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Eris Ernaga
Super Nerds
189
|
Posted - 2013.06.11 20:46:00 -
[1] - Quote
This is not I hate Dust 514 because I loose all the time so let me go on the forums and complain. I want to be honest here Dust 514 is simply not fun there is a serious competitive attitude even in instant battles. There is always isk at risk for low isk gain which is never good because it makes you question your actions every time you pull out a proto suit. Then when you get spawn killed in a Ambush match because they spawned you right by 10 enemys you get annoyed and agitated. In other games their is no risk factor it is simply fun take halo for example matches are competitive but don't give you a huge risk factor so you can enjoy it. They have a map editor so you can make zombie maps which everyone enjoyed in Halo 3 and this makes the Halo games fun. This is what Dust is lacking the atmosphere is always tense and serious and the grind to make lost isk back is simply horrible. Dust needs something that gives no risk but is still fun so here are some ideas that will help make Dust fun.
I know a Arena mode is being made so these could come under Arena matches
Racing mode
Bring your vehicle into a racing match you can use free LAVS or build your own equipped with chassis, nitrous, or power plants. Players bet on who they think will win bet on your friends, a likely winner, or simply bet isk on a nooby for giggles.
Dropship version
Non-Competitive match
Bring any gear you want in to the battle without risk of loosing it this is a Non-Competitive match that gives no isk or skill points but doesn't put your best suits at risk.
Corp Battles
These battles could be non-competitive meaning no one looses anything these could be internal battles for corp members only or battles against other corporations.
Options/settings
*Corps bet isk that they will win. Winner gets the others and their own isk *Players loose gear when they die/Players don't loose gear when they die *8 versus 8 *16 versus 16 *24 versus 24
Player versus player battles
Can run your suit against one other players or more you can bet isk that you or your team will win.
Options/settings
*Allow players not in the battle to bet *1 versus 1 *2 versus 2 *3 versus 3 *4 versus 4 *free for all 8 players *Allow spectator mode *Players loose gear when they die/Players don't loose gear when they die *Militia suits only
I hope you guys like some of the ideas here sometimes the game is just to competitive and some of these no risk ideas would help Dust become fun! I know there are hardcores here will disagree and say things like Dust will always be a serious game but these people do not speak for the entire community. Some of us just want to go into a know stress zone and bet 500,000 isk that we will win or loose no isk in a non-competitive match.
Thank you -Eris Ernaga |
Heals Vaginas
Kirkinen Risk Control Caldari State
3
|
Posted - 2013.06.11 20:49:00 -
[2] - Quote
no hide and seek?
before match send a few of the enemy players a message saying "I bet you can't find me *******"
Then in the match, hide
rules, no redline or MCC antics |
Eris Ernaga
Super Nerds
190
|
Posted - 2013.06.11 20:51:00 -
[3] - Quote
Heals Vaginas wrote:no hide and seek?
before match send a few of the enemy players a message saying "I bet you can't find me *******"
Then in the match, hide
rules, no redline or MCC antics
Expected a hardcore to say something like what you don't wanna loose all your isk you must be a QQ noob go play CoD kid. Nah but that's a good idea could do a small city with internal building space that you can run inside. |
Eris Ernaga
Super Nerds
190
|
Posted - 2013.06.11 20:52:00 -
[4] - Quote
Or a tag version one person starts tagged he must Nova knife someone to make them it. He also has a 6 shot scrambler pistol if he shoots someone they are it if he runs out of ammo he can not get more =). Last one it at the end of the timer looses. |
Jathniel
G I A N T EoN.
463
|
Posted - 2013.06.11 21:26:00 -
[5] - Quote
Eris Ernaga wrote:Heals Vaginas wrote:no hide and seek?
before match send a few of the enemy players a message saying "I bet you can't find me *******"
Then in the match, hide
rules, no redline or MCC antics Expected a hardcore to say something like what you don't wanna loose all your isk you must be a QQ noob go play CoD kid. Nah but that's a good idea could do a small city with internal building space that you can run inside.
I WAS going to be the hardcore that says all that, BUT.... i take your point.
I wouldn't upset the balance of the game, by allowing modes where nothing is lost. The only place where no loss should be incurred is a training room, simulator room, which should incorporated into MQ or a Corp Hanger system (which we also expected on May 6, but never came).
