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![Dale Templar Dale Templar](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
135
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Posted - 2013.06.17 02:12:00 -
[31] - Quote
Doesn't affect me either way, Proto or Militia, I put up a fight, rack up the kills, and win or lose the match, I don't whine when I get protostomped, I don't gloat when we completely stomp the enemy team either, it's to be expected.
I don't actually go into matches without a full squad unless I'm sniping or something anyway either. |
![Schalac 17 Schalac 17](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Schalac 17
Dedicated Individuals Committed to Killing
271
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Posted - 2013.06.17 02:15:00 -
[32] - Quote
How do you make a matchmaker based on gear when you can change into any suit you want when you are in the match? A matchmaker based on gear will fail no matter how CCP implements it. |
![Brutus Va'Khan Brutus Va'Khan](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.06.17 02:18:00 -
[33] - Quote
There are three ways that have been talked about, all with their flaws.
1.) Stats - sorry logis, dropships 2.) SP - if you've ever made a mistake, goodbye 3.) gear level - experienced players in militia gear destroying newberries
Make your bets. 100,000 isk minimum. I'm leaning towards gear meta level. |
![Azura Sakura Azura Sakura](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Azura Sakura
Militaires-Sans-Frontieres
132
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Posted - 2013.06.17 02:18:00 -
[34] - Quote
Dale Templar wrote:Doesn't affect me either way, Proto or Militia, I put up a fight, rack up the kills, and win or lose the match, I don't whine when I get protostomped, I don't gloat when we completely stomp the enemy team either, it's to be expected.
I don't actually go into matches without a full squad unless I'm sniping or something anyway either. Yeah just because you can do well against proto doesn't mean half of the player base can. It's not because of 1 protobear but its because they have a full squad stomping these new players. Like I do fine against them but my teammates... That dies repeatedly and give the enemy team like 3 orbitals x_x |
![Brutus Va'Khan Brutus Va'Khan](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.06.17 02:19:00 -
[35] - Quote
Schalac 17 wrote:How do you make a matchmaker based on gear when you can change into any suit you want when you are in the match? A matchmaker based on gear will fail no matter how CCP implements it. If you went into a militia match, anything over that would be red (you can't spawn in, invalid). Proto level is more of a anything goes. |
![Azura Sakura Azura Sakura](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Azura Sakura
Militaires-Sans-Frontieres
132
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Posted - 2013.06.17 02:20:00 -
[36] - Quote
Brutus Va'Khan wrote:There are three ways that have been talked about, all with their flaws.
1.) Stats - sorry logis, dropships 2.) SP - if you've ever made a mistake, goodbye 3.) gear level - experienced players in militia gear destroying newberries
Make your bets. 100,000 isk minimum. I'm leaning towards gear meta level. SP seems a lot fair IMO. If you have 5mil SP, you should understand the game. |
![Dale Templar Dale Templar](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
137
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Posted - 2013.06.17 02:21:00 -
[37] - Quote
Azura Sakura wrote:Dale Templar wrote:Doesn't affect me either way, Proto or Militia, I put up a fight, rack up the kills, and win or lose the match, I don't whine when I get protostomped, I don't gloat when we completely stomp the enemy team either, it's to be expected.
I don't actually go into matches without a full squad unless I'm sniping or something anyway either. Yeah just because you can do well against proto doesn't mean half of the player base can. It's not because of 1 protobear but its because they have a full squad stomping these new players. Like I do fine against them but my teammates... That dies repeatedly and give the enemy team like 3 orbitals x_x
I've seen your corp protostomping, there are no innocent people here, and I'm talking about a stacked team, I've been completely hounded by protosquads before, going 2/19 or something simillar, it pisses me off a little, but it don't bother me that much. At the end of the day, you win some, you lose some, I cycle game modes when I'm with my squad to avoid meeting the same players twice (Domination > Skirmish > Ambush > Repeat) means that the Protostomping team will usually be out of the loop by the time we get back.
