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crazy space 1
Unkn0wn Killers
1343
|
Posted - 2013.06.13 19:54:00 -
[31] - Quote
Cyrius Li-Moody wrote:So, does anyone here have real world experience with asset creation for production? Yes I'm a professional UR3/unity/in house environment artist |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.06.13 20:04:00 -
[32] - Quote
crazy space 1 wrote:Cyrius Li-Moody wrote:So, does anyone here have real world experience with asset creation for production? Yes I'm a professional UR3/unity/in house environment artist
Just checking to see who should be actually commenting on this.
-Your Friendly Neighborhood Digital Artist/Compositor |
crazy space 1
Unkn0wn Killers
1344
|
Posted - 2013.06.13 20:17:00 -
[33] - Quote
I try not to comment on threads like this very offen because people just don't get it. I am working on a series of online classes for the art>modeling>deployment into unreal 3. It'll be a free class and when it's done I'll just reply to threads like this by posting 30 hours of "Here is what you think you know what you're talking about" |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.06.13 20:31:00 -
[34] - Quote
crazy space 1 wrote:I try not to comment on threads like this very offen because people just don't get it. I am working on a series of online classes for the art>modeling>deployment into unreal 3. It'll be a free class and when it's done I'll just reply to threads like this by posting 10 hours of "Here is what you think you know what you're talking about"
Glad I'm not the only one who feels this way.
Good on you with that. Seriously post that stuff when you get it done. I love watching training videos you always learn some weird technique you never knew before. Never stop learning. |
Mobius Wyvern
BetaMax. CRONOS.
1904
|
Posted - 2013.06.13 20:34:00 -
[35] - Quote
Daxxis KANNAH wrote:Mobius Wyvern wrote:Kitten Empress wrote:You say that the art team is the biggest bottleneck for anything new. Then why not increase the staff in the art team to reduce the bottleneck? That's the reason we still don't have all of the racial dropsuits. Or that we don't have jets. And many other things like that. Well, I gotta call you on Fighters, because I'm telling you right now: flying those in our current redlines would SUCK. Funny thing is that the game design team is apparently the bottleneck for weapon customization, because we had a post in IRC a while back from one of the art guys saying the visual assets are already finished. It seems the teams aren't cooperating too well on what they're releasing and when. So why then does each weapon look the same with only one or two in a weapon line having a repaint. Why dont we have all the basic dropsuits when it cant be an animation issue because those are already rudimentary. On jets and certain vehicles with unique features I could see a delay in getting that content in but on things that are basically a reskin with adjust values.... epic fail. They really dont have a leg to stand on. If you paid attention, you would notice that I said the ART assets are done, but not the GAME DESIGN assets.
You can't have one without the other. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
89
|
Posted - 2013.06.13 20:38:00 -
[36] - Quote
So can I ask both of you professionals how long do you think it would take to knock out 12 models.
Someone already did and they said 8-9 months comfortably would be a guess.
Us laypersons have also played many other games using the Unreal engine where models have been cranked out quicker. Or do we all have to get a degree in a specified field before we can comment on things?
Dont we live in a world and use products in which we can form a decent opinion of what to expect.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
89
|
Posted - 2013.06.13 20:40:00 -
[37] - Quote
Mobius Wyvern wrote:Daxxis KANNAH wrote:Mobius Wyvern wrote:Kitten Empress wrote:You say that the art team is the biggest bottleneck for anything new. Then why not increase the staff in the art team to reduce the bottleneck? That's the reason we still don't have all of the racial dropsuits. Or that we don't have jets. And many other things like that. Well, I gotta call you on Fighters, because I'm telling you right now: flying those in our current redlines would SUCK. Funny thing is that the game design team is apparently the bottleneck for weapon customization, because we had a post in IRC a while back from one of the art guys saying the visual assets are already finished. It seems the teams aren't cooperating too well on what they're releasing and when. So why then does each weapon look the same with only one or two in a weapon line having a repaint. Why dont we have all the basic dropsuits when it cant be an animation issue because those are already rudimentary. On jets and certain vehicles with unique features I could see a delay in getting that content in but on things that are basically a reskin with adjust values.... epic fail. They really dont have a leg to stand on. If you paid attention, you would notice that I said the ART assets are done, but not the GAME DESIGN assets. You can't have one without the other.
Please explain what are the game design assets so I am sure what you are talking about before I respond |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.06.13 21:16:00 -
[38] - Quote
Daxxis KANNAH wrote:So can I ask both of you professionals how long do you think it would take to knock out 12 models.
Someone already did and they said 8-9 months comfortably would be a guess.
Us laypersons have also played many other games using the Unreal engine where models have been cranked out quicker. Or do we all have to get a degree in a specified field before we can comment on things?
Dont we live in a world and use products in which we can form a decent opinion of what to expect.
Please provide me with all necessary information and I will give you an educated answer. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
91
|
Posted - 2013.06.13 21:23:00 -
[39] - Quote
Cyrius Li-Moody wrote:Daxxis KANNAH wrote:So can I ask both of you professionals how long do you think it would take to knock out 12 models.
Someone already did and they said 8-9 months comfortably would be a guess.
Us laypersons have also played many other games using the Unreal engine where models have been cranked out quicker. Or do we all have to get a degree in a specified field before we can comment on things?
Dont we live in a world and use products in which we can form a decent opinion of what to expect.
Please provide me with all necessary information and I will give you an educated answer.
Yeah, thats what I thought - no fcuking help. Book knowledge (if that is even true) and no common sense. The smug attitude about being knowledgeable without actually contributing anything is also very helpful . WoFT !!! |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.06.13 21:33:00 -
[40] - Quote
Daxxis KANNAH wrote:Cyrius Li-Moody wrote:Daxxis KANNAH wrote:So can I ask both of you professionals how long do you think it would take to knock out 12 models.
Someone already did and they said 8-9 months comfortably would be a guess.
Us laypersons have also played many other games using the Unreal engine where models have been cranked out quicker. Or do we all have to get a degree in a specified field before we can comment on things?
Dont we live in a world and use products in which we can form a decent opinion of what to expect.
Please provide me with all necessary information and I will give you an educated answer. Yeah, thats what I thought - no fcuking help. Book knowledge (if that is even true) and no common sense. The smug attitude about being knowledgeable without actually contributing anything is also very helpful . WoFT !!!
There are variables you're not aware of, and that I personally am not aware of. That's the point, mate. I'm pretty sure asking for more information is the best form of common sense instead of ignorantly spouting out numbers.
If you want to get mad at me about it feel free. I'll take my intelligent approach to this else where.
What do you want? The answer you want to hear or an actual answer? |
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