|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nguruthos IX
Purgatorium of the Damned League of Infamy
561
|
Posted - 2013.06.13 00:13:00 -
[1] - Quote
http://tinypic.com/r/npnryp/5
http://tinypic.com/r/r23ww5/5
It hit me in the "weak spot" of the ship. Which constitutes about 30% of the vehicle.
: / |
Nguruthos IX
Purgatorium of the Damned League of Infamy
561
|
Posted - 2013.06.13 00:31:00 -
[2] - Quote
Raizor Feddie wrote:Nguruthos IX wrote:http://tinypic.com/r/npnryp/5 http://tinypic.com/r/r23ww5/5It hit me in the "weak spot" of the ship. Which constitutes about 30% of the vehicle. : / **** Yeah I forgot to mention that's what got through the passive damage resist or whatever. SO really it'd be like 20% more than that number normally. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
562
|
Posted - 2013.06.13 01:20:00 -
[3] - Quote
Texs Red wrote:I've had the same thing happen to me. I was at full health (about 5k eHP) and got 1 shotted from the back, even if it was a forge that dealt 3600 damage a 30% damage boost doesn't equal 5k. Close but no cigar, I should have had 500 ish health left which would have gave me enough time to active reppers and use my afterburners to get away. My dropship I was using was 2682 armor with 23.5% resistance and 1710 shields with 10% resistance.
I guess you got out-skilled.
trollollol |
Nguruthos IX
Purgatorium of the Damned League of Infamy
566
|
Posted - 2013.06.13 04:20:00 -
[4] - Quote
It's perfectly okay for a 1.5 million ISK, 12 million SP medium vehicle to be 1 shot by a hundred thousand isk weapon with a tenth the SP. virtually out of nowhere with no warning and no way to prevent it.
And this, we call, balance. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
568
|
Posted - 2013.06.13 07:52:00 -
[5] - Quote
Rusty Shallows wrote:34 meters away with a Breach. Did he have a good hiding locked-in-spot-charged and waited for you to pass by? Or after dying did he spend a ridiculous amount of time trying to stalk a dropship, is that even possible?
No infantry weapon should be able to one-shot a medium class aircraft. It may be realistic but this just breaks game balance when there is currency involved.
-1 for trolling a dropship kill. That is beyond tactless.
The fact that the 'weak spot' are those two giant things that take up half the ship and are easy to hit, especially if you're trying to fly away out of the range of a FG and they still hit you at max range does factor into your equations?
Because that's happened to me several times. Just this time I took a picture lol. The distance is irrelevant as a FG huts the same from 3 feet as 300 feet. If they tapered off over distance then it would be riskier to be around them but there is no trolling here.
|
Nguruthos IX
Purgatorium of the Damned League of Infamy
568
|
Posted - 2013.06.13 07:54:00 -
[6] - Quote
PS that means that with 1700 armor, You would need to block 74% of All that damage (6400+) in order to survive with a sliver of ten HP and burn to death a tick later. Lol
That kind of damage isn't justifiable. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
568
|
Posted - 2013.06.13 07:58:00 -
[7] - Quote
gbghg wrote:Telleth wrote:I have heard about weak spots on vehicles, but i can't say I've ever noticed any damage difference. Are there really differences depending on where you hit?
On another note, I will beat the dead horse and say proto FG's are quite strong to STD vehicles.
On another another note, DS's have the short end of the vehicle stick. Using a HAV, can normally one shot most, on rare occasions two. I may be giggling gleefully on the outside, but they can't be useful if they're getting blasted from across the map. The LAV's last longer than dropships, and cost a fraction of the price. At least give them the speed and tank of a LAV. LLAV's will take 4 direct hits from a proto rail turret before popping. LLAV's get a crazy resist rate on top of a impressive tank, that's why they take so long to kill, and when you add in all the ground cover they get....
ground cover is the thing. These vehicles are balanced around numbers (and poorly) but in the air its a whole different creature.
there's no "Speed up a bit and turn around this building". There is only "Oh damn, we got hit by a FG and are now instantly dead".
