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Geth Massredux
Royal Uhlans Amarr Empire
388
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Posted - 2013.06.14 19:26:00 -
[1] - Quote
Hmmm, if you tell the community at fan fest 2012 there will be thousands of maps in dust, why do we still have like 5 maps or something. I think the better idea would be we should have over 100 maps already, at least building up to what you kinda promised....
Am I right?
- Geth |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
880
|
Posted - 2013.06.14 19:34:00 -
[2] - Quote
You mean thousands of temperate planets, right? |
sammus420
Goonfeet Special Planetary Emergency Response Group
87
|
Posted - 2013.06.14 19:36:00 -
[3] - Quote
TheAmazing FlyingPig wrote:You mean thousands of temperate planets, right?
No, he means thousands of maps. When I bought a merc pack during the closed beta, the fine print promised 40000+ maps.
What they're doing is counting every time they change one structure on the maps, even the tiny small ones in the red zone that no one sees or uses for anything, as a whole new maps. So they're not really lying, just vastly under delivering on their promise. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
341
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Posted - 2013.06.14 19:38:00 -
[4] - Quote
They might be talking about future plans, or Socket permutations that we currently have.
Either way, last night I had an interesting IRC read with a CCP dev on how sockets and the Library are being worked on and how they work. |
Avallo Kantor
DUST University Ivy League
47
|
Posted - 2013.06.14 19:42:00 -
[5] - Quote
From how I understand it, the maps have 1) The general map mesh with the hills and general terrain and a number of sockets on it.
2) The sockets are filled from what assets relate to each socket size (large in large sockets etc) 3) Small other permutations are added (some boxes strewn about etc)
Right now we have a very small number of 1) and 2) Which severely limits the number of maps that feel different as 3) doesn't contribute as much to making a map "seem" different. The advantage though is that even adding just a few into either 1) or 2) will create many more map combinations, and this will only grow larger and larger as more varieties are added. Hopefully though we can get maps with a few more large sockets, or at least ones that seem to switch out the sockets more frequently. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
344
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Posted - 2013.06.14 19:45:00 -
[6] - Quote
you got thousands of maps, thing is they are all the same :)) |
Schalac 17
Dedicated Individuals Committed to Killing
263
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Posted - 2013.06.14 19:47:00 -
[7] - Quote
I believe that the plan is have basically lego pieces so that when a new battle is started random pieces are selected and mashed together to form a total map. Which if implemented properly would be an awesome experience as no 2 maps will be the same. Soldier of Fortune 2 had something along those lines where the terrain was randomly generated based off of premade parts and every game on those maps was dynamic and fun. This is the reason that I give CCP a pass on the current maps because if worked properly, along with dynamic weather and climates, we will have what CCP promised. Don't hold your breath though. This might not come to fruition for a year or more. |
BMSTUBBYxx
Algintal Core Gallente Federation
29
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Posted - 2013.06.14 19:48:00 -
[8] - Quote
DUST SEEDING THE UNIVERSE PANEL INFORMATION
All the following was presented to us at Fanfest 2012:
Quote:-Districts are hexagons on the planet and they are about 10 - 20 on a planet (pretty much 10-20 maps per planet, also remember there are over 7.000+ planets in EVE Universe to play on at launch and more later that will probably reach famous 60.000 number eventually)
-There are various ways to "generate map" that vary from a position of a district and general geographical aspect but you will have bunch of different maps that you've never seen before
-Terrains go over 5x5km so you will have a lot of terrain to fight on, and you will never feel you are enclosed anywhere
-There are various structures - Large, medium, and small structures. Large being entire outposts obviously
-There are various weather environments: grassy, snowy etc. as well as actual weather: night, day, electrical storms, rain, etc
-Surface infrastructure is making maps so they never can repeat themselves pretty much - outposts will always be in different spots as well as terrain itself with all the small medium and large structures and all tactical things you wish for in a match
All said at Fanfest 2012 |
Funkmaster Whale
0uter.Heaven League of Infamy
15
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Posted - 2013.06.14 19:50:00 -
[9] - Quote
It would be cool to have a system where the maps are procedurally generated based on the type of planet you're on, but I think that technology wouldn't be implemented for a long time. There are too many other things to sort out even with the current map types.
The one thing I want from DUST (distant future) is some sort of open-world mechanic and a consistent battlefield, something akin to Planetside but done in DUST's style. I know it's a lot to ask for but I can see it progressing there once it's ported to the PS4. The current technical limitations stagger things a lot but hopefully in the next decade both processing power and networking will have improved enough to allow such a game. |
hooc order
Deep Space Republic
336
|
Posted - 2013.06.14 20:08:00 -
[10] - Quote
Mars is mostly flat
earth is mostly flat.