Most of the bigger corps are definitely carried by their gear rather than their skill though, that's just blatently obvious. |
![Schalac 17 Schalac 17](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Schalac 17
Dedicated Individuals Committed to Killing
271
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Posted - 2013.06.17 02:30:00 -
[38] - Quote
Brutus Va'Khan wrote:Schalac 17 wrote:How do you make a matchmaker based on gear when you can change into any suit you want when you are in the match? A matchmaker based on gear will fail no matter how CCP implements it. If you went into a militia match, anything over that would be red (you can't spawn in, invalid). Proto level is more of a anything goes. So, you don't want a matchmaker you want different game types based on meta level. But guess what, SP still matter even in militia gear. So what you will end up with is proto level players militia stomping because they still have 15+ million SP. But if you do a MM based on SP you will chase people away because with only 5-6 thousand people playing at any one time there will not be enough people to fill matches for certain SP ranges. |
![Azura Sakura Azura Sakura](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Azura Sakura
Militaires-Sans-Frontieres
132
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Posted - 2013.06.17 02:33:00 -
[39] - Quote
Dale Templar wrote:Azura Sakura wrote:Dale Templar wrote:Doesn't affect me either way, Proto or Militia, I put up a fight, rack up the kills, and win or lose the match, I don't whine when I get protostomped, I don't gloat when we completely stomp the enemy team either, it's to be expected.
I don't actually go into matches without a full squad unless I'm sniping or something anyway either. Yeah just because you can do well against proto doesn't mean half of the player base can. It's not because of 1 protobear but its because they have a full squad stomping these new players. Like I do fine against them but my teammates... That dies repeatedly and give the enemy team like 3 orbitals x_x I've seen your corp protostomping, there are no innocent people here, and I'm talking about a stacked team, I've been completely hounded by protosquads before, going 2/19 or something simillar, it pisses me off a little, but it don't bother me that much. At the end of the day, you win some, you lose some, I cycle game modes when I'm with my squad to avoid meeting the same players twice (Domination > Skirmish > Ambush > Repeat) means that the Protostomping team will usually be out of the loop by the time we get back. Most of the bigger corps are definitely carried by their gear rather than their skill though, that's just blatently obvious. Yeah, your right about my corp. But I don't think most of them use proto (at least I don't). It's really hard to actually practice as a corp since they removed Corp vs Corp I think. We do FW when we have more than 6 players on. But before I usually solo in the morning and I always run into proto squads no matter what. Then I go afk for like 5 hours and play with my corp lol. I know I sound like a hypocrite but I'm completely against pub stompers and I can't enjoy this game being solo anymore since the SP gap is so high and having people to talk to keeps me playing :(
Edit: I saw that you wrote protostomping lol. I refuse to use proto gear in public matches. But that's because I'm not spec into proto only advance x_x |
![Baal Roo Baal Roo](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
1662
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Posted - 2013.06.17 02:58:00 -
[40] - Quote
Svipdagr Hero wrote:Baal Roo wrote:richiesutie 2 wrote:Baal Roo wrote:It depends on how they implement matchmaking. If it's simply based on a player's SP totals, groups of players can just create alts and continue to pub stomp as normal. Anyone who pays attention understand it's not the gear that creates the pub stomping, it's the teamwork.
OTOH, if they implement matchmaking based on things like K/D, we'll end up with either matches full of tards running around solo with no clue how to play the game, and never really having any incentive to learn how to play because they aren't going up against anyone with a clue. Furthermore, all the logi's and dropship pilots (well, I say "all," but it's not like there's a whole lot of either) will be stuck playing with the rejects. Furthermore, the higher end matches will all be Assault ARs, Contact Grenades, Redline Tanks, and Snipers.
