources for growth (manufacture/research/corporation & alliance development) and possibly PLEX's for subscription renewals. There doesn't seem to be the same mechanic in DUST, with the exception of PC, which isn't available to everyone and doesn't seem to be as big as an incentive as was intended. |
Bones McGavins
TacoCat Industries
333
|
Posted - 2013.06.20 04:51:00 -
[18] - Quote
Guys! I feel like I need to play a game I dont enjoy so I can get more points to spend...in a game I dont enjoy. So I can...wait I dont think I thought this through |
Alina Heart
DIOS EX.
285
|
Posted - 2013.06.20 05:11:00 -
[19] - Quote
The dark cloud wrote:The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate?
January 23, 2013
CCP-Cmdr Wang wrote:Dear players,
Continuing our philosophy of developing our games in collaboration with the player base, we would like to engage with you on the topic of skill points, based on the lively discussion here on the forums and your detailed feedback on what changes you would like to see applied to our current skill point reward system. Your comments and concerns are important to us and we are taking steps to address them as soon as we can.
We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release. However, the change to add a roll over system is not immediately possible. The five options that we can apply in the immediate short term are the following:
1)Daily cap with an increased soft cap 2)Weekly cap with an increased soft cap 3)No changes to the current system (daily cap + low soft cap) 4) Daily cap with no limit on the soft cap 5) Weekly cap with no limit on the soft cap
Internally we are leaning towards a weekly cap, as it offers the closest alternative to a roll over system. As with a roll over system, a weekly cap allows players to better choose when to play within each week without having to jump in every day to secure all possible skill points.
The increased soft cap would entail rewarding one skill point for each warpoint after the normal daily or weekly cap has been hit, up to the increased soft cap (currently 50 SP, we will raise it to 1000 SP per match). This is to provide an incentive towards playing well even after the cap has been reached and make the play experience after hitting the cap better. We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We would like to hear which of these you like better as well (cap on the soft cap vs no cap on soft cap).
In order to vote, please click GÇ£LikeGÇ¥ button in the following GÇ£5GÇ¥ replies in this thread and tell us what you would like to see implemented to the game immediately.
We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on.
Thank you for all your feedback so far, and we are looking forward to your votes.
Just reminding CCP that we don't forget. |
Shion Typhon
Intara Direct Action Caldari State
76
|
Posted - 2013.06.20 05:19:00 -
[20] - Quote
GVGMODE wrote:The game is bad already, players have no real willingness to play and moving to a full passive system will result in nobody playing but a small amount.
They are all afk in the MCC to reach their cap each week anyway, so what would it matter. Wouldn't even notice they are gone. |
|
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:21:00 -
[21] - Quote
If you like what you do.....You will never work a day in your life |
Avinash Decker
BetaMax. CRONOS.
48
|
Posted - 2013.06.20 05:36:00 -
[22] - Quote
The reason it is active is because FPS players and practically a lot of players of other genres like to get rewarded for their actions . Among other things lots of players don't want to wait around to get 3% bonus to whatever . Also it might cause some players to not try hard enough to win matches , because if player A gets 3000 wps and player B 1000 wps , but both equally receive 1000 sp , then isn't of much reason to even try hard to win that's how a good chunk of players going to perceive that. Also that might **** of people that have certain play styles , like say dropships from what I know those players don't hardly get rewarded for their actions as it is, so those players that invested in huge amount of sp and isk are going to get literary almost nothing for trying really hard to get their team to win , yeah players are totally going to wait months and months just to get functionally dropships so they wont get one shotted out if the sky.
Now a new player ; from what I know you get about 1000 sp for 1 hour and that adds up to 168,000 a week( I may be wrong) that means that a new player would have to wait for a month to get a million sp . This can really put off a lot of new players. And if they want to get in vehicles well they must have to wait months,months , months and more months to get in a vehicle that doesn't get one shotted . And another problem is that they will never catch up that is literary adding in the exact same complaint about Eve online , why in the hell would CCP add another problem on top the problems we have know? Does anyone really want more people complaining ?
The main argument will be now people will have to play for "fun" . Weeelll if this game was really fun then this game wouldn't have a declining population , have dooom threads every second , have low scores from reviewers , people afking etc, etc. But lets ask another question who the **** don't play games for "fun" ? Like I said before players like to feel awarded for their effort and many of those players find that to be fun , take that away then CCP better prepare for a drop in player activity .
But I can play for isk! Some might say, well isn't like isk is easy to get... oh wait it is.
Lastly , CCP will have redesign the whole damn skill point system . Lets say I'm a nub a spend all my starter sp , but I want to use the flaylock pistol . It has of requirements of weaponry level 1 which is about 6,000 sp , sidearm level 3 which is about 174,000 sp and the operation which is about 12,000 sp . Considering that you get 1000 sp per hour that means I have to wait 192 hours just to use that damn thing .