Why am i always running over random little bumps everywhere on my LAV?
Does CCP realize that the rest of the world is not covered with moraines from a melted icesheet?
Also why is every settled area on every Dust planet in the ******* desert?
I know there is water on at least some planets we fight on...i can see it from the war barge.
Hell you would think settlements would at least be built near a river so water could be used to cool crap down. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1687
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Posted - 2013.06.14 20:09:00 -
[11] - Quote
You know we're basically playing on sections of one large map to begin with, right? |
sammus420
Goonfeet Special Planetary Emergency Response Group
92
|
Posted - 2013.06.14 20:28:00 -
[12] - Quote
Cosgar wrote:You know we're basically playing on sections of one large map to begin with, right?
Yup. The terrains are something like 5km by 5km or more, and CCP has opened only very small areas of those to play on. Which begs the question, "Why?" |
fenrir storm
Tronhadar Free Guard Minmatar Republic
345
|
Posted - 2013.06.14 20:32:00 -
[13] - Quote
sammus420 wrote:Cosgar wrote:You know we're basically playing on sections of one large map to begin with, right? Yup. The terrains are something like 5km by 5km or more, and CCP has opened only very small areas of those to play on. Which begs the question, "Why?"
springs to mind that and the lower than expected player base |
fenrir storm
Tronhadar Free Guard Minmatar Republic
345
|
Posted - 2013.06.14 20:34:00 -
[14] - Quote
fenrir storm wrote:sammus420 wrote:Cosgar wrote:You know we're basically playing on sections of one large map to begin with, right? Yup. The terrains are something like 5km by 5km or more, and CCP has opened only very small areas of those to play on. Which begs the question, "Why?" lack of foresight springs to mind that and the lower than expected player base
|
hooc order
Deep Space Republic
338
|
Posted - 2013.06.14 20:34:00 -
[15] - Quote
Cosgar wrote:You know we're basically playing on sections of one large map to begin with, right?
On that ABC map on the side that A is closest to i jumped out of the MCC and tried to drive to that city out on the plain.
Nearly made it.
Next time i will try with a drop ship =) |
sammus420
Goonfeet Special Planetary Emergency Response Group
92
|
Posted - 2013.06.14 20:37:00 -
[16] - Quote
hooc order wrote:Cosgar wrote:You know we're basically playing on sections of one large map to begin with, right? On that ABC map on the side that A is closest to i jumped out of the MCC and tried to drive to that city out on the plain. Nearly made it. Next time i will try with a drop ship =)
It's not very well fleshed out, the buildings are poorly textured and not entirely attached to the ground. You can also drive/fly/walk through them. They're (hopefully) not a permanent set of structures, just a halfassed attempt to make it look like there is something in the distance. |
BMSTUBBYxx
Algintal Core Gallente Federation
31
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Posted - 2013.06.14 20:58:00 -
[17] - Quote
sammus420 wrote:Cosgar wrote:You know we're basically playing on sections of one large map to begin with, right? Yup. The terrains are something like 5km by 5km or more, and CCP has opened only very small areas of those to play on. Which begs the question, "Why?"
Yes and that large map is only one planet so again, why?
Because this game should have stayed in the Beta stage till it gets ported over to the PS4, the stamp release should have never been put on this game. |
Cinnamon267
The Southern Legion RISE of LEGION
81
|
Posted - 2013.06.14 23:25:00 -
[18] - Quote
Quote:promised 40000+ maps.
You believed that? |
sammus420
Goonfeet Special Planetary Emergency Response Group
93
|
Posted - 2013.06.14 23:44:00 -
[19] - Quote
Cinnamon267 wrote:Quote:promised 40000+ maps. You believed that?
I was skeptical, but with a well built random map generator, it's completely possible, which is what they were promising. Procedurally generated battlefields sounded awesome at the time. But from what we've seen so far, even if they randomize the structures on each map, it's still basically the same map over and over since only 5% of the battlefield is buildings, the rest is boring open space. |
Schalac 17
Dedicated Individuals Committed to Killing
272
|
Posted - 2013.06.17 21:30:00 -
[20] - Quote
sammus420 wrote:Cinnamon267 wrote:Quote:promised 40000+ maps. You believed that? I was skeptical, but with a well built random map generator, it's completely possible, which is what they were promising. Procedurally generated battlefields sounded awesome at the time. But from what we've seen so far, even if they randomize the structures on each map, it's still basically the same map over and over since only 5% of the battlefield is buildings, the rest is boring open space. This is why they need to work on an x86 version and get this game to PS4 as soon as possible. With 8 gigs of RAM they can easily add weather effects, terrain features and misc cover such as trees and other foliage. |
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Mobius Wyvern
BetaMax. CRONOS.
