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xaerael Kabiel
Goonfeet Special Planetary Emergency Response Group
155
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Posted - 2013.06.12 10:35:00 -
[1] - Quote
Return of the Jedi-esqe battle seems to be what's in order.
Picture the scene:
You EvE side buddies are planning to take a station, but that process could be sped up if that dastardly shield emitter array on the planet was knocked out first. So the attack starts, and you, the clone force, are aboard a ship in the fleet.
First, the personnel carrier needs to get into position over the planet. It's tense because that ship's carrying a full batch of clones, and if it goes down that's a lot of DUST-isk down the drain. So rather than a ship in the fleet, your corporation chooses to use one of their many spies in the enemy alliance to smuggle the clones onto the planet. Safe and sound, the attack warnings are sent out, and the battle begins when the timer's up (just like a corp battle, but the timer's based on when the initial deployment occurs).
The enemy rallies it's forces to defend, both eveside and dustside. The battle occurs in both space and on the ground, because there will be only a small window of opportunity for the guys in eve to reap the benefits of what is happening on the planet. In dust, both the defenders and attackers battle to hold planetary defence systems which can target ships in space, and the attackers move towards the final goal of destroying the emitter bunker. In space, fleets defend their destroyers which are awaiting requests of bombardments.
The battle is intense on both sides, and finally the emitter is destroyed! The station loses a large chunk of it's hitpoints, and the eveside guys can mop up the rest.
If the battle swung the other way, maybe the shield gets supercharged and has more hp.
Why this would work so well is because there's very little mechanically changing eveside, other than the chance that there would be less work to do when it came to sieging. The benefit of that could be huge though. |
xaerael Kabiel
Goonfeet Special Planetary Emergency Response Group
155
|
Posted - 2013.06.12 10:54:00 -
[2] - Quote
Yeva Kalsani wrote:I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare.
To be honest, it's the same in Eve. And the resources you put into siege in Eve are pretty high, so you really don't want to risk it on guys you don't know...
I think NPC corpers need something, but this really isn't it IMO. PvE seems to be the simple answer, but I'd rather the PvP was perfected first. |
xaerael Kabiel
Goonfeet Special Planetary Emergency Response Group
155
|
Posted - 2013.06.12 11:28:00 -
[3] - Quote
Yeva Kalsani wrote:xaerael Kabiel wrote:Yeva Kalsani wrote:I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare. To be honest, it's the same in Eve. And the resources you put into siege in Eve are pretty high, so you really don't want to risk it on guys you don't know... I think NPC corpers need something, but this really isn't it IMO. PvE seems to be the simple answer, but I'd rather the PvP was perfected first. How will PvE do anything to make players feel relevant in the grand scheme of the EVE universe?
Supply and demand chain maybe? (that's pretty much what eve-NPCers do.) Once eve-dust trading is open, maybe Dust PvE can result in finding BPOs and such. Like I say, I'd rather the group PvP is refined and perfected first before "soloers" are catered for, though I do think at the same time this shouldn't be a distant future thing. |
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