I'm not convinced Matchmaking won't cause just as many problems as it solves, and won't really help new players actually improve. This is a game. If some scrub wants shoot at the mcc without some dude running up behind him in a proto assault and duvolle i'm all for it. I'm not sure how this relates to anything I posted. Matchmaking based on SP will literally not help what you are describing in any way. I suppose matchmaking based on some sort of stat analysis would help that clueless player who wishes not to actually play the game, but is that really the person we are looking to help out with match making? Is that the goal of the people clamoring for match making? I don't believe it is. The people asking for better matchmaking want it to help curb the "protostomping," which, in reality is just "pubstomping". The Gear has almost absolutely nothing to do with pubstomping, and "protostomping" is a bit of a misnomer. The fact that the players who work as a team and pubstomp are in protogear is really just a side effect of the fact that they pubstomp as a team. Playing the game the way it was designed to be played leads to good results, which means more SP, which means better gear. Those same players could put on militia gear and still be about 95% effective at pubstomping, because again, it has much more to do with game familiarity and team play than what you're wearing. So again, although using some sort of statitstical analysis of a players K/D and other similiar stats would make it easier for terrible players to rope themselves off into their own little kiddie pool, it doesn't really address any of the actual concerns that are leading to the cries for better match making in the first place. Furthermore, like I already touched on, "improving" the match making would most likely come with problems of it's own (and knowing CCPs track record with their "improvements", it would be a real toss up whether the net result would be better or worse). You'd still have players of high skill, who just happen to focus on things other than whatever stats the match making tracks, stuck with the terrible players, and all of the new players who don't yet have the stats to get into the "proper" matches would be turned off with the terrible/pointless gameplay they would be thrust into. haha no. I would love to believe this, and I have experienced really good games with less than proto gear... But you are suggesting that gear and sp are something less than 10 percent towards the cause of winning in a game in the face of teamwork. I do believe you can pull great games with teamwork... However this is parodically incorrect. The only way to show your faulty logic is by comparing extremes, or a control group against that of a variable group. Group A - control group with excellent teamwork all militia. vs Group B - variable group militia with no teamwork.
Group A vs Group C - variable group proto with no teamwork.
Group A vs Group D - variable group proto with excellent teamwork (protos run in groups more often making this test more likely) I urge you to answer your own hypothesis for yourself. With SP matchmaking or stat based, Group A can gradually meet Group D if they are worthy. On a more specific note, my advanced tank can take over 5 or 6 A/Vs lower than proto... That's a squad... That's teamwork... And in the end my crew of 2 -3 waxed them and the rest of their team they were guarding. Please note, in a perfect game your theory holds true. But this isn't perfect, nor is it meant to be... It is meant to be an MMO where time and effort give the upper hand... How it should be. Meet you all on the battlefield.
I thnk you've got it exactly backwards. In reality, we aren't separated out into control groups that all fall neatly into one of your given categories. In reality, it's a smattering of different types of players, at many different skill and gear levels, all playing together. In reality, it's much more likely to assume that the matchmaking they come up with won't really be all that particularly great at properly separating players out from one another.
Heck, CCP has already implemented matchmaking, it's just doesn't work worth a crap.
In a controlled environment like you've demonstrated, it would be easy to do proper matchmaking, and these well organized teams of players all at specific skill and gear level could be manually picked from and matched together. It's just, that's not how match making in a video game actually works. Talking about the perfect matchmaking for perfectly controlled groups is pointless.
What exactly is it that you're looking to "fix" with match making? That's the most important question that I think gets overlooked.
Before we get too caught up in solutions, maybe we should figure out precisely what the problem is. |
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![lowratehitman lowratehitman](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
lowratehitman
Subdreddit Test Alliance Please Ignore
672
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Posted - 2013.06.17 03:13:00 -
[41] - Quote
In all honesty... if the matchmaking does not fit anyones preferences, than a different game may be the solution.
I have always tried to be honest with what i tell people, and from the time spent on this fourm, any thing that has been CHANGED or "FIXED" due to and not limited to player feedback on the fourm has been mutilated and destroyed, with the exemption of a minute handfull of things.
Seems a year ago the ideas players had was used, and perhaps the devs got burned by those ideas or what not, but now it should be clearer than it once was.......this is not beta anymore, and players opinions are not weighed as heavily as they once was, thats why there is a cpm, to gather the communities ideas and share them.