1982
|
Posted - 2013.06.17 22:02:00 -
[21] - Quote
sammus420 wrote:TheAmazing FlyingPig wrote:You mean thousands of temperate planets, right? No, he means thousands of maps. When I bought a merc pack during the closed beta, the fine print promised 40000+ maps. What they're doing is counting every time they change one structure on the maps, even the tiny small ones in the red zone that no one sees or uses for anything, as a whole new map. So they're not really lying, just vastly under delivering on their promise. If you're talking about completely different terrain for every single map on every single planet, that's completely impossible.
What they're doing right now is creating a set of terrains that fit several different templates of what you can find on a Temperate planet, and then adjusting plant life, terrain texture (even to adding snow), and then having all of the structures and setpieces vary to create different maps.
Something like a Gas planet, for instance, would be entirely unique between each map because it would be entirely composed of floating platforms in vastly different configurations, possibly even major variations in altitude. |
Mac Dac
Wraith Shadow Guards
62
|
Posted - 2013.06.18 01:13:00 -
[22] - Quote
Schalac 17 wrote:sammus420 wrote:Cinnamon267 wrote:Quote:promised 40000+ maps. You believed that? I was skeptical, but with a well built random map generator, it's completely possible, which is what they were promising. Procedurally generated battlefields sounded awesome at the time. But from what we've seen so far, even if they randomize the structures on each map, it's still basically the same map over and over since only 5% of the battlefield is buildings, the rest is boring open space. This is why they need to work on an x86 version and get this game to PS4 as soon as possible. With 8 gigs of RAM they can easily add weather effects, terrain features and misc cover such as trees and other foliage. Well the thing is if they port it to PS4 they will have a gap between players on PS4 and PS3.
if the PS4 could handle CARBON and all the things CCP could do to Dust then that would leave PS3 users at a huge disadvantage.
CCP Shanghai is making Dust and im pretty sure their nowhere as big as CCP headquarters in Rekeyavik so production would be even slower or nonexistent on PS3 completely
Because of the major difference in hardware PS3 owners would get the short end of the stick. Unlike now with EVE the PC players are playing a completely different game, how will this be if PS4 and PS3 owners play the same game. If PS4 get bigger better less gliched maps and modes and features the PS3 cant handle this would be like PS4 players playing in this luxurious sandbox and PS3 owners are stuck in a crappy playpin, eventhough there the same game.
Regardless of how good the PS4 is the the number of PS4 owners wont surpass PS3 owners owners at launch. Many PS3 owners, nay console owners both PC, Xbox, PS, or wii WILL NOT abandoned the working hardware they spent money on just to buy the next big thing. I didnt get a PS3 til my PS2 broke.
Last why would CCP Abandon the current playerbase they have to chase some speculation about PS4 ownership at launch.
All in all they might begin work on a PS4 version but it wont e launched til they are sure that the PS4 base is large enough and many of the PS3 base has switched. |
Schalac 17
Dedicated Individuals Committed to Killing
272
|
Posted - 2013.06.18 05:00:00 -
[23] - Quote
Mac Dac wrote:Schalac 17 wrote:sammus420 wrote:Cinnamon267 wrote:Quote:promised 40000+ maps. You believed that? I was skeptical, but with a well built random map generator, it's completely possible, which is what they were promising. Procedurally generated battlefields sounded awesome at the time. But from what we've seen so far, even if they randomize the structures on each map, it's still basically the same map over and over since only 5% of the battlefield is buildings, the rest is boring open space. This is why they need to work on an x86 version and get this game to PS4 as soon as possible. With 8 gigs of RAM they can easily add weather effects, terrain features and misc cover such as trees and other foliage. Well the thing is if they port it to PS4 they will have a gap between players on PS4 and PS3. if the PS4 could handle CARBON and all the things CCP could do to Dust then that would leave PS3 users at a huge disadvantage. CCP Shanghai is making Dust and im pretty sure their nowhere as big as CCP headquarters in Rekeyavik so production would be even slower or nonexistent on PS3 completely
Because of the major difference in hardware PS3 owners would get the short end of the stick. Unlike now with EVE the PC players are playing a completely different game, how will this be if PS4 and PS3 owners play the same game. If PS4 get bigger better less gliched maps and modes and features the PS3 cant handle this would be like PS4 players playing in this luxurious sandbox and PS3 owners are stuck in a crappy playpin, eventhough there the same game.