I would say a multiplier of some sort could be introduced.... Right now you get more isk for destroying higher value equipment. I think you should receive an additional bonus if you destroy higher value equipment while USING higher value equipment. That way a measure of incentive, besides performance, exists for fielding PRO gear. Why should you be hailed for killing a proto-stomper with militia equipment? You didn't risk anything, you deserve no reward. At the same time, I would reduce the amount of isk earned for higher level gear killing lower level gear. Why should you get nice regular rewards for stomping noobs in STD and MLT gear? You took a risk, but it wasn't a challenge for you. You deserve no reward.
This would encourage a "big risk, big reward" system, and proto players would hunt each other for added bounty. It would also make knowing what gear someone is using more important... because if you want that extra money, you can now decide to field the equipment to MEET that need. This would mean, also seeing more ADV gear being used for an affordable average. Some people might even start squeezing proto weapons on to STD suits, to minimize the isk bonus for enemies, while also having a PRO weapon to maximize their gain if they kill a PRO suit. Either way, more isk will be risked, but rewards will also be there. It would be up to the player, to make sure he doesn't die while doing.
Just an idea...
Oh btw, you're a QQ noob go play CoD. |
Skihids
The Tritan Industries RISE of LEGION
1582
|
Posted - 2013.06.11 21:48:00 -
[6] - Quote
What you have recognized is that we have a couple variations on team deathmatch and that all the incentives are individual rather than team oriented (for everything except PC matches).
The ISK risk/reward balance is completly personal. You risk fittings for a chance at a better KDR or more WPs so you can cap out faster.
Each match is essentially a Mercenary Team Deathmatch as there is no coordination or cooperation beyond the squad level, and there is zero RTS element.
It's OK, in a bland sort of way, but it's nothing to get excited about and gets dull a few hours into the week's grind.
Thus you have proposed many new game modes to bring some excitement back into the game. I'd really enjoy a number of them.
|
Benari Kalidima
The Restless Masquerade Hedonistic Imperative
1
|
Posted - 2013.06.11 22:16:00 -
[7] - Quote
Just going to comment on the thing you said about risk.
To some, the risk of loosing isk is holding them back, but for me, it's what makes it exciting, just as with eve. It's one of the big features of the game, that there's actually something at stake. If you want a vehicle, you know you have to risk loosing it, and maybe it's worth more than you can get from the battle. You might have a great benefit from the tank, but if you loose it, it might take a few battles to earn back the isk for another one. Except for the game not being balanced enough at the moment, I find the risk by playing awesome. Besides, you can always play in militia fits, they're not that horrible, and there's no risk by deploying them. (I still think the gap between proto and militia is too big though) |
Dante Kretschmer
D3LTA ACADEMY
47
|
Posted - 2013.06.11 22:32:00 -
[8] - Quote
I actually like the betting idea, specially in corp vs corp battles. However I can't agree with no risk game modes. As Benari pointed out, that's what makes the game exciting. It makes it challenging and rewarding, something CoD or Halo can never archieve in that sense. Destroying an enemy tank or having the guts to call one, that means something.
DUST is a competitive game. And as much as dying over and over killed by protos is not fun, it poses a challenge of survival, specially starting out. And it's rewarding when you start playing better. Sometimes guys in proto suits are simply bad players with better gear. You can take advantage of it.
Basically it's learning the hard way. |
Eris Ernaga
Super Nerds
191
|
Posted - 2013.06.11 22:58:00 -
[9] - Quote
Yes well there would still be risk like betting, enabling players to loose suits on loss, corporate betting. Great new features really but still having something safe and less serious like racing in a militia LAV would stop a lot of players from feeling like they are just loosing all of their assets and not making enough to gain them back. Something more serious (PC), and something in between instant battles or betting is needed, but we need something for the more casual player like non competitive matches.
Thank you Eris Ernaga |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
37
|
Posted - 2013.06.12 00:02:00 -
[10] - Quote
iike this idea but i doubt ccp will make no risk game modes, and besides its not hard to get isk
my favorite suggestion of urs is the lav races and the betting on matches or players |
|
Skihids
The Tritan Industries RISE of LEGION
1585
|
Posted - 2013.06.12 00:02:00 -
[11] - Quote
We could have knife/melee only matches.
