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iceyburnz
Crux Special Tasks Group Gallente Federation
757
|
Posted - 2013.06.18 11:07:00 -
[1] - Quote
Since the closed beta nanite injectors have caused nothing but trouble. Hanging around street corners, spray painting walls with rude slogans and generally being belligerent and unco-operative.
I think its time to put the epi-pen mecahnic to bed.
Instead just have logi bros stand over someone and press a button to revive in an area of effect without the need to aim and stuff as clearly the aiming is causing a lot of problems. Then when the cycle is complete have the injection animation.
Alternatively, change the assest so that its some kind of nanite caster that pours a cloud of helpful reviving nanaites over a corps and quickly repairs them back to fighting strength. Laying on jesus hands if you like.
Either way, nanite injectors arn't great as they are. |
Valmar Shadereaver
Ninth Legion Freelance
20
|
Posted - 2013.06.18 11:15:00 -
[2] - Quote
the problem whit nanite injector's is the hit radius to revive what i have noticed is 1) when you jump your hitbox is in the air so cant pick them up 2) if you get mowed down bye a murder taxi your corpse and hit box arent on eachother but further away from the impact of colisoin 3) when runing and geting blow up bye a grenade can make the hitbox stray a bit from the body posible solution's 1) fixing the hitbox to be 100% on the body 2) having nanite injector carier's see the area of the corps highlighted where they need to stab 3) have a ranged nanite spray gun just spray the area and hit the corpse even if the hotbox is higher or lower downside of 3) youl get ppl spraying from behind cover geting point's and you gaining aditoinal death's cause your geting shot bye and army of redbery's |
iceyburnz
Crux Special Tasks Group Gallente Federation
757
|
Posted - 2013.06.18 11:16:00 -
[3] - Quote
Valmar Shadereaver wrote:the problem whit nanite injector's is the hit radius to revive what i have noticed is 1) when you jump your hitbox is in the air so cant pick them up 2) if you get mowed down bye a murder taxi your corpse and hit box arent on eachother but further away from the impact of colisoin 3) when runing and geting blow up bye a grenade can make the hitbox stray a bit from the body posible solution's 1) fixing the hitbox to be 100% on the body 2) having nanite injector carier's see the area of the corps highlighted where they need to stab 3) have a ranged nanite spray gun just spray the area and hit the corpse even if the hotbox is higher or lower downside of 3) youl get ppl spraying from behind cover geting point's and you gaining aditoinal death's cause your geting shot bye and army of redbery's
Good points sir.
+1 to you. |
RKKR
The Southern Legion RISE of LEGION
104
|
Posted - 2013.06.18 12:20:00 -
[4] - Quote
3) ??? Aren't grenades always insta-deaths?
Good post though. |
The Black Jackal
The Southern Legion RISE of LEGION
540
|
Posted - 2013.06.18 12:24:00 -
[5] - Quote
CCP has explained this problem with Nanite Injectors.
It's an issue that the Server knows only where you died, the ragdoll effect that displaces your body is generated client side... and is different from other clients.
I see body A here, you see it there.. server doesn't see the body, only the 'point of impact' upon which that body ceased to be alive.
They've said they've got a solution in the works... |
iceyburnz
Crux Special Tasks Group Gallente Federation
760
|
Posted - 2013.06.18 12:27:00 -
[6] - Quote
The Black Jackal wrote:CCP has explained this problem with Nanite Injectors.
It's an issue that the Server knows only where you died, the ragdoll effect that displaces your body is generated client side... and is different from other clients.
I see body A here, you see it there.. server doesn't see the body, only the 'point of impact' upon which that body ceased to be alive.
They've said they've got a solution in the works...
Yeah but, they still suck even when they work.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1903
|
Posted - 2013.06.18 13:35:00 -
[7] - Quote
Logis should be able to revive whether they have an injector on their equient or not.
Discuss! |
Sgt Buttscratch
G I A N T EoN.
168
|
Posted - 2013.06.18 13:45:00 -
[8] - Quote
Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss!
I actually do agree with this one. no light weapon because revival pack is inplace..
@OP. Brink did this very well, when your downed you lie there and wait/hoping the revive comes. The medic will throw you the revival tool to revive your self, this would only require the medic to be within X amount of range. The also had "lazurus" grenades. an AOE grenade theat revived upto i think 3 people within it's AOE.
This game could learn a lot from brink; how to create real team based objective gameplay, how to create intense batles, and how the initial release, if not crisp, can cause the game to have a short life span.