Or slightly more commonly something like this: "We got hit by a FG out of nowhere, now we're burning with 300 HP left. I instantly activated my after burner that we'll assume every DS has even though they don't, but it takes two seconds to kick in!. Except that Assault FG has a cooldown of 1.8 seconds Base per shot. And he can lower that even more with skills! Too bad, It's been one whole second, and you just took the second shot for 90% overkill of your HP. Glad so much player skill went into this whole episode!". |
Nguruthos IX
Purgatorium of the Damned League of Infamy
568
|
Posted - 2013.06.13 08:29:00 -
[8] - Quote
Rusty Shallows wrote:Nguruthos IX wrote:Because that's happened to me several times. Just this time I took a picture lol. The distance is irrelevant as a FG huts the same from 3 feet as 300 feet. If they tapered off over distance then it would be riskier to be around them but there is no trolling here. So you don't consider him sending a mail gloating about the kill to be trolling? The 34 meters however is odd. How was he that close to you with a weapon that has a terrible RoF and leaves him locked in place while charged? I was half bracing myself to hear people have found a way to FG surf on LLAVs. Nah, I politely asked em what weapon he was using and how much damage it did because I'm tired of being 1 shot by things that make no sense to me. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
568
|
Posted - 2013.06.13 08:50:00 -
[9] - Quote
Musta Tornius wrote:Nguruthos IX wrote:[quote=gbghg][quote=Telleth]
Or slightly more commonly something like this: "We got hit by a FG out of nowhere, now we're burning with 300 HP left. I instantly activated my after burner that we'll assume every DS has even though they don't, but it takes two seconds to kick in!. Except that Assault FG has a cooldown of 1.8 seconds Base per shot. And he can lower that even more with skills! Too bad, It's been one whole second, and you just took the second shot for 90% overkill of your HP. Glad so much player skill went into this whole episode!". Minor correction here, proto assault forge gun has a charge up time of 2.5 seconds lowered by 25% to just under 1.9 seconds. Let's stick to the facts shall we? ;)
Ah right. But that thing only cost 10k isk? What a joke. I thought it was at least 100. wow.
10k ISK > 1.5 mill in under 3 seconds. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
570
|
Posted - 2013.06.13 09:42:00 -
[10] - Quote
Aeon Amadi wrote:I'm almost POSITIVE that damage dealt value is that players total damage dealt for the match and I've stated this before in other threads. lol no. That's not how it works. Although sometimes it bugs and says '0' |
|
Nguruthos IX
Purgatorium of the Damned League of Infamy
571
|
Posted - 2013.06.13 09:50:00 -
[11] - Quote
Aeon Amadi wrote:Nguruthos IX wrote:Aeon Amadi wrote:I'm almost POSITIVE that damage dealt value is that players total damage dealt for the match and I've stated this before in other threads. lol no. That's not how it works. Although sometimes it bugs and says '0' Than explain how an Assault Rifle can do 3,500 damage to my Assault Suit. proto, damage mods, head shots?
Explain how player A kills me with 400 damage, then later kills me for 64 damage (my remaining health at the time). His cumulative damage didn't go down. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
573
|
Posted - 2013.06.13 11:00:00 -
[12] - Quote
Novawolf McDustingham The514th wrote:I'm always floored that people still want to nerf the one and only player skill based AV weapon in the game... Proto swarms do massive damage to armor tanked drop ships and they don't even have to aim the thing.
Just because it's the the only player-skill AV does not mean it's not OP. Although I personally find the FG to be quite easy to use.
Of course this also does not mean that nerfing FG is the only way to balance DS. In fact it might be a very bad way to do it. Alternatives include buffing the DS. lol |
Nguruthos IX
Purgatorium of the Damned League of Infamy
576
|
Posted - 2013.06.13 11:12:00 -
[13] - Quote
Novawolf McDustingham The514th wrote:They ruined the purpose of the DS when they increased the downward angle of the mounted cannons. that should have never happened.
They should have just left them as the player transport blimp. A well fit Eryx used to take 6-8 shots to bring down with a proto forge and 2 complex damage mods. Well they decreased the downward/frontward angle for the last couple months due to a bug they refuse to comment on/fix. But I digress...
I can't speak for that Era. I wasn't in closed beta. |
|
|
|