Huge bar room brawls! |
Eris Ernaga
Super Nerds
194
|
Posted - 2013.06.12 03:17:00 -
[12] - Quote
I would just be happy to see something original that keeps players interested. |
WeapondigitX V7
Planetary Response Organization
12
|
Posted - 2013.06.12 06:22:00 -
[13] - Quote
I would like to see a Juggernaut game mode where 1 out of 8 or 16 or 32 players is chosen to be the juggernaut and the rest of the team is tasked with killing the juggernaut. When the Juggernaut is killed, another player is selected as juggernaut.
When you are selected as Juggernaut you are colour coded and you spawn anywhere on the map you like on ground level. You get 50 000 ISK every time you kill the juggernaut and you get 35 000 ISK every time you assist in killing the juggernaut.
The Juggernaut would have gear that is better than proto gear if the match had more than 8 players (weapons would not be better than proto though, only suits and some modules). Non juggernauts would be able to see where every other non juggernaut is to assist in players staying together.
The juggernaut would get 20 000 ISK for every kill. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
55
|
Posted - 2013.06.12 06:24:00 -
[14] - Quote
i think most of us that are honest can agree..
this just isnt fun anymore.. Possibly if you are an AR, you have noticed nothing wrong.. everyone else is leaving in droves |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
145
|
Posted - 2013.06.12 06:31:00 -
[15] - Quote
I would honestly only play the race mode, and then only with the LAV's. I would outfit a SLAV and have a Commando with a Flak Cannon (maybe SOONtm) and a SL. It would be awesome.
Peace, Godin |
Eris Ernaga
Super Nerds
196
|
Posted - 2013.06.12 06:57:00 -
[16] - Quote
WeapondigitX V7 wrote:I would like to see a Juggernaut game mode where 1 out of 8 or 16 or 32 players is chosen to be the juggernaut and the rest of the team is tasked with killing the juggernaut. When the Juggernaut is killed, another player is selected as juggernaut.
When you are selected as Juggernaut you are colour coded and you spawn anywhere on the map you like on ground level. You get 50 000 ISK every time you kill the juggernaut and you get 35 000 ISK every time you assist in killing the juggernaut.
The Juggernaut would have gear that is better than proto gear if the match had more than 8 players (weapons would not be better than proto though, only suits and some modules). Non juggernauts would be able to see where every other non juggernaut is to assist in players staying together.
The juggernaut would get 20 000 ISK for every kill.
Had this exact same thought for a game mode didn't post it though epic. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
190
|
Posted - 2013.06.12 07:31:00 -
[17] - Quote
We do need more game modes....
That being said, this is not a game for casuals. At all. If you want casual, There's the door to CoD. |
Eris Ernaga
Super Nerds
197
|
Posted - 2013.06.12 19:31:00 -
[18] - Quote
Zyrus Amalomyn wrote:We do need more game modes....
That being said, this is not a game for casuals. At all. If you want casual, There's the door to CoD.
Haven't played C.O.D. in years. |
Chinduko
KILL-EM-QUICK RISE of LEGION
187
|
Posted - 2013.06.12 20:08:00 -
[19] - Quote
ISK risk is not what makes Dust not fun, unfortunately. I wish that was all that was wrong with the game that caused so many people to lose interest. |
Eris Ernaga
Super Nerds
202
|
Posted - 2013.06.13 20:16:00 -
[20] - Quote
Chinduko wrote:ISK risk is not what makes Dust not fun, unfortunately. I wish that was all that was wrong with the game that caused so many people to lose interest.
It's not it's the fact that you do the same thing over and over again. |
|
Eris Ernaga
Super Nerds
205
|
Posted - 2013.06.14 00:52:00 -
[21] - Quote
Any more game mode ideas? |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
12
|
Posted - 2013.06.14 01:14:00 -
[22] - Quote
Eris Ernaga wrote:Any more game mode ideas? Boarding Action.
You get two squads to jump on top of each dropship. They must stay balanced on there while the two dropships manoeuvre to boarding range. Nova Knives and fists only. Brawling commences, jumping from ship to ship and beating the daylights out of each other while trying not to fall. The last team with people still in the air wins. |
Eris Ernaga
Super Nerds
206
|
Posted - 2013.06.14 02:32:00 -
[23] - Quote
Poplo Furuya wrote:Eris Ernaga wrote:Any more game mode ideas? Boarding Action. You get two squads to jump on top of each dropship. They must stay balanced on there while the two dropships manoeuvre to boarding range. Nova Knives and fists only. Brawling commences, jumping from ship to ship and beating the daylights out of each other while trying not to fall. The last team with people still in the air wins.