In summary , I doubt CCP will ever do this in the foreseeable future . |
Harry Hendersons
Royal Uhlans Amarr Empire
2
|
Posted - 2013.06.20 23:11:00 -
[23] - Quote
Bump, good info here. |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.06.21 20:58:00 -
[24] - Quote
Kitten Empress wrote:Why do you think they made it active in the first place? This game is terrible in the basic things, no one would play without a carrot on a stick like SP.
Sad but true, im afraid |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2024
|
Posted - 2013.06.21 21:04:00 -
[25] - Quote
Make the game fun and people will log in to play instead of grinding SP... |
Mobius Wyvern
BetaMax. CRONOS.
2040
|
Posted - 2013.06.21 21:05:00 -
[26] - Quote
PlanetsideTwo F2PonPS4 wrote:Kitten Empress wrote:Why do you think they made it active in the first place? This game is terrible in the basic things, no one would play without a carrot on a stick like SP. Sad but true, im afraid Hey, where are your video links?
Now I'm sad I can't spam all your posts anymore. |
Jack Me'Hoff
843 Boot Camp
1
|
Posted - 2013.06.21 21:07:00 -
[27] - Quote
Active Helps new players since an old player can just have the Passive Running and play when He Knows when the maximum pawnage can happen. This isnt EVE were the Passive stops when you dont extend your membership. So Stop with the Complaints and Play the game if you want to stay a dominant player. |
Harry Hendersons
Royal Uhlans Amarr Empire
10
|
Posted - 2013.06.22 01:01:00 -
[28] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
|
The dark cloud
Seraphim Initiative. CRONOS.
1524
|
Posted - 2013.06.22 01:08:00 -
[29] - Quote
From my point of view it wouldnt really hurt the playerbase. Just add the amount of active SP you would normally gain to the passive SP. So you would get more SP passively then you would now. And it doesnt matter if you wouldnt get SP for actively playing. The only people that you would loose are the MCC farmers which basically handycap your team. The point is why AFK MCC farm if you wouldnt get SP for it? And the reward system is still there. Or do you think the players who reached their cap are playing for the 1000SP that you could get after a match? hell no they are playing cause they want to play. |
Buster Friently
Rosen Association
750
|
Posted - 2013.06.22 01:37:00 -
[30] - Quote
I support the OP.
Passive SP only.
It would solve lots of problems. The first of which would be players that are here, but don't actually want to play. They can go play click a cow instead.
AFKing would disappear.
Arguments about the SP cap would disappear.
It's a good idea, and should have been done from the beginning. |
|
The dark cloud
Seraphim Initiative. CRONOS.
1526
|
Posted - 2013.06.22 01:44:00 -
[31] - Quote
Buster Friently wrote:I support the OP.
Passive SP only.
It would solve lots of problems. The first of which would be players that are here, but don't actually want to play. They can go play click a cow instead.
AFKing would disappear.
Arguments about the SP cap would disappear.
It's a good idea, and should have been done from the beginning. Actually CCP wanted to pull this off in the early days of dust but they choosed to go with a combo of passive+active SP. Which was in my opinion stupid. |
Shion Typhon
Intara Direct Action Caldari State
79
|
Posted - 2013.06.22 04:51:00 -
[32] - Quote
Grinding the cap each week is a chore, I'll play one game, get angry, go do something else for 2 days, come back, play one game, realise I am 2 days from rollover with 80% of my cap left and feel like I'm falling even further behind, get even more angry, try to grind then hating it, get angrier still, give up.
Convert to full passive, that way I can just play in my non-angry moments. |
J-Lewis
Edimmu Warfighters Gallente Federation
156
|
Posted - 2013.06.22 05:38:00 -
[33] - Quote
A fully passive system with an active player interaction component would be better than what we have now.
By component I mean something like having to log on every now and then to... oh, IDK... set a new skill to train?
Crazy, I know, right? It's almost as if it's been done before... somewhere... |
Delenne Arran
Ivory Hounds
8
|
Posted - 2013.06.22 06:14:00 -
[34] - Quote
I'd actually prefer a World of Warcraft type system that incentivizes taking a break. Keep the 24k SP/day passive SP as well as the 190k weekly SP cap (with rollover), and add in a "rested" SP bonus type thing that adds like... 500 sp/hour to your cap. |
Gaelon Thrace
DUST University Ivy League
10
|
Posted - 2013.06.22 06:21:00 -
[35] - Quote
J-Lewis wrote:A fully passive system with an active player interaction component would be better than what we have now.
By component I mean something like having to log on every now and then to... oh, IDK... set a new skill to train?
Crazy, I know, right? It's almost as if it's been done before... somewhere...
