|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
iceyburnz
Crux Special Tasks Group Gallente Federation
757
|
Posted - 2013.06.18 11:07:00 -
[1] - Quote
Since the closed beta nanite injectors have caused nothing but trouble. Hanging around street corners, spray painting walls with rude slogans and generally being belligerent and unco-operative.
I think its time to put the epi-pen mecahnic to bed.
Instead just have logi bros stand over someone and press a button to revive in an area of effect without the need to aim and stuff as clearly the aiming is causing a lot of problems. Then when the cycle is complete have the injection animation.
Alternatively, change the assest so that its some kind of nanite caster that pours a cloud of helpful reviving nanaites over a corps and quickly repairs them back to fighting strength. Laying on jesus hands if you like.
Either way, nanite injectors arn't great as they are. |
iceyburnz
Crux Special Tasks Group Gallente Federation
757
|
Posted - 2013.06.18 11:16:00 -
[2] - Quote
Valmar Shadereaver wrote:the problem whit nanite injector's is the hit radius to revive what i have noticed is 1) when you jump your hitbox is in the air so cant pick them up 2) if you get mowed down bye a murder taxi your corpse and hit box arent on eachother but further away from the impact of colisoin 3) when runing and geting blow up bye a grenade can make the hitbox stray a bit from the body posible solution's 1) fixing the hitbox to be 100% on the body 2) having nanite injector carier's see the area of the corps highlighted where they need to stab 3) have a ranged nanite spray gun just spray the area and hit the corpse even if the hotbox is higher or lower downside of 3) youl get ppl spraying from behind cover geting point's and you gaining aditoinal death's cause your geting shot bye and army of redbery's
Good points sir.
+1 to you. |
iceyburnz
Crux Special Tasks Group Gallente Federation
760
|
Posted - 2013.06.18 12:27:00 -
[3] - Quote
The Black Jackal wrote:CCP has explained this problem with Nanite Injectors.
It's an issue that the Server knows only where you died, the ragdoll effect that displaces your body is generated client side... and is different from other clients.
I see body A here, you see it there.. server doesn't see the body, only the 'point of impact' upon which that body ceased to be alive.
They've said they've got a solution in the works...
Yeah but, they still suck even when they work.
|
iceyburnz
Crux Special Tasks Group Gallente Federation
766
|
Posted - 2013.06.18 13:52:00 -
[4] - Quote
Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss!
Yup.
Providing they're combat abilities are nerfed.
Instead of a Logistics Suit what about a Trauma/Medical Varient? |
iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:00:00 -
[5] - Quote
Cosgar wrote:iceyburnz wrote:Cosgar wrote:Logis should be able to revive whether they have an injector on their equient or not.
Discuss! Yup. Providing they're combat abilities are nerfed. Instead of a Logistics Suit what about a Trauma/Medical Varient? A logi's combat abilities are already limited, we don't have sidearms.
Respectfully,
Thats hardly a limit. When you can just prance around with proto rifles and a tank superior to a heavy.
This is all MHO ofcourse, but I feel that, while dust is meant to be a versitile shooter, logi'bros don't really fill thier supposed role. I see a lot more logi runnign and gunning for the massive HP bonuses, than I do providing logistical support for thier team.
This is a game design issue and not the players fault, most people will go where they get the most advantage and thats fine.
But I think I would prefer to see logis fill a sort of combat engineer role rather than a front line, got a huge tank role.
The problem is there is no way CCP can fix this without making some people unhappy. Especially after the second respec were many assult players re assigned points into logistics for the edge.
|
iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:08:00 -
[6] - Quote
Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly.
Id rather have something thats easy and works, than a fancy animation. |
iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:15:00 -
[7] - Quote
Cosgar wrote:iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click?
Yeah. But isn't that a balance issue because then you have a piece of equipment that can do two things.? |
iceyburnz
Crux Special Tasks Group Gallente Federation
767
|
Posted - 2013.06.18 14:41:00 -
[8] - Quote
Sgt Buttscratch wrote:iceyburnz wrote:Cosgar wrote:iceyburnz wrote:Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz?
Exactly. Id rather have something thats easy and works, than a fancy animation. What if the repair tool could revive with the R1/Right click? Yeah. But isn't that a balance issue because then you have a piece of equipment that can do two things.? In the medics case I don't think thats such a bad thing, IMO the triage tool is underpowered and the needles are just funky. plus triage hives can already restock ammo and heal, thats not inbalanced, maybe have your tool need a 5 second cooldown after a revive, replace/reload style/over heat style
I reasoned response. Yeah might be an idea. I wouldn't complain if CCP put something like this as a replacement. +1 to you sir. |
|
|
|