Haha XD |
Delenne Arran
Ivory Hounds
2
|
Posted - 2013.06.14 02:42:00 -
[24] - Quote
Eh. I'd like more than the three game mods that we have, but if there was no risk/reward, I probably wouldn't play. It's satisfying chucking an AV grenade and getting the killing blow on a tank and knowing that that guy lost more than just some "tank points" or something dumb like that. It's satisfying looking at the killboard and seeing that your team has killed a dude in prototype gear enough times to set him back no matter how many times he kills you, even if ISK isn't really an object for him.
I'm all for betting PC matches, perhaps with odds based on how many districts each Corporation controls. Most of those other "for fun" game modes are fun, but don't really fit in with the spirit of the game. |
Mobius Wyvern
BetaMax. CRONOS.
1909
|
Posted - 2013.06.14 04:20:00 -
[25] - Quote
Eris Ernaga wrote:This is not I hate Dust 514 because I loose all the time so let me go on the forums and complain. I want to be honest here Dust 514 is simply not fun there is a serious competitive attitude even in instant battles. There is always isk at risk for low isk gain which is never good because it makes you question your actions every time you pull out a proto suit. Then when you get spawn killed in a Ambush match because they spawned you right by 10 enemys you get annoyed and agitated. In other games their is no risk factor it is simply fun take halo for example matches are competitive but don't give you a huge risk factor so you can enjoy it. They have a map editor so you can make zombie maps which everyone enjoyed in Halo 3 and this makes the Halo games fun. This is what Dust is lacking the atmosphere is always tense and serious and the grind to make lost isk back is simply horrible. Dust needs something that gives no risk but is still fun so here are some ideas that will help make Dust fun.
I know a Arena mode is being made so these could come under Arena matches
Racing mode
Bring your vehicle into a racing match you can use free LAVS or build your own equipped with chassis, nitrous, or power plants. Players bet on who they think will win bet on your friends, a likely winner, or simply bet isk on a nooby for giggles.
Dropship version
Non-Competitive match
Bring any gear you want in to the battle without risk of loosing it this is a Non-Competitive match that gives no isk or skill points but doesn't put your best suits at risk.
Corp Battles
These battles could be non-competitive meaning no one looses anything these could be internal battles for corp members only or battles against other corporations.
Options/settings
*Corps bet isk that they will win. Winner gets the others and their own isk *Players loose gear when they die/Players don't loose gear when they die *8 versus 8 *16 versus 16 *24 versus 24
Player versus player battles
Can fight against other players and bet isk that you or your team will win.
Options/settings
*Allow players not competing in the battle to bet on players inside the battle. *1 versus 1 *2 versus 2 *3 versus 3 *4 versus 4 *free for all 8 players *Allow spectator mode *Players loose gear when they die/Players don't loose gear when they die *Militia suits only
Tag match
One player starts it everyone has 10 seconds to run away from him match is held inside a small city with internal space for buildings. He must nova knife someone to make them it he also has a 6 shot scrambler pistol if he shoots someone they become it he may not get more ammo. At the end of the match the last one it looses.
I hope you guys like some of the ideas here sometimes the game is just to competitive and some of these no risk ideas would help Dust become fun! I know there are hardcores here who will disagree and say things like Dust will always be a serious game but these people do not speak for the entire community. Some of us just want to go into a know stress zone and bet 500,000 isk or play a non-competitive match.
Thank you -Eris Ernaga As far as your "Non-Competitive" layout, I'd say use a gear restriction of Militia only. Maybe even have some modes that restrict you to pre-made fits like your typical lobby shooter if you want to do some of that now and then. |
Eris Ernaga
Super Nerds
207
|
Posted - 2013.06.14 21:22:00 -
[26] - Quote
Delenne Arran wrote:Eh. I'd like more than the three game mods that we have, but if there was no risk/reward, I probably wouldn't play. It's satisfying chucking an AV grenade and getting the killing blow on a tank and knowing that that guy lost more than just some "tank points" or something dumb like that. It's satisfying looking at the killboard and seeing that your team has killed a dude in prototype gear enough times to set him back no matter how many times he kills you, even if ISK isn't really an object for him.