CPP listen, and adapt. Some of these ideas you see on forums werent your original intentions, but thy are worth looking into; vehicle locks/ejectors, OP secondary dumbguns, mcc sniping, shield/armor, armor/shield..list goes on.
Dusters, play new changes, and review them on forums, with not just "I got owned by nerf nerf", but real reasoning. |
iceyburnz
Crux Special Tasks Group Gallente Federation
766
|
Posted - 2013.06.18 13:52:00 -
[9] - Quote
Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss!
Yup.
Providing they're combat abilities are nerfed.
Instead of a Logistics Suit what about a Trauma/Medical Varient? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1904
|
Posted - 2013.06.18 13:55:00 -
[10] - Quote
iceyburnz wrote:Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss! Yup. Providing they're combat abilities are nerfed. Instead of a Logistics Suit what about a Trauma/Medical Varient? A logi's combat abilities are already limited, we don't have sidearms. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:00:00 -
[11] - Quote
Cosgar wrote:iceyburnz wrote:Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss! Yup. Providing they're combat abilities are nerfed. Instead of a Logistics Suit what about a Trauma/Medical Varient? A logi's combat abilities are already limited, we don't have sidearms.
Respectfully,
Thats hardly a limit. When you can just prance around with proto rifles and a tank superior to a heavy.
This is all MHO ofcourse, but I feel that, while dust is meant to be a versitile shooter, logi'bros don't really fill thier supposed role. I see a lot more logi runnign and gunning for the massive HP bonuses, than I do providing logistical support for thier team.
This is a game design issue and not the players fault, most people will go where they get the most advantage and thats fine.
But I think I would prefer to see logis fill a sort of combat engineer role rather than a front line, got a huge tank role.
The problem is there is no way CCP can fix this without making some people unhappy. Especially after the second respec were many assult players re assigned points into logistics for the edge.
|
Fearless Speech
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.06.18 14:03:00 -
[12] - Quote
Sgt Buttscratch wrote:Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss! I actually do agree with this one. no light weapon because revival pack is inplace.. @OP. Brink did this very well, when your downed you lie there and wait/hoping the revive comes. The medic will throw you the revival tool to revive your self, this would only require the medic to be within X amount of range. The also had "lazurus" grenades. an AOE grenade theat revived upto i think 3 people within it's AOE. This game could learn a lot from brink; how to create real team based objective gameplay, how to create intense batles, and how the initial release, if not crisp, can cause the game to have a short life span. CPP listen, and adapt. Some of these ideas you see on forums werent your original intentions, but thy are worth looking into; vehicle locks/ejectors, OP secondary dumbguns, mcc sniping, shield/armor, armor/shield..list goes on. Dusters, play new changes, and review them on forums, with not just "I got owned by nerf nerf", but real reasoning.
MAG's revive system was also much better. Had a nice big blue cross over the body, and you sprayed them with an aimed special tool (kinda like a healing shot gun really). Fluf was pretty similar to this actually, they invented some sort of syn flesh spray like we currently use on burn victems that made flesh knit back together, wasn't able to save truely devastating wounds on the field but submersion in a full vat could save just about anyone--explined why we could respawn, why we could revive, and why explosive deaths couldn't be revived on the field all in one shot, as well as having a nice and easy in game mechanic. If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz? |
iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:08:00 -
[13] - Quote
Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly.
Id rather have something thats easy and works, than a fancy animation. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1906
|
Posted - 2013.06.18 14:12:00 -
[14] - Quote
iceyburnz wrote:Cosgar wrote:iceyburnz wrote:Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss! Yup. Providing they're combat abilities are nerfed. Instead of a Logistics Suit what about a Trauma/Medical Varient? A logi's combat abilities are already limited, we don't have sidearms. Respectfully, Thats hardly a limit. When you can just prance around with proto rifles and a tank superior to a heavy. This is all MHO ofcourse, but I feel that, while dust is meant to be a versitile shooter, logi'bros don't really fill thier supposed role. I see a lot more logi runnign and gunning for the massive HP bonuses, than I do providing logistical support for thier team. This is a game design issue and not the players fault, most people will go where they get the most advantage and thats fine. But I think I would prefer to see logis fill a sort of combat engineer role rather than a front line, got a huge tank role. The problem is there is no way CCP can fix this without making some people unhappy. Especially after the second respec were many assult players re assigned points into logistics for the edge. You, like a lot of people think logi = medic. Logis are built around giving up base stats and their sidearm for versatility through gear. The extra survivability comes at a cost of speed since they move slower. Also, you're thinking of the Caldari Logi as the one with the huge HP pool. The suit itself isn't OP, it's the racial bonus stacking with the shield extender bonus giving them +35% to every shield extender they equip. Other suits are fine, but the Amarr needs a slight CPU/PG buff. But let's not turn this into another Logi vs Assault topic, we already have plenty of those on these forums. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1906
|
Posted - 2013.06.18 14:14:00 -
[15] - Quote
iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click? |
iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:15:00 -
[16] - Quote
Cosgar wrote:iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click?
