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xjumpman23
Royal Uhlans Amarr Empire
354
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Posted - 2013.06.17 22:25:00 -
[31] - Quote
Cosgar wrote:xjumpman23 wrote:weeks ago I said the flaylock was a noob tube and I still stand by that. Except this is a buff MD thread, not a nerf Flaylock QQ...
Core flaylock needs more PG and CPU to be in line with the other side arms. Whoever was the dumbass that decided to make it so you can fit it on any proto build should be fired. |
Mobius Wyvern
BetaMax. CRONOS.
1977
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Posted - 2013.06.17 22:28:00 -
[32] - Quote
xjumpman23 wrote:Cosgar wrote:xjumpman23 wrote:weeks ago I said the flaylock was a noob tube and I still stand by that. Except this is a buff MD thread, not a nerf Flaylock QQ... Core flaylock needs more PG and CPU to be in line with the other side arms. RAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWRRRRRRRRRRRRRRRRRRR. Good suggestion. +1 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1871
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Posted - 2013.06.17 22:30:00 -
[33] - Quote
xjumpman23 wrote:Cosgar wrote:xjumpman23 wrote:weeks ago I said the flaylock was a noob tube and I still stand by that. Except this is a buff MD thread, not a nerf Flaylock QQ... Core flaylock needs more PG and CPU to be in line with the other side arms. Whoever was the dumbass that decided to make it so you can fit it on any proto build should be fired. That part I agree with, but damage/splash is fine. MD just needs to be buffed to competitive levels. |
Fiddlestaxp
TeamPlayers EoN.
100
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Posted - 2013.06.17 22:35:00 -
[34] - Quote
xjumpman23 wrote:Cosgar wrote:xjumpman23 wrote:weeks ago I said the flaylock was a noob tube and I still stand by that. Except this is a buff MD thread, not a nerf Flaylock QQ... Core flaylock needs more PG and CPU to be in line with the other side arms. Whoever was the dumbass that decided to make it so you can fit it on any proto build should be fired.
2 PG is not enough to force players to make a decision. The PG is so low that it makes 5 ranks of Pistol Fitting Optimization have literally no effect. Over a million SP for a talent that does nothing. Because it is already costs you so little that 25% doesn't even get the number round loving that it wants so badly but daddy just has better things to do.
Players with sidearm slots usually have to make a choice. Suit fittings usually come right up to PG cap. Do they equip a sidearm? A PROTO sidearm? The choice is clear now. Flaylock is clearly the most powerful of the sidearms and is more powerful than many light weapons. |
Fiddlestaxp
TeamPlayers EoN.
100
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Posted - 2013.06.17 22:42:00 -
[35] - Quote
I don't think this is a buff mass driver thread. The 60% damage gap and 700% difference in PG requirements certainly seem to leave open the possibility that both the flaylock is overpowered and the mass driver underpowered, but I want us to focus on realizing that there *IS* a problem and it is very likely that the flaylock is too powerful. Way too powerful.
If you were to compare DPS/PG requirements the numbers would cause dust's esrb rating to go up. |
Vyzion Eyri
The Southern Legion RISE of LEGION
752
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Posted - 2013.06.17 22:53:00 -
[36] - Quote
More variants for the mass driver'd be nice. The skill points you put into MDs, I think, should open up versatility (which should complement a logistics specialisation) instead of raw power. Flaylocks should be the weapon that focuses on close-medium range explosive projectile damage.
Mass Drivers should have the ability to be (the rest of the post is personal opinion) adjusted on the battlefield to fire in arcs or straight. Straight fire should mean you're aiming to get shots to impact walls behind a target as well as cutting projectile travel time whilst firing at close range, whilst the arc fire should allow for clearing low obstacles and teammates in PC; more for the medium-long range combat.
Combine this with more variants (such as burst fire MDs [which I envisage to be breach MDs with less damage firing 2-round bursts]), maybe MDs which can fire equipment such as uplinks and nanohives (as much as I'd love to see this, I guess people will argue the "how will logis survive alone without a weapon"), MDs which unload their whole clip in a barrage of inaccurate fire, MDs which have a single clip but leave blinding smoke where it impacts, etc.
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TEBOW BAGGINS
Greatness Achieved Through Training EoN.
605
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Posted - 2013.06.17 22:56:00 -
[37] - Quote
Syther Shadows wrote:
but i think the flaylock should focus more on direct damage and reduce the splash
this has already happened. unless your good with a 1m splash.
i threw down that caldari trash.. i refit the winmatard SMG + freedom MD = pure minmatar |
Justin Tymes
Condotta Rouvenor Gallente Federation
148
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Posted - 2013.06.17 22:59:00 -
[38] - Quote
Fiddlestaxp wrote:I don't think this is a buff mass driver thread. The 60% damage gap and 700% difference in PG requirements certainly seem to leave open the possibility that both the flaylock is overpowered and the mass driver underpowered, but I want us to focus on realizing that there *IS* a problem and it is very likely that the flaylock is too powerful. Way too powerful.
