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Aran Abbas
Goonfeet Special Planetary Emergency Response Group
63
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Posted - 2013.06.12 09:48:00 -
[1] - Quote
Do pilots in EVE really care about a minor economic bonus from allied mercs holding a planet? Not really, I expect. For them, planets are likely a passive income source for plex, a boring mini-game separate to the real deal. I have an EVE account and it's never really interested me. What EVE players do get excited about, however, is flipping a station. The current mechanic of shooting at it to capture it though is rather silly. If you want to take control of something in reality, you have to send bodies in to secure it. It should be the same here.
In order to strengthen the link between EVE and Dust and make players on both sides care and depend on each other, I've opened this thread to generate discussion on this topic. I think that in the long term perhaps, taking control of a station in EVE should necessarily require a battle between mercs on the inside. If the defenders win, the station remains with them. If they lose the station flips to the attacking mercs.
Note that I said it flips to the mercs, and not to the pilots. Whether the pilots get access or not would depend on if the mercs they brought were the trustworthy sort or not. The potential for the meta-game is immense. Mercs would also receive isk and minerals through taxation of station services.
Thoughts? |
Khal V'Rani
Nephilim Initiative
111
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Posted - 2013.06.12 10:01:00 -
[2] - Quote
As always
+1 for more options.
I want to walk the halls of a space station like a boss. But I play a heavy so it might be more like boss hogg... |
The Robot Devil
BetaMax. CRONOS.
392
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Posted - 2013.06.12 10:08:00 -
[3] - Quote
Would it be one battle or multiple battles to take over a station? I would hope it would be multiple battles to allow more mercs to get in on the action. Choosing your side like the FW battles is a must and I think a map type like the skirmish 1.0 where we move from one objective to another. |
Panther Alpha
Lone Wolf Going Solo
493
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Posted - 2013.06.12 10:09:00 -
[4] - Quote
This has been said many times ...and also ship boarding. Nothing new... but yes... +1 |
GLiMPSE X
IMPSwarm Negative-Feedback
129
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Posted - 2013.06.12 10:14:00 -
[5] - Quote
Where would this come into play? Would this be after the space ships up stairs have already laid reasonable claim to the station?
If not, that's a problem.
I don't think things should be lost in space without ever having to attack in space.
But, I would like to see this as a final phase, maybe a singular battle that has to be won, thus making there be some point to the dust interaction as without us nothing can be flipped and choosing the right mercs can be the difference in living to fight another day.
It would also make a lot of sense in a 'defend the control room' scenario. |
Aran Abbas
Goonfeet Special Planetary Emergency Response Group
67
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Posted - 2013.06.12 10:21:00 -
[6] - Quote
GLiMPSE X wrote:Where would this come into play? Would this be after the space ships up stairs have already laid reasonable claim to the station?
If not, that's a problem.
I don't think things should be lost in space without ever having to attack in space.
But, I would like to see this as a final phase, maybe a singular battle that has to be won, thus making there be some point to the dust interaction as without us nothing can be flipped and choosing the right mercs can be the difference in living to fight another day.
It would also make a lot of sense in a 'defend the control room' scenario.
I think that perhaps there could be an actual EVE MCC ship that the attackers would have to deliver to the station. It would fire pods into the station that contained the boarding mercs. Therefore, you would have to control the space around the station before any action against the defending mercs inside could be taking.
Let's say the default defending mercs were 1000. Stations modules could add to this number. The battle for the station would take some time, but because of that couple of hours of investment, it would be very meaningful. |
xaerael Kabiel
Goonfeet Special Planetary Emergency Response Group
155
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Posted - 2013.06.12 10:35:00 -
[7] - Quote
Return of the Jedi-esqe battle seems to be what's in order.
Picture the scene:
You EvE side buddies are planning to take a station, but that process could be sped up if that dastardly shield emitter array on the planet was knocked out first. So the attack starts, and you, the clone force, are aboard a ship in the fleet.
First, the personnel carrier needs to get into position over the planet. It's tense because that ship's carrying a full batch of clones, and if it goes down that's a lot of DUST-isk down the drain. So rather than a ship in the fleet, your corporation chooses to use one of their many spies in the enemy alliance to smuggle the clones onto the planet. Safe and sound, the attack warnings are sent out, and the battle begins when the timer's up (just like a corp battle, but the timer's based on when the initial deployment occurs).
The enemy rallies it's forces to defend, both eveside and dustside. The battle occurs in both space and on the ground, because there will be only a small window of opportunity for the guys in eve to reap the benefits of what is happening on the planet. In dust, both the defenders and attackers battle to hold planetary defence systems which can target ships in space, and the attackers move towards the final goal of destroying the emitter bunker. In space, fleets defend their destroyers which are awaiting requests of bombardments.