I'm all for betting PC matches, perhaps with odds based on how many districts each Corporation controls. Most of those other "for fun" game modes are fun, but don't really fit in with the spirit of the game.
And the spirit of the game is dull and not fun it would be your choice to play PC or not and arena battles are already coming these are just ideas on how to expand them. |
Zauis Gallente
Tech Guard General Tso's Alliance
7
|
Posted - 2013.06.14 23:12:00 -
[27] - Quote
Skihids wrote:We could have knife/melee only matches.
Huge bar room brawls!
We would need extended stamina bars or people would die of fatigue before killing anyone.
|
dman the great
OSG Planetary Operations Covert Intervention
7
|
Posted - 2013.06.14 23:28:00 -
[28] - Quote
I have to say I dont agree on the free for all, dust 514 is supposed to be a team based FPS shooter, Not call of duty or Battlefield 3
|
Eris Ernaga
Super Nerds
209
|
Posted - 2013.06.15 02:01:00 -
[29] - Quote
dman the great wrote:I have to say I dont agree on the free for all, dust 514 is supposed to be a team based FPS shooter, Not call of duty or Battlefield 3
Is that a fact or an opinion? |
Eris Ernaga
Super Nerds
209
|
Posted - 2013.06.15 02:01:00 -
[30] - Quote
Zauis Gallente wrote:Skihids wrote:We could have knife/melee only matches.
Huge bar room brawls! We would need extended stamina bars or people would die of fatigue before killing anyone.
scouts only |
|
Delenne Arran
Ivory Hounds
2
|
Posted - 2013.06.15 02:21:00 -
[31] - Quote
Eris Ernaga wrote: And the spirit of the game is dull and not fun it would be your choice to play PC or not and arena battles are already coming these are just ideas on how to expand them.
Meh. I prefer it this way. If I wanted to play a silly knives only or juggernaut or zombies game variant, I'd play Halo. I prefer it when my games have one unified... idea. That sort of thing works fine in Halo, because the game is made to be quick, silly, easy, no-risk fun. "Oh, you died, well whatever, try again." DUST514 isn't that game. The whole point is that your actions have consequences, including your deaths. It's silly to see massive, faceless corporations wasting perfectly good clones and equipment on LAV races, and runs exactly counter to everything else in the game.
You can say "well, it'd be your choice whether to play those game modes or not," and that's true. However, funds and time are limited, and every second and cent spent developing those modes is time and money that could be spent on things I care about. |
Eris Ernaga
Super Nerds
210
|
Posted - 2013.06.15 02:24:00 -
[32] - Quote
Delenne Arran wrote:Eris Ernaga wrote: And the spirit of the game is dull and not fun it would be your choice to play PC or not and arena battles are already coming these are just ideas on how to expand them.
Meh. I prefer it this way. If I wanted to play a silly knives only or juggernaut or zombies game variant, I'd play Halo. I prefer it when my games have one unified... idea. That sort of thing works fine in Halo, because the game is made to be quick, silly, easy, no-risk fun. "Oh, you died, well whatever, try again." DUST514 isn't that game. The whole point is that your actions have consequences, including your deaths. It's silly to see massive, faceless corporations wasting perfectly good clones and equipment on LAV races, and runs exactly counter to everything else in the game. You can say "well, it'd be your choice whether to play those game modes or not," and that's true. However, funds and time are limited, and every second and cent spent developing those modes is time and money that could be spent on things I care about.
I understand where your coming from but I find it funny that Dust is actually more fast paced that Halo waves of militia gear slamming into the opponent over and over again only to be spawn killed. This idea isn't to change the face of Dust but to add an element that makes the game fun. And yes I agree your death do have penalty's and in this Arena mode a betting system has suggested by me and so has a "loose gear on death" option. |
Eris Ernaga
Super Nerds
210
|
Posted - 2013.06.15 02:26:00 -
[33] - Quote
Quote:You can say "well, it'd be your choice whether to play those game modes or not," and that's true. However, funds and time are limited, and every second and cent spent developing those modes is time and money that could be spent on things I care about.