Moreless what I am saying is..... If matchmaking is broken, and it was not fixed during beta, than there was not a problem with matchmaking, or it would have been fixed, being how matchmaking is a big part of any FPS. |
![First Prophet First Prophet](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
First Prophet
Jaguar Empire
173
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Posted - 2013.06.17 03:27:00 -
[42] - Quote
It'll probably be either broken or completely unnoticeable. |
![lowratehitman lowratehitman](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
lowratehitman
Subdreddit Test Alliance Please Ignore
672
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Posted - 2013.06.17 03:33:00 -
[43] - Quote
First Prophet wrote:It'll probably be either broken or completely unnoticeable.
In all honesty, there is a way to manipulate every system of matchmaking that I have seen over the 30 yrs of playing games 0o
Thats why i say if it is an issue now, than its best to find a different game.
People will tire of playing the same people over and over everyday, if they are not already. |
![XxWarlordxX97 XxWarlordxX97](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxWarlordxX97
Internal Error. Negative-Feedback
2047
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Posted - 2013.06.17 03:40:00 -
[44] - Quote
lowratehitman wrote:First Prophet wrote:It'll probably be either broken or completely unnoticeable. In all honesty, there is a way to manipulate every system of matchmaking that I have seen over the 30 yrs of playing games 0o Thats why i say if it is an issue now, than its best to find a different game. People will tire of playing the same people over and over everyday, if they are not already. Hm |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
2709
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Posted - 2013.06.17 03:44:00 -
[45] - Quote
CCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
675
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Posted - 2013.06.17 03:49:00 -
[46] - Quote
Maken Tosch wrote:CCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people.
The only true way to match make, is to base it on peoples precious KDR, but even then, how would you get a whole squad in a match together? round the ratio? |
![XxWarlordxX97 XxWarlordxX97](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxWarlordxX97
Internal Error. Negative-Feedback
2047
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Posted - 2013.06.17 03:53:00 -
[47] - Quote
lowratehitman wrote:Maken Tosch wrote:CCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people. The only true way to match make, is to base it on peoples precious KDR, but even then, how would you get a whole squad in a match together? round the ratio?
![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![XxWarlordxX97 XxWarlordxX97](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxWarlordxX97
Internal Error. Negative-Feedback
2047
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Posted - 2013.06.17 03:56:00 -
[48] - Quote
XxWarlordxX97 wrote:lowratehitman wrote:Maken Tosch wrote:CCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people. The only true way to match make, is to base it on peoples precious KDR, but even then, how would you get a whole squad in a match together? round the ratio? ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) But then I can't fight some heavies![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
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lowratehitman
Subdreddit Test Alliance Please Ignore
675
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Posted - 2013.06.17 03:59:00 -
[49] - Quote
XxWarlordxX97 wrote:lowratehitman wrote:Maken Tosch wrote:CCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people. The only true way to match make, is to base it on peoples precious KDR, but even then, how would you get a whole squad in a match together? round the ratio? ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
I feel your pain, you have to base it on something, and the closet you can come to basing it near ones ability or skill is either w/l ratio, which they do not even show, or KDR........
SP could be used, but....... how would that make fair matchmaking, what if you have a 5.0 player that only casually plays and has low sp? |
![XxWarlordxX97 XxWarlordxX97](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxWarlordxX97
Internal Error. Negative-Feedback
2047
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Posted - 2013.06.17 04:00:00 -
[50] - Quote
lowratehitman wrote:XxWarlordxX97 wrote:lowratehitman wrote:Maken Tosch wrote:CCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people. The only true way to match make, is to base it on peoples precious KDR, but even then, how would you get a whole squad in a match together? round the ratio? ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) I feel your pain, you have to base it on something, and the closet you can come to basing it near ones ability or skill is either w/l ratio, which they do not even show, or KDR........ SP could be used, but....... how would that make fair matchmaking, what if you have a 5.0 player that only casually plays and has low sp? Well KDR means nothing now |
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lowratehitman
Subdreddit Test Alliance Please Ignore
675
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Posted - 2013.06.17 04:04:00 -
[51] - Quote
XxWarlordxX97 wrote:lowratehitman wrote:XxWarlordxX97 wrote:lowratehitman wrote:Maken Tosch wrote:CCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people. The only true way to match make, is to base it on peoples precious KDR, but even then, how would you get a whole squad in a match together? round the ratio? ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) I feel your pain, you have to base it on something, and the closet you can come to basing it near ones ability or skill is either w/l ratio, which they do not even show, or KDR........ SP could be used, but....... how would that make fair matchmaking, what if you have a 5.0 player that only casually plays and has low sp? Well KDR means nothing now
you are right, it never really ment anything, kdr that is.
