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Nguruthos IX
Purgatorium of the Damned League of Infamy
573
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Posted - 2013.06.13 11:00:00 -
[31] - Quote
Novawolf McDustingham The514th wrote:I'm always floored that people still want to nerf the one and only player skill based AV weapon in the game... Proto swarms do massive damage to armor tanked drop ships and they don't even have to aim the thing.
Just because it's the the only player-skill AV does not mean it's not OP. Although I personally find the FG to be quite easy to use.
Of course this also does not mean that nerfing FG is the only way to balance DS. In fact it might be a very bad way to do it. Alternatives include buffing the DS. lol |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
257
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Posted - 2013.06.13 11:10:00 -
[32] - Quote
They ruined the purpose of the DS when they increased the downward angle of the mounted cannons. that should have never happened. When they really started being killing machines, they got the nerf hammer.
They should have just left them as the player transport blimp. A well fit Eryx used to take 6-8 shots to bring down with a proto forge and 2 complex damage mods. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
576
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Posted - 2013.06.13 11:12:00 -
[33] - Quote
Novawolf McDustingham The514th wrote:They ruined the purpose of the DS when they increased the downward angle of the mounted cannons. that should have never happened.
They should have just left them as the player transport blimp. A well fit Eryx used to take 6-8 shots to bring down with a proto forge and 2 complex damage mods. Well they decreased the downward/frontward angle for the last couple months due to a bug they refuse to comment on/fix. But I digress...
I can't speak for that Era. I wasn't in closed beta. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
257
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Posted - 2013.06.13 11:21:00 -
[34] - Quote
Nguruthos IX wrote:Novawolf McDustingham The514th wrote:They ruined the purpose of the DS when they increased the downward angle of the mounted cannons. that should have never happened.
They should have just left them as the player transport blimp. A well fit Eryx used to take 6-8 shots to bring down with a proto forge and 2 complex damage mods. Well they decreased the downward/frontward angle for the last couple months due to a bug they refuse to comment on/fix. But I digress... I can't speak for that Era. I wasn't in closed beta.
They used to just sit up in the sky, fly in tiny circles, and rain death - and back in the E3 build they would camp on towers... ugh...
Anyways, if the cannon angle is reduced then all they need is some good HP, and the ability to fit a few more damage resist mods. Also, some WP for the pilot when a player spawns on them would be nice. |
IamI3rian
OSG Planetary Operations Covert Intervention
161
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Posted - 2013.06.13 11:29:00 -
[35] - Quote
Novawolf McDustingham The514th wrote:Anyways, if the cannon angle is reduced then all they need is some good HP, and the ability to fit a few more damage resist mods. Also, some WP for the pilot when a player spawns on them would be nice.
In this case, good hp appears to be 19k+... or three forge shots. = /
Seriously, even at proto level that's an absurd number of eHP. I understand that forge guns are both tough to use, annoying (when charged), glued to fat suits and expensive (sp wise).
However, the things also shouldn't melt HAV's, DS's and bounce harmlessly off LAV's.
After all, the fragility of HAV's as well as expense (I$Kwise) is one reason there's so damn many bumpercars driving around anyway. One of the most effective counters pops nearly instantly under forge fire...
NOTE: Good tankers don't have this problem... in good tanks. I understand this, as a mediocre tanker who used to have a fairly decent tank.
The problem arises from lack of cheapo tanks with any staying power. The possibility of more than one decent tank per game might slow down the whole 'murder-car' issue (taxis are only LLAV's.... they're yellow remember).
/ramble. |
ChromeBreaker
SVER True Blood Public Disorder.
568
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Posted - 2013.06.13 11:32:00 -
[36] - Quote
In beta dropships went through a faze of being indestructable flying death machines!
(small missile turrets 1 shot killing with spash, ridiculious accuracy, and rof. On a flying machine that could take multiple railgun hits and then just fly behind a building)... those were the days
AV is fine (ish) its the dropships that need the work. Its all going to need mixing up with the introduction of new HAV's etc anyway lol |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
257
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Posted - 2013.06.13 11:45:00 -
[37] - Quote
IamI3rian wrote:Novawolf McDustingham The514th wrote:Anyways, if the cannon angle is reduced then all they need is some good HP, and the ability to fit a few more damage resist mods. Also, some WP for the pilot when a player spawns on them would be nice. In this case, good hp appears to be 19k+... or three forge shots. = / Seriously, even at proto level that's an absurd number of eHP. I understand that forge guns are both tough to use, annoying (when charged), glued to fat suits and expensive (sp wise). However, the things also shouldn't melt HAV's, DS's and bounce harmlessly off LAV's. After all, the fragility of HAV's as well as expense (I$Kwise) is one reason there's so damn many bumpercars driving around anyway. One of the most effective counters pops nearly instantly under forge fire... NOTE: Good tankers don't have this problem... in good tanks. I understand this, as a mediocre tanker who used to have a fairly decent tank. The problem arises from lack of cheapo tanks with any staying power. The possibility of more than one decent tank per game might slow down the whole 'murder-car' issue (taxis are only LLAV's.... they're yellow remember). /ramble.
That's a breach forge gun hitting a weak spot for 200% damage, and if you use on of those, more power to you. They're even harder to aim because you can't move while charging to make minute adjustments.
Lavs seem to have their resists eeffed up right now. they need to have their resistance to small arms cut by 70% and the hit boxes on the drivers are sort of occluded by the LAV hit boxes.
Basically Drop ships should be where LAVs are.
I personally think LAVs should spawn from an installation on the ground that works like a vending machine and uses ISK that pays out to the owner who calls it in... but LOL THAT WOULD BE TOO MUCH FUN AND WE CAN'T HAVE ANY NONSENSE IN OUR SERIOUS SPACE GAME!
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