Yes but you have to look at the players you are disappointing by not adding this kind of content I would be one of them. I could equally say if they work on what you want to see in Dust 514 you are disappointing me and that is why I wont play. Dust should aim to please more then one kind of player. |
Delenne Arran
Ivory Hounds
2
|
Posted - 2013.06.15 03:02:00 -
[34] - Quote
Eris Ernaga wrote:Quote:You can say "well, it'd be your choice whether to play those game modes or not," and that's true. However, funds and time are limited, and every second and cent spent developing those modes is time and money that could be spent on things I care about. Yes but you have to look at the players you are disappointing by not adding this kind of content I would be one of them. I could equally say if they work on what you want to see in Dust 514 you are disappointing me and that is why I wont play. Dust should aim to please more then one kind of player.
You absolutely could say that, but it doesn't mean I have to agree with it. If you're disappointed and quit because there's no racing mode or no knife-only mode, that's your decision, but it's a safe assumption that most people who pick up a first-person shooter want to shoot people in the first person, not race. You are not the target audience, therefore your wants and needs are secondary to those who just wanna shoot doods. If you, or others like you leave because of it, you leave.
Additional game variants are fine, but I don't think DUST should have custom matches. Certainly none where "no gear loss on death" is an option. Betting on the outcome of Planetary Conquest or even hypothetical 'arena' matches would be interesting, although there would either have to be a fairly low maximum bid or low payouts altogether. Way too much money to be made too easily that way.
A Juggernaut mode could work, but only if the Juggernaut had to buy a Juggernaut dropsuit first that was only usable in that game variants. And even then, I wouldn't like it being included.
|
Eris Ernaga
Super Nerds
212
|
Posted - 2013.06.15 05:36:00 -
[35] - Quote
Delenne Arran wrote:Eris Ernaga wrote:Quote:You can say "well, it'd be your choice whether to play those game modes or not," and that's true. However, funds and time are limited, and every second and cent spent developing those modes is time and money that could be spent on things I care about. Yes but you have to look at the players you are disappointing by not adding this kind of content I would be one of them. I could equally say if they work on what you want to see in Dust 514 you are disappointing me and that is why I wont play. Dust should aim to please more then one kind of player. You absolutely could say that, but it doesn't mean I have to agree with it. If you're disappointed and quit because there's no racing mode or no knife-only mode, that's your decision, but it's a safe assumption that most people who pick up a first-person shooter want to shoot people in the first person, not race. You are not the target audience, therefore your wants and needs are secondary to those who just wanna shoot doods. If you, or others like you leave because of it, you leave. Additional game variants are fine, but I don't think DUST should have custom matches. Certainly none where "no gear loss on death" is an option. Betting on the outcome of Planetary Conquest or even hypothetical 'arena' matches would be interesting, although there would either have to be a fairly low maximum bid or low payouts altogether. Way too much money to be made too easily that way. A Juggernaut mode could work, but only if the Juggernaut had to buy a Juggernaut dropsuit first that was only usable in that game variants. And even then, I wouldn't like it being included.
Buying the juggernaut suit cancels out the fun and makes isk factor in to it again we are not a small audience we already have instant battles, faction warfare, and pc battles which are going to be expanded and we are getting PVE. We already have risk/pvp here it makes Dust what it is but since it is already established we need something that makes Dust fun. Arena mode which is already coming will do this just some ideas for it. |
Eris Ernaga
Super Nerds
212
|
Posted - 2013.06.15 05:37:00 -
[36] - Quote
A lot of people want this. |
Delenne Arran
Ivory Hounds
4
|
Posted - 2013.06.15 07:13:00 -
[37] - Quote
Eris Ernaga wrote:
Buying the juggernaut suit cancels out the fun and makes isk factor in to it again we are not a small audience we already have instant battles, faction warfare, and pc battles which are going to be expanded and we are getting PVE. We already have risk/pvp here it makes Dust what it is but since it is already established we need something that makes Dust fun. Arena mode which is already coming will do this just some ideas for it. A lot of people want this.
The Juggernaut variant suggested earlier had the Juggernaut and no receiving ISK for each kill. If there's going to be any reward, there has to be a risk, otherwise it'll throw off the marketplace once that becomes a thing. As for just making a no-risk, no-reward version, like I said, that comes at the cost of things that are actually important to the game. Maybe this time next year, once we have more than just three game variants and can afford to waste time on "just for fun" modes, they can throw in a Juggernaut or Nova Knives only variant, but I'd rather they didn't. Not unless they can come up with a good reason for them to exist other than "Some players really really wanted it." As for the amount of people who want such things- A lot of people want unlimited respecs and various weapons to be nerfed and/or buffed, but it doesn't mean they should get everything they want. |
WeapondigitX V7
Planetary Response Organization
14
|
Posted - 2013.06.16 05:24:00 -
[38] - Quote
Delenne Arran wrote:Eris Ernaga wrote:
Buying the juggernaut suit cancels out the fun and makes isk factor in to it again we are not a small audience we already have instant battles, faction warfare, and pc battles which are going to be expanded and we are getting PVE. We already have risk/pvp here it makes Dust what it is but since it is already established we need something that makes Dust fun. Arena mode which is already coming will do this just some ideas for it. A lot of people want this.