|
![XxWarlordxX97 XxWarlordxX97](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxWarlordxX97
Internal Error. Negative-Feedback
2047
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Posted - 2013.06.17 04:08:00 -
[52] - Quote
lowratehitman wrote:XxWarlordxX97 wrote:lowratehitman wrote:XxWarlordxX97 wrote:lowratehitman wrote: meanCCP better introduce militia knives if we are going to be matched together based on gear. I don't want to be forced into using a gun. *shutters*
But then again, there is always hacking objectives and reviving people. The only true way to match make, is to base it on peoples precious KDR, but even then, how would you get a whole squad in a match together? round the ratio? ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) I feel your pain, you have to base it on something, and the closet you can come to basing it near ones ability or skill is either w/l ratio, which they do not even show, or KDR........ SP could be used, but....... how would that make fair matchmaking, what if you have a 5.0 player that only casually plays and has low sp? Well KDR means nothing now
you are right, it never really ment anything, kdr that is.
[/quote] It only helps to get in to some corp
|
![Shion Typhon Shion Typhon](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Shion Typhon
Intara Direct Action Caldari State
65
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Posted - 2013.06.17 04:24:00 -
[53] - Quote
Baal Roo wrote:[quote=richiesutie 2][quote=Baal Roo]The people asking for better matchmaking want it to help curb the "protostomping," which, in reality is just "pubstomping". The Gear has almost absolutely nothing to do with pubstomping, and "protostomping" is a bit of a misnomer. The fact that the players who work as a team and pubstomp are in protogear is really just a side effect of the fact that they pubstomp as a team. Playing the game the way it was designed to be played leads to good results, which means more SP, which means better gear.
Those same players could put on militia gear and still be about 95% effective at pubstomping, because again, it has much more to do with game familiarity and team play than what you're wearing.
Its both, we all know 16 people working together with voice comms in tightly organised squads will beat 16 retards running to the four winds. But having someone with triple your HP in an FPS is a pretty insanely large advantage, you have to play your AAA game whereas he has to just not blow himself up with his own grenades.
Not saying you are wrong about the teamwork but you can't just discount the SP/gear aspect of the equation. |
![richiesutie 2 richiesutie 2](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
richiesutie 2
Mannar Focused Warfare Gallente Federation
52
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Posted - 2013.06.17 07:16:00 -
[54] - Quote
This thread has become a real bummer. :/ |
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
10
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Posted - 2013.06.17 07:39:00 -
[55] - Quote
The perfect matchmaking would be where all matches will require efforts from both teams constantly. Where matches are neck and neck, and of course challenging. Perhaps a "squads only" matches? Full squads of different corps? I say they need to put us in beginner brackets, medium, advanced, and expert, respectively. We climb the tiers according with our skill level. I don't know let the game be fair and fun to play! |
![emtbraincase emtbraincase](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
emtbraincase
Falconpunch Hatesurfers
0
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Posted - 2013.06.17 08:57:00 -
[56] - Quote
I like the Tiers (for lack of a better word) as an option. Here's my idea (probably mentioned by someone else, but haven't seen it).
First, the match selection screen (Not counting Corp matches) would have 1 extra column that lets you know what tier you are qualified for. The tier you are open for is based on several factors which I think should be doable as a real-time stat. This value would change based on the "quality" of those who are joining your squad.
