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Thread Statistics | Show CCP posts - 0 post(s) |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
79
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Posted - 2013.06.13 15:05:00 -
[1] - Quote
Mobius Wyvern wrote:Kitten Empress wrote:You say that the art team is the biggest bottleneck for anything new. Then why not increase the staff in the art team to reduce the bottleneck? That's the reason we still don't have all of the racial dropsuits. Or that we don't have jets. And many other things like that. Well, I gotta call you on Fighters, because I'm telling you right now: flying those in our current redlines would SUCK. Funny thing is that the game design team is apparently the bottleneck for weapon customization, because we had a post in IRC a while back from one of the art guys saying the visual assets are already finished. It seems the teams aren't cooperating too well on what they're releasing and when.
So why then does each weapon look the same with only one or two in a weapon line having a repaint.
Why dont we have all the basic dropsuits when it cant be an animation issue because those are already rudimentary.
On jets and certain vehicles with unique features I could see a delay in getting that content in but on things that are basically a reskin with adjust values.... epic fail. They really dont have a leg to stand on. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
79
|
Posted - 2013.06.13 15:08:00 -
[2] - Quote
@ Guildo Crow - in your experience , should it take more than a year to create 12 models ie the racial dropsuits |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
81
|
Posted - 2013.06.13 15:43:00 -
[3] - Quote
Thing is - we dont even care that much about textures and water and animation. We have "given up the ghost" on all of that in that this is a free PS3 game. Even the fact that all the weapons in a line look the same is still being overlooked by many.
No assassination animation - who cares, logi suits look like assault suits - whatever
But when you craft a game that you can be who you want and build your character to your desire and the starting points for some of those arent even an option at launch. To me that is unacceptable. You cant seriously utter AAA when you know that basic features are missing.
I dont want to rant too much but I would hope they understand that if they really want to grow the game then they cant expect the public to buy the CCP reputation and just say this is great. Now if they are just interested in creating a sandbox for EVE-ites, then be well... soon come mon - no worries.
I know many that have been here from the start arent putting too much faith in 1.2 but I will give them the benefit of that plus 2-3 of these rapid updates to see if they understand that this is a different arena |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
82
|
Posted - 2013.06.13 16:33:00 -
[4] - Quote
Ryder Azorria wrote:Daxxis KANNAH wrote:@ Guildo Crow - in your experience , should it take more than a year to create 12 models ie the racial dropsuits It does when the artists are working on other stuff too.
Well that is time management and prioritizing - Lead Designer / developer whatever his/their titles are. And they shouldnt be blaming the art dept
You would think that all work on jets, these new installations would be left till after basics were in but then again maybe 5/14 wasnt supposed to be the real launch date.
I have to say though that coming from other games with models that have customization already built in, the content delivery is painstakingly long and if Art Dept is an issue then they have to streamline what they want to get out and what is possible to deliver.
On the other assets - yes most likely platform is the issue. Personally I dont think many will care that much about making the world alive if they have their desired avatars in and customisable. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
87
|
Posted - 2013.06.13 18:49:00 -
[5] - Quote
DeadlyAztec11 wrote:Daxxis KANNAH wrote:@ Guildo Crow - in your experience , should it take more than a year to create 12 models ie the racial dropsuits The issue is making them look good.
Good is in the eye of the beholder.
You cant make a perfect videogame, something CCP and all of their followers need to understand. Deadlines come up and at some point you have to deliver.
We all have seen the concept art so put something out and if you arent happy with it then change them in a few months/years time in an expansion.
They also have the leaders of the project to make final say on which models are used. If they cant do that they should not be overseeing the project. These are basics of production.
Stop making excuses for them. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
89
|
Posted - 2013.06.13 20:38:00 -
[6] - Quote
So can I ask both of you professionals how long do you think it would take to knock out 12 models.
Someone already did and they said 8-9 months comfortably would be a guess.
Us laypersons have also played many other games using the Unreal engine where models have been cranked out quicker. Or do we all have to get a degree in a specified field before we can comment on things?
Dont we live in a world and use products in which we can form a decent opinion of what to expect.
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
89
|
Posted - 2013.06.13 20:40:00 -
[7] - Quote
Mobius Wyvern wrote:Daxxis KANNAH wrote:Mobius Wyvern wrote:Kitten Empress wrote:You say that the art team is the biggest bottleneck for anything new. Then why not increase the staff in the art team to reduce the bottleneck? That's the reason we still don't have all of the racial dropsuits. Or that we don't have jets. And many other things like that. Well, I gotta call you on Fighters, because I'm telling you right now: flying those in our current redlines would SUCK. Funny thing is that the game design team is apparently the bottleneck for weapon customization, because we had a post in IRC a while back from one of the art guys saying the visual assets are already finished. It seems the teams aren't cooperating too well on what they're releasing and when. So why then does each weapon look the same with only one or two in a weapon line having a repaint. Why dont we have all the basic dropsuits when it cant be an animation issue because those are already rudimentary. On jets and certain vehicles with unique features I could see a delay in getting that content in but on things that are basically a reskin with adjust values.... epic fail. They really dont have a leg to stand on. If you paid attention, you would notice that I said the ART assets are done, but not the GAME DESIGN assets. You can't have one without the other.
Please explain what are the game design assets so I am sure what you are talking about before I respond |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
91
|
Posted - 2013.06.13 21:23:00 -
[8] - Quote
Cyrius Li-Moody wrote:Daxxis KANNAH wrote:So can I ask both of you professionals how long do you think it would take to knock out 12 models.
Someone already did and they said 8-9 months comfortably would be a guess.
Us laypersons have also played many other games using the Unreal engine where models have been cranked out quicker. Or do we all have to get a degree in a specified field before we can comment on things?
Dont we live in a world and use products in which we can form a decent opinion of what to expect.
Please provide me with all necessary information and I will give you an educated answer.
Yeah, thats what I thought - no fcuking help. Book knowledge (if that is even true) and no common sense. The smug attitude about being knowledgeable without actually contributing anything is also very helpful . WoFT !!! |
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