If you were to compare DPS/PG requirements the numbers would cause dust's esrb rating to go up.
The other key point in this thread is that it is inexcusable that CCP decided not to include the rate of fire. This is data that is essential to any rational decision making. The ability to customize your character is probably Selling Point #1 or #2. CCP might want to get this right in the future and correct your mistake by informing us of the unknown value..
This is a buff MD thread, because even if the Flaylock and Fused Nades didn't exist, the MD would still be mediocre at best. |
ReGnYuM
Not another AR SCRUB
217
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Posted - 2013.06.17 22:59:00 -
[39] - Quote
Fiddlestaxp wrote:I want numbers. I want someone with video capture to figure this out. Or CCP could just tell us. Like they should have in the first place. This information should have been in the patch notes. This information should be in the game. Gaston's Forge has the same issue currently, but that value was included in previous builds? and is known.
I would do a video but its going to take me another three weeks to get my Proto Min assault and then another week for that god pistol ... sigh this game is such a drag TBH |
Fiddlestaxp
TeamPlayers EoN.
100
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Posted - 2013.06.18 19:16:00 -
[40] - Quote
I would still like an answer from CCP or a CPM about flaylock rate of fire and the PG requirements.
What is the flaylock pistol's rate of fire? Why wasn't this information included in the game. Is it not important? Did you rush it? Whose job is it to check and make sure that this information is included?
Given the flaylock pistol's obvious effectiveness as a sidearm, what reasoning did you use when you decided that the flaylock pistol should only require 2 PG. The CPU is more or less in line with other sidearms that are in many cases equally or less useful than the core flaylock, but the PG requirement of the core flaylock(Proto) is more in line with the Toxin Submachine gun(BPO STD). This would be fine If the Core flaylock was designed to be less effective than the other sidearms, but it is clearly not. Flaylock pistols act as a hard counter to armor and speed tanks, while the scrambler pistol acts as a moderate counter to shields and SMG as a generalist role. Neither of the two main alternatives to the CFP preform their roles as well as it. So it ends up having a bare-bones PG req and also being super effective at its role. You need to balance it out somewhere. It can't have comparable CPU to other sidearms, be very effective, AND have STD level PG requirements for the Core Flaylock. |
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Scheneighnay McBob
Bojo's School of the Trades
1654
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Posted - 2013.06.18 20:11:00 -
[41] - Quote
3 shots in 1 second seems too fast for the flaylock. I'm pretty sure the RoF is about the same as the mass driver. |
Johnny Guilt
Algintal Core Gallente Federation
111
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Posted - 2013.06.18 20:16:00 -
[42] - Quote
You'd fire off 2 shots in one sec and be half way on the third. |
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2013.06.21 03:47:00 -
[43] - Quote
I had fun with the flaylock,wen i get my respec tomorow,i wont put any sp in it tho.If you did put sp in flaylock and dont have a respec coming,you just wasted it because it's gonna get nerf for sure. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
8
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Posted - 2013.06.21 04:31:00 -
[44] - Quote
Yeah nerf incoming im sure with the flaylock, as well as another respec. |
Marston VC
SVER True Blood Public Disorder.
338
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Posted - 2013.06.21 05:38:00 -
[45] - Quote
Wow I didn't realize the FP was an overcharged Mass driver. That atleast justifies how much damage it does. Lol I had to fight someone using a speed tanked scout suit today. He was using this and it was terrifying. each encounter came down to weather or not my charged SR hit him on the first shot. If I hit him he'd die instantly, if I missed..... well he'd blast my face in with some FP power. |
lDocHollidayl
Imperfects Negative-Feedback
184
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Posted - 2013.06.21 06:05:00 -
[46] - Quote
I did simple stopwatch and test... it seems to be 2 seconds to shoot 3 rounds. At least 2 seconds. |
Dustin TheTrash
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.06.22 03:59:00 -
[47] - Quote
I made a video expressing the OP's Concerns
Please leave comment if you agree.
Thanks |
Mobius Wyvern
BetaMax. CRONOS.
2042
|
Posted - 2013.06.22 05:17:00 -
[48] - Quote
http://www.youtube.com/watch?v=WF1tw3Zcvo8 |
Dust Project 514
Dust Evo 514
33
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Posted - 2013.06.22 05:37:00 -
[49] - Quote
My god you complainers need to know that EVERY SIDEARM HAS A HIGHER DPS THAN EVERY LIGHT WEAPON!
Compare them all. Don't forget that you must also exclude the hit rate factors. |
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 19:30:00 -
[50] - Quote
Wow i had no idea flaylock was so OP. NERF IT |
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