Regardless of how good the PS4 is the the number of PS4 owners wont surpass PS3 owners owners at launch. Many PS3 owners, nay console owners both PC, Xbox, PS, or wii WILL NOT abandoned the working hardware they spent money on just to buy the next big thing. I didnt get a PS3 til my PS2 broke.
Last why would CCP Abandon the current playerbase they have to chase some speculation about PS4 ownership at launch.
All in all they might begin work on a PS4 version but it wont e launched til they are sure that the PS4 base is large enough and many of the PS3 base has switched. **** PS3. CCP told me one day,"hey *******, get a better computer because we are doing away with classic EVE client. You either upgrade or you don't play." I upgraded. Why should it be any different with DUST? If you are not buying a PS4 when it comes out due to whatever reason you have, you are a poor bastard, I already payed mine off. PS3 is old, too old to make DUST good, CCP needs to realize this and say screw PS3, come get some on PS4 launch day.
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crazy space 1
Unkn0wn Killers
1385
|
Posted - 2013.06.18 05:14:00 -
[24] - Quote
Modular map system coming. All maps will be created based on the height maps in eve planets which are all one of a kind but made of the same chunks.
So when you take your planet district it's your and you can explore it for PvE
Dust isn't released yet don't listen to the lies. |
Shion Typhon
Intara Direct Action Caldari State
70
|
Posted - 2013.06.18 06:16:00 -
[25] - Quote
Avallo Kantor wrote:From how I understand it, the maps have 1) The general map mesh with the hills and general terrain and a number of sockets on it.
2) The sockets are filled from what assets relate to each socket size (large in large sockets etc) 3) Small other permutations are added (some boxes strewn about etc)
Right now we have a very small number of 1) and 2) Which severely limits the number of maps that feel different as 3) doesn't contribute as much to making a map "seem" different. The advantage though is that even adding just a few into either 1) or 2) will create many more map combinations, and this will only grow larger and larger as more varieties are added. Hopefully though we can get maps with a few more large sockets, or at least ones that seem to switch out the sockets more frequently.
Procedural generation is TERRIBLE for an FPS, doesn't deal in any way with map flow or sight lines or balance. You'd be laughed out of the map-mod community of any other FPS ever built. Know why Team Fortress plays so well? Because of the effort and forethought that goes into the maps. Every ramp, railing, view line and window etc etc is carefully considered.
We'd be better served with 10 carefully designed basic maps that simply changed textures to make EVE purists feel more "immersed". |
Ten-Sidhe
Osmon Surveillance Caldari State
499
|
Posted - 2013.06.18 07:26:00 -
[26] - Quote
We have 2 terrains now, the 5x5 km that is almost all in redzone. We have 6 battlegrounds(the part not in redzone), 3 on each terrain. Seems like 5 since 2 are similar if you don't look close.
I believe the plan is to go over each piece that can go in a socket for flow and sight lines, and go over each terrain for flow and sight between each socket. Then let the computer generate the maps from the pieces that were hand made.
If we assume each map has one large socket, and we have 3 outpost to put in them that is 18 maps if nothing else is different. Next patch is rumored to add 3 more maps and 2 outposts, this jumps map number to 45. This is over simplification since maps have multiple sockets and not all have large socket for an outpost, but it shows how quickly the numbers of combination go up once more pices are added.
We currently have the orbital cannon, biomass, and communication outpost. We will eventually have these and the cargo hub and research outpost for each of the 4 races. This is at least 20 outposts the size of a COD map to put in the large socket. By this time we may have 12 terrains and 30-40 battlegrounds on them. Then we will have enough combos it feels like thousands of maps.
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Iron Wolf Saber
Den of Swords
5298
|
Posted - 2013.06.18 07:49:00 -
[27] - Quote
I think a more proper term is combinations we're up to 12k atm but thats including small sockets. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
114
|
Posted - 2013.06.18 08:22:00 -
[28] - Quote
sammus420 wrote:Cosgar wrote:You know we're basically playing on sections of one large map to begin with, right? Yup. The terrains are something like 5km by 5km or more, and CCP has opened only very small areas of those to play on. Which begs the question, "Why?"
Because they dont actually know how large 5km square is?
I remeber seeing a thread over blast radius... and what they point out is the blast radius doesnt even come close to what the description says which means one of two things. Objects and people are slightly larger than normal, or CCP has no grasp on 'scale' yet. |
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Pages: 1 :: [one page] |