The Juggernaut variant suggested earlier had the Juggernaut and no receiving ISK for each kill. If there's going to be any reward, there has to be a risk, otherwise it'll throw off the marketplace once that becomes a thing. As for just making a no-risk, no-reward version, like I said, that comes at the cost of things that are actually important to the game. Maybe this time next year, once we have more than just three game variants and can afford to waste time on "just for fun" modes, they can throw in a Juggernaut or Nova Knives only variant, but I'd rather they didn't. Not unless they can come up with a good reason for them to exist other than "Some players really really wanted it." As for the amount of people who want such things- A lot of people want unlimited respecs and various weapons to be nerfed and/or buffed, but it doesn't mean they should get everything they want.
You raise a good point.
Perhaps a game mode where players play on a chaotic map with an overwhelming amount of environmental hazards of differing types. (Electricity arching from sky frequently at certain spots, Lava that shoots out of the ground). You automatically purchase (at start of the match and every time you die) a modified dropsuit (adds an extra 2000 ISK to all your dropsuit loadout costs) that carries an 2 extra grenade slots that are always required to be filled with special grenades. If you don't die during the match then you are not charged for that dropsuit at all (same as always). Free starter suits would still be free.
Special grenade type 1 could have a small detonation time that nullifies any hazard in detonation area for a period of time (like 30 seconds, and detonation area of 30m radius) by erecting a bubble shield that also covers the ground to allow safe access to that area of the map temporarily. The hazards will kill you when grenade timer expires (unless you use another special grenade prior) and bullets and grenades can pass through the bubble shields. You carry 4 of type 1 special grenades maximum.
Type 2 special grenades would just have a much smaller radius (6.5 m radius and last 60 seconds). You could carry 3 of these. Thus you can be engulfed by flames or whatever hazard but still be safe and be visually cloaked by hazard and no scanner can detect you. Thus when you temporarily nullify hazards with type 1 grenades, you must be cautious that others may be lurking inside them in some specific location on map. (maybe a proto heavy with a breach shotgun )
Hazards can have a radius as large as 52m.
You could move through narrow safe areas like high narrow bridges or groud based narrow corridors or small barren pockets of land (to park vehicles). Narrow passages would weave around the map (obvious choke points) and 4 or 5 safe pockets of land would exist for vehicles to park. Choke points maybe in hazard areas as well.
Vehicles would be modified with an extra active module that last 65 seconds which renders vehicle immune to hazards. (the safe pockets of land are mainly for waiting until 22 second cooldown timer completes for the special active module on vehicles). Allows tanks and LAVs to be ambushed by anti vehicle weapons much easier since vehicles would have less room to hide sometimes. Special module would add 5000 ISK to vehicle loadout costs. free LAVs would still be free.
Supply depots that erect there own 6m radius bubble shields dot the map to replenish special grenades and other equipment. Shielded supply depots only allow dropsuits and grenades through there shields (slow moving objects), LAVs are fast moving, maybe call them kinetic shields? Melee can pass through shields to kill enemies at supply depots. (this creates element of assassins or proto guys camping supply depots, snipers would not work)
Other hazards could be tornados that pass over the map and are deadly if you are not in close proximity to temporary gravity enhancing devices (shielded supply depots). The tornados force would temporarily render bullets and grenades useless all over map until tornado is gone (it would take tornado 10 seconds to pass over map, gives you a good view of eye of tornado, something you make you say WOW, maybe electricity arching across walls of tornado and lots of debris). You are warned that a tornado is approaching 21 seconds prior to the tornado hazard passing over the map by small text appearing next to armor/shield meter. Perhaps make text flash frequently. Tornado can be nullified by special grenades but the grenades would only last 6 seconds and would have a radius of 19m. (to give you some fighting room around supply depots during the tornado's presence.) |
Eris Ernaga
Super Nerds
225
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Posted - 2013.06.17 04:09:00 -
[39] - Quote
WeapondigitX V7 wrote:Delenne Arran wrote:Eris Ernaga wrote:
Buying the juggernaut suit cancels out the fun and makes isk factor in to it again we are not a small audience we already have instant battles, faction warfare, and pc battles which are going to be expanded and we are getting PVE. We already have risk/pvp here it makes Dust what it is but since it is already established we need something that makes Dust fun. Arena mode which is already coming will do this just some ideas for it. A lot of people want this.