Here is how the value would be obtained: Take all/most of the metrics mentioned in this thread that contribute to uneven matchmaking. This should definitely include at least the fillowing basic values. 1. Total obtained SP as a % of top SP earner at the start of the daily reset or a max value whereby crossing it puts you in this sections top bracket. 2. % max of all weapon/suit/vehicle available in any 1 branch. This means that if you have any proto weapon unlocked you are in the weapon top group and the same on suits and vehicles, and in true Dust fashion all it would take is a single proto item to kick you to top tier in this category. 3.The actual time playing the game as well. It may be difficult, but it could be easily taken as a % based off whatever timeframe you wish (expected learning curve, the longest any account has been playing, or something similar). This is a value of time actually in combat, not how old the character is (that's what SP is for. This keeps a relative Dust-noob with 3 mil SP, like myself, from being thrown to the wolves with no idea what to do. (This happens when playing the early release beta and not touching it again until a week and a half ago, and I know I'm not the only one.)
When in a group, the average of all squad members would yield yet another value. This squad value would then dictate the competition in the match. These 3 values could easily keep most noobs and protos away from each other, with very few exceptions. The only one I could imagine to cause this (which means I'm not thinking hard enough), would be a proto, long-term player squadding up with 5 hopeless noobs to bring down this value. Even in the mid-tiers, I would expect this to keep 1 side from being mostly full of proto while the other is barely out of the academy.
Again, this is likely to get torn apart since I'm not a dev or have anything to do with the game, I just think it takes most of the ideas and puts them into a single metric to keep people progressing. I also realize this ignores several factors, but for simplicity's sake I did just that. |
![RuckingFetard RuckingFetard](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
197
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Posted - 2013.06.17 09:00:00 -
[57] - Quote
richiesutie 2 wrote:I don't know about you but i cant wait proto characters will be earning similar amount to pc and without the 80mil initial cost and lag dudeeeeeeeeeeeee. Not me. Asian servers will be f*cked |
![Svipdagr Hero Svipdagr Hero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Svipdagr Hero
Neanderthal Nation
1
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Posted - 2013.06.17 09:09:00 -
[58] - Quote
Baal Roo wrote:
I thnk you've got it exactly backwards. In reality, we aren't separated out into control groups that all fall neatly into one of your given categories. In reality, it's a smattering of different types of players, at many different skill and gear levels, all playing together. In reality, it's much more likely to assume that the matchmaking they come up with won't really be all that particularly great at properly separating players out from one another.
Heck, CCP has already implemented matchmaking, it's just doesn't work worth a crap.
we aren't separated out into control groups - Exactly the point.
it's a smattering of different types of players - Yup
at many different skill and gear levels all playing together - You just answered your own question.
it's much more likely to assume that the matchmaking they come up with won't really be all that particularly great at properly separating players out from one another. - They "should" have a clear picture looking at the servers, and statistics from games in regards to the masses.
CCP has already implemented matchmaking, it's just doesn't work worth a crap - with no real restrictions. The issue is... They want the FPS to fuction as an MMO. However, it's half MMO, half FPS... NOT an MMOFPS. So trying to take ideas from an open world universe and putting them into an arena game, tends to not work as well.
All in all... They need matchmaking whether it be by SP, or by K/D etc... most if not ALL other competitive arena games do it this way for a reason. Once the game gets to be more sandbox, and adds PVE, then a change can be considered. |
![Sir Petersen Sir Petersen](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sir Petersen
Valhalla Nord
157
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Posted - 2013.06.17 09:26:00 -
[59] - Quote
Matchmaking? Who needs matchmaking and why? This is a horrible idea. |
![Schalac 17 Schalac 17](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Schalac 17
Dedicated Individuals Committed to Killing
272
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Posted - 2013.06.17 10:43:00 -
[60] - Quote
If you want a fair MM, then they need to design an ELO system that takes K/D, WP/min and W/L ratios into effect. Then based off of your ELO you will be thrown in with other people with similar ELO. This could also work for squads by taking the total average ELO of the squad and matching them with other squads of the same ELO. This can be abused if they allow you to see your ELO so keep it hidden and then all will be somewhat fine. There will still be people that would destroy an alts ELO just to bring down a squad average but that would be a small minority that do that. |
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