The battle is intense on both sides, and finally the emitter is destroyed! The station loses a large chunk of it's hitpoints, and the eveside guys can mop up the rest.
If the battle swung the other way, maybe the shield gets supercharged and has more hp.
Why this would work so well is because there's very little mechanically changing eveside, other than the chance that there would be less work to do when it came to sieging. The benefit of that could be huge though. |
Yeva Kalsani
Reckoners
126
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Posted - 2013.06.12 10:48:00 -
[8] - Quote
I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare. |
xaerael Kabiel
Goonfeet Special Planetary Emergency Response Group
155
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Posted - 2013.06.12 10:54:00 -
[9] - Quote
Yeva Kalsani wrote:I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare.
To be honest, it's the same in Eve. And the resources you put into siege in Eve are pretty high, so you really don't want to risk it on guys you don't know...
I think NPC corpers need something, but this really isn't it IMO. PvE seems to be the simple answer, but I'd rather the PvP was perfected first. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
340
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Posted - 2013.06.12 10:58:00 -
[10] - Quote
Wouldn't it be better for them to get the basic game working before they add another option that dosn't work and is full of bugs and issues. |
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Sergamon Draco
Rautaleijona
42
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Posted - 2013.06.12 10:59:00 -
[11] - Quote
And when we attack to station we also could shoot eve-pilots/capsulers or what the heck they are called,bcause now they can shoot us (ob,os)that would be great |
Yeva Kalsani
Reckoners
126
|
Posted - 2013.06.12 11:17:00 -
[12] - Quote
xaerael Kabiel wrote:Yeva Kalsani wrote:I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare. To be honest, it's the same in Eve. And the resources you put into siege in Eve are pretty high, so you really don't want to risk it on guys you don't know... I think NPC corpers need something, but this really isn't it IMO. PvE seems to be the simple answer, but I'd rather the PvP was perfected first. How will PvE do anything to make players feel relevant in the grand scheme of the EVE universe? |
Karazantor
Mannar Focused Warfare Gallente Federation
30
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Posted - 2013.06.12 11:22:00 -
[13] - Quote
Seen this idea before a few times, liked it then, like it now so +1.
Not sure if CCP will go for it though, the howls of outrage from EVE pilots would be deafening. Your assessment of their feelings towards DUST is spot on, I was also a EVE player for quite a while after DUST was confirmed, and their only interest was dropping orbitals on mercs, blue, red whatever, as long as we suffered thats all they wanted to do with it
Of course, this is why it should be done. |
xaerael Kabiel
Goonfeet Special Planetary Emergency Response Group
155
|
Posted - 2013.06.12 11:28:00 -
[14] - Quote
Yeva Kalsani wrote:xaerael Kabiel wrote:Yeva Kalsani wrote:I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare. To be honest, it's the same in Eve. And the resources you put into siege in Eve are pretty high, so you really don't want to risk it on guys you don't know... I think NPC corpers need something, but this really isn't it IMO. PvE seems to be the simple answer, but I'd rather the PvP was perfected first. How will PvE do anything to make players feel relevant in the grand scheme of the EVE universe?
Supply and demand chain maybe? (that's pretty much what eve-NPCers do.) Once eve-dust trading is open, maybe Dust PvE can result in finding BPOs and such. Like I say, I'd rather the group PvP is refined and perfected first before "soloers" are catered for, though I do think at the same time this shouldn't be a distant future thing. |
Aran Abbas
Goonfeet Special Planetary Emergency Response Group
71
|
Posted - 2013.06.12 11:43:00 -
[15] - Quote
Yeva Kalsani wrote:I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare.
Perhaps some kind of solution to this issue might be to have 'awoxing' be a feature in a sense. Right now, we have reds and blues. Why not have another colour in PC battles - yellow, perhaps - who by paying a reasonable isk fee can raid the battlezone and salvage all that cool proto-gear.
The raiders would get perhaps 20 clones to do whatever damage they could. They'd have to be a tight group in order to turn a profit. |
Abron Garr
Amarr Templars Amarr Empire
447
|
Posted - 2013.06.12 12:25:00 -
[16] - Quote
I'll just leave this right here...
I meant it as more of a FW thing but I absolutely agree that Null stations and Assembly Arrays should be battlegrounds. When I said I wanted to abort a baby titan in an enemy CSAA, I meant it. |
Terra Thesis
HDYLTA Defiant Legacy
119
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Posted - 2013.06.12 13:02:00 -
[17] - Quote
this is probably a long ways off, but ccp please implement this. |
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