The Juggernaut variant suggested earlier had the Juggernaut and no receiving ISK for each kill. If there's going to be any reward, there has to be a risk, otherwise it'll throw off the marketplace once that becomes a thing. As for just making a no-risk, no-reward version, like I said, that comes at the cost of things that are actually important to the game. Maybe this time next year, once we have more than just three game variants and can afford to waste time on "just for fun" modes, they can throw in a Juggernaut or Nova Knives only variant, but I'd rather they didn't. Not unless they can come up with a good reason for them to exist other than "Some players really really wanted it." As for the amount of people who want such things- A lot of people want unlimited respecs and various weapons to be nerfed and/or buffed, but it doesn't mean they should get everything they want. You raise a good point. Perhaps a game mode where players play on a chaotic map with an overwhelming amount of environmental hazards of differing types. (Electricity arching from sky frequently at certain spots, Lava that shoots out of the ground). You automatically purchase (at start of the match and every time you die) a modified dropsuit (adds an extra 2000 ISK to all your dropsuit loadout costs) that carries an 2 extra grenade slots that are always required to be filled with special grenades. If you don't die during the match then you are not charged for that dropsuit at all (same as always). Free starter suits would still be free. Special grenade type 1 could have a small detonation time that nullifies any hazard in detonation area for a period of time (like 30 seconds, and detonation area of 30m radius) by erecting a bubble shield that also covers the ground to allow safe access to that area of the map temporarily. The hazards will kill you when grenade timer expires (unless you use another special grenade prior) and bullets and grenades can pass through the bubble shields. You carry 4 of type 1 special grenades maximum. Type 2 special grenades would just have a much smaller radius (6.5 m radius and last 60 seconds). You could carry 3 of these. Thus you can be engulfed by flames or whatever hazard but still be safe and be visually cloaked by hazard and no scanner can detect you. Thus when you temporarily nullify hazards with type 1 grenades, you must be cautious that others may be lurking inside them in some specific location on map. (maybe a proto heavy with a breach shotgun ) Hazards can have a radius as large as 52m. You could move through narrow safe areas like high narrow bridges or groud based narrow corridors or small barren pockets of land (to park vehicles). Narrow passages would weave around the map (obvious choke points) and 4 or 5 safe pockets of land would exist for vehicles to park. Choke points maybe in hazard areas as well. Vehicles would be modified with an extra active module that last 65 seconds which renders vehicle immune to hazards. (the safe pockets of land are mainly for waiting until 22 second cooldown timer completes for the special active module on vehicles). Allows tanks and LAVs to be ambushed by anti vehicle weapons much easier since vehicles would have less room to hide sometimes. Special module would add 5000 ISK to vehicle loadout costs. free LAVs would still be free. Supply depots that erect there own 6m radius bubble shields dot the map to replenish special grenades and other equipment. Shielded supply depots only allow dropsuits and grenades through there shields (slow moving objects), LAVs are fast moving, maybe call them kinetic shields? Melee can pass through shields to kill enemies at supply depots. (this creates element of assassins or proto guys camping supply depots, snipers would not work) Other hazards could be tornados that pass over the map and are deadly if you are not in close proximity to temporary gravity enhancing devices (shielded supply depots). The tornados force would temporarily render bullets and grenades useless all over map until tornado is gone (it would take tornado 10 seconds to pass over map, gives you a good view of eye of tornado, something you make you say WOW, maybe electricity arching across walls of tornado and lots of debris). You are warned that a tornado is approaching 21 seconds prior to the tornado hazard passing over the map by small text appearing next to armor/shield meter. Perhaps make text flash frequently. Tornado can be nullified by special grenades but the grenades would only last 6 seconds and would have a radius of 19m. (to give you some fighting room around supply depots during the tornado's presence.)
Good idea
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