Yes, please. |
Charlotte O'Dell
Molon Labe. League of Infamy
582
|
Posted - 2013.06.22 06:46:00 -
[36] - Quote
i agree |
Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
8
|
Posted - 2013.06.22 07:00:00 -
[37] - Quote
The Robot Devil wrote:The dark cloud wrote:Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that. I have been saying this for a year now. Although I do think we should have active sp, it should just be 1/10 the rate we get now with the passive increased. Just drop the first zero off. 5 per kill,3 per assist and 10 for hacks. Active SP adds the feeling of a job to the game and the misconception that grinding out SP is the only way to be competitive. Keep the boosters and all that jazz but slow down the active SP to encourage players to play for fun not grind. Reward us for playing but don't punish us who can't play daily or spend hour upon hours online. I am not complaining about my situation or talking about new players. I think burn out will be our biggest problem once we get the game moving.
It would be nice to have active SP too but it should be slightly different. For every action you do you skill up a bit in one skill like for example TES:V Skyrim has. You level up by doing damage, taking damage etc. Let-¦s say you kill one with an Militia AR and you don-¦t have Weaponary on lvl.3 yet. The SP are allocated on the weaponary skill then. If a skill needs 12000 SP for lvl.1 and you have already got 6000 SP in this skill by playing, you just spend the remaining 6000 SP from your SP gained passively when you skill it up. If you do all SP required to level this skill up by playing, the skill automatically levels up and you get a notice.
It seems complicated but it works. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2013.06.22 10:56:00 -
[38] - Quote
Tony Calif wrote:No. Players who play should get better faster than players who don't play. Simple. I hardly ever cap out, and tbh don't give a rats ass. I'm happy with what passive SP I do get. Playing gives bonus sp. I see no problem.
The problem is with the current system players go into matches and are AFK in the MCC the whole time. |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 18:48:00 -
[39] - Quote
Afk is killing dust atm |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 19:13:00 -
[40] - Quote
Silly idea but lucrative im sure. Nice try |
|
Sibri Vannikh
Kameira Lodge Amarr Empire
3
|
Posted - 2013.06.23 08:12:00 -
[41] - Quote
Bump |
Eskel Bondfree
DUST University Ivy League
112
|
Posted - 2013.06.23 10:34:00 -
[42] - Quote
I'm in favor of passive SP, too. But if CCP worries about their active player base (which might or might not be a valid concern), they could at least introduce a booster that lets you gain all the SP of the weekly cap fully passive. This way, dedicated players who don't like to grind don't have to. All the Dust haters won't be buying boosters anyway, and instead will keep chasing their carrot and keep the server populated every day.
And before people start crying "pay to win!", it's not. Such a booster wouldn't even grant additional SP, it's just a way of paying for convenience, in this case, the convenience of not having to grind like a freakin machine for hours every day. And I can tell you this: the only reason why I ever considered playing Eve Online was precisely because I don't have to grind for SP in Eve. I know no matter how little I play, my character will be progressing steadily as long as I keep throwing some money at CCP (which is a fair deal imho). |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
3
|
Posted - 2013.06.29 11:20:00 -
[43] - Quote
A passive-active skill system would be much better for this game. The people would play the game for fun and not to cap out. Nobody would be afking anymore and alts would get better faster too. |
Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 11:46:00 -
[44] - Quote
Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. |
Eskel Bondfree
DUST University Ivy League
116
|
Posted - 2013.06.29 12:07:00 -
[45] - Quote
Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. |
Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 12:10:00 -
[46] - Quote
Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger..
This thread upsets me. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1224
|
Posted - 2013.06.29 15:12:00 -
[47] - Quote
CCP is working on adding a "pool" system for active SP so that your "bonus remaining" during matches won't be based on a weekly cap but will build up over time if you go on vacation, take a work trip or otherwise can't log in for a few weeks/months.
Once complete this system should address most issues
0.02 ISK Cross |
Eskel Bondfree
DUST University Ivy League
116
|
Posted - 2013.06.29 17:28:00 -
[48] - Quote
Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. |
Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 19:39:00 -
[49] - Quote
Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. What game is there that you dont have to work to get an edge on other players? |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.06.29 19:53:00 -
[50] - Quote
Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. What game is there that you dont have to work to get an edge on other players?
Erm, EVE ONLINE. You choose a Skill to train and that's it. |
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Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 19:57:00 -
[51] - Quote
Ofc a CCP production... name something from a real company |
Dalton Smithe
OSG Planetary Operations Covert Intervention
81
|
Posted - 2013.06.29 20:18:00 -
[52] - Quote
The dark cloud wrote:Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that.
I don't think this is a way to do it. They need to have a rolling skill cap, a number that everyone can push for. They should also use the current "potential SP" from active boosters. So starting from the 10th of January to now would be roughly around 5/7.5 million SP(depending on boosters), the passive SP will be lost to them,but that's the nature of the beast with passive SP.
While this won't alleviate the gap completely, it will give new players a chance to catch up somewhat. |
Eskel Bondfree
DUST University Ivy League
116
|
Posted - 2013.06.29 22:14:00 -
[53] - Quote
Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. What game is there that you dont have to work to get an edge on other players? I don't know about you, but I play my games. There is a difference between making an effort at playing a game, and grinding away like a machine. If you don't see that, I can't help you. |
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