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Nebra Tene
Roaming Blades
63
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Posted - 2013.06.12 06:30:00 -
[1] - Quote
I know, everyone's probably rolling their eyes and sighing right about know because of another "Murder Taxi Fix" thread popping up, but what I'm proposing here doesn't have anything to do with changing the murdering part of the deal, but rather just making the thing a lot more noticeable.
I don't really care if an LAV goes through my armor and shield with a slight bump, or if there's a BPO available to everyone to spam whenever, that's all fine. No, what gets to me is just how amazingly stealthy those things are!
Its like radars are completely useless towards them. which makes no sense, why can a loud speeding vehicle be as stealthy or more than a scout dropsuit? Solution, give vehicles a scan profile as well, let the militia gear ones really high, and maybe the higher tier ones lower. (or at least for LAVs)
If we give a high scan profiles to LAVs, then people could avoid them more easily, but the LAVs would still remain as deadly, they just wouldn't get to sneak up on people as often. That way people would really have no excuse on why they couldn't just avoid them.
Before anyone says, no I don't get constantly run over by LAVs, I main as AV, so they're usually no trouble for me. I'm saying this for the people who don't want to be half-AV units 24/7, and instead want to mainly focus on something else without having to worry some LAV will just appear out of nowhere and they not being able to do anything about it because they didn't carry an AV weapon.
So what do you think? (...hopefully this idea didn't get shot down before already.) |
xSir Campsalotx
Always playing to AFK
12
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Posted - 2013.06.12 06:35:00 -
[2] - Quote
It could help, but the devs are working on so many things right now it'll be a while even if they agree. |
Wraith 2Logi
Ultramarine Corp
2
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Posted - 2013.06.12 12:27:00 -
[3] - Quote
OR.....
How about just adding more ROCKS, MOUNDS, CRATES, simple obstacles.
Would reduce "Murder Taxis" as LAV's would have to move around these obstacles, and at the same time, allow for more strategic gameplay and movement, instead of having to cross large open areas with no cover. |
Shae Daix
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2013.06.12 12:47:00 -
[4] - Quote
maybe count deaths by LAV impact as accidental. wouldn't take "ha-ha, I ran you over" part out of it. but it would take the pay off in SP out. I don't get run over too often. I learned the hard way, of course, but quickly. I have seen some players do some ridiculous things, and spend a stupid amount of time trying to kill one person with an LAV. so I don't think it will ever stop. but most players would rather score SP's. I think anyway. I could be wrong. |
Thumb Green
THE STAR BORN Dark Taboo
114
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Posted - 2013.06.12 13:01:00 -
[5] - Quote
That would be nice but LAV's just need to be nerfed overall. I shouldn't have had to skill into the advanced swarm launcher to effectively deal with free/militia LAV's. |
Nebra Tene
Roaming Blades
65
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Posted - 2013.06.12 14:12:00 -
[6] - Quote
Wraith 2Logi wrote:OR.....
How about just adding more ROCKS, MOUNDS, CRATES, simple obstacles.
Would reduce "Murder Taxis" as LAV's would have to move around these obstacles, and at the same time, allow for more strategic gameplay and movement, instead of having to cross large open areas with no cover.
Well, that'd be nice for a couple of maps, but keep in mind that would heavily affect tanks as well, along with installations and snipers, and not all maps should need to be big obstacle course just because of this.
Also you forget this could very well make unfair choke points to either side. Plus make it too closed and even if you're making it more difficult for an LAV to maneuver, you're also making it more difficult to dodge LAVs, making it a pointless countermeasure. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
809
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Posted - 2013.06.12 14:19:00 -
[7] - Quote
Turn it into a skill.
LAV Proficiency: 10% bumper width per level. |
Jason Punk
DUST University Ivy League
123
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Posted - 2013.06.12 14:23:00 -
[8] - Quote
To be honest...I love the murder taxi "problem"
1. It introduces a legitimate role for the LAV. Last I played with it we formed gentry cavalry formations and sliced our way through the raspberries. I highly recommend LAV Formation charges...it was beautiful.
2. In countering free LAVs, you are reaping all the kills of players on board as well as the vehicle. That's essentially a 1 or 2 hit kill with AV with a reward scheme of anywhere from apx 100-200 wp |
itsmellslikefish
DIOS X. II
32
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Posted - 2013.06.12 14:25:00 -
[9] - Quote
I think the best solution would be for lavs to take more damage when they run into someone. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
416
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Posted - 2013.06.12 15:39:00 -
[10] - Quote
just slow them down, seriously. the biggest problem with them is they move faster than the framerate in the game allows, which makes AV extremely difficult to actually damage it. this is the reason ppl QQ about tanks being made of paper, cause AV actually works on them as they don't move faster than the framerate limitations of the game |
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AAA Hellcab
Theia Orpheum
1
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Posted - 2013.06.12 15:59:00 -
[11] - Quote
I said it before and I'll say it again, Tactical Car Horns. That way you can warn people you are about to pave their paradise, or tactically use the horn to distract them into looking your way while a stealth vehicle flanks them. I suggest the Tactical Lowrider Horn, the Prototype 'Aroogah!' Marines horn and the 1920's Breach Tommy Knocker horn used in old gangster films for a start. By the way, 'Murder Taxi' would make a great name for a toon. |
Matakage
WildCard Ninja Clan
280
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Posted - 2013.06.12 16:15:00 -
[12] - Quote
My quick summary of the LAV suggestions:
- Increased scan profile.
- Reduced HP
- Reduced speed.
- Flux AV grenade / proximity mine variants.
- Higher damage & better range for proximity mines.
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ZDub 303
TeamPlayers EoN.
326
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Posted - 2013.06.12 16:18:00 -
[13] - Quote
Increase profile drastically so we can actually see these things coming to run us over.
And then fix AV nade hit detection.
That's pretty much all that is needed.
Client-Server desync has destroyed AV nade efficacy vs moving LAVs |
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