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Aran Abbas
Goonfeet Special Planetary Emergency Response Group
63
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Posted - 2013.06.12 09:48:00 -
[1] - Quote
Do pilots in EVE really care about a minor economic bonus from allied mercs holding a planet? Not really, I expect. For them, planets are likely a passive income source for plex, a boring mini-game separate to the real deal. I have an EVE account and it's never really interested me. What EVE players do get excited about, however, is flipping a station. The current mechanic of shooting at it to capture it though is rather silly. If you want to take control of something in reality, you have to send bodies in to secure it. It should be the same here.
In order to strengthen the link between EVE and Dust and make players on both sides care and depend on each other, I've opened this thread to generate discussion on this topic. I think that in the long term perhaps, taking control of a station in EVE should necessarily require a battle between mercs on the inside. If the defenders win, the station remains with them. If they lose the station flips to the attacking mercs.
Note that I said it flips to the mercs, and not to the pilots. Whether the pilots get access or not would depend on if the mercs they brought were the trustworthy sort or not. The potential for the meta-game is immense. Mercs would also receive isk and minerals through taxation of station services.
Thoughts? |
Aran Abbas
Goonfeet Special Planetary Emergency Response Group
67
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Posted - 2013.06.12 10:21:00 -
[2] - Quote
GLiMPSE X wrote:Where would this come into play? Would this be after the space ships up stairs have already laid reasonable claim to the station?
If not, that's a problem.
I don't think things should be lost in space without ever having to attack in space.
But, I would like to see this as a final phase, maybe a singular battle that has to be won, thus making there be some point to the dust interaction as without us nothing can be flipped and choosing the right mercs can be the difference in living to fight another day.
It would also make a lot of sense in a 'defend the control room' scenario.
I think that perhaps there could be an actual EVE MCC ship that the attackers would have to deliver to the station. It would fire pods into the station that contained the boarding mercs. Therefore, you would have to control the space around the station before any action against the defending mercs inside could be taking.
Let's say the default defending mercs were 1000. Stations modules could add to this number. The battle for the station would take some time, but because of that couple of hours of investment, it would be very meaningful. |
Aran Abbas
Goonfeet Special Planetary Emergency Response Group
71
|
Posted - 2013.06.12 11:43:00 -
[3] - Quote
Yeva Kalsani wrote:I'm all for this but with one caveat.
This is one of those direly needed elements that are currently missing in the game, something that gives players the feeling of being connected with the EVE universe, and relevant. However, as it stands now, it carries the same problem as Planetary Conquest: it's all big-corp/alliance gameplay. No point or way of getting a piece of the action while in an NPC corp or a small corp.
What this game really needs is a way for players to feel that connection without being left out just because they haven't signed up to big corps. This kind of station capture scenario would be a great way to incorporate everybody else. I propose that if and when it makes its way into the game, that is designed in a way so there is incentive to post it publically for mercs to get hired in like Faction Warfare.
Perhaps some kind of solution to this issue might be to have 'awoxing' be a feature in a sense. Right now, we have reds and blues. Why not have another colour in PC battles - yellow, perhaps - who by paying a reasonable isk fee can raid the battlezone and salvage all that cool proto-gear.
The raiders would get perhaps 20 clones to do whatever damage they could. They'd have to be a tight group in order to turn a profit. |
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