Yeah. But isn't that a balance issue because then you have a piece of equipment that can do two things.? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1906
|
Posted - 2013.06.18 14:17:00 -
[17] - Quote
iceyburnz wrote:Cosgar wrote:iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click? Yeah. But isn't that a balance issue because then you have a piece of equipment that can do two things.? We already have nanohives that can heal armor and restore ammo at the same time. Nobody complains about them. |
Fearless Speech
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.06.18 14:21:00 -
[18] - Quote
iceyburnz wrote:Cosgar wrote:iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click? Yeah. But isn't that a balance issue because then you have a piece of equipment that can do two things.?
Given the repair rate on the current tools, I would imagine it would take a non-insignificant amount of time to actually revive (rather than the supposed instant of the needle), which would itself balance. If I have to jesus-zap you for 3 or 4 seconds to get you back on your feet with low armor/shields, that's not particularly op. Especially if its on a second button press because then I'll have to retarget you and zap you again to start repairing you. |
Sgt Buttscratch
G I A N T EoN.
168
|
Posted - 2013.06.18 14:23:00 -
[19] - Quote
iceyburnz wrote:Cosgar wrote:iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click? Yeah. But isn't that a balance issue because then you have a piece of equipment that can do two things.?
In the medics case I don't think thats such a bad thing, IMO the triage tool is underpowered and the needles are just funky. plus triage hives can already restock ammo and heal, thats not inbalanced, maybe have your tool need a 5 second cooldown after a revive, replace/reload style/over heat style
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Thor Odinson42
Molon Labe. League of Infamy
393
|
Posted - 2013.06.18 14:27:00 -
[20] - Quote
It was awesome in Chromosome. Just bring that back |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1909
|
Posted - 2013.06.18 14:28:00 -
[21] - Quote
Fearless Speech wrote:
Given the repair rate on the current tools, I would imagine it would take a non-insignificant amount of time to actually revive (rather than the supposed instant of the needle), which would itself balance. If I have to jesus-zap you for 3 or 4 seconds to get you back on your feet with low armor/shields, that's not particularly op. Especially if its on a second button press because then I'll have to retarget you and zap you again to start repairing you.
Since we're on the topic of repair tools, this could be specifically for the triage tool and raise the CPU/PG requirements for it or a different variant altogether that has a lower repair rate. |
iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:41:00 -
[22] - Quote
Sgt Buttscratch wrote:iceyburnz wrote:Cosgar wrote:iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click? Yeah. But isn't that a balance issue because then you have a piece of equipment that can do two things.? In the medics case I don't think thats such a bad thing, IMO the triage tool is underpowered and the needles are just funky. plus triage hives can already restock ammo and heal, thats not inbalanced, maybe have your tool need a 5 second cooldown after a revive, replace/reload style/over heat style
I reasoned response. Yeah might be an idea. I wouldn't complain if CCP put something like this as a replacement. +1 to you sir. |
Judy Maat
Rebelles A Quebec Orion Empire
89
|
Posted - 2013.06.18 15:48:00 -
[23] - Quote
The Black Jackal wrote:CCP has explained this problem with Nanite Injectors.
It's an issue that the Server knows only where you died, the ragdoll effect that displaces your body is generated client side... and is different from other clients.
I see body A here, you see it there.. server doesn't see the body, only the 'point of impact' upon which that body ceased to be alive.
They've said they've got a solution in the works...
the fix is probably something like.. "your are not "dead" until your bleed out timer is not over.. ho no I dont want to start again the debate that you death count even if you get revived. but 'dead' on a technical side of things server wise. I understand the ragdoll effects being done client side..but a quick update about where you actually ended up in the map to the server once you finished bouncing around would be great. |
ZDub 303
TeamPlayers EoN.
402
|
Posted - 2013.06.18 15:52:00 -
[24] - Quote
PS2 uses the repair tool to revive, not gonna lie.. I like that mechanic a lot.
It would also give you a lock on point which would be really nice.
Agreed Judy, once you've died and ragdolled there should be some communication between the server and the client to determine position.
Although, honestly... just get rid of the ragdolling imo. Its a neat feature but seems to just break things more than anything. |
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